[−][src]Struct ludus::ports::PixelBuffer
Represents a buffer of pixels the PPU writes to.
The pixels can be read as a slice of u32 values in ARGB format, in row order.
The default value for the pixel buffer is completely transparent.
This struct is somewhat large, so it should be boxed when included in another struct to avoid blowing up the stack.
Trait Implementations
impl AsRef<[u32]> for PixelBuffer
[src]
impl Default for PixelBuffer
[src]
Auto Trait Implementations
impl Send for PixelBuffer
impl Sync for PixelBuffer
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,