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RtcAudioSource

Enum RtcAudioSource 

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#[non_exhaustive]
pub enum RtcAudioSource { Native(NativeAudioSource), Device, }
Expand description

Audio source type for creating audio tracks.

Choose the appropriate source based on your use case:

Use CaseSourceDescription
Manual audio (TTS, files)RtcAudioSource::Native(source)Push frames manually
Microphone captureRtcAudioSource::DeviceAutomatic via Platform ADM
Both (mic + screen)Use both typesMultiple tracks supported

§Combining Sources

You can have multiple audio tracks with different source types:

  • Track A: RtcAudioSource::Device for microphone (via PlatformAudio)
  • Track B: RtcAudioSource::Native for screen capture or TTS

Variants (Non-exhaustive)§

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
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Native(NativeAudioSource)

Native audio source for manual audio frame capture.

Use this with Synthetic ADM mode (the default). You push audio frames manually via NativeAudioSource::capture_frame().

§Example

use livekit::webrtc::audio_source::native::NativeAudioSource;
use livekit::webrtc::audio_source::{AudioSourceOptions, RtcAudioSource};

let source = NativeAudioSource::new(
    AudioSourceOptions::default(),
    48000, 2, 100,
);
source.capture_frame(&frame).await?;

let track = LocalAudioTrack::create_audio_track(
    "audio",
    RtcAudioSource::Native(source),
);
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Device

Device audio source - uses Platform ADM for automatic microphone capture.

WebRTC automatically captures audio from the selected recording device (microphone). You do NOT push frames manually.

§Usage

Use PlatformAudio from the livekit crate, which manages the Platform ADM lifecycle and provides RtcAudioSource::Device via rtc_source():

use livekit::prelude::*;

// Create PlatformAudio (enables Platform ADM)
let audio = PlatformAudio::new()?;

// Optionally select a specific device
if let Some(device) = audio.recording_devices().next() {
    audio.set_recording_device(&device.id)?;
}

// Create track using the device source
let track = LocalAudioTrack::create_audio_track("mic", audio.rtc_source());

§Combining with NativeAudioSource

You CAN use NativeAudioSource alongside Platform ADM to have multiple audio tracks with different sources (e.g., microphone + screen capture).

§Platform Support

  • iOS: CoreAudio with VPIO (Voice Processing IO)
  • macOS: CoreAudio
  • Windows: WASAPI
  • Linux: PulseAudio / ALSA
  • Android: AAudio / OpenSL ES

Implementations§

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impl RtcAudioSource

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pub fn set_audio_options(&self, options: AudioSourceOptions)

Set audio processing options. Note: For Device source, options are controlled by the Platform ADM.

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pub fn audio_options(&self) -> AudioSourceOptions

Get audio processing options. Note: For Device source, returns default options (actual options are managed by ADM).

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pub fn sample_rate(&self) -> u32

Get the sample rate. Note: For Device source, returns DEFAULT_SAMPLE_RATE (48kHz).

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pub fn num_channels(&self) -> u32

Get the number of channels. Note: For Device source, returns DEFAULT_NUM_CHANNELS (mono).

Trait Implementations§

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impl Clone for RtcAudioSource

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fn clone(&self) -> RtcAudioSource

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RtcAudioSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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