Struct luminance::render::ShadingCommand
[−]
[src]
pub struct ShadingCommand<'a, C> where C: 'a + HasProgram + HasTessellation { pub program: &'a C::Program, pub update: Box<Fn() + 'a>, pub render_commands: Vec<RenderCommand<'a, C>>, }
Fields
program: &'a C::Program
update: Box<Fn() + 'a>
render_commands: Vec<RenderCommand<'a, C>>