lua_stdlib/table_lib.rs
1//! Rust port of `ltablib.c` — Lua `table` standard library.
2//!
3//! Provides: `table.concat`, `table.insert`, `table.move`, `table.pack`,
4//! `table.remove`, `table.sort`, `table.unpack`.
5//!
6//! C source: `reference/lua-5.4.7/src/ltablib.c` (430 lines, 14 functions)
7
8use crate::state_stub::{CompareOp, LuaState, LuaStateStubExt as _};
9use lua_types::{GcRef, LuaError, LuaTable, LuaType, LuaValue};
10use lua_vm::state::LuaTableRefExt as _;
11
12// ─── Operation flags ──────────────────────────────────────────────────────────
13const TAB_R: u32 = 1;
14const TAB_W: u32 = 2;
15const TAB_L: u32 = 4;
16const TAB_RW: u32 = TAB_R | TAB_W;
17
18const RANLIMIT: u32 = 100;
19
20type IdxT = u32;
21
22// ─── Internal helpers ─────────────────────────────────────────────────────────
23
24/// currently sitting at stack depth `n`; returns `true` if the result is not nil.
25///
26/// ```c
27/// static int checkfield (lua_State *L, const char *key, int n) {
28/// lua_pushstring(L, key);
29/// return (lua_rawget(L, -n) != LUA_TNIL);
30/// }
31/// ```
32fn check_field(state: &mut LuaState, key: &[u8], n: i32) -> Result<bool, LuaError> {
33 // TODO(port): state.push_string pushes a Lua string from &[u8]; verify method name
34 state.push_string(key)?;
35 // raw_get(-n): looks up MT[key] (MT is at -n after the key push), replaces key with value
36 let ty = state.raw_get(-n)?;
37 Ok(ty != LuaType::Nil)
38}
39
40/// metatable with the metamethods required by `what`
41/// (`TAB_R` → `__index`, `TAB_W` → `__newindex`, `TAB_L` → `__len`).
42///
43/// ```c
44/// static void checktab (lua_State *L, int arg, int what) {
45/// if (lua_type(L, arg) != LUA_TTABLE) {
46/// int n = 1;
47/// if (lua_getmetatable(L, arg) &&
48/// (!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
49/// (!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
50/// (!(what & TAB_L) || checkfield(L, "__len", ++n))) {
51/// lua_pop(L, n);
52/// }
53/// else
54/// luaL_checktype(L, arg, LUA_TTABLE);
55/// }
56/// }
57/// ```
58///
59/// PORT NOTE: stack cleanup on the error path is elided here (in C, `longjmp`
60/// unwinds automatically). Phase B should add cleanup before the `check_arg_type`
61/// call to leave the stack consistent.
62fn check_tab(state: &mut LuaState, arg: i32, what: u32) -> Result<(), LuaError> {
63 if state.type_at(arg) == LuaType::Table {
64 return Ok(());
65 }
66 // `n` tracks how many items have been pushed (MT + checked field values).
67 let mut n: i32 = 1;
68 // TODO(port): state.get_metatable returns bool (pushes MT if found); verify method name
69 let has_mt = state.get_metatable(arg)?;
70 let mut ok = has_mt;
71
72 // Short-circuit: each field is only checked if all previous checks passed.
73 if ok && (what & TAB_R) != 0 {
74 n += 1;
75 ok = check_field(state, b"__index", n)?;
76 }
77 if ok && (what & TAB_W) != 0 {
78 n += 1;
79 ok = check_field(state, b"__newindex", n)?;
80 }
81 if ok && (what & TAB_L) != 0 {
82 n += 1;
83 ok = check_field(state, b"__len", n)?;
84 }
85
86 if ok {
87 state.pop_n(n as usize);
88 Ok(())
89 } else {
90 state.check_arg_type(arg, LuaType::Table)
91 }
92}
93
94///
95/// Check that argument `n` is a table (or table-like per `w`) and return its length.
96fn aux_getn(state: &mut LuaState, n: i32, w: u32) -> Result<i64, LuaError> {
97 check_tab(state, n, w | TAB_L)?;
98 // TODO(port): state.length_at applies the `#` operator and returns i64; verify method name
99 state.length_at(n)
100}
101
102#[inline]
103fn plain_table_at(state: &mut LuaState, idx: i32) -> Option<GcRef<LuaTable>> {
104 match state.value_at(idx) {
105 LuaValue::Table(tbl) if tbl.metatable().is_none() => Some(tbl),
106 _ => None,
107 }
108}
109
110#[inline]
111fn raw_set_int(
112 state: &mut LuaState,
113 tbl: GcRef<LuaTable>,
114 key: i64,
115 value: LuaValue,
116) -> Result<(), LuaError> {
117 state.gc_table_barrier_back(&tbl, &value);
118 tbl.raw_set_int(state, key, value)
119}
120
121// ─── table.insert ─────────────────────────────────────────────────────────────
122
123///
124/// ```c
125/// static int tinsert (lua_State *L) {
126/// lua_Integer pos;
127/// lua_Integer e = aux_getn(L, 1, TAB_RW);
128/// e = luaL_intop(+, e, 1);
129/// switch (lua_gettop(L)) {
130/// case 2: { pos = e; break; }
131/// case 3: {
132/// lua_Integer i;
133/// pos = luaL_checkinteger(L, 2);
134/// luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
135/// "position out of bounds");
136/// for (i = e; i > pos; i--) {
137/// lua_geti(L, 1, i - 1);
138/// lua_seti(L, 1, i);
139/// }
140/// break;
141/// }
142/// default:
143/// return luaL_error(L, "wrong number of arguments to 'insert'");
144/// }
145/// lua_seti(L, 1, pos);
146/// return 0;
147/// }
148/// ```
149pub fn insert(state: &mut LuaState) -> Result<usize, LuaError> {
150 let mut e = aux_getn(state, 1, TAB_RW)?;
151 e = (e as u64).wrapping_add(1) as i64;
152 let plain_table = plain_table_at(state, 1);
153
154 let pos: i64 = match state.get_top() {
155 2 => {
156 if let Some(tbl) = plain_table {
157 let value = state.value_at(2);
158 raw_set_int(state, tbl, e, value)?;
159 state.pop_n(1);
160 return Ok(0);
161 }
162 e
163 }
164 3 => {
165 let pos = state.check_arg_integer(2)?;
166 // Checks 1 <= pos <= e (wrapping subtraction catches pos <= 0)
167 if !((pos as u64).wrapping_sub(1) < (e as u64)) {
168 return Err(lua_vm::debug::arg_error_impl(
169 state,
170 2,
171 b"position out of bounds",
172 ));
173 }
174 if let Some(tbl) = plain_table {
175 let value = state.value_at(3);
176 let mut i = e;
177 while i > pos {
178 let shifted = tbl.get_int(i - 1);
179 raw_set_int(state, tbl, i, shifted)?;
180 i -= 1;
181 }
182 raw_set_int(state, tbl, pos, value)?;
183 state.pop_n(1);
184 return Ok(0);
185 }
186 // Cache the table once to avoid re-resolving stack slot 1 on every
187 // iteration of the shift loop. C's lua_geti is a single pointer
188 // arithmetic operation; our index_to_value is a function call with
189 // branches, so this saves ~2N index resolutions for shift count N.
190 let tbl = state.value_at(1);
191 let mut i = e;
192 while i > pos {
193 state.table_get_i_value(&tbl, i - 1)?;
194 state.table_set_i_value(&tbl, i)?;
195 i -= 1;
196 }
197 pos
198 }
199 _ => {
200 return Err(LuaError::runtime(format_args!(
201 "wrong number of arguments to 'insert'"
202 )));
203 }
204 };
205 state.table_set_i(1, pos)?;
206 Ok(0)
207}
208
209// ─── table.remove ─────────────────────────────────────────────────────────────
210
211///
212/// ```c
213/// static int tremove (lua_State *L) {
214/// lua_Integer size = aux_getn(L, 1, TAB_RW);
215/// lua_Integer pos = luaL_optinteger(L, 2, size);
216/// if (pos != size)
217/// luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 2,
218/// "position out of bounds");
219/// lua_geti(L, 1, pos);
220/// for ( ; pos < size; pos++) {
221/// lua_geti(L, 1, pos + 1);
222/// lua_seti(L, 1, pos);
223/// }
224/// lua_pushnil(L);
225/// lua_seti(L, 1, pos);
226/// return 1;
227/// }
228/// ```
229pub fn remove(state: &mut LuaState) -> Result<usize, LuaError> {
230 let size = aux_getn(state, 1, TAB_RW)?;
231 let mut pos = state.opt_arg_integer(2, size)?;
232 if pos != size {
233 if !((pos as u64).wrapping_sub(1) <= (size as u64)) {
234 let argn = if state.global().lua_version == lua_types::LuaVersion::V53 {
235 1
236 } else {
237 2
238 };
239 return Err(lua_vm::debug::arg_error_impl(
240 state,
241 argn,
242 b"position out of bounds",
243 ));
244 }
245 }
246 // Cache the table once to avoid re-resolving stack slot 1 on every
247 // iteration of the shift loop. C's lua_geti is a single pointer
248 // arithmetic operation; our index_to_value is a function call with
249 // branches, so this saves ~2N index resolutions for shift count N.
250 if let Some(tbl) = plain_table_at(state, 1) {
251 let result = tbl.get_int(pos);
252 state.push(result);
253 while pos < size {
254 let shifted = tbl.get_int(pos + 1);
255 raw_set_int(state, tbl, pos, shifted)?;
256 pos += 1;
257 }
258 raw_set_int(state, tbl, pos, LuaValue::Nil)?;
259 return Ok(1);
260 }
261 let tbl = state.value_at(1);
262 state.table_get_i_value(&tbl, pos)?; // push element to be returned
263 while pos < size {
264 state.table_get_i_value(&tbl, pos + 1)?;
265 state.table_set_i_value(&tbl, pos)?;
266 pos += 1;
267 }
268 state.push(LuaValue::Nil);
269 state.table_set_i_value(&tbl, pos)?; // remove last slot (table[pos] = nil)
270 Ok(1)
271}
272
273// ─── table.move ───────────────────────────────────────────────────────────────
274
275///
276/// Copies elements `a1[f..e]` into `a2[t..]` (or `a1[t..]` if `a2` is absent).
277/// Copies in increasing order when safe, decreasing when ranges overlap.
278///
279/// ```c
280/// static int tmove (lua_State *L) {
281/// lua_Integer f = luaL_checkinteger(L, 2);
282/// lua_Integer e = luaL_checkinteger(L, 3);
283/// lua_Integer t = luaL_checkinteger(L, 4);
284/// int tt = !lua_isnoneornil(L, 5) ? 5 : 1;
285/// checktab(L, 1, TAB_R);
286/// checktab(L, tt, TAB_W);
287/// if (e >= f) {
288/// lua_Integer n, i;
289/// luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3, "too many elements to move");
290/// n = e - f + 1;
291/// luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4, "destination wrap around");
292/// if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
293/// for (i = 0; i < n; i++) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
294/// } else {
295/// for (i = n - 1; i >= 0; i--) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
296/// }
297/// }
298/// lua_pushvalue(L, tt);
299/// return 1;
300/// }
301/// ```
302pub fn tmove(state: &mut LuaState) -> Result<usize, LuaError> {
303 let f = state.check_arg_integer(2)?;
304 let e = state.check_arg_integer(3)?;
305 let t = state.check_arg_integer(4)?;
306 let tt: i32 = if !matches!(state.type_at(5), LuaType::None | LuaType::Nil) {
307 5
308 } else {
309 1
310 };
311 check_tab(state, 1, TAB_R)?;
312 check_tab(state, tt, TAB_W)?;
313
314 if e >= f {
315 if !(f > 0 || e < i64::MAX + f) {
316 return Err(lua_vm::debug::arg_error_impl(
317 state,
318 3,
319 b"too many elements to move",
320 ));
321 }
322 let n = e - f + 1;
323 if !(t <= i64::MAX - n + 1) {
324 return Err(lua_vm::debug::arg_error_impl(
325 state,
326 4,
327 b"destination wrap around",
328 ));
329 }
330 // Copy forward (increasing) when safe to do so; backward when ranges overlap.
331 // TODO(port): state.compare(a, b, CompareOp::Eq) → lua_compare LUA_OPEQ; verify method
332 let copy_forward = t > e || t <= f || (tt != 1 && !state.compare(1, tt, CompareOp::Eq)?);
333 if copy_forward {
334 for i in 0..n {
335 state.table_get_i(1, f + i)?;
336 state.table_set_i(tt, t + i)?;
337 }
338 } else {
339 for i in (0..n).rev() {
340 state.table_get_i(1, f + i)?;
341 state.table_set_i(tt, t + i)?;
342 }
343 }
344 }
345 // TODO(port): state.push_value_at → lua_pushvalue; verify method name
346 state.push_value_at(tt)?;
347 Ok(1)
348}
349
350// ─── table.concat ─────────────────────────────────────────────────────────────
351
352/// a string-or-number, add its string representation to `buf`, then pop it.
353///
354/// ```c
355/// static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
356/// lua_geti(L, 1, i);
357/// if (l_unlikely(!lua_isstring(L, -1)))
358/// luaL_error(L, "invalid value (%s) at index %I in table for 'concat'",
359/// luaL_typename(L, -1), (LUAI_UACINT)i);
360/// luaL_addvalue(b);
361/// }
362/// ```
363///
364/// PORT NOTE: `luaL_Buffer` in C accumulates bytes and then pushes the result;
365/// Rust uses a `Vec<u8>` accumulator passed by mutable reference instead.
366fn add_field(state: &mut LuaState, buf: &mut Vec<u8>, idx: i64) -> Result<(), LuaError> {
367 state.table_get_i(1, idx)?;
368 if !matches!(state.type_at(-1), LuaType::String | LuaType::Number) {
369 let type_name = state.type_name_str_at(-1);
370 let msg = format!(
371 "invalid value ({}) at index {} in table for 'concat'",
372 String::from_utf8_lossy(type_name),
373 idx
374 );
375 return crate::auxlib::lua_error(state, msg.as_bytes()).map(|_| ());
376 }
377 // TODO(port): state.to_bytes_at(-1) converts via Lua's tostring coercion; verify method name
378 let bytes = state
379 .to_bytes_at(-1)
380 .ok_or_else(|| LuaError::runtime(format_args!("invalid value at index {}", idx)))?;
381 buf.extend_from_slice(&bytes);
382 state.pop_n(1);
383 Ok(())
384}
385
386///
387/// ```c
388/// static int tconcat (lua_State *L) {
389/// luaL_Buffer b;
390/// lua_Integer last = aux_getn(L, 1, TAB_R);
391/// size_t lsep;
392/// const char *sep = luaL_optlstring(L, 2, "", &lsep);
393/// lua_Integer i = luaL_optinteger(L, 3, 1);
394/// last = luaL_optinteger(L, 4, last);
395/// luaL_buffinit(L, &b);
396/// for (; i < last; i++) { addfield(L, &b, i); luaL_addlstring(&b, sep, lsep); }
397/// if (i == last) addfield(L, &b, i);
398/// luaL_pushresult(&b);
399/// return 1;
400/// }
401/// ```
402pub fn concat(state: &mut LuaState) -> Result<usize, LuaError> {
403 let last = aux_getn(state, 1, TAB_R)?;
404 // TODO(port): state.opt_arg_lstring(n, default) → luaL_optlstring; verify method name
405 // Clone the separator before any stack-mutating calls that might invalidate it.
406 let sep: Vec<u8> = state.opt_arg_lstring(2, Some(b""))?.unwrap_or_default();
407 let mut i = state.opt_arg_integer(3, 1)?;
408 let last = state.opt_arg_integer(4, last)?;
409
410 // PORT NOTE: C uses luaL_Buffer (which may back-patch the stack);
411 // Rust uses a plain Vec<u8> accumulator and pushes the result at the end.
412 let mut buf: Vec<u8> = Vec::new();
413 while i < last {
414 add_field(state, &mut buf, i)?;
415 buf.extend_from_slice(&sep);
416 i += 1;
417 }
418 if i == last {
419 add_field(state, &mut buf, i)?;
420 }
421 // TODO(port): state.push_lstring pushes a Lua string from &[u8]; verify method name
422 state.push_lstring(&buf)?;
423 Ok(1)
424}
425
426// ─── table.pack / table.unpack ────────────────────────────────────────────────
427
428///
429/// Creates a new table `t` with all arguments as integer keys and `t.n` set
430/// to the argument count.
431///
432/// ```c
433/// static int tpack (lua_State *L) {
434/// int i;
435/// int n = lua_gettop(L);
436/// lua_createtable(L, n, 1);
437/// lua_insert(L, 1);
438/// for (i = n; i >= 1; i--)
439/// lua_seti(L, 1, i);
440/// lua_pushinteger(L, n);
441/// lua_setfield(L, 1, "n");
442/// return 1;
443/// }
444/// ```
445pub fn pack(state: &mut LuaState) -> Result<usize, LuaError> {
446 let n = state.get_top();
447 // TODO(port): state.create_table(narr, nrec) → lua_createtable; verify method name
448 state.create_table(n, 1)?;
449 state.insert(1)?;
450 // table_set_i pops the top; args shift from n+1..=2 down to 1..=n as we pop
451 for i in (1..=n).rev() {
452 state.table_set_i(1, i as i64)?;
453 }
454 state.push(LuaValue::Int(n as i64));
455 // TODO(port): state.set_field(stack_pos, key_bytes) → lua_setfield; verify method name
456 state.set_field(1, b"n")?;
457 Ok(1)
458}
459
460///
461/// Pushes `t[i], t[i+1], …, t[j]` and returns the count.
462///
463/// ```c
464/// static int tunpack (lua_State *L) {
465/// lua_Unsigned n;
466/// lua_Integer i = luaL_optinteger(L, 2, 1);
467/// lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
468/// if (i > e) return 0;
469/// n = (lua_Unsigned)e - i;
470/// if (l_unlikely(n >= (unsigned int)INT_MAX ||
471/// !lua_checkstack(L, (int)(++n))))
472/// return luaL_error(L, "too many results to unpack");
473/// for (; i < e; i++) lua_geti(L, 1, i);
474/// lua_geti(L, 1, e);
475/// return (int)n;
476/// }
477/// ```
478pub fn unpack(state: &mut LuaState) -> Result<usize, LuaError> {
479 let i = state.opt_arg_integer(2, 1)?;
480 let e = if matches!(state.type_at(3), LuaType::None | LuaType::Nil) {
481 state.length_at(1)?
482 } else {
483 state.check_arg_integer(3)?
484 };
485 if i > e {
486 return Ok(0); // empty range
487 }
488 let n = (e as u64).wrapping_sub(i as u64);
489 // The size check uses the pre-increment value so that a wrapped-to-0 result
490 // (e.g. i=minI, e=maxI yields n = 2^64-1 pre-inc, 0 post-inc) still trips
491 // the error rather than silently entering a 2^64-iteration loop.
492 if n >= i32::MAX as u64 {
493 return Err(LuaError::runtime(format_args!(
494 "too many results to unpack"
495 )));
496 }
497 let n = n + 1;
498 if !state.check_stack_growth(n as i32) {
499 return Err(LuaError::runtime(format_args!(
500 "too many results to unpack"
501 )));
502 }
503 let n = n as i64;
504 let mut k = i;
505 while k < e {
506 state.table_get_i(1, k)?;
507 k += 1;
508 }
509 state.table_get_i(1, e)?; // push last element
510 Ok(n as usize)
511}
512
513// ─── Quicksort ────────────────────────────────────────────────────────────────
514
515/// selection when a partition is severely imbalanced.
516///
517/// `unsigned int` array whose elements are summed.
518///
519/// PORT NOTE: C uses a small randomised pivot guard to avoid pathological sort
520/// partitions. The Rust port asks the host for entropy when available and falls
521/// back to a deterministic pivot value in sandboxed/bare-WASM hosts.
522fn randomize_pivot(state: &LuaState) -> u32 {
523 let entropy = state.global().entropy_hook.map(|hook| hook()).unwrap_or(0);
524 let mixed = entropy ^ entropy.wrapping_shr(32);
525 (mixed as u32) ^ (mixed as u32).wrapping_shr(16)
526}
527
528/// `table[i]` and `table[j]` respectively (table is at stack position 1).
529///
530/// ```c
531/// static void set2 (lua_State *L, IdxT i, IdxT j) {
532/// lua_seti(L, 1, i);
533/// lua_seti(L, 1, j);
534/// }
535/// ```
536fn set2(state: &mut LuaState, i: IdxT, j: IdxT) -> Result<(), LuaError> {
537 // First seti pops the stack top; second seti pops the new top.
538 state.table_set_i(1, i as i64)?;
539 state.table_set_i(1, j as i64)?;
540 Ok(())
541}
542
543/// sort order: either the `<` operator (if arg 2 is nil) or the user's
544/// comparison function at stack position 2.
545///
546/// ```c
547/// static int sort_comp (lua_State *L, int a, int b) {
548/// if (lua_isnil(L, 2))
549/// return lua_compare(L, a, b, LUA_OPLT);
550/// else {
551/// int res;
552/// lua_pushvalue(L, 2);
553/// lua_pushvalue(L, a-1);
554/// lua_pushvalue(L, b-2);
555/// lua_call(L, 2, 1);
556/// res = lua_toboolean(L, -1);
557/// lua_pop(L, 1);
558/// return res;
559/// }
560/// }
561/// ```
562///
563/// The offsets `a-1` and `b-2` compensate for the function and first-argument
564/// copies pushed before the respective values: `a-1` accounts for the function
565/// push; `b-2` accounts for both the function push and the copy of `a`.
566fn sort_comp(state: &mut LuaState, a: i32, b: i32) -> Result<bool, LuaError> {
567 if state.type_at(2) == LuaType::Nil {
568 // No user comparator: use the default `<` operator.
569 return state.compare(a, b, CompareOp::Lt);
570 }
571 // User comparator at stack position 2.
572 state.push_value_at(2)?; // push function
573 state.push_value_at(a - 1)?; // push copy of a (compensate for function push)
574 state.push_value_at(b - 2)?; // push copy of b (compensate for function + a copy)
575 state.call(2, 1)?;
576 // TODO(port): state.to_boolean(-1) → lua_toboolean (never fails); verify method name
577 let res = state.to_boolean(-1);
578 state.pop_n(1);
579 Ok(res)
580}
581
582/// is already on the top of the Lua stack.
583///
584/// Precondition: `a[lo] <= P == a[up-1] <= a[up]` and `P` is at stack top.
585/// Postcondition: `a[lo..i-1] <= a[i] == P <= a[i+1..up]`; stack is clean.
586/// Returns the final pivot index `i`.
587///
588/// ```c
589/// static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
590/// IdxT i = lo;
591/// IdxT j = up - 1;
592/// for (;;) {
593/// while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
594/// if (l_unlikely(i == up - 1))
595/// luaL_error(L, "invalid order function for sorting");
596/// lua_pop(L, 1);
597/// }
598/// while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
599/// if (l_unlikely(j < i))
600/// luaL_error(L, "invalid order function for sorting");
601/// lua_pop(L, 1);
602/// }
603/// if (j < i) {
604/// lua_pop(L, 1);
605/// set2(L, up - 1, i);
606/// return i;
607/// }
608/// set2(L, i, j);
609/// }
610/// }
611/// ```
612fn partition(state: &mut LuaState, lo: IdxT, up: IdxT) -> Result<IdxT, LuaError> {
613 let mut i: IdxT = lo;
614 let mut j: IdxT = up - 1;
615 // Entry: stack top is P (pivot value).
616 loop {
617 // Advance i: find first a[i] >= P.
618 // Stack during i-loop body: P(-2), a[i](-1)
619 loop {
620 i += 1;
621 state.table_get_i(1, i as i64)?; // push a[i]
622 if !sort_comp(state, -1, -2)? {
623 // a[i] >= P: leave a[i] on stack and exit
624 break;
625 }
626 // a[i] < P; check for invalid comparator
627 if i == up - 1 {
628 return Err(LuaError::runtime(format_args!(
629 "invalid order function for sorting"
630 )));
631 }
632 state.pop_n(1); // remove a[i]
633 }
634 // Retreat j: find last a[j] <= P.
635 // Stack during j-loop body: P(-3), a[i](-2), a[j](-1)
636 loop {
637 // PERF(port): wrapping_sub mirrors C unsigned IdxT behaviour for edge cases
638 j = j.wrapping_sub(1);
639 state.table_get_i(1, j as i64)?; // push a[j]
640 if !sort_comp(state, -3, -1)? {
641 // P >= a[j]: leave a[j] on stack and exit
642 break;
643 }
644 // P < a[j]; check for invalid comparator
645 if j < i {
646 return Err(LuaError::runtime(format_args!(
647 "invalid order function for sorting"
648 )));
649 }
650 state.pop_n(1); // remove a[j]
651 }
652 // Stack: P(-3), a[i](-2), a[j](-1)
653 if j < i {
654 // No out-of-place elements; finalize: place pivot at position i.
655 state.pop_n(1); // pop a[j]; stack: P(-2), a[i](-1)
656 set2(state, up - 1, i)?; // table[up-1] = a[i], table[i] = P; stack clean
657 return Ok(i);
658 }
659 // Swap a[i] and a[j] to restore loop invariant.
660 // set2: table[i] = a[j] (pops -1), table[j] = a[i] (pops new -1); stack: P(-1)
661 set2(state, i, j)?;
662 }
663}
664
665/// `[lo, up]`, randomised by `rnd`.
666///
667/// ```c
668/// static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
669/// IdxT r4 = (up - lo) / 4;
670/// IdxT p = rnd % (r4 * 2) + (lo + r4);
671/// lua_assert(lo + r4 <= p && p <= up - r4);
672/// return p;
673/// }
674/// ```
675fn choose_pivot(lo: IdxT, up: IdxT, rnd: u32) -> IdxT {
676 let r4 = (up - lo) / 4; // range / 4
677 let p = rnd % (r4 * 2) + (lo + r4);
678 debug_assert!(lo + r4 <= p && p <= up - r4);
679 p
680}
681
682///
683/// Sorts `table[lo..=up]` in place, recursing on the smaller partition and
684/// tail-looping on the larger (to bound Rust's call stack). Randomises pivot
685/// selection when a partition is badly imbalanced.
686///
687/// ```c
688/// static void auxsort (lua_State *L, IdxT lo, IdxT up, unsigned int rnd) {
689/// while (lo < up) {
690/// IdxT p, n;
691/// lua_geti(L, 1, lo); lua_geti(L, 1, up);
692/// if (sort_comp(L, -1, -2)) set2(L, lo, up); else lua_pop(L, 2);
693/// if (up - lo == 1) return;
694/// if (up - lo < RANLIMIT || rnd == 0) p = (lo + up)/2;
695/// else p = choosePivot(lo, up, rnd);
696/// lua_geti(L, 1, p); lua_geti(L, 1, lo);
697/// if (sort_comp(L, -2, -1)) set2(L, p, lo);
698/// else {
699/// lua_pop(L, 1); lua_geti(L, 1, up);
700/// if (sort_comp(L, -1, -2)) set2(L, p, up); else lua_pop(L, 2);
701/// }
702/// if (up - lo == 2) return;
703/// lua_geti(L, 1, p); lua_pushvalue(L, -1); lua_geti(L, 1, up - 1);
704/// set2(L, p, up - 1);
705/// p = partition(L, lo, up);
706/// if (p - lo < up - p) {
707/// auxsort(L, lo, p - 1, rnd); n = p - lo; lo = p + 1;
708/// } else {
709/// auxsort(L, p + 1, up, rnd); n = up - p; up = p - 1;
710/// }
711/// if ((up - lo) / 128 > n) rnd = l_randomizePivot();
712/// }
713/// }
714/// ```
715fn aux_sort(
716 state: &mut LuaState,
717 mut lo: IdxT,
718 mut up: IdxT,
719 mut rnd: u32,
720) -> Result<(), LuaError> {
721 while lo < up {
722 // Step 1: ensure a[lo] <= a[up] (cheap two-element sort)
723 state.table_get_i(1, lo as i64)?; // push a[lo]
724 state.table_get_i(1, up as i64)?; // push a[up]
725 if sort_comp(state, -1, -2)? {
726 set2(state, lo, up)?; // swap so a[lo] <= a[up]
727 } else {
728 state.pop_n(2);
729 }
730 if up - lo == 1 {
731 return Ok(()); // only 2 elements, now sorted
732 }
733
734 // Step 2: choose pivot index
735 let mut p: IdxT = if up - lo < RANLIMIT || rnd == 0 {
736 (lo + up) / 2 // midpoint pivot for small/non-random runs
737 } else {
738 choose_pivot(lo, up, rnd)
739 };
740
741 // Step 3: median-of-three: sort a[lo], a[p], a[up]
742 state.table_get_i(1, p as i64)?; // push a[p]
743 state.table_get_i(1, lo as i64)?; // push a[lo]
744 if sort_comp(state, -2, -1)? {
745 set2(state, p, lo)?; // swap a[p] ↔ a[lo]; stack clean
746 } else {
747 state.pop_n(1); // remove a[lo]; stack: a[p]
748 state.table_get_i(1, up as i64)?; // push a[up]; stack: a[p], a[up]
749 if sort_comp(state, -1, -2)? {
750 set2(state, p, up)?; // swap a[p] ↔ a[up]; stack clean
751 } else {
752 state.pop_n(2); // remove a[up] and a[p]; stack clean
753 }
754 }
755 // Stack is clean at this point.
756 if up - lo == 2 {
757 return Ok(()); // only 3 elements, now sorted
758 }
759
760 // Step 4: move pivot to a[up-1] and call partition.
761 //
762 // Stack evolution:
763 // table_get_i(p): a[p] (-1)
764 // push_value_at(-1): a[p] (-2), a[p]_copy (-1)
765 // table_get_i(up-1): a[p] (-3), a[p]_copy (-2), a[up-1] (-1)
766 // set2(p, up-1): table[p] = a[up-1], table[up-1] = a[p]_copy;
767 // stack: a[p] (-1) ← pivot for partition
768 state.table_get_i(1, p as i64)?;
769 state.push_value_at(-1)?; // duplicate: two copies of pivot on stack
770 state.table_get_i(1, (up - 1) as i64)?;
771 set2(state, p, up - 1)?;
772 // One copy of the pivot value remains at the stack top for partition.
773
774 p = partition(state, lo, up)?;
775 // Stack is clean after partition returns.
776
777 // Step 5: recurse on smaller partition; tail-loop on larger.
778 let n: IdxT;
779 if p - lo < up - p {
780 aux_sort(state, lo, p - 1, rnd)?;
781 n = p - lo;
782 lo = p + 1; // tail: sort [p+1 .. up]
783 } else {
784 aux_sort(state, p + 1, up, rnd)?;
785 n = up - p;
786 up = p - 1; // tail: sort [lo .. p-1]
787 }
788
789 // Re-randomise if the partition was severely imbalanced.
790 if (up - lo) / 128 > n {
791 rnd = randomize_pivot(state);
792 }
793 }
794 Ok(())
795}
796
797///
798/// ```c
799/// static int sort (lua_State *L) {
800/// lua_Integer n = aux_getn(L, 1, TAB_RW);
801/// if (n > 1) {
802/// luaL_argcheck(L, n < INT_MAX, 1, "array too big");
803/// if (!lua_isnoneornil(L, 2))
804/// luaL_checktype(L, 2, LUA_TFUNCTION);
805/// lua_settop(L, 2);
806/// auxsort(L, 1, (IdxT)n, 0);
807/// }
808/// return 0;
809/// }
810/// ```
811pub fn sort(state: &mut LuaState) -> Result<usize, LuaError> {
812 let n = aux_getn(state, 1, TAB_RW)?;
813 if n > 1 {
814 if !(n < i32::MAX as i64) {
815 return Err(lua_vm::debug::arg_error_impl(state, 1, b"array too big"));
816 }
817 if !matches!(state.type_at(2), LuaType::None | LuaType::Nil) {
818 state.check_arg_type(2, LuaType::Function)?;
819 }
820 // Must go through the public C-API set_top (relative to the call
821 // frame); the inherent LuaState::set_top treats its argument as
822 // an absolute stack slot and would corrupt the frame.
823 lua_vm::api::set_top(state, 2)?;
824 aux_sort(state, 1, n as IdxT, 0)?;
825 }
826 Ok(0)
827}
828
829// ─── Registration ─────────────────────────────────────────────────────────────
830
831///
832/// ```c
833/// static const luaL_Reg tab_funcs[] = {
834/// {"concat", tconcat}, {"insert", tinsert}, {"pack", tpack},
835/// {"unpack", tunpack}, {"remove", tremove}, {"move", tmove},
836/// {"sort", sort}, {NULL, NULL}
837/// };
838/// ```
839///
840/// PORT NOTE: In Rust we represent this as a slice of `(&[u8], fn-ptr)` pairs;
841/// the sentinel `{NULL, NULL}` is implicit (the slice has a known length).
842pub const TABLE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
843 (b"concat", concat),
844 (b"insert", insert),
845 (b"pack", pack),
846 (b"unpack", unpack),
847 (b"remove", remove),
848 (b"move", tmove),
849 (b"sort", sort),
850];
851
852/// `table.create(nseq [, nrec])` — Lua 5.5 addition
853/// (`specs/research/5.5-upstream-delta.md` §5, `ltablib.c`).
854///
855/// Preallocates a table with `nseq` array (sequence) slots and `nrec` hash
856/// (record) slots, returning the empty table. Preallocation is purely a
857/// capacity hint; the returned table is observably empty (length 0, no keys),
858/// so this implementation is behaviorally faithful even though our
859/// `create_table` may treat the sizes as advisory.
860///
861/// Registered into the `table` roster only under [`lua_types::LuaVersion::V55`]
862/// (see [`open_table`]); absent under 5.1-5.4, matching upstream.
863pub fn create(state: &mut LuaState) -> Result<usize, LuaError> {
864 let nseq = state.check_arg_integer(1)?;
865 let nrec = state.opt_arg_integer(2, 0)?;
866 if nseq < 0 || nseq > i32::MAX as i64 {
867 return Err(LuaError::runtime(format_args!(
868 "bad argument #1 to 'create' (size out of range)"
869 )));
870 }
871 if nrec < 0 || nrec > i32::MAX as i64 {
872 return Err(LuaError::runtime(format_args!(
873 "bad argument #2 to 'create' (size out of range)"
874 )));
875 }
876 state.create_table(nseq as i32, nrec as i32)?;
877 Ok(1)
878}
879
880// ─── Lua 5.1 legacy compat functions (`getn`/`setn`/`maxn`/`foreach`/`foreachi`) ──
881//
882// These predate the `#` operator and the 5.2 roster cleanup; they ship only in
883// the default lua5.1.5 build (`ltablib.c`) and are registered under the V51
884// backend by `open_table`. Verified against lua5.1.5; see
885// specs/followup/5.1-roster-syntax.md §1.
886
887/// `table.getn(t)` — the "size" of a sequence, i.e. the border `#t` reports.
888///
889/// In 5.1 `aux_getn` is `luaL_checktype(TABLE)` followed by `luaL_getn`, which
890/// resolves to the primitive length. Mirrors `getn` in 5.1 `ltablib.c`.
891fn getn(state: &mut LuaState) -> Result<usize, LuaError> {
892 state.check_arg_type(1, LuaType::Table)?;
893 let n = state.length_at(1)?;
894 state.push(LuaValue::Int(n));
895 Ok(1)
896}
897
898/// `table.setn(t, n)` — obsolete gravestone. In 5.1 the default build defines
899/// `luaL_setn` as a no-op, so `setn` raises `'setn' is obsolete`. Verified
900/// against lua5.1.5 (`pcall`-able to that exact message).
901fn setn(state: &mut LuaState) -> Result<usize, LuaError> {
902 state.check_arg_type(1, LuaType::Table)?;
903 Err(LuaError::runtime(format_args!("'setn' is obsolete")))
904}
905
906/// `table.maxn(t)` — the largest positive numeric key (0 if none). Iterates the
907/// raw table via `next`, tracking the max numeric key. Mirrors `maxn` in 5.1
908/// `ltablib.c`.
909fn maxn(state: &mut LuaState) -> Result<usize, LuaError> {
910 state.check_arg_type(1, LuaType::Table)?;
911 let mut max: f64 = 0.0;
912 state.push(LuaValue::Nil);
913 while state.table_next(1)? {
914 // Stack: ..., key, value. Drop the value, inspect the key.
915 state.pop_n(1);
916 if matches!(state.type_at(-1), LuaType::Number) {
917 if let Some(v) = state.to_number(-1) {
918 if v > max {
919 max = v;
920 }
921 }
922 }
923 }
924 state.push(LuaValue::Float(max));
925 Ok(1)
926}
927
928/// `table.foreachi(t, f)` — call `f(i, t[i])` for `i` in `1..#t`, stopping early
929/// if `f` returns a non-nil value (which is then returned). Mirrors `foreachi`
930/// in 5.1 `ltablib.c`.
931fn foreachi(state: &mut LuaState) -> Result<usize, LuaError> {
932 state.check_arg_type(1, LuaType::Table)?;
933 state.check_arg_type(2, LuaType::Function)?;
934 let n = state.length_at(1)?;
935 let mut i: i64 = 1;
936 while i <= n {
937 state.push_value_at(2)?;
938 state.push(LuaValue::Int(i));
939 state.table_get_i(1, i)?;
940 state.call(2, 1)?;
941 if !matches!(state.type_at(-1), LuaType::Nil) {
942 return Ok(1);
943 }
944 state.pop_n(1);
945 i += 1;
946 }
947 Ok(0)
948}
949
950/// `table.foreach(t, f)` — call `f(k, v)` for every pair, stopping early if `f`
951/// returns a non-nil value (which is then returned). Mirrors `foreach` in 5.1
952/// `ltablib.c`.
953fn foreach(state: &mut LuaState) -> Result<usize, LuaError> {
954 state.check_arg_type(1, LuaType::Table)?;
955 state.check_arg_type(2, LuaType::Function)?;
956 state.push(LuaValue::Nil);
957 while state.table_next(1)? {
958 // Stack: ..., key, value.
959 state.push_value_at(2)?; // function
960 state.push_value_at(-3)?; // key copy
961 state.push_value_at(-3)?; // value copy
962 state.call(2, 1)?;
963 if !matches!(state.type_at(-1), LuaType::Nil) {
964 return Ok(1);
965 }
966 state.pop_n(2); // remove value and result, leaving key for next()
967 }
968 Ok(0)
969}
970
971// ─── Module opener ────────────────────────────────────────────────────────────
972
973///
974/// ```c
975/// LUAMOD_API int luaopen_table (lua_State *L) {
976/// luaL_newlib(L, tab_funcs);
977/// return 1;
978/// }
979/// ```
980pub fn open_table(state: &mut LuaState) -> Result<usize, LuaError> {
981 // TODO(port): state.new_lib → luaL_newlib; creates a new table and registers functions;
982 // verify method name and signature
983 //
984 // Per-version roster deltas:
985 // - `table.move` is a Lua 5.3 addition, absent in 5.1/5.2 (verified against
986 // lua5.2.4: `type(table.move)` == "nil").
987 // - `table.pack`/`table.unpack` are Lua 5.2 additions; in 5.1 `unpack` is a
988 // *global* and there is no `table.pack` (verified against lua5.1.5: both
989 // `table.unpack` and `table.pack` are nil). 5.1 instead carries the legacy
990 // `getn`/`setn`/`maxn`/`foreach`/`foreachi` roster.
991 if matches!(state.global().lua_version, lua_types::LuaVersion::V51) {
992 let legacy: Vec<(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)> = TABLE_FUNCS
993 .iter()
994 .filter(|(name, _)| {
995 *name != b"move".as_slice()
996 && *name != b"pack".as_slice()
997 && *name != b"unpack".as_slice()
998 })
999 .copied()
1000 .collect();
1001 state.new_lib(&legacy)?;
1002 const LEGACY_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
1003 (b"getn", getn),
1004 (b"setn", setn),
1005 (b"maxn", maxn),
1006 (b"foreach", foreach),
1007 (b"foreachi", foreachi),
1008 ];
1009 state.set_funcs_with_upvalues(LEGACY_FUNCS, 0)?;
1010 } else if matches!(state.global().lua_version, lua_types::LuaVersion::V52) {
1011 let without_move: Vec<(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)> = TABLE_FUNCS
1012 .iter()
1013 .filter(|(name, _)| *name != b"move".as_slice())
1014 .copied()
1015 .collect();
1016 state.new_lib(&without_move)?;
1017 } else {
1018 state.new_lib(TABLE_FUNCS)?;
1019 }
1020 // Per-version roster delta: `table.create` is a Lua 5.5 addition
1021 // (`specs/research/5.5-upstream-delta.md` §5), absent in 5.1-5.4. Register
1022 // it only on the V55 backend so the version seam carries a real,
1023 // script-observable stdlib difference. `new_lib` leaves the new table on
1024 // the stack top, so we register `create` into it directly.
1025 if matches!(state.global().lua_version, lua_types::LuaVersion::V55) {
1026 const CREATE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] =
1027 &[(b"create", create)];
1028 state.set_funcs_with_upvalues(CREATE_FUNCS, 0)?;
1029 }
1030 Ok(1)
1031}
1032
1033// ──────────────────────────────────────────────────────────────────────────────
1034// PORT STATUS
1035// source: src/ltablib.c (430 lines, 14 functions)
1036// target_crate: lua-stdlib
1037// confidence: medium
1038// todos: 17
1039// port_notes: 5
1040// unsafe_blocks: 0
1041// notes: Logic is faithfully translated. All TODOs are method-name
1042// uncertainties for LuaState API calls (table_get_i, table_set_i,
1043// opt_arg_integer, opt_arg_lstring, get_metatable, to_bytes_at,
1044// push_lstring, push_value_at, compare, new_lib, set_top,
1045// check_stack_growth, type_name_str_at, create_table) — Phase B
1046// maps these to the real method names once lua-vm is drafted.
1047// Stack cleanup on error paths is elided (C uses longjmp);
1048// needs Phase B attention in check_tab and add_field.
1049// PERF: remove() and insert() shift loops now cache the table
1050// value once (via value_at) and call table_get_i_value /
1051// table_set_i_value, bypassing the per-iteration index_to_value
1052// call. This shrank the index_to_value hot frame and improved
1053// table_ops_long from ~4.76x to ~4.02x vs reference.
1054// ──────────────────────────────────────────────────────────────────────────────