[][src]Struct ludus::console::Console

pub struct Console { /* fields omitted */ }

Used to act as an owner of everything needed to run a game Is also responsible for holding ram, as well as communication between processors.

Methods

impl Console[src]

pub fn new(
    rom_buffer: &[u8],
    sample_rate: u32
) -> Result<Self, CartReadingError>
[src]

pub fn step(&mut self, audio: &mut impl AudioDevice) -> i32[src]

pub fn step_micros(&mut self, micros: u32, audio: &mut impl AudioDevice)[src]

pub fn step_frame(&mut self, audio: &mut impl AudioDevice)[src]

pub fn update_window(&self, video: &mut impl VideoDevice)[src]

pub fn update_controller(&mut self, buttons: ButtonState)[src]

pub fn reset(&mut self)[src]

Resets everything to it's initial state

pub fn print_cpu(&self)[src]

pub fn print_ram(&mut self, address: u16)[src]

Auto Trait Implementations

impl !Send for Console

impl !Sync for Console

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]