pub struct NormRGB32I;
Expand description

A red, green and blue 32-bit signed integral pixel format, accessed as normalized floating pixels.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Encoding of a single pixel. It should match the PixelFormat mapping.

Raw encoding of a single pixel; i.e. that is, encoding of underlying values in contiguous texture memory, without taking into account channels. It should match the PixelFormat mapping. Read more

The type of sampler required to access this pixel format.

Reify to PixelFormat.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

The associated data. Read more

Pixel format representing the color slot. Read more

Reify the color slots into 0, 1 or several textures. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.