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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct FaceCulling {
pub(crate) order: FaceCullingOrder,
pub(crate) mode: FaceCullingMode,
}
impl FaceCulling {
pub fn new(order: FaceCullingOrder, mode: FaceCullingMode) -> Self {
FaceCulling { order, mode }
}
}
impl Default for FaceCulling {
fn default() -> Self {
FaceCulling::new(FaceCullingOrder::CCW, FaceCullingMode::Back)
}
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub(crate) enum FaceCullingState {
On,
Off,
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum FaceCullingOrder {
CW,
CCW,
}
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub enum FaceCullingMode {
Front,
Back,
Both,
}