lua_stdlib/table_lib.rs
1//! Rust port of `ltablib.c` — Lua `table` standard library.
2//!
3//! Provides: `table.concat`, `table.insert`, `table.move`, `table.pack`,
4//! `table.remove`, `table.sort`, `table.unpack`.
5//!
6//! C source: `reference/lua-5.4.7/src/ltablib.c` (430 lines, 14 functions)
7
8use lua_types::{GcRef, LuaError, LuaTable, LuaType, LuaValue};
9use crate::state_stub::{LuaState, LuaStateStubExt as _, CompareOp};
10
11// ─── Operation flags ──────────────────────────────────────────────────────────
12const TAB_R: u32 = 1;
13const TAB_W: u32 = 2;
14const TAB_L: u32 = 4;
15const TAB_RW: u32 = TAB_R | TAB_W;
16
17const RANLIMIT: u32 = 100;
18
19type IdxT = u32;
20
21// ─── Internal helpers ─────────────────────────────────────────────────────────
22
23/// currently sitting at stack depth `n`; returns `true` if the result is not nil.
24///
25/// ```c
26/// static int checkfield (lua_State *L, const char *key, int n) {
27/// lua_pushstring(L, key);
28/// return (lua_rawget(L, -n) != LUA_TNIL);
29/// }
30/// ```
31fn check_field(state: &mut LuaState, key: &[u8], n: i32) -> Result<bool, LuaError> {
32 // TODO(port): state.push_string pushes a Lua string from &[u8]; verify method name
33 state.push_string(key)?;
34 // raw_get(-n): looks up MT[key] (MT is at -n after the key push), replaces key with value
35 let ty = state.raw_get(-n)?;
36 Ok(ty != LuaType::Nil)
37}
38
39/// metatable with the metamethods required by `what`
40/// (`TAB_R` → `__index`, `TAB_W` → `__newindex`, `TAB_L` → `__len`).
41///
42/// ```c
43/// static void checktab (lua_State *L, int arg, int what) {
44/// if (lua_type(L, arg) != LUA_TTABLE) {
45/// int n = 1;
46/// if (lua_getmetatable(L, arg) &&
47/// (!(what & TAB_R) || checkfield(L, "__index", ++n)) &&
48/// (!(what & TAB_W) || checkfield(L, "__newindex", ++n)) &&
49/// (!(what & TAB_L) || checkfield(L, "__len", ++n))) {
50/// lua_pop(L, n);
51/// }
52/// else
53/// luaL_checktype(L, arg, LUA_TTABLE);
54/// }
55/// }
56/// ```
57///
58/// PORT NOTE: stack cleanup on the error path is elided here (in C, `longjmp`
59/// unwinds automatically). Phase B should add cleanup before the `check_arg_type`
60/// call to leave the stack consistent.
61fn check_tab(state: &mut LuaState, arg: i32, what: u32) -> Result<(), LuaError> {
62 if state.type_at(arg) == LuaType::Table {
63 return Ok(());
64 }
65 // `n` tracks how many items have been pushed (MT + checked field values).
66 let mut n: i32 = 1;
67 // TODO(port): state.get_metatable returns bool (pushes MT if found); verify method name
68 let has_mt = state.get_metatable(arg)?;
69 let mut ok = has_mt;
70
71 // Short-circuit: each field is only checked if all previous checks passed.
72 if ok && (what & TAB_R) != 0 {
73 n += 1;
74 ok = check_field(state, b"__index", n)?;
75 }
76 if ok && (what & TAB_W) != 0 {
77 n += 1;
78 ok = check_field(state, b"__newindex", n)?;
79 }
80 if ok && (what & TAB_L) != 0 {
81 n += 1;
82 ok = check_field(state, b"__len", n)?;
83 }
84
85 if ok {
86 state.pop_n(n as usize);
87 Ok(())
88 } else {
89 state.check_arg_type(arg, LuaType::Table)
90 }
91}
92
93///
94/// Check that argument `n` is a table (or table-like per `w`) and return its length.
95fn aux_getn(state: &mut LuaState, n: i32, w: u32) -> Result<i64, LuaError> {
96 check_tab(state, n, w | TAB_L)?;
97 // TODO(port): state.length_at applies the `#` operator and returns i64; verify method name
98 state.length_at(n)
99}
100
101#[inline]
102fn plain_table_at(state: &mut LuaState, idx: i32) -> Option<GcRef<LuaTable>> {
103 match state.value_at(idx) {
104 LuaValue::Table(tbl) if tbl.metatable().is_none() => Some(tbl),
105 _ => None,
106 }
107}
108
109#[inline]
110fn raw_set_int(
111 state: &mut LuaState,
112 tbl: GcRef<LuaTable>,
113 key: i64,
114 value: LuaValue,
115) -> Result<(), LuaError> {
116 state.gc_barrier_back(LuaValue::Table(tbl), value);
117 tbl.try_raw_set_int(key, value)
118}
119
120// ─── table.insert ─────────────────────────────────────────────────────────────
121
122///
123/// ```c
124/// static int tinsert (lua_State *L) {
125/// lua_Integer pos;
126/// lua_Integer e = aux_getn(L, 1, TAB_RW);
127/// e = luaL_intop(+, e, 1);
128/// switch (lua_gettop(L)) {
129/// case 2: { pos = e; break; }
130/// case 3: {
131/// lua_Integer i;
132/// pos = luaL_checkinteger(L, 2);
133/// luaL_argcheck(L, (lua_Unsigned)pos - 1u < (lua_Unsigned)e, 2,
134/// "position out of bounds");
135/// for (i = e; i > pos; i--) {
136/// lua_geti(L, 1, i - 1);
137/// lua_seti(L, 1, i);
138/// }
139/// break;
140/// }
141/// default:
142/// return luaL_error(L, "wrong number of arguments to 'insert'");
143/// }
144/// lua_seti(L, 1, pos);
145/// return 0;
146/// }
147/// ```
148pub fn insert(state: &mut LuaState) -> Result<usize, LuaError> {
149 let mut e = aux_getn(state, 1, TAB_RW)?;
150 e = (e as u64).wrapping_add(1) as i64;
151 let plain_table = plain_table_at(state, 1);
152
153 let pos: i64 = match state.get_top() {
154 2 => {
155 if let Some(tbl) = plain_table {
156 let value = state.value_at(2);
157 raw_set_int(state, tbl, e, value)?;
158 state.pop_n(1);
159 return Ok(0);
160 }
161 e
162 }
163 3 => {
164 let pos = state.check_arg_integer(2)?;
165 // Checks 1 <= pos <= e (wrapping subtraction catches pos <= 0)
166 if !((pos as u64).wrapping_sub(1) < (e as u64)) {
167 return Err(lua_vm::debug::arg_error_impl(state, 2, b"position out of bounds"));
168 }
169 if let Some(tbl) = plain_table {
170 let value = state.value_at(3);
171 let mut i = e;
172 while i > pos {
173 let shifted = tbl.get_int(i - 1);
174 raw_set_int(state, tbl, i, shifted)?;
175 i -= 1;
176 }
177 raw_set_int(state, tbl, pos, value)?;
178 state.pop_n(1);
179 return Ok(0);
180 }
181 // Cache the table once to avoid re-resolving stack slot 1 on every
182 // iteration of the shift loop. C's lua_geti is a single pointer
183 // arithmetic operation; our index_to_value is a function call with
184 // branches, so this saves ~2N index resolutions for shift count N.
185 let tbl = state.value_at(1);
186 let mut i = e;
187 while i > pos {
188 state.table_get_i_value(&tbl, i - 1)?;
189 state.table_set_i_value(&tbl, i)?;
190 i -= 1;
191 }
192 pos
193 }
194 _ => {
195 return Err(LuaError::runtime(format_args!(
196 "wrong number of arguments to 'insert'"
197 )));
198 }
199 };
200 state.table_set_i(1, pos)?;
201 Ok(0)
202}
203
204// ─── table.remove ─────────────────────────────────────────────────────────────
205
206///
207/// ```c
208/// static int tremove (lua_State *L) {
209/// lua_Integer size = aux_getn(L, 1, TAB_RW);
210/// lua_Integer pos = luaL_optinteger(L, 2, size);
211/// if (pos != size)
212/// luaL_argcheck(L, (lua_Unsigned)pos - 1u <= (lua_Unsigned)size, 2,
213/// "position out of bounds");
214/// lua_geti(L, 1, pos);
215/// for ( ; pos < size; pos++) {
216/// lua_geti(L, 1, pos + 1);
217/// lua_seti(L, 1, pos);
218/// }
219/// lua_pushnil(L);
220/// lua_seti(L, 1, pos);
221/// return 1;
222/// }
223/// ```
224pub fn remove(state: &mut LuaState) -> Result<usize, LuaError> {
225 let size = aux_getn(state, 1, TAB_RW)?;
226 let mut pos = state.opt_arg_integer(2, size)?;
227 if pos != size {
228 if !((pos as u64).wrapping_sub(1) <= (size as u64)) {
229 let argn = if state.global().lua_version == lua_types::LuaVersion::V53 { 1 } else { 2 };
230 return Err(lua_vm::debug::arg_error_impl(state, argn, b"position out of bounds"));
231 }
232 }
233 // Cache the table once to avoid re-resolving stack slot 1 on every
234 // iteration of the shift loop. C's lua_geti is a single pointer
235 // arithmetic operation; our index_to_value is a function call with
236 // branches, so this saves ~2N index resolutions for shift count N.
237 if let Some(tbl) = plain_table_at(state, 1) {
238 let result = tbl.get_int(pos);
239 state.push(result);
240 while pos < size {
241 let shifted = tbl.get_int(pos + 1);
242 raw_set_int(state, tbl, pos, shifted)?;
243 pos += 1;
244 }
245 raw_set_int(state, tbl, pos, LuaValue::Nil)?;
246 return Ok(1);
247 }
248 let tbl = state.value_at(1);
249 state.table_get_i_value(&tbl, pos)?; // push element to be returned
250 while pos < size {
251 state.table_get_i_value(&tbl, pos + 1)?;
252 state.table_set_i_value(&tbl, pos)?;
253 pos += 1;
254 }
255 state.push(LuaValue::Nil);
256 state.table_set_i_value(&tbl, pos)?; // remove last slot (table[pos] = nil)
257 Ok(1)
258}
259
260// ─── table.move ───────────────────────────────────────────────────────────────
261
262///
263/// Copies elements `a1[f..e]` into `a2[t..]` (or `a1[t..]` if `a2` is absent).
264/// Copies in increasing order when safe, decreasing when ranges overlap.
265///
266/// ```c
267/// static int tmove (lua_State *L) {
268/// lua_Integer f = luaL_checkinteger(L, 2);
269/// lua_Integer e = luaL_checkinteger(L, 3);
270/// lua_Integer t = luaL_checkinteger(L, 4);
271/// int tt = !lua_isnoneornil(L, 5) ? 5 : 1;
272/// checktab(L, 1, TAB_R);
273/// checktab(L, tt, TAB_W);
274/// if (e >= f) {
275/// lua_Integer n, i;
276/// luaL_argcheck(L, f > 0 || e < LUA_MAXINTEGER + f, 3, "too many elements to move");
277/// n = e - f + 1;
278/// luaL_argcheck(L, t <= LUA_MAXINTEGER - n + 1, 4, "destination wrap around");
279/// if (t > e || t <= f || (tt != 1 && !lua_compare(L, 1, tt, LUA_OPEQ))) {
280/// for (i = 0; i < n; i++) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
281/// } else {
282/// for (i = n - 1; i >= 0; i--) { lua_geti(L, 1, f + i); lua_seti(L, tt, t + i); }
283/// }
284/// }
285/// lua_pushvalue(L, tt);
286/// return 1;
287/// }
288/// ```
289pub fn tmove(state: &mut LuaState) -> Result<usize, LuaError> {
290 let f = state.check_arg_integer(2)?;
291 let e = state.check_arg_integer(3)?;
292 let t = state.check_arg_integer(4)?;
293 let tt: i32 = if !matches!(state.type_at(5), LuaType::None | LuaType::Nil) {
294 5
295 } else {
296 1
297 };
298 check_tab(state, 1, TAB_R)?;
299 check_tab(state, tt, TAB_W)?;
300
301 if e >= f {
302 if !(f > 0 || e < i64::MAX + f) {
303 return Err(lua_vm::debug::arg_error_impl(state, 3, b"too many elements to move"));
304 }
305 let n = e - f + 1;
306 if !(t <= i64::MAX - n + 1) {
307 return Err(lua_vm::debug::arg_error_impl(state, 4, b"destination wrap around"));
308 }
309 // Copy forward (increasing) when safe to do so; backward when ranges overlap.
310 // TODO(port): state.compare(a, b, CompareOp::Eq) → lua_compare LUA_OPEQ; verify method
311 let copy_forward = t > e
312 || t <= f
313 || (tt != 1 && !state.compare(1, tt, CompareOp::Eq)?);
314 if copy_forward {
315 for i in 0..n {
316 state.table_get_i(1, f + i)?;
317 state.table_set_i(tt, t + i)?;
318 }
319 } else {
320 for i in (0..n).rev() {
321 state.table_get_i(1, f + i)?;
322 state.table_set_i(tt, t + i)?;
323 }
324 }
325 }
326 // TODO(port): state.push_value_at → lua_pushvalue; verify method name
327 state.push_value_at(tt)?;
328 Ok(1)
329}
330
331// ─── table.concat ─────────────────────────────────────────────────────────────
332
333/// a string-or-number, add its string representation to `buf`, then pop it.
334///
335/// ```c
336/// static void addfield (lua_State *L, luaL_Buffer *b, lua_Integer i) {
337/// lua_geti(L, 1, i);
338/// if (l_unlikely(!lua_isstring(L, -1)))
339/// luaL_error(L, "invalid value (%s) at index %I in table for 'concat'",
340/// luaL_typename(L, -1), (LUAI_UACINT)i);
341/// luaL_addvalue(b);
342/// }
343/// ```
344///
345/// PORT NOTE: `luaL_Buffer` in C accumulates bytes and then pushes the result;
346/// Rust uses a `Vec<u8>` accumulator passed by mutable reference instead.
347fn add_field(state: &mut LuaState, buf: &mut Vec<u8>, idx: i64) -> Result<(), LuaError> {
348 state.table_get_i(1, idx)?;
349 if !matches!(state.type_at(-1), LuaType::String | LuaType::Number) {
350 let type_name = state.type_name_str_at(-1);
351 let msg = format!(
352 "invalid value ({}) at index {} in table for 'concat'",
353 String::from_utf8_lossy(type_name),
354 idx
355 );
356 return crate::auxlib::lua_error(state, msg.as_bytes()).map(|_| ());
357 }
358 // TODO(port): state.to_bytes_at(-1) converts via Lua's tostring coercion; verify method name
359 let bytes = state.to_bytes_at(-1).ok_or_else(|| LuaError::runtime(format_args!("invalid value at index {}", idx)))?;
360 buf.extend_from_slice(&bytes);
361 state.pop_n(1);
362 Ok(())
363}
364
365///
366/// ```c
367/// static int tconcat (lua_State *L) {
368/// luaL_Buffer b;
369/// lua_Integer last = aux_getn(L, 1, TAB_R);
370/// size_t lsep;
371/// const char *sep = luaL_optlstring(L, 2, "", &lsep);
372/// lua_Integer i = luaL_optinteger(L, 3, 1);
373/// last = luaL_optinteger(L, 4, last);
374/// luaL_buffinit(L, &b);
375/// for (; i < last; i++) { addfield(L, &b, i); luaL_addlstring(&b, sep, lsep); }
376/// if (i == last) addfield(L, &b, i);
377/// luaL_pushresult(&b);
378/// return 1;
379/// }
380/// ```
381pub fn concat(state: &mut LuaState) -> Result<usize, LuaError> {
382 let last = aux_getn(state, 1, TAB_R)?;
383 // TODO(port): state.opt_arg_lstring(n, default) → luaL_optlstring; verify method name
384 // Clone the separator before any stack-mutating calls that might invalidate it.
385 let sep: Vec<u8> = state.opt_arg_lstring(2, Some(b""))?.unwrap_or_default();
386 let mut i = state.opt_arg_integer(3, 1)?;
387 let last = state.opt_arg_integer(4, last)?;
388
389 // PORT NOTE: C uses luaL_Buffer (which may back-patch the stack);
390 // Rust uses a plain Vec<u8> accumulator and pushes the result at the end.
391 let mut buf: Vec<u8> = Vec::new();
392 while i < last {
393 add_field(state, &mut buf, i)?;
394 buf.extend_from_slice(&sep);
395 i += 1;
396 }
397 if i == last {
398 add_field(state, &mut buf, i)?;
399 }
400 // TODO(port): state.push_lstring pushes a Lua string from &[u8]; verify method name
401 state.push_lstring(&buf)?;
402 Ok(1)
403}
404
405// ─── table.pack / table.unpack ────────────────────────────────────────────────
406
407///
408/// Creates a new table `t` with all arguments as integer keys and `t.n` set
409/// to the argument count.
410///
411/// ```c
412/// static int tpack (lua_State *L) {
413/// int i;
414/// int n = lua_gettop(L);
415/// lua_createtable(L, n, 1);
416/// lua_insert(L, 1);
417/// for (i = n; i >= 1; i--)
418/// lua_seti(L, 1, i);
419/// lua_pushinteger(L, n);
420/// lua_setfield(L, 1, "n");
421/// return 1;
422/// }
423/// ```
424pub fn pack(state: &mut LuaState) -> Result<usize, LuaError> {
425 let n = state.get_top();
426 // TODO(port): state.create_table(narr, nrec) → lua_createtable; verify method name
427 state.create_table(n, 1)?;
428 state.insert(1)?;
429 // table_set_i pops the top; args shift from n+1..=2 down to 1..=n as we pop
430 for i in (1..=n).rev() {
431 state.table_set_i(1, i as i64)?;
432 }
433 state.push(LuaValue::Int(n as i64));
434 // TODO(port): state.set_field(stack_pos, key_bytes) → lua_setfield; verify method name
435 state.set_field(1, b"n")?;
436 Ok(1)
437}
438
439///
440/// Pushes `t[i], t[i+1], …, t[j]` and returns the count.
441///
442/// ```c
443/// static int tunpack (lua_State *L) {
444/// lua_Unsigned n;
445/// lua_Integer i = luaL_optinteger(L, 2, 1);
446/// lua_Integer e = luaL_opt(L, luaL_checkinteger, 3, luaL_len(L, 1));
447/// if (i > e) return 0;
448/// n = (lua_Unsigned)e - i;
449/// if (l_unlikely(n >= (unsigned int)INT_MAX ||
450/// !lua_checkstack(L, (int)(++n))))
451/// return luaL_error(L, "too many results to unpack");
452/// for (; i < e; i++) lua_geti(L, 1, i);
453/// lua_geti(L, 1, e);
454/// return (int)n;
455/// }
456/// ```
457pub fn unpack(state: &mut LuaState) -> Result<usize, LuaError> {
458 let i = state.opt_arg_integer(2, 1)?;
459 let e = if matches!(state.type_at(3), LuaType::None | LuaType::Nil) {
460 state.length_at(1)?
461 } else {
462 state.check_arg_integer(3)?
463 };
464 if i > e {
465 return Ok(0); // empty range
466 }
467 let n = (e as u64).wrapping_sub(i as u64);
468 // The size check uses the pre-increment value so that a wrapped-to-0 result
469 // (e.g. i=minI, e=maxI yields n = 2^64-1 pre-inc, 0 post-inc) still trips
470 // the error rather than silently entering a 2^64-iteration loop.
471 if n >= i32::MAX as u64 {
472 return Err(LuaError::runtime(format_args!("too many results to unpack")));
473 }
474 let n = n + 1;
475 if !state.check_stack_growth(n as i32) {
476 return Err(LuaError::runtime(format_args!("too many results to unpack")));
477 }
478 let n = n as i64;
479 let mut k = i;
480 while k < e {
481 state.table_get_i(1, k)?;
482 k += 1;
483 }
484 state.table_get_i(1, e)?; // push last element
485 Ok(n as usize)
486}
487
488// ─── Quicksort ────────────────────────────────────────────────────────────────
489
490/// selection when a partition is severely imbalanced.
491///
492/// `unsigned int` array whose elements are summed.
493///
494/// PORT NOTE: C uses a small randomised pivot guard to avoid pathological sort
495/// partitions. The Rust port asks the host for entropy when available and falls
496/// back to a deterministic pivot value in sandboxed/bare-WASM hosts.
497fn randomize_pivot(state: &LuaState) -> u32 {
498 let entropy = state.global().entropy_hook.map(|hook| hook()).unwrap_or(0);
499 let mixed = entropy ^ entropy.wrapping_shr(32);
500 (mixed as u32) ^ (mixed as u32).wrapping_shr(16)
501}
502
503/// `table[i]` and `table[j]` respectively (table is at stack position 1).
504///
505/// ```c
506/// static void set2 (lua_State *L, IdxT i, IdxT j) {
507/// lua_seti(L, 1, i);
508/// lua_seti(L, 1, j);
509/// }
510/// ```
511fn set2(state: &mut LuaState, i: IdxT, j: IdxT) -> Result<(), LuaError> {
512 // First seti pops the stack top; second seti pops the new top.
513 state.table_set_i(1, i as i64)?;
514 state.table_set_i(1, j as i64)?;
515 Ok(())
516}
517
518/// sort order: either the `<` operator (if arg 2 is nil) or the user's
519/// comparison function at stack position 2.
520///
521/// ```c
522/// static int sort_comp (lua_State *L, int a, int b) {
523/// if (lua_isnil(L, 2))
524/// return lua_compare(L, a, b, LUA_OPLT);
525/// else {
526/// int res;
527/// lua_pushvalue(L, 2);
528/// lua_pushvalue(L, a-1);
529/// lua_pushvalue(L, b-2);
530/// lua_call(L, 2, 1);
531/// res = lua_toboolean(L, -1);
532/// lua_pop(L, 1);
533/// return res;
534/// }
535/// }
536/// ```
537///
538/// The offsets `a-1` and `b-2` compensate for the function and first-argument
539/// copies pushed before the respective values: `a-1` accounts for the function
540/// push; `b-2` accounts for both the function push and the copy of `a`.
541fn sort_comp(state: &mut LuaState, a: i32, b: i32) -> Result<bool, LuaError> {
542 if state.type_at(2) == LuaType::Nil {
543 // No user comparator: use the default `<` operator.
544 return state.compare(a, b, CompareOp::Lt);
545 }
546 // User comparator at stack position 2.
547 state.push_value_at(2)?; // push function
548 state.push_value_at(a - 1)?; // push copy of a (compensate for function push)
549 state.push_value_at(b - 2)?; // push copy of b (compensate for function + a copy)
550 state.call(2, 1)?;
551 // TODO(port): state.to_boolean(-1) → lua_toboolean (never fails); verify method name
552 let res = state.to_boolean(-1);
553 state.pop_n(1);
554 Ok(res)
555}
556
557/// is already on the top of the Lua stack.
558///
559/// Precondition: `a[lo] <= P == a[up-1] <= a[up]` and `P` is at stack top.
560/// Postcondition: `a[lo..i-1] <= a[i] == P <= a[i+1..up]`; stack is clean.
561/// Returns the final pivot index `i`.
562///
563/// ```c
564/// static IdxT partition (lua_State *L, IdxT lo, IdxT up) {
565/// IdxT i = lo;
566/// IdxT j = up - 1;
567/// for (;;) {
568/// while ((void)lua_geti(L, 1, ++i), sort_comp(L, -1, -2)) {
569/// if (l_unlikely(i == up - 1))
570/// luaL_error(L, "invalid order function for sorting");
571/// lua_pop(L, 1);
572/// }
573/// while ((void)lua_geti(L, 1, --j), sort_comp(L, -3, -1)) {
574/// if (l_unlikely(j < i))
575/// luaL_error(L, "invalid order function for sorting");
576/// lua_pop(L, 1);
577/// }
578/// if (j < i) {
579/// lua_pop(L, 1);
580/// set2(L, up - 1, i);
581/// return i;
582/// }
583/// set2(L, i, j);
584/// }
585/// }
586/// ```
587fn partition(state: &mut LuaState, lo: IdxT, up: IdxT) -> Result<IdxT, LuaError> {
588 let mut i: IdxT = lo;
589 let mut j: IdxT = up - 1;
590 // Entry: stack top is P (pivot value).
591 loop {
592 // Advance i: find first a[i] >= P.
593 // Stack during i-loop body: P(-2), a[i](-1)
594 loop {
595 i += 1;
596 state.table_get_i(1, i as i64)?; // push a[i]
597 if !sort_comp(state, -1, -2)? {
598 // a[i] >= P: leave a[i] on stack and exit
599 break;
600 }
601 // a[i] < P; check for invalid comparator
602 if i == up - 1 {
603 return Err(LuaError::runtime(format_args!(
604 "invalid order function for sorting"
605 )));
606 }
607 state.pop_n(1); // remove a[i]
608 }
609 // Retreat j: find last a[j] <= P.
610 // Stack during j-loop body: P(-3), a[i](-2), a[j](-1)
611 loop {
612 // PERF(port): wrapping_sub mirrors C unsigned IdxT behaviour for edge cases
613 j = j.wrapping_sub(1);
614 state.table_get_i(1, j as i64)?; // push a[j]
615 if !sort_comp(state, -3, -1)? {
616 // P >= a[j]: leave a[j] on stack and exit
617 break;
618 }
619 // P < a[j]; check for invalid comparator
620 if j < i {
621 return Err(LuaError::runtime(format_args!(
622 "invalid order function for sorting"
623 )));
624 }
625 state.pop_n(1); // remove a[j]
626 }
627 // Stack: P(-3), a[i](-2), a[j](-1)
628 if j < i {
629 // No out-of-place elements; finalize: place pivot at position i.
630 state.pop_n(1); // pop a[j]; stack: P(-2), a[i](-1)
631 set2(state, up - 1, i)?; // table[up-1] = a[i], table[i] = P; stack clean
632 return Ok(i);
633 }
634 // Swap a[i] and a[j] to restore loop invariant.
635 // set2: table[i] = a[j] (pops -1), table[j] = a[i] (pops new -1); stack: P(-1)
636 set2(state, i, j)?;
637 }
638}
639
640/// `[lo, up]`, randomised by `rnd`.
641///
642/// ```c
643/// static IdxT choosePivot (IdxT lo, IdxT up, unsigned int rnd) {
644/// IdxT r4 = (up - lo) / 4;
645/// IdxT p = rnd % (r4 * 2) + (lo + r4);
646/// lua_assert(lo + r4 <= p && p <= up - r4);
647/// return p;
648/// }
649/// ```
650fn choose_pivot(lo: IdxT, up: IdxT, rnd: u32) -> IdxT {
651 let r4 = (up - lo) / 4; // range / 4
652 let p = rnd % (r4 * 2) + (lo + r4);
653 debug_assert!(lo + r4 <= p && p <= up - r4);
654 p
655}
656
657///
658/// Sorts `table[lo..=up]` in place, recursing on the smaller partition and
659/// tail-looping on the larger (to bound Rust's call stack). Randomises pivot
660/// selection when a partition is badly imbalanced.
661///
662/// ```c
663/// static void auxsort (lua_State *L, IdxT lo, IdxT up, unsigned int rnd) {
664/// while (lo < up) {
665/// IdxT p, n;
666/// lua_geti(L, 1, lo); lua_geti(L, 1, up);
667/// if (sort_comp(L, -1, -2)) set2(L, lo, up); else lua_pop(L, 2);
668/// if (up - lo == 1) return;
669/// if (up - lo < RANLIMIT || rnd == 0) p = (lo + up)/2;
670/// else p = choosePivot(lo, up, rnd);
671/// lua_geti(L, 1, p); lua_geti(L, 1, lo);
672/// if (sort_comp(L, -2, -1)) set2(L, p, lo);
673/// else {
674/// lua_pop(L, 1); lua_geti(L, 1, up);
675/// if (sort_comp(L, -1, -2)) set2(L, p, up); else lua_pop(L, 2);
676/// }
677/// if (up - lo == 2) return;
678/// lua_geti(L, 1, p); lua_pushvalue(L, -1); lua_geti(L, 1, up - 1);
679/// set2(L, p, up - 1);
680/// p = partition(L, lo, up);
681/// if (p - lo < up - p) {
682/// auxsort(L, lo, p - 1, rnd); n = p - lo; lo = p + 1;
683/// } else {
684/// auxsort(L, p + 1, up, rnd); n = up - p; up = p - 1;
685/// }
686/// if ((up - lo) / 128 > n) rnd = l_randomizePivot();
687/// }
688/// }
689/// ```
690fn aux_sort(state: &mut LuaState, mut lo: IdxT, mut up: IdxT, mut rnd: u32) -> Result<(), LuaError> {
691 while lo < up {
692 // Step 1: ensure a[lo] <= a[up] (cheap two-element sort)
693 state.table_get_i(1, lo as i64)?; // push a[lo]
694 state.table_get_i(1, up as i64)?; // push a[up]
695 if sort_comp(state, -1, -2)? {
696 set2(state, lo, up)?; // swap so a[lo] <= a[up]
697 } else {
698 state.pop_n(2);
699 }
700 if up - lo == 1 {
701 return Ok(()); // only 2 elements, now sorted
702 }
703
704 // Step 2: choose pivot index
705 let mut p: IdxT = if up - lo < RANLIMIT || rnd == 0 {
706 (lo + up) / 2 // midpoint pivot for small/non-random runs
707 } else {
708 choose_pivot(lo, up, rnd)
709 };
710
711 // Step 3: median-of-three: sort a[lo], a[p], a[up]
712 state.table_get_i(1, p as i64)?; // push a[p]
713 state.table_get_i(1, lo as i64)?; // push a[lo]
714 if sort_comp(state, -2, -1)? {
715 set2(state, p, lo)?; // swap a[p] ↔ a[lo]; stack clean
716 } else {
717 state.pop_n(1); // remove a[lo]; stack: a[p]
718 state.table_get_i(1, up as i64)?; // push a[up]; stack: a[p], a[up]
719 if sort_comp(state, -1, -2)? {
720 set2(state, p, up)?; // swap a[p] ↔ a[up]; stack clean
721 } else {
722 state.pop_n(2); // remove a[up] and a[p]; stack clean
723 }
724 }
725 // Stack is clean at this point.
726 if up - lo == 2 {
727 return Ok(()); // only 3 elements, now sorted
728 }
729
730 // Step 4: move pivot to a[up-1] and call partition.
731 //
732 // Stack evolution:
733 // table_get_i(p): a[p] (-1)
734 // push_value_at(-1): a[p] (-2), a[p]_copy (-1)
735 // table_get_i(up-1): a[p] (-3), a[p]_copy (-2), a[up-1] (-1)
736 // set2(p, up-1): table[p] = a[up-1], table[up-1] = a[p]_copy;
737 // stack: a[p] (-1) ← pivot for partition
738 state.table_get_i(1, p as i64)?;
739 state.push_value_at(-1)?; // duplicate: two copies of pivot on stack
740 state.table_get_i(1, (up - 1) as i64)?;
741 set2(state, p, up - 1)?;
742 // One copy of the pivot value remains at the stack top for partition.
743
744 p = partition(state, lo, up)?;
745 // Stack is clean after partition returns.
746
747 // Step 5: recurse on smaller partition; tail-loop on larger.
748 let n: IdxT;
749 if p - lo < up - p {
750 aux_sort(state, lo, p - 1, rnd)?;
751 n = p - lo;
752 lo = p + 1; // tail: sort [p+1 .. up]
753 } else {
754 aux_sort(state, p + 1, up, rnd)?;
755 n = up - p;
756 up = p - 1; // tail: sort [lo .. p-1]
757 }
758
759 // Re-randomise if the partition was severely imbalanced.
760 if (up - lo) / 128 > n {
761 rnd = randomize_pivot(state);
762 }
763 }
764 Ok(())
765}
766
767///
768/// ```c
769/// static int sort (lua_State *L) {
770/// lua_Integer n = aux_getn(L, 1, TAB_RW);
771/// if (n > 1) {
772/// luaL_argcheck(L, n < INT_MAX, 1, "array too big");
773/// if (!lua_isnoneornil(L, 2))
774/// luaL_checktype(L, 2, LUA_TFUNCTION);
775/// lua_settop(L, 2);
776/// auxsort(L, 1, (IdxT)n, 0);
777/// }
778/// return 0;
779/// }
780/// ```
781pub fn sort(state: &mut LuaState) -> Result<usize, LuaError> {
782 let n = aux_getn(state, 1, TAB_RW)?;
783 if n > 1 {
784 if !(n < i32::MAX as i64) {
785 return Err(lua_vm::debug::arg_error_impl(state, 1, b"array too big"));
786 }
787 if !matches!(state.type_at(2), LuaType::None | LuaType::Nil) {
788 state.check_arg_type(2, LuaType::Function)?;
789 }
790 // Must go through the public C-API set_top (relative to the call
791 // frame); the inherent LuaState::set_top treats its argument as
792 // an absolute stack slot and would corrupt the frame.
793 lua_vm::api::set_top(state, 2)?;
794 aux_sort(state, 1, n as IdxT, 0)?;
795 }
796 Ok(0)
797}
798
799// ─── Registration ─────────────────────────────────────────────────────────────
800
801///
802/// ```c
803/// static const luaL_Reg tab_funcs[] = {
804/// {"concat", tconcat}, {"insert", tinsert}, {"pack", tpack},
805/// {"unpack", tunpack}, {"remove", tremove}, {"move", tmove},
806/// {"sort", sort}, {NULL, NULL}
807/// };
808/// ```
809///
810/// PORT NOTE: In Rust we represent this as a slice of `(&[u8], fn-ptr)` pairs;
811/// the sentinel `{NULL, NULL}` is implicit (the slice has a known length).
812pub const TABLE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
813 (b"concat", concat),
814 (b"insert", insert),
815 (b"pack", pack),
816 (b"unpack", unpack),
817 (b"remove", remove),
818 (b"move", tmove),
819 (b"sort", sort),
820];
821
822/// `table.create(nseq [, nrec])` — Lua 5.5 addition
823/// (`specs/research/5.5-upstream-delta.md` §5, `ltablib.c`).
824///
825/// Preallocates a table with `nseq` array (sequence) slots and `nrec` hash
826/// (record) slots, returning the empty table. Preallocation is purely a
827/// capacity hint; the returned table is observably empty (length 0, no keys),
828/// so this implementation is behaviorally faithful even though our
829/// `create_table` may treat the sizes as advisory.
830///
831/// Registered into the `table` roster only under [`lua_types::LuaVersion::V55`]
832/// (see [`open_table`]); absent under 5.1-5.4, matching upstream.
833pub fn create(state: &mut LuaState) -> Result<usize, LuaError> {
834 let nseq = state.check_arg_integer(1)?;
835 let nrec = state.opt_arg_integer(2, 0)?;
836 if nseq < 0 || nseq > i32::MAX as i64 {
837 return Err(LuaError::runtime(format_args!(
838 "bad argument #1 to 'create' (size out of range)"
839 )));
840 }
841 if nrec < 0 || nrec > i32::MAX as i64 {
842 return Err(LuaError::runtime(format_args!(
843 "bad argument #2 to 'create' (size out of range)"
844 )));
845 }
846 state.create_table(nseq as i32, nrec as i32)?;
847 Ok(1)
848}
849
850// ─── Lua 5.1 legacy compat functions (`getn`/`setn`/`maxn`/`foreach`/`foreachi`) ──
851//
852// These predate the `#` operator and the 5.2 roster cleanup; they ship only in
853// the default lua5.1.5 build (`ltablib.c`) and are registered under the V51
854// backend by `open_table`. Verified against lua5.1.5; see
855// specs/followup/5.1-roster-syntax.md §1.
856
857/// `table.getn(t)` — the "size" of a sequence, i.e. the border `#t` reports.
858///
859/// In 5.1 `aux_getn` is `luaL_checktype(TABLE)` followed by `luaL_getn`, which
860/// resolves to the primitive length. Mirrors `getn` in 5.1 `ltablib.c`.
861fn getn(state: &mut LuaState) -> Result<usize, LuaError> {
862 state.check_arg_type(1, LuaType::Table)?;
863 let n = state.length_at(1)?;
864 state.push(LuaValue::Int(n));
865 Ok(1)
866}
867
868/// `table.setn(t, n)` — obsolete gravestone. In 5.1 the default build defines
869/// `luaL_setn` as a no-op, so `setn` raises `'setn' is obsolete`. Verified
870/// against lua5.1.5 (`pcall`-able to that exact message).
871fn setn(state: &mut LuaState) -> Result<usize, LuaError> {
872 state.check_arg_type(1, LuaType::Table)?;
873 Err(LuaError::runtime(format_args!("'setn' is obsolete")))
874}
875
876/// `table.maxn(t)` — the largest positive numeric key (0 if none). Iterates the
877/// raw table via `next`, tracking the max numeric key. Mirrors `maxn` in 5.1
878/// `ltablib.c`.
879fn maxn(state: &mut LuaState) -> Result<usize, LuaError> {
880 state.check_arg_type(1, LuaType::Table)?;
881 let mut max: f64 = 0.0;
882 state.push(LuaValue::Nil);
883 while state.table_next(1)? {
884 // Stack: ..., key, value. Drop the value, inspect the key.
885 state.pop_n(1);
886 if matches!(state.type_at(-1), LuaType::Number) {
887 if let Some(v) = state.to_number(-1) {
888 if v > max {
889 max = v;
890 }
891 }
892 }
893 }
894 state.push(LuaValue::Float(max));
895 Ok(1)
896}
897
898/// `table.foreachi(t, f)` — call `f(i, t[i])` for `i` in `1..#t`, stopping early
899/// if `f` returns a non-nil value (which is then returned). Mirrors `foreachi`
900/// in 5.1 `ltablib.c`.
901fn foreachi(state: &mut LuaState) -> Result<usize, LuaError> {
902 state.check_arg_type(1, LuaType::Table)?;
903 state.check_arg_type(2, LuaType::Function)?;
904 let n = state.length_at(1)?;
905 let mut i: i64 = 1;
906 while i <= n {
907 state.push_value_at(2)?;
908 state.push(LuaValue::Int(i));
909 state.table_get_i(1, i)?;
910 state.call(2, 1)?;
911 if !matches!(state.type_at(-1), LuaType::Nil) {
912 return Ok(1);
913 }
914 state.pop_n(1);
915 i += 1;
916 }
917 Ok(0)
918}
919
920/// `table.foreach(t, f)` — call `f(k, v)` for every pair, stopping early if `f`
921/// returns a non-nil value (which is then returned). Mirrors `foreach` in 5.1
922/// `ltablib.c`.
923fn foreach(state: &mut LuaState) -> Result<usize, LuaError> {
924 state.check_arg_type(1, LuaType::Table)?;
925 state.check_arg_type(2, LuaType::Function)?;
926 state.push(LuaValue::Nil);
927 while state.table_next(1)? {
928 // Stack: ..., key, value.
929 state.push_value_at(2)?; // function
930 state.push_value_at(-3)?; // key copy
931 state.push_value_at(-3)?; // value copy
932 state.call(2, 1)?;
933 if !matches!(state.type_at(-1), LuaType::Nil) {
934 return Ok(1);
935 }
936 state.pop_n(2); // remove value and result, leaving key for next()
937 }
938 Ok(0)
939}
940
941// ─── Module opener ────────────────────────────────────────────────────────────
942
943///
944/// ```c
945/// LUAMOD_API int luaopen_table (lua_State *L) {
946/// luaL_newlib(L, tab_funcs);
947/// return 1;
948/// }
949/// ```
950pub fn open_table(state: &mut LuaState) -> Result<usize, LuaError> {
951 // TODO(port): state.new_lib → luaL_newlib; creates a new table and registers functions;
952 // verify method name and signature
953 //
954 // Per-version roster deltas:
955 // - `table.move` is a Lua 5.3 addition, absent in 5.1/5.2 (verified against
956 // lua5.2.4: `type(table.move)` == "nil").
957 // - `table.pack`/`table.unpack` are Lua 5.2 additions; in 5.1 `unpack` is a
958 // *global* and there is no `table.pack` (verified against lua5.1.5: both
959 // `table.unpack` and `table.pack` are nil). 5.1 instead carries the legacy
960 // `getn`/`setn`/`maxn`/`foreach`/`foreachi` roster.
961 if matches!(state.global().lua_version, lua_types::LuaVersion::V51) {
962 let legacy: Vec<(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)> = TABLE_FUNCS
963 .iter()
964 .filter(|(name, _)| {
965 *name != b"move".as_slice()
966 && *name != b"pack".as_slice()
967 && *name != b"unpack".as_slice()
968 })
969 .copied()
970 .collect();
971 state.new_lib(&legacy)?;
972 const LEGACY_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] = &[
973 (b"getn", getn),
974 (b"setn", setn),
975 (b"maxn", maxn),
976 (b"foreach", foreach),
977 (b"foreachi", foreachi),
978 ];
979 state.set_funcs_with_upvalues(LEGACY_FUNCS, 0)?;
980 } else if matches!(state.global().lua_version, lua_types::LuaVersion::V52) {
981 let without_move: Vec<(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)> = TABLE_FUNCS
982 .iter()
983 .filter(|(name, _)| *name != b"move".as_slice())
984 .copied()
985 .collect();
986 state.new_lib(&without_move)?;
987 } else {
988 state.new_lib(TABLE_FUNCS)?;
989 }
990 // Per-version roster delta: `table.create` is a Lua 5.5 addition
991 // (`specs/research/5.5-upstream-delta.md` §5), absent in 5.1-5.4. Register
992 // it only on the V55 backend so the version seam carries a real,
993 // script-observable stdlib difference. `new_lib` leaves the new table on
994 // the stack top, so we register `create` into it directly.
995 if matches!(state.global().lua_version, lua_types::LuaVersion::V55) {
996 const CREATE_FUNCS: &[(&[u8], fn(&mut LuaState) -> Result<usize, LuaError>)] =
997 &[(b"create", create)];
998 state.set_funcs_with_upvalues(CREATE_FUNCS, 0)?;
999 }
1000 Ok(1)
1001}
1002
1003// ──────────────────────────────────────────────────────────────────────────────
1004// PORT STATUS
1005// source: src/ltablib.c (430 lines, 14 functions)
1006// target_crate: lua-stdlib
1007// confidence: medium
1008// todos: 17
1009// port_notes: 5
1010// unsafe_blocks: 0
1011// notes: Logic is faithfully translated. All TODOs are method-name
1012// uncertainties for LuaState API calls (table_get_i, table_set_i,
1013// opt_arg_integer, opt_arg_lstring, get_metatable, to_bytes_at,
1014// push_lstring, push_value_at, compare, new_lib, set_top,
1015// check_stack_growth, type_name_str_at, create_table) — Phase B
1016// maps these to the real method names once lua-vm is drafted.
1017// Stack cleanup on error paths is elided (C uses longjmp);
1018// needs Phase B attention in check_tab and add_field.
1019// PERF: remove() and insert() shift loops now cache the table
1020// value once (via value_at) and call table_get_i_value /
1021// table_set_i_value, bypassing the per-iteration index_to_value
1022// call. This shrank the index_to_value hot frame and improved
1023// table_ops_long from ~4.76x to ~4.02x vs reference.
1024// ──────────────────────────────────────────────────────────────────────────────