Struct luminance::render::FrameCommand
[−]
[src]
pub struct FrameCommand<'a, C, L, D, CS, DS> where C: 'a + HasFramebuffer + HasProgram + HasTessellation + HasTexture, L: 'a + Layerable, D: 'a + Dimensionable, D::Size: Copy, CS: 'a + ColorSlot<C, L, D>, DS: 'a + DepthSlot<C, L, D> { pub framebuffer: &'a Framebuffer<C, L, D, CS, DS>, pub clear_color: [f32; 4], pub shading_commands: Vec<ShadingCommand<'a, C>>, }
Fields
framebuffer: &'a Framebuffer<C, L, D, CS, DS>
clear_color: [f32; 4]
shading_commands: Vec<ShadingCommand<'a, C>>