#[repr(C)]pub struct Info {
pub interlace_method: u8,
pub color: ColorMode,
pub background_defined: bool,
pub background_r: u16,
pub background_g: u16,
pub background_b: u16,
pub time_defined: bool,
pub time: Time,
pub phys_defined: bool,
pub phys_x: c_uint,
pub phys_y: c_uint,
pub phys_unit: u8,
/* private fields */
}
Expand description
Information about the PNG image, except pixels, width and height
Fields
interlace_method: u8
interlace method of the original file
color: ColorMode
color type and bits, palette and transparency of the PNG file
background_defined: bool
suggested background color chunk (bKGD) This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding the encoder writes the red one. For palette PNGs: When decoding, the RGB value will be stored, not a palette index. But when encoding, specify the index of the palette in background_r, the other two are then ignored.
The decoder does not use this background color to edit the color of pixels.
background_r: u16
red component of suggested background color
background_g: u16
green component of suggested background color
background_b: u16
blue component of suggested background color
time_defined: bool
set to 1 to make the encoder generate a tIME chunk
time: Time
time chunk (tIME)
phys_defined: bool
if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one
phys_x: c_uint
pixels per unit in x direction
phys_y: c_uint
pixels per unit in y direction
phys_unit: u8
may be 0 (unknown unit) or 1 (metre)
Implementations
use text_keys
use this to clear the texts again after you filled them in
push back both texts at once
use this to clear the itexts again after you filled them in
push back the 4 texts of 1 chunk at once
pub fn append_chunk(
&mut self,
position: ChunkPosition,
chunk: ChunkRef<'_>
) -> Result<(), Error>
pub fn append_chunk(
&mut self,
position: ChunkPosition,
chunk: ChunkRef<'_>
) -> Result<(), Error>
Add literal PNG-data chunk unmodified to the unknown chunks
Add custom chunk data to the file (if writing one)
Uses linear search to find a given chunk. You can use b"PLTE"
syntax.
use try_unknown_chunks
pub fn try_unknown_chunks(&self, position: ChunkPosition) -> ChunksIter<'_>ⓘNotable traits for ChunksIter<'a>impl<'a> Iterator for ChunksIter<'a> type Item = Result<ChunkRef<'a>, Error>;
pub fn try_unknown_chunks(&self, position: ChunkPosition) -> ChunksIter<'_>ⓘNotable traits for ChunksIter<'a>impl<'a> Iterator for ChunksIter<'a> type Item = Result<ChunkRef<'a>, Error>;
impl<'a> Iterator for ChunksIter<'a> type Item = Result<ChunkRef<'a>, Error>;
Iterate over chunks that aren’t part of image data. Only available if remember_unknown_chunks
was set.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Info
impl UnwindSafe for Info
Blanket Implementations
Mutably borrows from an owned value. Read more