lotus_engine/utils/
constants.rs1pub mod shader {
3 pub const SHADER_2D: &str = include_str!("../../assets/shaders/shader_2d.wgsl");
4}
5
6pub mod cache {
8 pub const FIXED_UUID: &str = "fixed_uuid";
9 pub const VERTEX: &str = "vertex";
10 pub const INDEX: &str = "index";
11 pub const PROJECTION: &str = "projection";
12 pub const VIEW: &str = "view";
13 pub const TRANSFORM_BUFFER: &str = "transform_buffer";
14 pub const RENDERING_TYPE_BUFFER: &str = "rendering_type_buffer";
15 pub const TEXTURE_BIND_GROUP: &str = "texture_bind_group";
16 pub const TRANSFORM_BIND_GROUP: &str = "transform_bind_group";
17 pub const RENDERING_TYPE_BIND_GROUP: &str = "rendering_type_bind_group";
18 pub const DUMMY_TEXTURE: &str = "dummy_texture";
19}
20
21pub mod font {
23 pub const UNDERDOG_REGULAR_PATH: &str = "../../assets/fonts/Underdog-Regular.ttf";
24 pub const CODYSTAR_LIGHT_PATH: &str = "../../assets/fonts/Codystar-Light.ttf";
25 pub const CODYSTAR_REGULAR_PATH: &str = "../../assets/fonts/Codystar-Regular.ttf";
26 pub const ROBOTO_MONO_PATH: &str = "../../assets/fonts/RobotoMono-VariableFont_wght.ttf";
27 pub const ROBOTO_MONO_ITALIC_PATH: &str = "../../assets/fonts/RobotoMono-Italic-VariableFont_wght.ttf";
28}