#[non_exhaustive]
pub enum StateQueryError {
Show 26 variants UnavailableWebGL2State, UnknownArrayBufferInitialState, UnknownViewportInitialState, UnknownClearColorInitialState, UnknownClearDepthInitialState, UnknownClearStencilInitialState, UnknownStencilComparisonInitialState, UnknownStencilReferenceState, UnknownStencilMaskState, UnknownStencilOpState, UnknownDepthWriteMaskState, UnknownBlendingEquation(u32), CannotRetrieveBlendingEquationRGB, CannotRetrieveBlendingEquationAlpha, CannotRetrieveBlendingSrcFactorRGB, CannotRetrieveBlendingSrcFactorAlpha, CannotRetrieveBlendingDstFactorRGB, CannotRetrieveBlendingDstFactorAlpha, CannotRetrieveRequiredWebGL2Extensions(Vec<String>), UnknownBlendingSrcFactorRGB(u32), UnknownBlendingSrcFactorAlpha(u32), UnknownBlendingDstFactorRGB(u32), UnknownBlendingDstFactorAlpha(u32), UnknownFaceCullingOrder, UnknownFaceCullingMode, UnknownScissorRegionInitialState,
}
Expand description

An error that might happen when the context is queried.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.

UnavailableWebGL2State

The WebGL2State object is unavailable.

That might occur if the current thread doesn’t support allocating a new graphics state. It might happen if you try to have more than one state on the same thread, for instance.

UnknownArrayBufferInitialState

Unknown array buffer initial state.

UnknownViewportInitialState

Unknown viewport initial state.

UnknownClearColorInitialState

Unknown clear color initial state.

UnknownClearDepthInitialState

Unknown clear depth initial state.

UnknownClearStencilInitialState

Unknown clear stencil initial state.

UnknownStencilComparisonInitialState

Unknown stencil comparison function initial state.

UnknownStencilReferenceState

Unknown stencil reference initial state.

UnknownStencilMaskState

Unknown stencil mask initial state.

UnknownStencilOpState

Unknown stencil operation initial state.

UnknownDepthWriteMaskState

Unknown depth write mask initial state.

UnknownBlendingEquation(u32)

Corrupted blending equation.

CannotRetrieveBlendingEquationRGB

RGB blending equation couldn’t be retrieved when initializing the WebGL2 state.

CannotRetrieveBlendingEquationAlpha

Alpha blending equation couldn’t be retrieved when initializing the WebGL2 state.

CannotRetrieveBlendingSrcFactorRGB

Source RGB factor couldn’t be retrieved when initializing the WebGL2 state.

CannotRetrieveBlendingSrcFactorAlpha

Source alpha factor couldn’t be retrieved when initializing the WebGL2 state.

CannotRetrieveBlendingDstFactorRGB

Destination RGB factor couldn’t be retrieved when initializing the WebGL2 state.

CannotRetrieveBlendingDstFactorAlpha

Destination alpha factor couldn’t be retrieved when initializing the WebGL2 state.

CannotRetrieveRequiredWebGL2Extensions(Vec<String>)

Required WebGL extensions cannot be enabled

UnknownBlendingSrcFactorRGB(u32)

Corrupted blending source factor (RGB).

UnknownBlendingSrcFactorAlpha(u32)

Corrupted blending source factor (alpha).

UnknownBlendingDstFactorRGB(u32)

Corrupted blending destination factor (RGB).

UnknownBlendingDstFactorAlpha(u32)

Corrupted blending destination factor (alpha).

UnknownFaceCullingOrder

Corrupted face culling order.

UnknownFaceCullingMode

Corrupted face culling mode.

UnknownScissorRegionInitialState

Unknown scissor region initial state.

Trait Implementations

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

The lower-level source of this error, if any. Read more

🔬 This is a nightly-only experimental API. (backtrace)

Returns a stack backtrace, if available, of where this error occurred. Read more

👎 Deprecated since 1.42.0:

use the Display impl or to_string()

👎 Deprecated since 1.33.0:

replaced by Error::source, which can support downcasting

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.