1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
use crate::none_reusable::NoneReusable; /// Basic allocation without pull. Used to compare default rust allocation with different kind of object pool. /// # Example /// ```rust /// use lockfree_object_pool::NoneObjectPool; /// /// let pool = NoneObjectPool::<u32>::new(|| Default::default()); /// let mut item = pool.pull(); /// /// *item = 5; /// let work = *item * 5; /// ``` pub struct NoneObjectPool<T> { init: Box<dyn Fn() -> T + Send + Sync>, } impl<T> NoneObjectPool<T> { /// /// Create an new [`NoneObjectPool`] /// /// # Arguments /// * `init` closure to create new item /// /// # Example /// ```rust /// use lockfree_object_pool::NoneObjectPool; /// /// let pool = NoneObjectPool::<u32>::new(|| Default::default()); /// ``` #[inline] pub fn new<I>(init: I) -> Self where I: Fn() -> T + Send + Sync + 'static, { Self { init: Box::new(init), } } /// /// Create a new element. When the element is dropped, it doesn't return in the pull. /// /// # Example /// ```rust /// use lockfree_object_pool::NoneObjectPool; /// /// let pool = NoneObjectPool::<u32>::new(|| Default::default()); /// let mut item = pool.pull(); /// ``` #[inline] pub fn pull(&self) -> NoneReusable<T> { NoneReusable::new((self.init)()) } }