Struct luminance::pipeline::BoundTexture [] [src]

pub struct BoundTexture<'a, T> where
    T: 'a, 
{ /* fields omitted */ }

An opaque type representing a bound texture in a Gpu. You may want to pass such an object to a shader’s uniform’s update.

Trait Implementations

impl<'a, T> Drop for BoundTexture<'a, T>
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Executes the destructor for this type. Read more

impl<'a, T> Uniformable for BoundTexture<'a, T>
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Update the uniform with a new value.

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Retrieve the Type of the uniform.

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Retrieve the Dim of the uniform.