pub trait GpuCompiledNode:
Debug
+ Send
+ Sync {
// Required methods
fn node_id(&self) -> NodeId;
fn bind(
&self,
ctx: &FrameBindContext<'_>,
bound: &mut BoundFrame,
) -> Result<(), LumenError>;
}Required Methods§
fn node_id(&self) -> NodeId
fn bind( &self, ctx: &FrameBindContext<'_>, bound: &mut BoundFrame, ) -> Result<(), LumenError>
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".