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//! A language server scaffold, exposing a synchronous crossbeam-channel based API.
//! This crate handles protocol handshaking and parsing messages, while you
//! control the message dispatch loop yourself.
//!
//! Run with `RUST_LOG=lsp_server=debug` to see all the messages.
mod msg;
mod stdio;
mod error;
mod socket;
mod req_queue;
use std::{
io,
net::{TcpListener, TcpStream, ToSocketAddrs},
};
use crossbeam_channel::{Receiver, Sender};
pub use crate::{
error::{ExtractError, ProtocolError},
msg::{ErrorCode, Message, Notification, Request, RequestId, Response, ResponseError},
req_queue::{Incoming, Outgoing, ReqQueue},
stdio::IoThreads,
};
/// Connection is just a pair of channels of LSP messages.
pub struct Connection {
pub sender: Sender<Message>,
pub receiver: Receiver<Message>,
}
impl Connection {
/// Create connection over standard in/standard out.
///
/// Use this to create a real language server.
pub fn stdio() -> (Connection, IoThreads) {
let (sender, receiver, io_threads) = stdio::stdio_transport();
(Connection { sender, receiver }, io_threads)
}
/// Open a connection over tcp.
/// This call blocks until a connection is established.
///
/// Use this to create a real language server.
pub fn connect<A: ToSocketAddrs>(addr: A) -> io::Result<(Connection, IoThreads)> {
let stream = TcpStream::connect(addr)?;
let (sender, receiver, io_threads) = socket::socket_transport(stream);
Ok((Connection { sender, receiver }, io_threads))
}
/// Listen for a connection over tcp.
/// This call blocks until a connection is established.
///
/// Use this to create a real language server.
pub fn listen<A: ToSocketAddrs>(addr: A) -> io::Result<(Connection, IoThreads)> {
let listener = TcpListener::bind(addr)?;
let (stream, _) = listener.accept()?;
let (sender, receiver, io_threads) = socket::socket_transport(stream);
Ok((Connection { sender, receiver }, io_threads))
}
/// Creates a pair of connected connections.
///
/// Use this for testing.
pub fn memory() -> (Connection, Connection) {
let (s1, r1) = crossbeam_channel::unbounded();
let (s2, r2) = crossbeam_channel::unbounded();
(Connection { sender: s1, receiver: r2 }, Connection { sender: s2, receiver: r1 })
}
/// Starts the initialization process by waiting for an initialize
/// request from the client. Use this for more advanced customization than
/// `initialize` can provide.
///
/// Returns the request id and serialized `InitializeParams` from the client.
///
/// # Example
///
/// ```no_run
/// use std::error::Error;
/// use lsp_types::{ClientCapabilities, InitializeParams, ServerCapabilities};
///
/// use lsp_server::{Connection, Message, Request, RequestId, Response};
///
/// fn main() -> Result<(), Box<dyn Error + Sync + Send>> {
/// // Create the transport. Includes the stdio (stdin and stdout) versions but this could
/// // also be implemented to use sockets or HTTP.
/// let (connection, io_threads) = Connection::stdio();
///
/// // Run the server
/// let (id, params) = connection.initialize_start()?;
///
/// let init_params: InitializeParams = serde_json::from_value(params).unwrap();
/// let client_capabilities: ClientCapabilities = init_params.capabilities;
/// let server_capabilities = ServerCapabilities::default();
///
/// let initialize_data = serde_json::json!({
/// "capabilities": server_capabilities,
/// "serverInfo": {
/// "name": "lsp-server-test",
/// "version": "0.1"
/// }
/// });
///
/// connection.initialize_finish(id, initialize_data)?;
///
/// // ... Run main loop ...
///
/// Ok(())
/// }
/// ```
pub fn initialize_start(&self) -> Result<(RequestId, serde_json::Value), ProtocolError> {
loop {
match self.receiver.recv() {
Ok(Message::Request(req)) if req.is_initialize() => {
return Ok((req.id, req.params))
}
// Respond to non-initialize requests with ServerNotInitialized
Ok(Message::Request(req)) => {
let resp = Response::new_err(
req.id.clone(),
ErrorCode::ServerNotInitialized as i32,
format!("expected initialize request, got {:?}", req),
);
self.sender.send(resp.into()).unwrap();
}
Ok(msg) => {
return Err(ProtocolError(format!(
"expected initialize request, got {:?}",
msg
)))
}
Err(e) => {
return Err(ProtocolError(format!(
"expected initialize request, got error: {}",
e
)))
}
};
}
}
/// Finishes the initialization process by sending an `InitializeResult` to the client
pub fn initialize_finish(
&self,
initialize_id: RequestId,
initialize_result: serde_json::Value,
) -> Result<(), ProtocolError> {
let resp = Response::new_ok(initialize_id, initialize_result);
self.sender.send(resp.into()).unwrap();
match &self.receiver.recv() {
Ok(Message::Notification(n)) if n.is_initialized() => (),
Ok(msg) => {
return Err(ProtocolError(format!(
"expected Message::Notification, got: {:?}",
msg,
)))
}
Err(e) => {
return Err(ProtocolError(format!(
"expected initialized notification, got error: {}",
e,
)))
}
}
Ok(())
}
/// Initialize the connection. Sends the server capabilities
/// to the client and returns the serialized client capabilities
/// on success. If more fine-grained initialization is required use
/// `initialize_start`/`initialize_finish`.
///
/// # Example
///
/// ```no_run
/// use std::error::Error;
/// use lsp_types::ServerCapabilities;
///
/// use lsp_server::{Connection, Message, Request, RequestId, Response};
///
/// fn main() -> Result<(), Box<dyn Error + Sync + Send>> {
/// // Create the transport. Includes the stdio (stdin and stdout) versions but this could
/// // also be implemented to use sockets or HTTP.
/// let (connection, io_threads) = Connection::stdio();
///
/// // Run the server
/// let server_capabilities = serde_json::to_value(&ServerCapabilities::default()).unwrap();
/// let initialization_params = connection.initialize(server_capabilities)?;
///
/// // ... Run main loop ...
///
/// Ok(())
/// }
/// ```
pub fn initialize(
&self,
server_capabilities: serde_json::Value,
) -> Result<serde_json::Value, ProtocolError> {
let (id, params) = self.initialize_start()?;
let initialize_data = serde_json::json!({
"capabilities": server_capabilities,
});
self.initialize_finish(id, initialize_data)?;
Ok(params)
}
/// If `req` is `Shutdown`, respond to it and return `true`, otherwise return `false`
pub fn handle_shutdown(&self, req: &Request) -> Result<bool, ProtocolError> {
if !req.is_shutdown() {
return Ok(false);
}
let resp = Response::new_ok(req.id.clone(), ());
let _ = self.sender.send(resp.into());
match &self.receiver.recv_timeout(std::time::Duration::from_secs(30)) {
Ok(Message::Notification(n)) if n.is_exit() => (),
Ok(msg) => {
return Err(ProtocolError(format!("unexpected message during shutdown: {:?}", msg)))
}
Err(e) => {
return Err(ProtocolError(format!("unexpected error during shutdown: {}", e)))
}
}
Ok(true)
}
}