Struct luminance_webgl::webgl2::pipeline::BoundTexture [−][src]
pub struct BoundTexture<D, P> where
D: Dimensionable,
P: Pixel, { /* fields omitted */ }
Trait Implementations
Auto Trait Implementations
impl<D, P> !RefUnwindSafe for BoundTexture<D, P>
impl<D, P> !Send for BoundTexture<D, P>
impl<D, P> !Sync for BoundTexture<D, P>
impl<D, P> Unpin for BoundTexture<D, P>
impl<D, P> !UnwindSafe for BoundTexture<D, P>