extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
use std::env;
use std::fs;
use std::path::Path;
use syn::{parse_macro_input, LitStr};
#[proc_macro]
pub fn modlist(__input: TokenStream) -> TokenStream {
let __input = parse_macro_input!(__input as LitStr);
let __input = __input.value();
let __internal_base_path = Path::new(&__input);
let __internal_project_dir =
env::var("CARGO_MANIFEST_DIR").expect("Failed to get project directory");
let __internal_project_path = Path::new(&__internal_project_dir);
let __internal_full_base_path = __internal_project_path.join(__internal_base_path);
let __internal_module_names: Vec<String> = fs::read_dir(__internal_full_base_path)
.expect("Failed to read directory")
.filter_map(|entry| {
if let Ok(entry) = entry {
if let Some(entry_name) = entry.file_name().to_str() {
if entry_name.ends_with(".rs")
&& entry_name != "mod.rs"
&& entry_name != "archetypes.rs"
{
return Some(entry_name[..entry_name.len() - 3].to_owned());
} else if entry_name != "mod.rs" && entry_name != "archetypes.rs" {
return Some(entry_name.to_owned());
}
}
}
None
})
.collect();
let __internal_module_array = quote! {
[
#(#__internal_module_names),*
]
};
let __the_inside_typedef = __internal_module_names.len();
let __internal_macro_output: proc_macro2::TokenStream = quote! {
pub const GAME_LIST: [&str; #__the_inside_typedef] = #__internal_module_array;
};
__internal_macro_output.into()
}