Struct loopers_common::gui_channel::EngineStateSnapshot[][src]

pub struct EngineStateSnapshot {
    pub engine_state: EngineState,
    pub time: FrameTime,
    pub metric_structure: MetricStructure,
    pub active_looper: u32,
    pub looper_count: usize,
    pub part: Part,
    pub solo: bool,
    pub sync_mode: QuantizationMode,
    pub input_levels: [u8; 2],
    pub looper_levels: [[u8; 2]; 64],
    pub metronome_volume: f32,
}

Fields

engine_state: EngineStatetime: FrameTimemetric_structure: MetricStructureactive_looper: u32looper_count: usizepart: Partsolo: boolsync_mode: QuantizationModeinput_levels: [u8; 2]looper_levels: [[u8; 2]; 64]metronome_volume: f32

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