Struct lnkit::mesh::MeshHandle [−][src]
pub struct MeshHandle { pub entity: u128, pub body_handle: RigidBodyHandle, pub collider_handle: ColliderHandle, }
Fields
entity: u128
body_handle: RigidBodyHandle
collider_handle: ColliderHandle
Trait Implementations
impl Clone for MeshHandle
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impl Clone for MeshHandle
[src]fn clone(&self) -> MeshHandle
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for MeshHandle
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impl Copy for MeshHandle
[src]impl PartialEq<MeshHandle> for MeshHandle
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impl PartialEq<MeshHandle> for MeshHandle
[src]fn eq(&self, other: &MeshHandle) -> bool
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fn ne(&self, other: &MeshHandle) -> bool
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impl StructuralPartialEq for MeshHandle
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impl StructuralPartialEq for MeshHandle
[src]Auto Trait Implementations
impl RefUnwindSafe for MeshHandle
impl RefUnwindSafe for MeshHandle
impl Send for MeshHandle
impl Send for MeshHandle
impl Sync for MeshHandle
impl Sync for MeshHandle
impl Unpin for MeshHandle
impl Unpin for MeshHandle
impl UnwindSafe for MeshHandle
impl UnwindSafe for MeshHandle
Blanket Implementations
impl<T, U> Cast<U> for T where
U: FromCast<T>,
impl<T, U> Cast<U> for T where
U: FromCast<T>,
pub fn cast(self) -> U
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> FromBits<T> for T
impl<T> FromBits<T> for T
pub fn from_bits(t: T) -> T
impl<T> FromCast<T> for T
impl<T> FromCast<T> for T
pub fn from_cast(t: T) -> T
impl<T, U> IntoBits<U> for T where
U: FromBits<T>,
impl<T, U> IntoBits<U> for T where
U: FromBits<T>,
pub fn into_bits(self) -> U
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,