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use crate::{spin_lock::SpinLock, spin_lock_reusable::SpinLockReusable}; use std::mem::ManuallyDrop; /// ObjectPool use a spin lock over vector to secure multithread access to pull. /// /// The spin lock works like [`std::sync::Mutex`] but /// * use [`std::sync::atomic::AtomicBool`] for synchro /// * active waiting /// /// cf [wikipedia](https://en.wikipedia.org/wiki/Spinlock) for more information. /// /// # Example /// ```rust /// use lockfree_object_pool::SpinLockObjectPool; /// /// let pool = SpinLockObjectPool::<u32>::new( /// || Default::default(), /// |v| { /// *v = 0; /// } /// ); /// let mut item = pool.pull(); /// /// *item = 5; /// let work = *item * 5; /// ``` pub struct SpinLockObjectPool<T> { objects: SpinLock<Vec<T>>, reset: Box<dyn Fn(&mut T) + Send + Sync>, init: Box<dyn Fn() -> T + Send + Sync>, } impl<T> SpinLockObjectPool<T> { /// /// Create an new [`SpinLockObjectPool`] /// /// # Arguments /// * `init` closure to create new item /// * `reset` closure to reset item before reusage /// /// # Example /// ```rust /// use lockfree_object_pool::SpinLockObjectPool; /// /// let pool = SpinLockObjectPool::<u32>::new( /// || Default::default(), /// |v| { /// *v = 0; /// } /// ); /// ``` #[inline] pub fn new<R, I>(init: I, reset: R) -> Self where R: Fn(&mut T) + Send + Sync + 'static, I: Fn() -> T + Send + Sync + 'static, { Self { objects: SpinLock::new(Vec::new()), reset: Box::new(reset), init: Box::new(init), } } /// /// Create a new element. When the element is dropped, it returns in the pull. /// /// # Example /// ```rust /// use lockfree_object_pool::SpinLockObjectPool; /// /// let pool = SpinLockObjectPool::<u32>::new( /// || Default::default(), /// |v| { /// *v = 0; /// } /// ); /// let mut item = pool.pull(); /// ``` #[inline] pub fn pull(&self) -> SpinLockReusable<T> { SpinLockReusable::new( self, ManuallyDrop::new(self.objects.lock().pop().unwrap_or_else(&self.init)), ) } #[inline] pub(crate) fn attach(&self, mut data: T) { (self.reset)(&mut data); self.objects.lock().push(data); } }