pub fn paint_gpu<Msg>(
mounted: &Mounted<Msg>,
computed: &ComputedLayout,
device: &Device,
queue: &Queue,
encoder: &mut CommandEncoder,
view: &TextureView,
viewport: (u32, u32),
) -> boolpub fn paint_gpu<Msg>(
mounted: &Mounted<Msg>,
computed: &ComputedLayout,
device: &Device,
queue: &Queue,
encoder: &mut CommandEncoder,
view: &TextureView,
viewport: (u32, u32),
) -> bool