pub struct Bitmap<PixelType> {
pub buffer: Vec<PixelType>,
pub width: usize,
pub height: usize,
}
Expand description
Low-level representation of an image
Takes any pixel type, but for safety the type has to be marked as “plain old data”
Fields§
§buffer: Vec<PixelType>
Raw bitmap memory. Layout depends on color mode and bitdepth used to create it.
- For RGB/RGBA images one element is one pixel.
- For <8bpp images pixels are packed, so raw bytes are exposed and you need to do bit-twiddling youself
width: usize
Width in pixels
height: usize
Height in pixels
Trait Implementations§
Auto Trait Implementations§
impl<PixelType> RefUnwindSafe for Bitmap<PixelType>where
PixelType: RefUnwindSafe,
impl<PixelType> Send for Bitmap<PixelType>where
PixelType: Send,
impl<PixelType> Sync for Bitmap<PixelType>where
PixelType: Sync,
impl<PixelType> Unpin for Bitmap<PixelType>where
PixelType: Unpin,
impl<PixelType> UnwindSafe for Bitmap<PixelType>where
PixelType: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more