little_camera/
state.rs

1use bevy::prelude::*;
2
3#[derive(Component)]
4pub struct VCameraStateActive;
5
6#[derive(Component)]
7pub struct VCameraStateIdle;
8
9#[derive(Component)]
10pub struct VCameraStateStored;
11
12#[derive(Component)]
13pub struct VCameraStateDead;