pub struct GL33Context {
    pub window: Window,
    /* private fields */
}
Expand description

Luminance OpenGL 3.3 context.

This type also re-exports the GLFW window, if you need access to it.

Fields

window: Window

Wrapped GLFW window.

Implementations

Get the back buffer.

Trait Implementations

Formats the value using the given formatter. Read more

Internal type used by the backend to cache, optimize and store data. This roughly represents the GPU data / context a backend implementation needs to work correctly. Read more

Access the underlying backend.

Access the query API.

Create a new pipeline gate

Create a new framebuffer. Read more

Create a new shader stage. Read more

Create a new shader program. Read more

Create a new shader data. Read more

Create a TessBuilder with deinterleaved memory. Read more

Create a new texture from texels. Read more

Create a new texture from raw texels. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.