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use lua::{Index, ToLua, FromLua, State};
use types::{LuaStackable, LuaTable};
use context::Context;
pub struct LuaUserdata {
index: Index
}
impl LuaUserdata {
pub fn new(i: Index) -> LuaUserdata {
LuaUserdata {
index: i
}
}
pub fn set_metatable(&self, context: &mut Context, meta: &LuaTable) {
context.get_state().push_value(meta.get_pos());
context.get_state().set_metatable(self.get_pos());
}
pub unsafe fn get_value<'a, T>(&self, context: &'a mut Context) -> Option<&'a mut T> {
context.get_state().to_userdata_typed(self.index)
}
pub unsafe fn get_value_named<'a, T>(&self, context: &'a mut Context, name: &str)
-> Option<&'a mut T> {
context.get_state().test_userdata_typed(self.index, name)
}
}
impl LuaStackable for LuaUserdata {
fn get_pos(&self) -> Index {
self.index
}
}
impl ToLua for LuaUserdata {
fn to_lua(&self, state: &mut State) {
state.push_value(self.get_pos());
}
}
impl FromLua for LuaUserdata {
fn from_lua(state: &mut State, index: Index) -> Option<LuaUserdata> {
if state.is_userdata(index) {
Some(LuaUserdata::new(index))
} else {
None
}
}
}