Struct luminance::pipeline::RenderState
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pub struct RenderState { /* fields omitted */ }
Methods
impl RenderState
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fn set_blending<B>(self, blending: B) -> Self where
B: Into<Option<(Equation, Factor, Factor)>>,
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B: Into<Option<(Equation, Factor, Factor)>>,
fn blending(&self) -> Option<(Equation, Factor, Factor)>
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fn set_depth_test(self, depth_test: DepthTest) -> Self
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fn depth_test(&self) -> DepthTest
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fn set_face_culling<FC>(self, face_culling: FC) -> Self where
FC: Into<Option<FaceCulling>>,
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FC: Into<Option<FaceCulling>>,
fn face_culling(&self) -> Option<FaceCulling>
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Trait Implementations
impl Copy for RenderState
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impl Clone for RenderState
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fn clone(&self) -> RenderState
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for RenderState
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impl Eq for RenderState
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impl PartialEq for RenderState
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fn eq(&self, __arg_0: &RenderState) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &RenderState) -> bool
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This method tests for !=
.