[][src]Struct luminance::pipeline::BoundTexture

pub struct BoundTexture<'a, L, D, S> where
    L: 'a + Layerable,
    D: 'a + Dimensionable,
    S: 'a + SamplerType
{ /* fields omitted */ }

An opaque type representing a bound texture in a Builder. You may want to pass such an object to a shader’s uniform’s update.

Trait Implementations

impl<'a, 'b, L, D, S> Uniformable for &'b BoundTexture<'a, L, D, S> where
    L: 'a + Layerable,
    D: 'a + Dimensionable,
    S: 'a + SamplerType
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impl<'a, L, D, S> Drop for BoundTexture<'a, L, D, S> where
    L: 'a + Layerable,
    D: 'a + Dimensionable,
    S: 'a + SamplerType
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Auto Trait Implementations

impl<'a, L, D, S> Unpin for BoundTexture<'a, L, D, S>

impl<'a, L, D, S> !Sync for BoundTexture<'a, L, D, S>

impl<'a, L, D, S> !Send for BoundTexture<'a, L, D, S>

impl<'a, L, D, S> !UnwindSafe for BoundTexture<'a, L, D, S>

impl<'a, L, D, S> !RefUnwindSafe for BoundTexture<'a, L, D, S>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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