Expand description
locum: captures everything a Direct3D 11 game draws in a frame, to look at, query, change and replay. The game loads locum’s d3d11.dll and dxgi.dll from its own folder; they forward to this DLL, which hands every call on to the real runtime and watches it go by.
The exports below are what d3d11.dll and dxgi.dll beside the game forward to. Each calls the same function
in the real DLL and wraps what comes back: the device and its contexts, the DXGI factory and its swap chains.