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ling/runtime/
mod.rs

1// src/runtime/mod.rs — tree-walking interpreter with graphics support
2#[cfg(not(target_arch = "wasm32"))]
3mod net;
4#[cfg(not(target_arch = "wasm32"))]
5mod gamepad;
6#[cfg(not(target_arch = "wasm32"))]
7mod ai;
8use std::cell::RefCell;
9use std::collections::HashMap;
10use crate::parser::ast::*;
11use crate::gfx::{GfxState, Light};
12#[cfg(not(target_arch = "wasm32"))]
13use crate::gfx::raster::{fill_triangle, draw_line};
14#[cfg(not(target_arch = "wasm32"))]
15use ling_audio::{AudioEngine, ToneParams, Wave};
16
17#[cfg(not(target_arch = "wasm32"))]
18use ling_audio::FftAnalyzer;
19
20#[cfg(not(target_arch = "wasm32"))]
21use ling_mic;
22
23// ─── Values ──────────────────────────────────────────────────────────────────
24
25#[derive(Debug, Clone)]
26pub enum Value {
27    Str(String),
28    Number(f64),
29    Bool(bool),
30    Unit,
31    List(Vec<Value>),
32    Ok(Box<Value>),
33    Err(Box<Value>),
34    Fn(Vec<String>, Vec<Stmt>, Env),
35    /// `form` record instance — ordered named fields.
36    Struct { name: String, fields: Vec<(String, Value)> },
37    /// `choose` enum instance — variant tag plus ordered payload.
38    Variant { enum_name: String, variant: String, payload: Vec<Value> },
39}
40
41type Env = HashMap<String, Value>;
42
43impl std::fmt::Display for Value {
44    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
45        match self {
46            Value::Str(s)    => write!(f, "{s}"),
47            Value::Number(n) => {
48                if n.fract() == 0.0 && n.abs() < 1e15 { write!(f, "{}", *n as i64) }
49                else { write!(f, "{n}") }
50            }
51            Value::Bool(b)   => write!(f, "{b}"),
52            Value::Unit      => write!(f, "()"),
53            Value::List(v)   => {
54                write!(f, "[")?;
55                for (i, x) in v.iter().enumerate() {
56                    if i > 0 { write!(f, ", ")?; }
57                    write!(f, "{x}")?;
58                }
59                write!(f, "]")
60            }
61            Value::Ok(v)     => write!(f, "Ok({v})"),
62            Value::Err(v)    => write!(f, "Err({v})"),
63            Value::Fn(_, _, _) => write!(f, "<fn>"),
64            Value::Struct { name, fields } => {
65                write!(f, "{name} {{ ")?;
66                for (i, (k, v)) in fields.iter().enumerate() {
67                    if i > 0 { write!(f, ", ")?; }
68                    write!(f, "{k}: {v}")?;
69                }
70                write!(f, " }}")
71            }
72            Value::Variant { variant, payload, .. } => {
73                write!(f, "{variant}")?;
74                if !payload.is_empty() {
75                    write!(f, "(")?;
76                    for (i, v) in payload.iter().enumerate() {
77                        if i > 0 { write!(f, ", ")?; }
78                        write!(f, "{v}")?;
79                    }
80                    write!(f, ")")?;
81                }
82                Ok(())
83            }
84        }
85    }
86}
87
88// ─── Control flow ────────────────────────────────────────────────────────────
89
90#[derive(Debug)]
91enum EvalErr {
92    Runtime(String),
93    Return(Value),
94    #[allow(dead_code)] // reserved for future `break` statement support
95    Break,
96}
97
98impl From<String> for EvalErr {
99    fn from(s: String) -> Self { EvalErr::Runtime(s) }
100}
101
102type EvalResult = Result<Value, EvalErr>;
103
104// GfxState is now defined in crate::gfx — see src/gfx/mod.rs.
105
106// ─── SVG writer ───────────────────────────────────────────────────────────────
107
108struct SvgWriter {
109    path:     String,
110    width:    f64,
111    height:   f64,
112    elements: Vec<String>,
113}
114
115impl SvgWriter {
116    fn new(path: String, width: f64, height: f64) -> Self {
117        let bg = format!(
118            "<rect width=\"{width}\" height=\"{height}\" fill=\"#0a0a0a\"/>"
119        );
120        Self { path, width, height, elements: vec![bg] }
121    }
122
123    fn save(&self) -> std::io::Result<()> {
124        let w = self.width;
125        let h = self.height;
126        let mut out = format!(
127            "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n\
128             <svg xmlns=\"http://www.w3.org/2000/svg\" \
129             width=\"{w}\" height=\"{h}\" viewBox=\"0 0 {w} {h}\">\n"
130        );
131        for elem in &self.elements {
132            out.push_str("  ");
133            out.push_str(elem);
134            out.push('\n');
135        }
136        out.push_str("</svg>\n");
137        // Create parent directory if it doesn't exist.
138        if let Some(parent) = std::path::Path::new(&self.path).parent() {
139            if !parent.as_os_str().is_empty() {
140                let _ = std::fs::create_dir_all(parent);
141            }
142        }
143        std::fs::write(&self.path, out.as_bytes())
144    }
145}
146
147fn hsl_to_hex(h: f64, s: f64, l: f64) -> String {
148    let s = s / 100.0;
149    let l = l / 100.0;
150    let c = (1.0 - (2.0 * l - 1.0).abs()) * s;
151    let x = c * (1.0 - ((h / 60.0) % 2.0 - 1.0).abs());
152    let m = l - c / 2.0;
153    let (r1, g1, b1) = if h < 60.0       { (c, x, 0.0) }
154                       else if h < 120.0  { (x, c, 0.0) }
155                       else if h < 180.0  { (0.0, c, x) }
156                       else if h < 240.0  { (0.0, x, c) }
157                       else if h < 300.0  { (x, 0.0, c) }
158                       else               { (c, 0.0, x) };
159    let r = ((r1 + m) * 255.0).round() as u8;
160    let g = ((g1 + m) * 255.0).round() as u8;
161    let b = ((b1 + m) * 255.0).round() as u8;
162    format!("#{r:02x}{g:02x}{b:02x}")
163}
164
165// ─── Procedural texture helpers ───────────────────────────────────────────────
166
167fn tex_hash(x: i32, y: i32, seed: u32) -> f32 {
168    let mut h = (x as u32).wrapping_add((y as u32).wrapping_mul(2654435769)).wrapping_add(seed.wrapping_mul(1234567891));
169    h ^= h >> 16; h = h.wrapping_mul(0x45d9f3b); h ^= h >> 16;
170    h as f32 / u32::MAX as f32
171}
172
173fn tex_vnoise(x: f32, y: f32, seed: u32) -> f32 {
174    let xi = x.floor() as i32; let yi = y.floor() as i32;
175    let sm = |t: f32| t * t * (3.0 - 2.0 * t);
176    let xf = sm(x - xi as f32); let yf = sm(y - yi as f32);
177    let a = tex_hash(xi, yi, seed); let b = tex_hash(xi+1, yi, seed);
178    let c = tex_hash(xi, yi+1, seed); let d = tex_hash(xi+1, yi+1, seed);
179    a + (b-a)*xf + (c-a)*yf + (a-b-c+d)*xf*yf
180}
181
182fn tex_fbm(x: f32, y: f32, octaves: u32, seed: u32) -> f32 {
183    let mut v = 0.0f32; let mut amp = 0.5f32; let mut f = 1.0f32;
184    for i in 0..octaves {
185        v += tex_vnoise(x * f, y * f, seed.wrapping_add(i * 7919)) * amp;
186        amp *= 0.5; f *= 2.0;
187    }
188    v
189}
190
191fn tex_palette(name: &str, t: f32) -> [f32; 3] {
192    let (a, b, c, d): ([f32;3],[f32;3],[f32;3],[f32;3]) = match name {
193        "fire"        => ([0.8,0.4,0.1],[0.7,0.3,0.1],[1.0,0.5,0.3],[0.0,0.5,0.8]),
194        "ocean"       => ([0.1,0.4,0.7],[0.3,0.3,0.4],[0.8,1.0,0.5],[0.3,0.0,0.6]),
195        "psychedelic" => ([0.5,0.5,0.5],[0.8,0.8,0.8],[1.0,1.3,0.7],[0.0,0.15,0.3]),
196        "neon"        => ([0.5,0.5,0.5],[0.5,0.5,0.5],[2.0,1.0,0.0],[0.5,0.2,0.25]),
197        "forest"      => ([0.3,0.5,0.2],[0.2,0.3,0.1],[1.0,0.5,0.8],[0.1,0.3,0.6]),
198        _             => ([0.5,0.5,0.5],[0.5,0.5,0.5],[1.0,1.0,1.0],[0.0,0.333,0.667]),
199    };
200    [0,1,2].map(|i| (a[i] + b[i] * (std::f32::consts::TAU * (c[i] * t + d[i])).cos()).clamp(0.0, 1.0))
201}
202
203/// Map a physical key to a typed character for ling-ui text input (lowercase).
204#[cfg(not(target_arch = "wasm32"))]
205fn key_char(k: minifb::Key) -> Option<char> {
206    use minifb::Key::*;
207    Some(match k {
208        A=>'a',B=>'b',C=>'c',D=>'d',E=>'e',F=>'f',G=>'g',H=>'h',I=>'i',J=>'j',K=>'k',L=>'l',M=>'m',
209        N=>'n',O=>'o',P=>'p',Q=>'q',R=>'r',S=>'s',T=>'t',U=>'u',V=>'v',W=>'w',X=>'x',Y=>'y',Z=>'z',
210        Key0=>'0',Key1=>'1',Key2=>'2',Key3=>'3',Key4=>'4',Key5=>'5',Key6=>'6',Key7=>'7',Key8=>'8',Key9=>'9',
211        Space=>' ', Minus=>'-', Period=>'.',
212        _ => return None,
213    })
214}
215
216/// Lowercase-hex encode bytes (the wire format for crypto values in Ling).
217fn hex_encode(bytes: &[u8]) -> String {
218    let mut s = String::with_capacity(bytes.len() * 2);
219    for b in bytes { s.push_str(&format!("{b:02x}")); }
220    s
221}
222
223/// Decode a `ling convert` blob: base64 → zlib-inflate → raw little-endian bytes.
224#[cfg(not(target_arch = "wasm32"))]
225fn decode_blob(s: &str) -> Result<Vec<u8>, String> {
226    use base64::Engine as _;
227    use std::io::Read as _;
228    let comp = base64::engine::general_purpose::STANDARD
229        .decode(s.trim())
230        .map_err(|e| format!("base64: {e}"))?;
231    let mut out = Vec::new();
232    flate2::read::ZlibDecoder::new(&comp[..])
233        .read_to_end(&mut out)
234        .map_err(|e| format!("inflate: {e}"))?;
235    Ok(out)
236}
237
238/// Decode a lowercase/uppercase hex string to bytes (ignores malformed tail).
239fn hex_decode(s: &str) -> Vec<u8> {
240    let s = s.trim();
241    (0..s.len() / 2)
242        .filter_map(|i| u8::from_str_radix(s.get(i * 2..i * 2 + 2)?, 16).ok())
243        .collect()
244}
245
246/// Decode a hex string into a fixed 32-byte key (zero-padded / truncated).
247fn hex_to_32(s: &str) -> [u8; 32] {
248    let v = hex_decode(s);
249    let mut out = [0u8; 32];
250    let n = v.len().min(32);
251    out[..n].copy_from_slice(&v[..n]);
252    out
253}
254
255fn tex_rgb(r: f32, g: f32, b: f32) -> u32 {
256    ((r * 255.0) as u32) << 16 | ((g * 255.0) as u32) << 8 | (b * 255.0) as u32
257}
258
259// ─── 3D Perlin Noise (Improved Perlin 2002) ───────────────────────────────────
260
261const PERM: [u8; 512] = [
262    151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,
263    140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,
264    247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,
265    57,177,33,88,237,149,56,87,174,35,63,189,114,56,42,123,
266    165,38,72,93,69,139,138,78,149,159,56,89,152,78,61,140,
267    63,26,142,76,124,132,72,11,90,44,82,59,96,41,148,126,
268    157,13,49,27,176,33,47,14,97,78,71,40,87,183,4,122,
269    92,7,72,3,246,17,225,87,91,106,203,190,57,74,76,88,
270    207,208,239,170,251,67,77,51,133,69,249,2,127,80,60,159,
271    168,81,163,64,143,146,157,56,245,188,182,218,33,16,255,243,
272    210,205,12,19,236,95,151,68,23,196,167,126,61,100,93,25,
273    115,96,129,79,220,34,42,144,136,70,238,184,20,222,94,11,
274    219,224,50,58,10,73,6,36,92,194,211,172,98,145,149,228,
275    121,231,200,55,109,141,213,78,169,108,86,244,234,101,122,174,
276    8,186,120,37,46,28,166,180,198,232,221,116,31,75,189,139,
277    138,112,62,181,102,72,3,246,14,97,53,87,185,134,193,29,
278    158,225,248,152,17,105,217,142,148,155,30,135,233,206,85,40,
279    223,140,161,137,13,191,230,66,104,153,199,167,147,99,179,92,
280    // Duplicate for wrap-around indexing
281    151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,
282    140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,
283    247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,
284    57,177,33,88,237,149,56,87,174,35,63,189,114,56,42,123,
285    165,38,72,93,69,139,138,78,149,159,56,89,152,78,61,140,
286    63,26,142,76,124,132,72,11,90,44,82,59,96,41,148,126,
287    157,13,49,27,176,33,47,14,97,78,71,40,87,183,4,122,
288    92,7,72,3,246,17,225,87,91,106,203,190,57,74,76,88,
289    207,208,239,170,251,67,77,51,133,69,249,2,127,80,60,159,
290    168,81,163,64,143,146,157,56,245,188,182,218,33,16,255,243,
291    210,205,12,19,236,95,151,68,23,196,167,126,61,100,93,25,
292    115,96,129,79,220,34,42,144,136,70,238,184,20,222,94,11,
293    219,224,50,58,10,73,6,36,92,194,211,172,98,145,149,228,
294    121,231,200,55,109,141,213,78,169,108,86,244,234,101,122,174,
295];
296
297fn fade(t: f32) -> f32 {
298    t * t * t * (t * (t * 6.0 - 15.0) + 10.0)
299}
300
301fn grad(hash: u8, x: f32, y: f32, z: f32) -> f32 {
302    let h = hash & 15;
303    let u = if h < 8 { x } else { y };
304    let v = if h < 8 { y } else { z };
305    (if (h & 1) == 0 { u } else { -u }) + (if (h & 2) == 0 { v } else { -v })
306}
307
308fn perlin3(x: f32, y: f32, z: f32) -> f32 {
309    let xi = (x.floor() as i32) & 255;
310    let yi = (y.floor() as i32) & 255;
311    let zi = (z.floor() as i32) & 255;
312
313    let xf = x - x.floor();
314    let yf = y - y.floor();
315    let zf = z - z.floor();
316
317    let u = fade(xf);
318    let v = fade(yf);
319    let w = fade(zf);
320
321    let p0 = PERM[xi as usize] as usize;
322    let p1 = PERM[((xi + 1) & 255) as usize] as usize;
323    let pa = PERM[(p0 + yi as usize) & 255] as usize;
324    let pb = PERM[(p0 + ((yi + 1) & 255) as usize) & 255] as usize;
325    let pc = PERM[(p1 + yi as usize) & 255] as usize;
326    let pd = PERM[(p1 + ((yi + 1) & 255) as usize) & 255] as usize;
327
328    let g000 = grad(PERM[(pa + zi as usize) & 255], xf, yf, zf);
329    let g001 = grad(PERM[(pa + ((zi + 1) & 255) as usize) & 255], xf, yf, zf - 1.0);
330    let g010 = grad(PERM[(pb + zi as usize) & 255], xf, yf - 1.0, zf);
331    let g011 = grad(PERM[(pb + ((zi + 1) & 255) as usize) & 255], xf, yf - 1.0, zf - 1.0);
332    let g100 = grad(PERM[(pc + zi as usize) & 255], xf - 1.0, yf, zf);
333    let g101 = grad(PERM[(pc + ((zi + 1) & 255) as usize) & 255], xf - 1.0, yf, zf - 1.0);
334    let g110 = grad(PERM[(pd + zi as usize) & 255], xf - 1.0, yf - 1.0, zf);
335    let g111 = grad(PERM[(pd + ((zi + 1) & 255) as usize) & 255], xf - 1.0, yf - 1.0, zf - 1.0);
336
337    let l00 = g000 + u * (g100 - g000);
338    let l01 = g001 + u * (g101 - g001);
339    let l10 = g010 + u * (g110 - g010);
340    let l11 = g011 + u * (g111 - g011);
341
342    let l0 = l00 + v * (l10 - l00);
343    let l1 = l01 + v * (l11 - l01);
344
345    l0 + w * (l1 - l0)
346}
347
348fn fast_rand_f64(state: &mut u64) -> f64 {
349    *state = state.wrapping_mul(6364136223846793005).wrapping_add(1442695040888963407);
350    ((*state >> 32) as u32) as f64 / 4294967296.0
351}
352
353// ─── Circle Drawing Primitives ────────────────────────────────────────────────
354
355/// Write one pixel into the framebuffer (normal or additive blend).
356#[inline]
357fn put_px(buf: &mut [u32], idx: usize, color: u32, blend: u8) {
358    if idx >= buf.len() { return; }
359    if blend == 0 {
360        buf[idx] = color;
361    } else {
362        let old = buf[idx];
363        let r = (((old >> 16) & 255) + ((color >> 16) & 255)).min(255);
364        let g = (((old >> 8) & 255) + ((color >> 8) & 255)).min(255);
365        let b = ((old & 255) + (color & 255)).min(255);
366        buf[idx] = (r << 16) | (g << 8) | b;
367    }
368}
369
370fn draw_circle_outline(buf: &mut [u32], w: i32, h: i32, cx: i32, cy: i32, r: i32, color: u32, blend: u8) {
371    let r = r.clamp(0, 20000); // guard against overflow / runaway from tiny depths
372    if r == 0 { return; }
373    let mut x = 0;
374    let mut y = r;
375    let mut d = 3 - 2 * r;
376    while x <= y {
377        plot_circle_points(buf, w, h, cx, cy, x, y, color, blend);
378        if d < 0 {
379            d += 4 * x + 6;
380        } else {
381            d += 4 * (x - y) + 10;
382            y -= 1;
383        }
384        x += 1;
385    }
386}
387
388fn plot_circle_points(buf: &mut [u32], w: i32, h: i32, cx: i32, cy: i32, x: i32, y: i32, color: u32, blend: u8) {
389    let points = [(cx+x, cy+y), (cx-x, cy+y), (cx+x, cy-y), (cx-x, cy-y),
390                  (cx+y, cy+x), (cx-y, cy+x), (cx+y, cy-x), (cx-y, cy-x)];
391    for &(px, py) in &points {
392        if px >= 0 && px < w && py >= 0 && py < h {
393            put_px(buf, (py * w + px) as usize, color, blend);
394        }
395    }
396}
397
398fn draw_circle_filled(buf: &mut [u32], w: i32, h: i32, cx: i32, cy: i32, r: i32, color: u32, blend: u8) {
399    if r <= 0 { return; }
400    for dy in -r..=r {
401        let dx_max = ((r*r - dy*dy) as f64).sqrt() as i32;
402        let py = cy + dy;
403        if py < 0 || py >= h { continue; }
404        for dx in -dx_max..=dx_max {
405            let px = cx + dx;
406            if px >= 0 && px < w {
407                put_px(buf, (py * w + px) as usize, color, blend);
408            }
409        }
410    }
411}
412
413#[cfg(test)]
414mod draw_tests {
415    use super::*;
416
417    #[test]
418    fn filled_circle_actually_writes_pixels() {
419        let mut buf = vec![0u32; 100 * 100];
420        draw_circle_filled(&mut buf, 100, 100, 50, 50, 10, 0xFF00FF, 0);
421        assert_eq!(buf[50 * 100 + 50], 0xFF00FF, "centre pixel must be filled");
422        assert_eq!(buf[0], 0, "far corner must stay clear");
423        let n = buf.iter().filter(|&&p| p != 0).count();
424        assert!(n > 200 && n < 500, "r=10 disc area ≈ 314, got {n}");
425    }
426
427    #[test]
428    fn circle_outline_writes_a_ring() {
429        let mut buf = vec![0u32; 100 * 100];
430        draw_circle_outline(&mut buf, 100, 100, 50, 50, 20, 0x00FF00, 0);
431        assert_eq!(buf[50 * 100 + 50], 0, "outline must NOT fill the centre");
432        assert!(buf.iter().any(|&p| p == 0x00FF00), "outline must draw a ring");
433    }
434
435    #[test]
436    fn additive_blend_accumulates_channels() {
437        let mut buf = vec![0x202020u32; 1];
438        put_px(&mut buf, 0, 0x404040, 1);
439        assert_eq!(buf[0], 0x606060);
440    }
441}
442
443// ─── Interpreter ─────────────────────────────────────────────────────────────
444
445/// Customizable colour palette for the vector UI toolkit (packed 0x00RRGGBB).
446/// `ui_theme(...)` sets it; every widget falls back to these and accepts a
447/// trailing `r,g,b` override.
448#[derive(Clone, Copy)]
449pub struct UiTheme {
450    pub primary: u32,
451    pub accent:  u32,
452    pub track:   u32,
453    pub warn:    u32,
454    pub text:    u32,
455    pub bg:      u32,
456}
457
458impl Default for UiTheme {
459    fn default() -> Self {
460        Self {
461            primary: 0x00D2FF, // holographic cyan
462            accent:  0x28FFB4, // mint
463            track:   0x2C3E64, // dim slate
464            warn:    0xFF5A5A, // alert red
465            text:    0xBEEBFF, // pale cyan
466            bg:      0x0A1018, // near-black panel
467        }
468    }
469}
470
471pub struct Interpreter {
472    globals:   HashMap<String, Expr>,
473    /// Globals evaluated ONCE at program start (immutable after load).
474    /// call_named clones this instead of re-evaluating every global per call.
475    global_seed: Env,
476    functions: HashMap<String, FnDef>,
477    /// `form` definitions: struct name → ordered field names.
478    structs:   HashMap<String, Vec<String>>,
479    /// `choose` variants: variant name (bare and `Enum::Variant`) → (enum name, arity).
480    enum_variants: HashMap<String, (String, usize)>,
481    _modules:  HashMap<String, Vec<FnDef>>,
482    gfx:       RefCell<GfxState>,
483    svg:       RefCell<Option<SvgWriter>>,
484    /// Directory of the primary source file, for relative `use` resolution.
485    pub source_dir: Option<std::path::PathBuf>,
486    /// Files already loaded — prevents circular imports.
487    loaded_files: std::collections::HashSet<String>,
488    /// Optional audio engine — `None` if no audio device is available.
489    #[cfg(not(target_arch = "wasm32"))]
490    audio:     Option<AudioEngine>,
491    #[cfg(not(target_arch = "wasm32"))]
492    fft:       RefCell<FftAnalyzer>,
493    fft_bands_cache: RefCell<Vec<f32>>,
494    /// Real-time clock — initialized at startup
495    start_time: std::time::Instant,
496    /// Frame counter — incremented at each present()
497    frame_num: u64,
498    /// Random state for rand() builtin (xorshift)
499    rand_state: u64,
500    /// Microphone input (Phase 1 audio reactivity)
501    #[cfg(not(target_arch = "wasm32"))]
502    mic: Option<ling_mic::MicInput>,
503    /// Persistent KEM keypairs (knot / hybrid identities), referenced by handle.
504    #[cfg(not(target_arch = "wasm32"))]
505    crypto_ids: Vec<ling_crypto::KnotIdentity>,
506    /// Editable text-input buffer (ling-ui text fields).
507    text_buffer: String,
508    /// Frame counter for record_frame().
509    record_n: u32,
510    /// Accumulated microphone samples (for turning sound into crypto donuts).
511    #[cfg(not(target_arch = "wasm32"))]
512    mic_buffer: Vec<f32>,
513    /// Loaded vector UI fonts, referenced by handle (index) from `font_load`.
514    #[cfg(not(target_arch = "wasm32"))]
515    fonts: Vec<ling_graphics::VectorFont>,
516    /// Customizable UI colour palette (set via `ui_theme`).
517    ui_theme: UiTheme,
518    /// Left-mouse state on the previous frame — for widget click-edge detection.
519    mouse_was_down: bool,
520    /// Live music engine (decode playback + GM synth) — lazily initialised.
521    #[cfg(not(target_arch = "wasm32"))]
522    music: Option<ling_music::MusicEngine>,
523    #[cfg(not(target_arch = "wasm32"))]
524    music_init: bool,
525    /// Decoded tracks (for analysis + playback), by `music_load` handle.
526    #[cfg(not(target_arch = "wasm32"))]
527    tracks: Vec<ling_music::DecodedAudio>,
528    /// Parsed `.lrc` lyrics, by `music_lrc` handle.
529    #[cfg(not(target_arch = "wasm32"))]
530    lyrics: Vec<ling_music::Lyrics>,
531    /// Parsed MIDI songs, by `music_midi_load` handle.
532    #[cfg(not(target_arch = "wasm32"))]
533    midis: Vec<ling_music::MidiSong>,
534    /// Soft bodies (deformable balls), by `soft_ball` handle.
535    soft_bodies: Vec<ling_physics::soft::SoftBody>,
536    /// Rigid-body world (angular dynamics), shared by `rb_*`.
537    rigid_world: ling_physics::rigid::PhysicsWorld,
538    /// Liquid grids (water/oil), by `liquid_new` handle.
539    liquids: Vec<ling_physics::liquid::LiquidGrid>,
540    /// Active cinematic dialog box (Ocarina/Majora-style), if any.
541    dialog: Option<ling_game::dialog::Dialog>,
542    /// Dialog highlight colours by role: text, name, place, item (0x00RRGGBB).
543    dialog_colors: [u32; 4],
544    /// Active user-function call frames (names), for error tracebacks.
545    frames: Vec<String>,
546    /// Snapshot of `frames` captured the moment a runtime error first arose
547    /// (the deepest call). Consumed by `take_error_trace`.
548    error_trace: Option<Vec<String>>,
549    /// Unified input (gamepads/joysticks/VR/touch via the ling-input
550    /// "Sensorium"). Lazily initialised on the first `pad_*` builtin call;
551    /// `None` if no native input backend is available.
552    #[cfg(not(target_arch = "wasm32"))]
553    input: RefCell<Option<InputState>>,
554}
555
556/// Live gamepad input state: a ling-input hub fed by the native `gilrs` backend.
557#[cfg(not(target_arch = "wasm32"))]
558struct InputState {
559    sensorium: ling_input::Sensorium,
560    backend: ling_input::backend::GilrsBackend,
561}
562
563impl Interpreter {
564    pub fn new() -> Self {
565        #[cfg(not(target_arch = "wasm32"))]
566        let audio = AudioEngine::new()
567            .map_err(|e| eprintln!("audio init failed (no sound): {e}"))
568            .ok();
569        Self {
570            globals:   HashMap::new(),
571            global_seed: HashMap::new(),
572            functions: HashMap::new(),
573            structs:   HashMap::new(),
574            enum_variants: HashMap::new(),
575            _modules:  HashMap::new(),
576            gfx:       RefCell::new(GfxState::new()),
577            svg:       RefCell::new(None),
578            source_dir: None,
579            loaded_files: std::collections::HashSet::new(),
580            #[cfg(not(target_arch = "wasm32"))]
581            audio,
582            #[cfg(not(target_arch = "wasm32"))]
583            fft: RefCell::new(FftAnalyzer::new(2048, 44100)),
584            fft_bands_cache: RefCell::new(vec![]),
585            start_time: std::time::Instant::now(),
586            frame_num: 0,
587            rand_state: 0x123456789ABCDEF,
588            #[cfg(not(target_arch = "wasm32"))]
589            mic: None,
590            #[cfg(not(target_arch = "wasm32"))]
591            crypto_ids: Vec::new(),
592            text_buffer: String::new(),
593            record_n: 0,
594            #[cfg(not(target_arch = "wasm32"))]
595            mic_buffer: Vec::new(),
596            #[cfg(not(target_arch = "wasm32"))]
597            fonts: Vec::new(),
598            ui_theme: UiTheme::default(),
599            mouse_was_down: false,
600            #[cfg(not(target_arch = "wasm32"))]
601            music: None,
602            #[cfg(not(target_arch = "wasm32"))]
603            music_init: false,
604            #[cfg(not(target_arch = "wasm32"))]
605            tracks: Vec::new(),
606            #[cfg(not(target_arch = "wasm32"))]
607            lyrics: Vec::new(),
608            #[cfg(not(target_arch = "wasm32"))]
609            midis: Vec::new(),
610            soft_bodies: Vec::new(),
611            rigid_world: ling_physics::rigid::PhysicsWorld::new(),
612            liquids: Vec::new(),
613            dialog: None,
614            dialog_colors: [0xE6F2FF, 0xFFD24A, 0x4AD2FF, 0x6CFF8C], // text · name · place · item
615            frames: Vec::new(),
616            error_trace: None,
617            #[cfg(not(target_arch = "wasm32"))]
618            input: RefCell::new(None),
619        }
620    }
621
622    /// Lazily initialise the input system and advance it one frame; returns the
623    /// number of connected gamepads. Call once per game-loop iteration (like a
624    /// window update) before reading `pad_*` state.
625    #[cfg(not(target_arch = "wasm32"))]
626    fn pad_poll(&self) -> usize {
627        let mut slot = self.input.borrow_mut();
628        if slot.is_none() {
629            match ling_input::backend::GilrsBackend::new() {
630                Ok(backend) => {
631                    *slot = Some(InputState { sensorium: ling_input::Sensorium::new(4), backend });
632                },
633                Err(_) => return 0,
634            }
635        }
636        let st = slot.as_mut().unwrap();
637        st.sensorium.begin_frame();
638        st.sensorium.pump(&mut st.backend);
639        st.sensorium.update(1.0 / 60.0);
640        st.sensorium.devices.count()
641    }
642
643    /// Read player `slot`'s gamepad with `f`, or return `default` if there is no
644    /// input system / no such pad.
645    #[cfg(not(target_arch = "wasm32"))]
646    fn with_pad<T>(&self, slot: usize, default: T, f: impl FnOnce(&ling_input::Gamepad) -> T) -> T {
647        let inp = self.input.borrow();
648        match inp.as_ref().and_then(|s| s.sensorium.player(slot)) {
649            Some(p) => f(p),
650            None => default,
651        }
652    }
653
654    /// Take the call-stack snapshot captured at the deepest runtime error, if any.
655    /// Frames are ordered outermost-first (entry point first, failing call last).
656    pub fn take_error_trace(&mut self) -> Vec<String> {
657        self.error_trace.take().unwrap_or_default()
658    }
659
660    /// Run `body`, recording `name` as a call frame and snapshotting the stack on
661    /// the first runtime error so a traceback can be reported.
662    fn framed<T, F>(&mut self, name: &str, body: F) -> Result<T, EvalErr>
663    where
664        F: FnOnce(&mut Self) -> Result<T, EvalErr>,
665    {
666        self.frames.push(name.to_string());
667        let result = body(self);
668        if matches!(result, Err(EvalErr::Runtime(_))) && self.error_trace.is_none() {
669            self.error_trace = Some(self.frames.clone());
670        }
671        self.frames.pop();
672        result
673    }
674
675    /// Render the active dialog box: beveled frame + dark fill, then the visible
676    /// (typewriter-revealed) text word-wrapped with colour-coded runs, plus a
677    /// blinking advance arrow once the page is fully typed.
678    #[cfg(not(target_arch = "wasm32"))]
679    fn render_dialog(&mut self, x: f32, y: f32, w: f32, h: f32, font: i64, t: f32) {
680        let (runs, typing) = match &self.dialog {
681            Some(d) if !d.is_closed() => {
682                let runs: Vec<(String, usize, bool)> = d.visible_runs().into_iter()
683                    .map(|r| (r.text, r.role.index(), r.newline_before)).collect();
684                (runs, d.is_typing())
685            }
686            _ => return,
687        };
688        let colors = self.dialog_colors;
689        // ── frame + fill ──
690        let b = 12.0;
691        let corners: Vec<[f32; 2]> = vec![
692            [x+b,y],[x+w-b,y],[x+w,y+b],[x+w,y+h-b],[x+w-b,y+h],[x+b,y+h],[x,y+h-b],[x,y+b],[x+b,y],
693        ];
694        {
695            let mut gfx = self.gfx.borrow_mut();
696            let (bw, bh) = (gfx.width, gfx.height);
697            crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, bw, bh, 0x0A1018, false, std::slice::from_ref(&corners));
698            for seg in corners.windows(2) {
699                crate::gfx::raster::draw_line_aa(&mut gfx.buffer, bw, bh, 0x00D2FF, false, seg[0][0], seg[0][1], seg[1][0], seg[1][1]);
700            }
701        }
702        // ── word-wrapped, colour-coded text ──
703        let px = 22.0f32;
704        let pad = 20.0f32;
705        let line_h = px * 1.45;
706        let mut cx = x + pad;
707        let mut cy = y + pad;
708        let use_font = font >= 0 && (font as usize) < self.fonts.len();
709        for (text, role, nl) in &runs {
710            if *nl { cx = x + pad; cy += line_h; }
711            for word in text.split_inclusive(' ') {
712                let wpx = if use_font { self.fonts[font as usize].measure(word, px) }
713                          else { ling_ui::holo::text_width(word, px * 0.6, px * 0.24) };
714                if cx + wpx > x + w - pad && cx > x + pad + 1.0 { cx = x + pad; cy += line_h; }
715                if cy + line_h > y + h { break; }
716                let col = colors[(*role).min(3)];
717                if use_font {
718                    let glyphs = self.font_layout_2d_glyphs(font as usize, cx, cy, px, word);
719                    let mut gfx = self.gfx.borrow_mut();
720                    let (bw, bh, add) = (gfx.width, gfx.height, gfx.blend == 1);
721                    for contours in &glyphs {
722                        crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, bw, bh, col, add, contours);
723                    }
724                } else {
725                    let segs = ling_ui::holo::text_lines(word, cx, cy, px * 0.6, px, px * 0.24);
726                    let mut gfx = self.gfx.borrow_mut();
727                    let (bw, bh) = (gfx.width, gfx.height);
728                    for s in segs { draw_line(&mut gfx.buffer, bw, bh, col, s[0], s[1], s[2], s[3]); }
729                }
730                cx += wpx;
731            }
732        }
733        // ── blinking advance arrow when fully typed ──
734        if !typing && (t * 3.0).sin() > 0.0 {
735            let ax = x + w - 26.0; let ay = y + h - 22.0;
736            let mut gfx = self.gfx.borrow_mut();
737            let (bw, bh) = (gfx.width, gfx.height);
738            crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, bw, bh, 0x00D2FF, false,
739                std::slice::from_ref(&vec![[ax-7.0,ay],[ax+7.0,ay],[ax,ay+9.0],[ax-7.0,ay]]));
740        }
741    }
742
743    /// Lazily start the music engine on first use (playback/synth need a device;
744    /// analysis/decoding do not). Returns `false` if no audio device is available.
745    #[cfg(not(target_arch = "wasm32"))]
746    fn ensure_music(&mut self) -> bool {
747        if self.music.is_some() { return true; }
748        if self.music_init { return false; }
749        self.music_init = true;
750        match ling_music::MusicEngine::new() {
751            Ok(m) => { self.music = Some(m); true }
752            Err(e) => { eprintln!("music engine init failed (no music playback): {e}"); false }
753        }
754    }
755
756    /// Lay out `text` for font `id` at size `px`, returning every glyph contour as
757    /// a screen-space polyline (x→right, y→down). `(x, y)` is the text box top-left;
758    /// the baseline is placed `ascent*px` below it. Curves are flattened to 0.3 px.
759    #[cfg(not(target_arch = "wasm32"))]
760    fn font_layout_2d(&mut self, id: usize, x: f32, y: f32, px: f32, text: &str) -> Vec<Vec<[f32; 2]>> {
761        let mut out = Vec::new();
762        for g in self.font_layout_2d_glyphs(id, x, y, px, text) { out.extend(g); }
763        out
764    }
765
766    /// Same as [`font_layout_2d`] but grouped per glyph (so a fill can apply the
767    /// non-zero winding rule within each glyph, preserving interior holes).
768    #[cfg(not(target_arch = "wasm32"))]
769    fn font_layout_2d_glyphs(&mut self, id: usize, x: f32, y: f32, px: f32, text: &str) -> Vec<Vec<Vec<[f32; 2]>>> {
770        let font = &mut self.fonts[id];
771        let asc = font.ascent();
772        let tol = 0.3 / px;
773        let mut pen = 0.0f32;
774        let mut glyphs = Vec::new();
775        for ch in text.chars() {
776            let go = font.glyph_outline(ch, tol);
777            let mut contours = Vec::with_capacity(go.polylines.len());
778            for pl in &go.polylines {
779                let mapped: Vec<[f32; 2]> = pl.iter()
780                    .map(|p| [x + (pen + p[0]) * px, y + (asc - p[1]) * px])
781                    .collect();
782                contours.push(mapped);
783            }
784            glyphs.push(contours);
785            pen += go.advance;
786        }
787        glyphs
788    }
789
790    pub fn run_program(&mut self, program: &Program) -> Result<(), String> {
791        for item in &program.items {
792            self.register_item("", item)?;
793        }
794        let entry = self.find_entry()
795            .ok_or("no entry point — need `bind start = do {...}` or `ผูก เริ่ม = ทำ {...}`")?;
796        // Seed the entry env with non-Do globals so top-level `令` bindings
797        // are visible in the main Do block (same two-pass logic as call_named).
798        let mut env = Env::new();
799        let non_do: Vec<_> = self.globals.iter()
800            .filter(|(_, e)| !matches!(e, Expr::Do(_)))
801            .map(|(k, e)| (k.clone(), e.clone()))
802            .collect();
803        let mut pending: Vec<(String, Expr)> = Vec::new();
804        for (k, expr) in &non_do {
805            let mut tmp = Env::new();
806            if let Ok(v) = self.eval_expr(expr, &mut tmp) {
807                env.insert(k.clone(), v);
808            } else {
809                pending.push((k.clone(), expr.clone()));
810            }
811        }
812        for (k, expr) in &pending {
813            let mut tmp = env.clone();
814            if let Ok(v) = self.eval_expr(expr, &mut tmp) {
815                env.insert(k.clone(), v);
816            }
817        }
818        // Cache the evaluated globals so every user-function call can clone this
819        // seed instead of re-evaluating all globals (see call_named).
820        self.global_seed = env.clone();
821        self.framed("start", |me| me.eval_expr(&entry, &mut env)).map(|_| ()).map_err(|e| match e {
822            EvalErr::Runtime(s) => s,
823            EvalErr::Return(_)  => "unexpected top-level return".to_string(),
824            EvalErr::Break      => "unexpected break at top level".to_string(),
825        })
826    }
827
828    fn register_item(&mut self, ns: &str, item: &Item) -> Result<(), String> {
829        match item {
830            Item::Bind(name, expr) => {
831                let key = if ns.is_empty() { name.clone() } else { format!("{ns}::{name}") };
832                self.globals.insert(key, expr.clone());
833            }
834            Item::Fn(def) => {
835                let key = if ns.is_empty() { def.name.clone() } else { format!("{ns}::{}", def.name) };
836                self.functions.insert(key, def.clone());
837            }
838            Item::Mod(name, body) => {
839                let child_ns = if ns.is_empty() { name.clone() } else { format!("{ns}::{name}") };
840                for child in body {
841                    self.register_item(&child_ns, child)?;
842                }
843            }
844            Item::TypeAlias(_, _) => {}
845            Item::Struct(name, fields) => {
846                self.structs.insert(name.clone(), fields.clone());
847                if !ns.is_empty() { self.structs.insert(format!("{ns}::{name}"), fields.clone()); }
848            }
849            Item::Enum(name, variants) => {
850                for v in variants {
851                    self.enum_variants.insert(v.name.clone(), (name.clone(), v.arity));
852                    self.enum_variants.insert(format!("{name}::{}", v.name), (name.clone(), v.arity));
853                    if !ns.is_empty() {
854                        self.enum_variants.insert(format!("{ns}::{name}::{}", v.name), (name.clone(), v.arity));
855                    }
856                }
857            }
858            Item::Use { path, alias } => {
859                self.load_module(path, alias.as_deref(), ns)?;
860            }
861        }
862        Ok(())
863    }
864
865    /// Resolve `path` relative to `source_dir`, load and parse it, then
866    /// register all its definitions.  If `alias` is given, every name is
867    /// prefixed with `<parent_ns>::<alias>`.  Circular imports are silently
868    /// skipped.
869    fn load_module(&mut self, path: &str, alias: Option<&str>, parent_ns: &str) -> Result<(), String> {
870        // Build candidate file paths (.ling extension variants)
871        let base_dir = self.source_dir.clone().unwrap_or_else(|| std::path::PathBuf::from("."));
872        let raw = std::path::Path::new(path);
873        let candidates: Vec<std::path::PathBuf> = vec![
874            base_dir.join(format!("{}.ling", path)),
875            base_dir.join(format!("{}.灵", path)),
876            base_dir.join(format!("{}.령", path)),
877            base_dir.join(format!("{}.霊", path)),
878            base_dir.join(format!("{}.ลิง", path)),
879            // exact path if already has extension
880            base_dir.join(raw),
881            std::path::PathBuf::from(format!("{}.ling", path)),
882            std::path::PathBuf::from(path),
883        ];
884
885        let resolved = candidates.into_iter().find(|p| p.exists())
886            .ok_or_else(|| format!("use: cannot find module '{path}'"))?;
887
888        let canonical = resolved.canonicalize()
889            .unwrap_or_else(|_| resolved.clone())
890            .to_string_lossy()
891            .to_string();
892
893        // Skip if already loaded (circular import guard)
894        if self.loaded_files.contains(&canonical) {
895            return Ok(());
896        }
897        self.loaded_files.insert(canonical.clone());
898
899        let source = std::fs::read_to_string(&resolved)
900            .map_err(|e| format!("use: failed to read '{path}': {e}"))?;
901
902        // Save/restore source_dir for nested relative imports
903        let prev_dir = self.source_dir.clone();
904        self.source_dir = resolved.parent().map(|p| p.to_path_buf());
905
906        let program = crate::parser::parse(&source)
907            .map_err(|e| format!("use: parse error in '{path}': {e}"))?;
908
909        // Compute target namespace: parent_ns :: alias (or just alias, or just parent_ns)
910        let target_ns = match (parent_ns.is_empty(), alias) {
911            (_, Some(a)) if !parent_ns.is_empty() => format!("{parent_ns}::{a}"),
912            (_, Some(a)) => a.to_string(),
913            (false, None) => parent_ns.to_string(),
914            (true,  None) => String::new(),
915        };
916
917        for item in &program.items {
918            self.register_item(&target_ns, item)?;
919        }
920
921        self.source_dir = prev_dir;
922        Ok(())
923    }
924
925    fn find_entry(&self) -> Option<Expr> {
926        // Try all known entry-point names in multiple human languages
927        for key in &[
928            "start", "main",
929            "启",
930            "เริ่ม",           // Thai
931            "시작",
932            "начать", "начало",
933            "inicio", "comenzar",
934            "début", "commencer",
935            "anfang", "starten",
936            "início",
937            "शुरू",
938            "ابدأ",
939        ] {
940            if let Some(e) = self.globals.get(*key) { return Some(e.clone()); }
941        }
942        self.globals.values().find(|e| matches!(e, Expr::Do(_))).cloned()
943    }
944
945    // ─── Expression evaluation ────────────────────────────────────────────────
946
947    fn eval_expr(&mut self, expr: &Expr, env: &mut Env) -> EvalResult {
948        match expr {
949            Expr::Str(s)    => Ok(Value::Str(s.clone())),
950            Expr::Number(n) => Ok(Value::Number(*n)),
951            Expr::Bool(b)   => Ok(Value::Bool(*b)),
952            Expr::Unit      => Ok(Value::Unit),
953            Expr::Array(elems) => {
954                let vs: Vec<_> = elems.iter()
955                    .map(|e| self.eval_expr(e, env))
956                    .collect::<Result<_,_>>()?;
957                Ok(Value::List(vs))
958            }
959
960            Expr::Ident(name) => self.lookup(name, env),
961
962            Expr::Path(segs) => {
963                if segs.len() == 1 { return self.lookup(&segs[0], env); }
964                Ok(Value::Str(segs.join("::")))
965            }
966
967            Expr::Ref(inner) => self.eval_expr(inner, env),
968            Expr::Await(inner) => self.eval_expr(inner, env),
969
970            Expr::Do(stmts) => {
971                let mut local = env.clone();
972                Ok(self.exec_block(stmts, &mut local)?.unwrap_or(Value::Unit))
973            }
974
975            Expr::BinOp(op, lhs, rhs) => {
976                let l = self.eval_expr(lhs, env)?;
977                let r = self.eval_expr(rhs, env)?;
978                self.apply_binop(op, l, r)
979            }
980
981            Expr::If { cond, then, elseifs, else_body } => {
982                let cond_val = self.eval_expr(cond, env)?;
983                if self.is_truthy(&cond_val) {
984                    return Ok(self.exec_block(then, env)?.unwrap_or(Value::Unit));
985                }
986                for (ei_cond, ei_body) in elseifs {
987                    let ei_cond_val = self.eval_expr(ei_cond, env)?;
988                    if self.is_truthy(&ei_cond_val) {
989                        return Ok(self.exec_block(ei_body, env)?.unwrap_or(Value::Unit));
990                    }
991                }
992                if let Some(eb) = else_body {
993                    return Ok(self.exec_block(eb, env)?.unwrap_or(Value::Unit));
994                }
995                Ok(Value::Unit)
996            }
997
998            Expr::While { cond, body } => {
999                // Run the body directly in the *outer* env so that
1000                // `bind counter = counter + 1` persists across iterations,
1001                // which is the expected behaviour in a scripting language.
1002                loop {
1003                    let cv = self.eval_expr(cond, env)?;
1004                    if !self.is_truthy(&cv) { break; }
1005                    match self.exec_block(body, env) {
1006                        Ok(_) => {}
1007                        Err(EvalErr::Break) => break,
1008                        Err(e) => return Err(e),
1009                    }
1010                }
1011                Ok(Value::Unit)
1012            }
1013
1014            Expr::For { var, iter, body } => {
1015                let iter_val = self.eval_expr(iter, env)?;
1016                let items = self.value_to_iter(iter_val)?;
1017                for item in items {
1018                    let mut local = env.clone();
1019                    local.insert(var.clone(), item);
1020                    match self.exec_block(body, &mut local) {
1021                        Ok(_) => {}
1022                        Err(EvalErr::Break) => break,
1023                        Err(e) => return Err(e),
1024                    }
1025                }
1026                Ok(Value::Unit)
1027            }
1028
1029            Expr::Match(subject, arms) => {
1030                let subj = self.eval_expr(subject, env)?;
1031                for arm in arms {
1032                    if let Some(bindings) = self.match_pattern(&arm.pattern, &subj) {
1033                        let mut local = env.clone();
1034                        local.extend(bindings);
1035                        return self.eval_expr(&arm.body, &mut local);
1036                    }
1037                }
1038                Ok(Value::Unit)
1039            }
1040
1041            Expr::Range(lo, hi) => {
1042                let lo_v = self.eval_expr(lo, env)?;
1043                let hi_v = self.eval_expr(hi, env)?;
1044                let lo_n = self.to_number(&lo_v)? as i64;
1045                let hi_n = self.to_number(&hi_v)? as i64;
1046                Ok(Value::List((lo_n..hi_n).map(|i| Value::Number(i as f64)).collect()))
1047            }
1048
1049            Expr::Index(base, idx) => {
1050                let b = self.eval_expr(base, env)?;
1051                let i = self.eval_expr(idx, env)?;
1052                let n = self.to_number(&i)? as usize;
1053                match b {
1054                    Value::List(v) => v.get(n).cloned()
1055                        .ok_or_else(|| EvalErr::from(format!("index {n} out of bounds"))),
1056                    Value::Str(s)  => s.chars().nth(n)
1057                        .map(|c| Value::Str(c.to_string()))
1058                        .ok_or_else(|| EvalErr::from(format!("index {n} out of bounds"))),
1059                    other => Err(EvalErr::from(format!("cannot index {:?}", other))),
1060                }
1061            }
1062
1063            Expr::Call(callee, args) => {
1064                let arg_vals: Vec<Value> = args.iter()
1065                    .map(|a| self.eval_expr(a, env))
1066                    .collect::<Result<_,_>>()?;
1067                match callee.as_ref() {
1068                    Expr::Ident(name) => self.call_named(name, arg_vals, env),
1069                    Expr::Path(segs)  => self.call_named(&segs.join("::"), arg_vals, env),
1070                    _ => {
1071                        let v = self.eval_expr(callee, env)?;
1072                        self.call_value(v, arg_vals)
1073                    }
1074                }
1075            }
1076
1077            Expr::MethodCall { receiver, method, args } => {
1078                let recv = self.eval_expr(receiver, env)?;
1079                let arg_vals: Vec<Value> = args.iter()
1080                    .map(|a| self.eval_expr(a, env))
1081                    .collect::<Result<_,_>>()?;
1082                self.call_method(recv, method, arg_vals)
1083            }
1084
1085            Expr::Closure(params, body) => {
1086                Ok(Value::Fn(params.clone(), vec![Stmt::Expr(*body.clone())], env.clone()))
1087            }
1088        }
1089    }
1090
1091    // ─── Block execution ─────────────────────────────────────────────────────
1092
1093    fn exec_block(&mut self, stmts: &[Stmt], env: &mut Env) -> Result<Option<Value>, EvalErr> {
1094        let mut last: Option<Value> = None;
1095        for stmt in stmts {
1096            match stmt {
1097                Stmt::Bind(name, expr) => {
1098                    let v = self.eval_expr(expr, env)?;
1099                    env.insert(name.clone(), v);
1100                    last = None;
1101                }
1102                Stmt::Return(expr) => {
1103                    let v = self.eval_expr(expr, env)?;
1104                    return Err(EvalErr::Return(v));
1105                }
1106                Stmt::Expr(expr) => {
1107                    last = Some(self.eval_expr(expr, env)?);
1108                }
1109            }
1110        }
1111        Ok(last)
1112    }
1113
1114    // ─── Dispatch helpers ─────────────────────────────────────────────────────
1115
1116    fn lookup(&self, name: &str, env: &Env) -> EvalResult {
1117        if let Some(v) = env.get(name) { return Ok(v.clone()); }
1118        if self.functions.contains_key(name) {
1119            let def = &self.functions[name];
1120            return Ok(Value::Fn(def.params.clone(), def.body.clone(), Env::new()));
1121        }
1122        // Bare nullary enum variant used as a value (e.g. `bind p = Origin`).
1123        if let Some((enum_name, 0)) = self.enum_variants.get(name).cloned() {
1124            let variant = name.rsplit("::").next().unwrap_or(name).to_string();
1125            return Ok(Value::Variant { enum_name, variant, payload: Vec::new() });
1126        }
1127        // Math constants usable as plain identifiers (e.g. `sin(pi)`)
1128        match name {
1129            "pi" | "π" | "พาย" | "圆周率" | "円周率" | "파이" => return Ok(Value::Number(std::f64::consts::PI)),
1130            "tau" | "τ" | "双周率" | "タウ" | "타우" | "ทาว"        => return Ok(Value::Number(std::f64::consts::TAU)),
1131            _ => {}
1132        }
1133        Err(EvalErr::from(format!("undefined: '{name}'")))
1134    }
1135
1136    fn call_named(&mut self, name: &str, args: Vec<Value>, env: &Env) -> EvalResult {
1137        match name {
1138            // ── Print ──
1139            "print" | "println" | "印" | "打印" | "印刷" | "พิมพ์" | "출력" | "вывести" | "imprimir" | "afficher" => {
1140                let s = args.iter().map(|v| v.to_string()).collect::<Vec<_>>().join("");
1141                println!("{s}");
1142                return Ok(Value::Unit);
1143            }
1144            // print_color(colorIdx, text...) — ANSI-coloured console line.
1145            //   colorIdx 0..7 → bright fg (90+idx): 1=red 2=green 3=yellow 4=blue 6=cyan 7=white.
1146            "print_color" | "พิมพ์สี" => {
1147                #[cfg(windows)]
1148                {
1149                    use std::sync::Once;
1150                    static VT: Once = Once::new();
1151                    VT.call_once(|| {
1152                        extern "system" {
1153                            fn GetStdHandle(n: u32) -> *mut std::ffi::c_void;
1154                            fn GetConsoleMode(h: *mut std::ffi::c_void, m: *mut u32) -> i32;
1155                            fn SetConsoleMode(h: *mut std::ffi::c_void, m: u32) -> i32;
1156                        }
1157                        unsafe {
1158                            let h = GetStdHandle(0xFFFF_FFF5u32); // STD_OUTPUT_HANDLE (-11)
1159                            let mut mode = 0u32;
1160                            if GetConsoleMode(h, &mut mode) != 0 {
1161                                SetConsoleMode(h, mode | 0x0004); // ENABLE_VIRTUAL_TERMINAL_PROCESSING
1162                            }
1163                        }
1164                    });
1165                }
1166                let col = self.arg_num(&args, 0, 7.0)? as i64;
1167                let s = args.iter().skip(1).map(|v| v.to_string()).collect::<Vec<_>>().join("");
1168                let code = 90 + col.clamp(0, 7);
1169                println!("\x1b[1;{code}m{s}\x1b[0m");
1170                return Ok(Value::Unit);
1171            }
1172            // ── Format ──
1173            "format" | "格式" | "フォーマット" | "서식" | "รูปแบบ" | "форматировать" | "formatear" | "formater" => {
1174                return Ok(Value::Str(self.builtin_format(&args)?));
1175            }
1176            // ── String join / concatenation ──
1177            "格式::拼接" | "format::join" => {
1178                match args.first() {
1179                    Some(Value::List(items)) => {
1180                        return Ok(Value::Str(items.iter().map(|v| v.to_string()).collect()));
1181                    }
1182                    _ => return Ok(Value::Str(self.builtin_format(&args)?)),
1183                }
1184            }
1185            // ── Result constructors ──
1186            "ok" | "好" | "良し" | "좋아" | "โอเค" => {
1187                let val = args.into_iter().next().unwrap_or(Value::Unit);
1188                return Ok(Value::Ok(Box::new(val)));
1189            }
1190            "bad" | "坏" | "err" | "悪い" | "나쁨" | "ผิด" => {
1191                let val = args.into_iter().next().unwrap_or(Value::Unit);
1192                return Ok(Value::Err(Box::new(val)));
1193            }
1194            // ── Vec constructors ──
1195            "向量::从" | "Vec::from" => {
1196                if let Some(Value::List(v)) = args.first() {
1197                    return Ok(Value::List(v.clone()));
1198                }
1199                return Ok(Value::List(args));
1200            }
1201            "向量::有容量" | "Vec::with_capacity" => return Ok(Value::List(Vec::new())),
1202            // ── Timer stubs ──
1203            "计时::获取当前小时" | "Timer::hour" => return Ok(Value::Number(14.0)),
1204            "计时::现在" | "Timer::now"          => return Ok(Value::Number(1000.0)),
1205            // ── Sleep ──
1206            "sleep" | "หยุด" | "นอน" | "sleep_ms" | "睡眠" | "眠る" | "スリープ" | "잠자기" | "잠" | "流水::睡眠" | "Flow::sleep" => {
1207                if let Some(ms_val) = args.first() {
1208                    if let Ok(ms) = self.to_number(ms_val) {
1209                        std::thread::sleep(std::time::Duration::from_millis(ms as u64));
1210                    }
1211                }
1212                return Ok(Value::Unit);
1213            }
1214            // ── Flow::parallel stub ──
1215            "流水::并行" | "Flow::parallel" => {
1216                if let Some(Value::Fn(params, body, mut cap)) = args.first().cloned() {
1217                    let _ = params;
1218                    match self.exec_block(&body, &mut cap) {
1219                        Ok(Some(v)) => return Ok(v),
1220                        Ok(None) => return Ok(Value::Unit),
1221                        Err(EvalErr::Return(v)) => return Ok(v),
1222                        Err(e) => return Err(e),
1223                    }
1224                }
1225                return Ok(Value::Unit);
1226            }
1227
1228            // ══════════════════════════════════════════════════════════════════
1229            // MATH BUILTINS  (all args and results are f64)
1230            // Thai aliases: ไซน์ โคไซน์ แทนเจนต์ รากที่สอง ค่าสัมบูรณ์
1231            //               ปัดลง ปัดขึ้น ปัดเศษ ตัดทศนิยม ต่ำสุด สูงสุด
1232            //               จำกัด ยกกำลัง ลอการิทึม พาย
1233            // ══════════════════════════════════════════════════════════════════
1234
1235            // ── Trigonometry (input in radians) ──
1236            "sin" | "ไซน์" | "正弦" | "サイン" | "사인" => {
1237                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.sin()));
1238            }
1239            "cos" | "โคไซน์" | "余弦" | "コサイン" | "코사인" => {
1240                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.cos()));
1241            }
1242
1243            // ── Hyperbolic functions ──
1244            // Hyperbolic tangent
1245            "tanh" | "tanhf" | "双曲正切" | "双曲線正接" | "쌍곡탄젠트" => {
1246                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.tanh()));
1247            }
1248
1249
1250            "tan" | "แทนเจนต์" | "正切" | "タンジェント" | "탄젠트" => {
1251                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.tan()));
1252            }
1253            "asin" | "arcsin" | "反正弦" | "アークサイン" | "아크사인" | "อาร์กไซน์" => {
1254                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.asin()));
1255            }
1256            "acos" | "arccos" | "反余弦" | "アークコサイン" | "아크코사인" | "อาร์กโคไซน์" => {
1257                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.acos()));
1258            }
1259            "atan" | "arctan" | "反正切" | "アークタンジェント" | "아크탄젠트" | "อาร์กแทนเจนต์" => {
1260                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.atan()));
1261            }
1262            "atan2" | "arctan2" | "反正切2" | "アークタンジェント2" | "아크탄젠트2" => {
1263                let y = self.arg_num(&args, 0, 0.0)?;
1264                let x = self.arg_num(&args, 1, 1.0)?;
1265                return Ok(Value::Number(y.atan2(x)));
1266            }
1267
1268            // ── Roots / powers ──
1269            "sqrt" | "รากที่สอง" | "平方根" | "根" | "제곱근" => {
1270                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.sqrt()));
1271            }
1272            "cbrt" | "立方根" | "세제곱근" | "รากที่สาม" => {
1273                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.cbrt()));
1274            }
1275            "pow" | "ยกกำลัง" | "幂" | "べき乗" | "거듭제곱" => {
1276                let base = self.arg_num(&args, 0, 0.0)?;
1277                let exp  = self.arg_num(&args, 1, 1.0)?;
1278                return Ok(Value::Number(base.powf(exp)));
1279            }
1280            "exp" | "指数" | "指数関数" | "지수" => {
1281                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.exp()));
1282            }
1283            "hypot" | "斜边" | "斜辺" | "빗변" => {
1284                let x = self.arg_num(&args, 0, 0.0)?;
1285                let y = self.arg_num(&args, 1, 0.0)?;
1286                return Ok(Value::Number(x.hypot(y)));
1287            }
1288
1289            // ── Logarithms ──
1290            "ln" | "log" | "ลอการิทึม" | "对数" | "対数" | "로그" => {
1291                return Ok(Value::Number(self.arg_num(&args, 0, 1.0)?.ln()));
1292            }
1293            "log2" | "对数2" | "対数2" | "로그2" => {
1294                return Ok(Value::Number(self.arg_num(&args, 0, 1.0)?.log2()));
1295            }
1296            "log10" | "对数10" | "対数10" | "로그10" => {
1297                return Ok(Value::Number(self.arg_num(&args, 0, 1.0)?.log10()));
1298            }
1299
1300            // ── Rounding / truncation ──
1301            "abs" | "ค่าสัมบูรณ์" | "绝对值" | "绝对" | "絶対値" | "절댓값" | "절대값" => {
1302                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.abs()));
1303            }
1304            "floor" | "ปัดลง" | "向下取整" | "下整" | "床関数" | "내림" => {
1305                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.floor()));
1306            }
1307            "ceil" | "ปัดขึ้น" | "向上取整" | "上整" | "天井関数" | "올림" => {
1308                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.ceil()));
1309            }
1310            "round" | "ปัดเศษ" | "四舍五入" | "四舍" | "四捨五入" | "반올림" => {
1311                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.round()));
1312            }
1313            "trunc" | "int" | "ตัดทศนิยม" | "取整" | "整数化" | "整数" | "截整"
1314                    | "정수화" | "정수" | "切り捨て" | "버림" => {
1315                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.trunc()));
1316            }
1317            "fract" | "小数部分" | "小数部" | "소수부" => {
1318                return Ok(Value::Number(self.arg_num(&args, 0, 0.0)?.fract()));
1319            }
1320
1321            // ── min / max / clamp ──
1322            "min" | "ต่ำสุด" | "最小" | "최솟값" => {
1323                let a = self.arg_num(&args, 0, 0.0)?;
1324                let b = self.arg_num(&args, 1, 0.0)?;
1325                return Ok(Value::Number(a.min(b)));
1326            }
1327            "max" | "สูงสุด" | "最大" | "최댓값" => {
1328                let a = self.arg_num(&args, 0, 0.0)?;
1329                let b = self.arg_num(&args, 1, 0.0)?;
1330                return Ok(Value::Number(a.max(b)));
1331            }
1332            "clamp" | "จำกัด" | "截取" | "範囲制限" | "범위제한" => {
1333                let x  = self.arg_num(&args, 0, 0.0)?;
1334                let lo = self.arg_num(&args, 1, 0.0)?;
1335                let hi = self.arg_num(&args, 2, 1.0)?;
1336                return Ok(Value::Number(x.clamp(lo, hi)));
1337            }
1338
1339            // ── Constants (also accessible as plain identifiers via lookup) ──
1340            "pi" | "π" | "พาย" | "圆周率" | "円周率" | "파이" => return Ok(Value::Number(std::f64::consts::PI)),
1341            "tau" | "τ" | "双周率" | "タウ" | "타우" | "ทาว"        => return Ok(Value::Number(std::f64::consts::TAU)),
1342
1343            // ══════════════════════════════════════════════════════════════════
1344            // PHASE 1: DMT TRIP CODER FEATURES
1345            // ══════════════════════════════════════════════════════════════════
1346
1347            // ── Step 1: Noise Functions ──
1348            "vnoise" | "noise2" | "นอยส์2ดี" | "柏林噪声2D" | "バリューノイズ2D" | "값노이즈2D" => {
1349                let x = self.arg_num(&args, 0, 0.0)? as f32;
1350                let y = self.arg_num(&args, 1, 0.0)? as f32;
1351                let seed = self.arg_num(&args, 2, 0.0)? as u32;
1352                return Ok(Value::Number(tex_vnoise(x, y, seed) as f64));
1353            }
1354
1355            "fbm" | "นอยส์ออร์แกนิก" | "分形噪声" | "フラクタルノイズ" | "프랙탈노이즈" => {
1356                let x = self.arg_num(&args, 0, 0.0)? as f32;
1357                let y = self.arg_num(&args, 1, 0.0)? as f32;
1358                let octaves = self.arg_num(&args, 2, 4.0)? as u32;
1359                let seed = self.arg_num(&args, 3, 0.0)? as u32;
1360                return Ok(Value::Number(tex_fbm(x, y, octaves, seed) as f64));
1361            }
1362
1363            "perlin" | "perlin3" | "เพอร์ลิน3ดี" | "柏林噪声3D" | "パーリンノイズ3D" | "펄린노이즈3D" => {
1364                let x = self.arg_num(&args, 0, 0.0)? as f32;
1365                let y = self.arg_num(&args, 1, 0.0)? as f32;
1366                let z = self.arg_num(&args, 2, 0.0)? as f32;
1367                return Ok(Value::Number(perlin3(x, y, z) as f64));
1368            }
1369
1370            // ── Step 2: Math Ergonomics ──
1371            "lerp" | "ค่าระหว่าง" | "线性插值" | "線形補間" | "선형보간" => {
1372                let a = self.arg_num(&args, 0, 0.0)?;
1373                let b = self.arg_num(&args, 1, 1.0)?;
1374                let t = self.arg_num(&args, 2, 0.0)?;
1375                return Ok(Value::Number(a + (b - a) * t));
1376            }
1377
1378            "smoothstep" | "เปลี่ยนแบบนุ่ม" | "平滑步进" | "スムーズステップ" | "스무스스텝" => {
1379                let lo = self.arg_num(&args, 0, 0.0)?;
1380                let hi = self.arg_num(&args, 1, 1.0)?;
1381                let x = self.arg_num(&args, 2, 0.5)?;
1382                let t = ((x - lo) / (hi - lo)).clamp(0.0, 1.0);
1383                return Ok(Value::Number(t * t * (3.0 - 2.0 * t)));
1384            }
1385
1386            "rand" | "สุ่ม" | "随机" | "乱数" | "난수" => {
1387                let val = fast_rand_f64(&mut self.rand_state);
1388                return Ok(Value::Number(val));
1389            }
1390
1391            "sign" | "เครื่องหมาย" | "符号" | "符号関数" | "부호" => {
1392                let x = self.arg_num(&args, 0, 0.0)?;
1393                return Ok(Value::Number(x.signum()));
1394            }
1395
1396            "hsv_to_rgb" | "เอชเอสวีเป็นRGB" | "HSV转RGB" | "HSV変換RGB" | "HSV변환RGB" => {
1397                let h = self.arg_num(&args, 0, 0.0)?; // 0-360
1398                let s = self.arg_num(&args, 1, 1.0)?; // 0-1
1399                let v = self.arg_num(&args, 2, 1.0)?; // 0-1
1400                let c = v * s;
1401                let x = c * (1.0 - (((h / 60.0) % 2.0) - 1.0).abs());
1402                let m = v - c;
1403                let (r1, g1, b1) = if h < 60.0       { (c, x, 0.0) }
1404                                    else if h < 120.0  { (x, c, 0.0) }
1405                                    else if h < 180.0  { (0.0, c, x) }
1406                                    else if h < 240.0  { (0.0, x, c) }
1407                                    else if h < 300.0  { (x, 0.0, c) }
1408                                    else               { (c, 0.0, x) };
1409                let r = ((r1 + m) * 255.0).round();
1410                let g = ((g1 + m) * 255.0).round();
1411                let b = ((b1 + m) * 255.0).round();
1412                return Ok(Value::List(vec![Value::Number(r), Value::Number(g), Value::Number(b)]));
1413            }
1414
1415            "lerp_color" | "ไล่สี" | "颜色插值" | "色補間" | "색보간" => {
1416                let r1 = self.arg_num(&args, 0, 0.0)?;
1417                let g1 = self.arg_num(&args, 1, 0.0)?;
1418                let b1 = self.arg_num(&args, 2, 0.0)?;
1419                let r2 = self.arg_num(&args, 3, 255.0)?;
1420                let g2 = self.arg_num(&args, 4, 255.0)?;
1421                let b2 = self.arg_num(&args, 5, 255.0)?;
1422                let t = self.arg_num(&args, 6, 0.0)?;
1423                let r = r1 + (r2 - r1) * t;
1424                let g = g1 + (g2 - g1) * t;
1425                let b = b1 + (b2 - b1) * t;
1426                let c = ((r as u32) << 16) | ((g as u32) << 8) | (b as u32);
1427                self.gfx.borrow_mut().color = c;
1428                return Ok(Value::Unit);
1429            }
1430
1431            // ── Step 3: Real-Time Clock ──
1432            "time_now" | "เวลาปัจจุบัน" | "当前时间" | "経過時間" | "현재시간" => {
1433                return Ok(Value::Number(self.start_time.elapsed().as_secs_f64()));
1434            }
1435
1436            "frame_count" | "เฟรม" | "帧数" | "フレーム数" | "프레임수" => {
1437                return Ok(Value::Number(self.frame_num as f64));
1438            }
1439
1440            // ── Step 4: Microphone Input ──
1441            "mic_open" | "เปิดไมค์" | "开麦克风" | "マイク開く" | "마이크열기" => {
1442                #[cfg(not(target_arch = "wasm32"))]
1443                {
1444                    match ling_mic::MicInput::open(Default::default()) {
1445                        Ok(mic) => {
1446                            let _ = mic.start(|_samples: &[f32]| {});  // No-op callback
1447                            self.mic = Some(mic);
1448                            return Ok(Value::Unit);
1449                        }
1450                        Err(e) => return Err(EvalErr::from(format!("mic_open failed: {e}"))),
1451                    }
1452                }
1453                #[cfg(target_arch = "wasm32")]
1454                return Ok(Value::Unit);
1455            }
1456
1457            "mic_rms" | "เสียงRMS" | "麦克风音量" | "マイクRMS" | "마이크RMS" => {
1458                #[cfg(not(target_arch = "wasm32"))]
1459                {
1460                    let rms = self.mic.as_ref().map(|m: &ling_mic::MicInput| m.rms()).unwrap_or(0.0);
1461                    return Ok(Value::Number(rms as f64));
1462                }
1463                #[cfg(target_arch = "wasm32")]
1464                return Ok(Value::Number(0.0));
1465            }
1466
1467            "mic_peak" | "เสียงพีค" | "麦克风峰值" | "マイクピーク" | "마이크피크" => {
1468                #[cfg(not(target_arch = "wasm32"))]
1469                {
1470                    let peak = self.mic.as_ref().map(|m: &ling_mic::MicInput| m.peak()).unwrap_or(0.0);
1471                    return Ok(Value::Number(peak as f64));
1472                }
1473                #[cfg(target_arch = "wasm32")]
1474                return Ok(Value::Number(0.0));
1475            }
1476
1477            "mic_fft" | "วิเคราะห์เสียงสด" | "实时频谱" | "リアルタイムFFT" | "실시간FFT" => {
1478                #[cfg(not(target_arch = "wasm32"))]
1479                {
1480                    let n = self.arg_num(&args, 0, 8.0)? as usize;
1481                    if let Some(mic) = self.mic.as_ref() {
1482                        let samples = mic.latest_samples();
1483                        self.fft.borrow_mut().push_samples(&samples);
1484                    }
1485                    let bands = self.fft.borrow().freq_bands(n);
1486                    let result = bands.iter().map(|&v| Value::Number(v as f64)).collect();
1487                    return Ok(Value::List(result));
1488                }
1489                #[cfg(target_arch = "wasm32")]
1490                return Ok(Value::List(vec![]));
1491            }
1492
1493            // ── Step 5: Additive Blend Mode ──
1494            "set_blend" | "โหมดผสม" | "混合模式" | "ブレンドモード" | "블렌드모드" => {
1495                let mode = self.arg_num(&args, 0, 0.0)? as u8;
1496                self.gfx.borrow_mut().blend = mode;
1497                return Ok(Value::Unit);
1498            }
1499
1500            // ── Step 6: Circle Primitives ──
1501            "draw_circle" | "วาดวงกลม" | "画圆" | "円描画" | "원그리기" => {
1502                let cx = self.arg_num(&args, 0, 0.0)? as i32;
1503                let cy = self.arg_num(&args, 1, 0.0)? as i32;
1504                let r = self.arg_num(&args, 2, 10.0)? as i32;
1505                let mut gfx = self.gfx.borrow_mut();
1506                let (w, h, color, blend) = (gfx.width as i32, gfx.height as i32, gfx.color, gfx.blend);
1507                draw_circle_outline(&mut gfx.buffer, w, h, cx, cy, r, color, blend);
1508                return Ok(Value::Unit);
1509            }
1510
1511            "draw_filled_circle" | "draw_disc" | "วาดวงกลมทึบ" | "画实心圆" | "塗りつぶし円" | "원채우기" => {
1512                let cx = self.arg_num(&args, 0, 0.0)? as i32;
1513                let cy = self.arg_num(&args, 1, 0.0)? as i32;
1514                let r = self.arg_num(&args, 2, 10.0)? as i32;
1515                let mut gfx = self.gfx.borrow_mut();
1516                let (w, h, color, blend) = (gfx.width as i32, gfx.height as i32, gfx.color, gfx.blend);
1517                draw_circle_filled(&mut gfx.buffer, w, h, cx, cy, r, color, blend);
1518                return Ok(Value::Unit);
1519            }
1520
1521            // ══════════════════════════════════════════════════════════════════
1522            // GRAPHICS BUILTINS
1523            // Thai names first, then English aliases.
1524            // ══════════════════════════════════════════════════════════════════
1525
1526            // ── เปิดหน้าต่าง(width, height, title) — open_window ──
1527            "เปิดหน้าต่าง" | "open_window" | "gfx_window" | "开窗" | "ウィンドウ開く" | "창열기" => {
1528                let w = self.arg_num(&args, 0, 800.0)? as usize;
1529                let h = self.arg_num(&args, 1, 600.0)? as usize;
1530                #[cfg(not(target_arch = "wasm32"))]
1531                {
1532                    let title = args.get(2).map(|v| v.to_string()).unwrap_or_else(|| "Ling".into());
1533                    let mut gfx = self.gfx.borrow_mut();
1534                    let mut win = minifb::Window::new(
1535                        &title, w, h,
1536                        minifb::WindowOptions {
1537                            resize: false,
1538                            scale: minifb::Scale::X1,
1539                            ..Default::default()
1540                        },
1541                    ).map_err(|e| EvalErr::from(format!("cannot open window: {e}")))?;
1542                    #[allow(deprecated)]
1543                    win.limit_update_rate(Some(std::time::Duration::from_millis(8)));
1544                    gfx.buffer = vec![0u32; w * h];
1545                    gfx.width  = w;
1546                    gfx.height = h;
1547                    gfx.window = Some(win);
1548                    gfx.sync_projection();
1549                    hide_console_window();
1550                }
1551                #[cfg(target_arch = "wasm32")]
1552                {
1553                    let mut gfx = self.gfx.borrow_mut();
1554                    gfx.width  = w;
1555                    gfx.height = h;
1556                    gfx.sync_projection();
1557                    crate::gfx::webgl::resize(w as u32, h as u32);
1558                }
1559                return Ok(Value::Unit);
1560            }
1561
1562            // ── เติม(r, g, b) — fill / clear screen with colour ──
1563            "เติม" | "fill" | "gfx_fill" | "clear" | "填" | "塗り潰し" | "채우기" | "清" | "消去" | "지우기" => {
1564                let r = self.arg_num(&args, 0, 0.0)? as u32;
1565                let g = self.arg_num(&args, 1, 0.0)? as u32;
1566                let b = self.arg_num(&args, 2, 0.0)? as u32;
1567                #[cfg(not(target_arch = "wasm32"))]
1568                {
1569                    let c = (r << 16) | (g << 8) | b;
1570                    self.gfx.borrow_mut().buffer.fill(c);
1571                }
1572                #[cfg(target_arch = "wasm32")]
1573                {
1574                    let mut gfx = self.gfx.borrow_mut();
1575                    gfx.fill_r = r as f32 / 255.0;
1576                    gfx.fill_g = g as f32 / 255.0;
1577                    gfx.fill_b = b as f32 / 255.0;
1578                }
1579                return Ok(Value::Unit);
1580            }
1581
1582            // ── set_color_hsl(h, s, l) — set drawing colour from HSL ──
1583            // h: 0–360 degrees, s: 0–100 saturation, l: 0–100 lightness
1584            "set_color_hsl" | "颜色HSL" | "色相" | "HSL色" | "HSL색설정" | "สีHSLวาด" => {
1585                let h = self.arg_num(&args, 0, 0.0)?;
1586                let s = self.arg_num(&args, 1, 70.0)?;
1587                let l = self.arg_num(&args, 2, 50.0)?;
1588                let hex = hsl_to_hex(h, s, l);
1589                let r = u32::from_str_radix(&hex[1..3], 16).unwrap_or(255);
1590                let g = u32::from_str_radix(&hex[3..5], 16).unwrap_or(255);
1591                let b = u32::from_str_radix(&hex[5..7], 16).unwrap_or(255);
1592                self.gfx.borrow_mut().color = (r << 16) | (g << 8) | b;
1593                return Ok(Value::Unit);
1594            }
1595
1596            // ── สีดินสอ(r, g, b) — set drawing colour ──
1597            "สีดินสอ" | "set_color" | "gfx_color" | "color" | "设色" | "色設定" | "색설정" => {
1598                let r = self.arg_num(&args, 0, 255.0)? as u32;
1599                let g = self.arg_num(&args, 1, 255.0)? as u32;
1600                let b = self.arg_num(&args, 2, 255.0)? as u32;
1601                self.gfx.borrow_mut().color = (r << 16) | (g << 8) | b;
1602                return Ok(Value::Unit);
1603            }
1604
1605            // ── วาดสามเหลี่ยม(x1,y1, x2,y2, x3,y3) — draw filled triangle ──
1606            "วาดสามเหลี่ยม" | "draw_triangle" | "gfx_triangle" | "triangle" | "画三角" | "三角形描画" | "삼각형그리기" => {
1607                let x0 = self.arg_num(&args, 0, 0.0)? as f32;
1608                let y0 = self.arg_num(&args, 1, 0.0)? as f32;
1609                let x1 = self.arg_num(&args, 2, 0.0)? as f32;
1610                let y1 = self.arg_num(&args, 3, 0.0)? as f32;
1611                let x2 = self.arg_num(&args, 4, 0.0)? as f32;
1612                let y2 = self.arg_num(&args, 5, 0.0)? as f32;
1613                let mut gfx = self.gfx.borrow_mut();
1614                let color = gfx.color;
1615                #[cfg(not(target_arch = "wasm32"))]
1616                {
1617                    let w = gfx.width;
1618                    let h = gfx.height;
1619                    fill_triangle(&mut gfx.buffer, w, h, color, x0, y0, x1, y1, x2, y2);
1620                }
1621                #[cfg(target_arch = "wasm32")]
1622                gfx.depth_queue.push_triangle(0.0, color, x0, y0, x1, y1, x2, y2);
1623                return Ok(Value::Unit);
1624            }
1625
1626            // ── วาดเส้น(x1,y1, x2,y2) — draw line ──
1627            "วาดเส้น" | "draw_line" | "gfx_line" | "line" | "画线" | "線描く" | "선그리기" => {
1628                let x0 = self.arg_num(&args, 0, 0.0)? as f32;
1629                let y0 = self.arg_num(&args, 1, 0.0)? as f32;
1630                let x1 = self.arg_num(&args, 2, 0.0)? as f32;
1631                let y1 = self.arg_num(&args, 3, 0.0)? as f32;
1632                let mut gfx = self.gfx.borrow_mut();
1633                let color = gfx.color;
1634                #[cfg(not(target_arch = "wasm32"))]
1635                {
1636                    let w = gfx.width;
1637                    let h = gfx.height;
1638                    draw_line(&mut gfx.buffer, w, h, color, x0, y0, x1, y1);
1639                }
1640                #[cfg(target_arch = "wasm32")]
1641                gfx.depth_queue.push_line(0.0, color, x0, y0, x1, y1);
1642                return Ok(Value::Unit);
1643            }
1644
1645            // ── วาดจุด(x, y) — plot a single pixel ──
1646            "วาดจุด" | "draw_pixel" | "gfx_pixel" | "pixel" | "画点" | "点描く" | "점그리기" => {
1647                let px = self.arg_num(&args, 0, 0.0)? as i32;
1648                let py = self.arg_num(&args, 1, 0.0)? as i32;
1649                #[cfg(not(target_arch = "wasm32"))]
1650                {
1651                    let mut gfx = self.gfx.borrow_mut();
1652                    let color = gfx.color;
1653                    let w = gfx.width;
1654                    let h = gfx.height;
1655                    if px >= 0 && py >= 0 && (px as usize) < w && (py as usize) < h {
1656                        gfx.buffer[py as usize * w + px as usize] = color;
1657                    }
1658                }
1659                #[cfg(target_arch = "wasm32")]
1660                {
1661                    // Render pixel as a 1×1 square via two triangles.
1662                    let mut gfx = self.gfx.borrow_mut();
1663                    let color = gfx.color;
1664                    let x = px as f32; let y = py as f32;
1665                    gfx.depth_queue.push_triangle(0.0, color, x, y, x+1.0, y, x+1.0, y+1.0);
1666                    gfx.depth_queue.push_triangle(0.0, color, x, y, x+1.0, y+1.0, x, y+1.0);
1667                }
1668                return Ok(Value::Unit);
1669            }
1670
1671            // ── แสดงผล() — flush depth queue, then present frame to screen ──
1672            "แสดงผล" | "present" | "gfx_present" | "show" | "显" | "呈现" | "表示" | "표시" => {
1673                #[cfg(not(target_arch = "wasm32"))]
1674                {
1675                    // Flush depth queue and present — release borrow before reading mouse.
1676                    {
1677                        let mut gfx = self.gfx.borrow_mut();
1678                        if !gfx.depth_queue.is_empty() {
1679                            let w = gfx.width;
1680                            let h = gfx.height;
1681                            let queue = std::mem::take(&mut gfx.depth_queue);
1682                            queue.flush(&mut gfx.buffer, w, h);
1683                        }
1684                        let buf = gfx.buffer.clone();
1685                        let w   = gfx.width;
1686                        let h   = gfx.height;
1687                        if let Some(win) = gfx.window.as_mut() {
1688                            win.update_with_buffer(&buf, w, h)
1689                                .map_err(|e| EvalErr::from(format!("present error: {e}")))?;
1690                        }
1691                    }
1692                    // Read mouse AFTER update_with_buffer so events are processed.
1693                    let mouse_pos = {
1694                        let gfx = self.gfx.borrow();
1695                        gfx.window.as_ref()
1696                            .and_then(|w| w.get_mouse_pos(minifb::MouseMode::Clamp))
1697                    };
1698                    let mut gfx = self.gfx.borrow_mut();
1699                    if gfx.mouse_captured {
1700                        let w = gfx.width as f32;
1701                        let h = gfx.height as f32;
1702                        if let Some((mx, my)) = mouse_pos {
1703                            if gfx.last_mx.is_nan() {
1704                                gfx.mouse_dx = 0.0; gfx.mouse_dy = 0.0;
1705                                gfx.last_mx = mx; gfx.last_my = my;
1706                            } else {
1707                                gfx.mouse_dx = mx - gfx.last_mx;
1708                                gfx.mouse_dy = my - gfx.last_my;
1709                                // Wrap the cursor at every edge (L/R/U/D) → infinite look
1710                                // on both axes, and the cursor is NOT trapped (alt-tab works).
1711                                let margin = 6.0;
1712                                let (mut nx, mut ny, mut warp) = (mx, my, false);
1713                                if mx < margin { nx = w - margin - 2.0; warp = true; }
1714                                else if mx > w - margin { nx = margin + 2.0; warp = true; }
1715                                if my < margin { ny = h - margin - 2.0; warp = true; }
1716                                else if my > h - margin { ny = margin + 2.0; warp = true; }
1717                                if warp {
1718                                    #[cfg(windows)]
1719                                    unsafe {
1720                                        #[repr(C)]
1721                                        struct RECT { left: i32, top: i32, right: i32, bottom: i32 }
1722                                        extern "system" {
1723                                            fn GetForegroundWindow() -> isize;
1724                                            fn GetWindowRect(hwnd: isize, lpRect: *mut RECT) -> i32;
1725                                            fn SetCursorPos(x: i32, y: i32) -> i32;
1726                                        }
1727                                        let hwnd = GetForegroundWindow();
1728                                        let mut rect = RECT { left: 0, top: 0, right: 0, bottom: 0 };
1729                                        if GetWindowRect(hwnd, &mut rect) != 0 {
1730                                            SetCursorPos(rect.left + nx as i32, rect.top + ny as i32);
1731                                        }
1732                                    }
1733                                    gfx.last_mx = nx; gfx.last_my = ny;
1734                                } else {
1735                                    gfx.last_mx = mx; gfx.last_my = my;
1736                                }
1737                            }
1738                        } else {
1739                            gfx.mouse_dx = 0.0; gfx.mouse_dy = 0.0;
1740                        }
1741                    } else if let Some((mx, my)) = mouse_pos {
1742                        if gfx.last_mx.is_nan() {
1743                            gfx.mouse_dx = 0.0; gfx.mouse_dy = 0.0;
1744                        } else {
1745                            gfx.mouse_dx = mx - gfx.last_mx;
1746                            gfx.mouse_dy = my - gfx.last_my;
1747                        }
1748                        gfx.last_mx = mx; gfx.last_my = my;
1749                    } else {
1750                        gfx.mouse_dx = 0.0; gfx.mouse_dy = 0.0;
1751                    }
1752                }
1753                #[cfg(target_arch = "wasm32")]
1754                {
1755                    let mut gfx = self.gfx.borrow_mut();
1756                    let w  = gfx.width;
1757                    let h  = gfx.height;
1758                    let fr = gfx.fill_r;
1759                    let fg = gfx.fill_g;
1760                    let fb = gfx.fill_b;
1761                    let queue = std::mem::take(&mut gfx.depth_queue);
1762                    queue.flush_to_webgl(fr, fg, fb, w, h);
1763                }
1764                // Update the click-edge latch for interactive UI widgets.
1765                #[cfg(not(target_arch = "wasm32"))]
1766                {
1767                    let (_, _, down) = self.mouse_now();
1768                    self.mouse_was_down = down;
1769                }
1770                // Increment frame counter
1771                self.frame_num += 1;
1772                return Ok(Value::Unit);
1773            }
1774
1775            // ── เปิดหน้าต่างเต็มจอ(title) — true native-res fullscreen window ──
1776            "เปิดหน้าต่างเต็มจอ" | "open_fullscreen" | "fullscreen" | "全屏" | "全画面" | "전체화면" => {
1777                // In WASM the canvas defines the viewport; use its current size
1778                // as the default so the projection matches what's actually visible.
1779                #[cfg(target_arch = "wasm32")]
1780                let (default_w, default_h) = {
1781                    let (cw, ch) = crate::gfx::webgl::canvas_size();
1782                    (cw as f64, ch as f64)
1783                };
1784                // On native: query the actual primary monitor resolution.
1785                #[cfg(all(not(target_arch = "wasm32"), windows))]
1786                let (default_w, default_h) = unsafe {
1787                    extern "system" { fn GetSystemMetrics(nIndex: i32) -> i32; }
1788                    (GetSystemMetrics(0) as f64, GetSystemMetrics(1) as f64)
1789                };
1790                #[cfg(all(not(target_arch = "wasm32"), not(windows)))]
1791                let (default_w, default_h) = native_screen_size();
1792
1793                let w = args.get(1).map(|v| self.to_number(v).unwrap_or(default_w) as usize).unwrap_or(default_w as usize);
1794                let h = args.get(2).map(|v| self.to_number(v).unwrap_or(default_h) as usize).unwrap_or(default_h as usize);
1795                #[cfg(not(target_arch = "wasm32"))]
1796                {
1797                    let title = args.get(0).map(|v| v.to_string()).unwrap_or_else(|| "Ling".into());
1798                    let mut gfx = self.gfx.borrow_mut();
1799                    let mut win = minifb::Window::new(
1800                        &title, w, h,
1801                        minifb::WindowOptions {
1802                            borderless: true,
1803                            title:      false,
1804                            resize:     false,
1805                            topmost:    true,
1806                            scale:      minifb::Scale::X1,
1807                            ..Default::default()
1808                        },
1809                    ).map_err(|e| EvalErr::from(format!("cannot open fullscreen: {e}")))?;
1810                    // Drive the loop at the monitor's real refresh rate instead of
1811                    // a hard-coded cap, so a 144 Hz panel runs at 144 fps.
1812                    win.set_target_fps(monitor_info().2.max(30) as usize);
1813                    // Grab the native handle *before* moving the window into gfx.
1814                    #[cfg(windows)]
1815                    let hwnd = win.get_window_handle() as isize;
1816                    gfx.buffer = vec![0u32; w * h];
1817                    gfx.width  = w;
1818                    gfx.height = h;
1819                    gfx.window = Some(win);
1820                    gfx.sync_projection();
1821                    // Strip all chrome and cover the full screen, above the taskbar.
1822                    #[cfg(windows)]
1823                    make_borderless_fullscreen(hwnd, w as i32, h as i32);
1824                    hide_console_window();
1825                }
1826                #[cfg(target_arch = "wasm32")]
1827                {
1828                    let mut gfx = self.gfx.borrow_mut();
1829                    gfx.width  = w;
1830                    gfx.height = h;
1831                    gfx.sync_projection();
1832                    crate::gfx::webgl::resize(w as u32, h as u32);
1833                }
1834                return Ok(Value::Unit);
1835            }
1836
1837            // ── ความกว้าง() / ความสูง() — current framebuffer size ──
1838            "get_width" | "ความกว้าง" | "宽" | "幅取得" | "너비" => {
1839                return Ok(Value::Number(self.gfx.borrow().width as f64));
1840            }
1841            "get_height" | "ความสูง" | "高" | "高取得" | "높이" => {
1842                return Ok(Value::Number(self.gfx.borrow().height as f64));
1843            }
1844
1845            // ── monitor detection: physical display, not the framebuffer ──────
1846            // monitor_width() → primary-monitor pixel width
1847            "monitor_width" | "screen_width" | "屏宽" | "画面幅" | "화면너비" | "ความกว้างจอ" => {
1848                return Ok(Value::Number(monitor_info().0 as f64));
1849            }
1850            // monitor_height() → primary-monitor pixel height
1851            "monitor_height" | "screen_height" | "屏高" | "画面高" | "화면높이" | "ความสูงจอ" => {
1852                return Ok(Value::Number(monitor_info().1 as f64));
1853            }
1854            // monitor_refresh() → refresh rate in Hz (a.k.a. the monitor framerate)
1855            "monitor_refresh" | "monitor_hz" | "monitor_fps" | "refresh_rate"
1856                | "刷新率" | "リフレッシュレート" | "주사율" | "อัตรารีเฟรช" => {
1857                return Ok(Value::Number(monitor_info().2 as f64));
1858            }
1859            // monitor_info() → [width, height, refresh_hz]
1860            "monitor_info" | "screen_info" | "屏幕信息" | "画面情報" | "화면정보" | "ข้อมูลจอ" => {
1861                let (w, h, hz) = monitor_info();
1862                return Ok(Value::List(vec![
1863                    Value::Number(w as f64),
1864                    Value::Number(h as f64),
1865                    Value::Number(hz as f64),
1866                ]));
1867            }
1868            // set_fps(n) → cap the render loop at n frames per second
1869            "set_fps" | "set_target_fps" | "target_fps" | "设帧率" | "フレームレート設定" | "프레임설정" | "ตั้งเฟรมเรต" => {
1870                let fps = self.arg_num(&args, 0, 60.0)?.max(1.0) as usize;
1871                #[cfg(not(target_arch = "wasm32"))]
1872                {
1873                    let mut gfx = self.gfx.borrow_mut();
1874                    if let Some(win) = gfx.window.as_mut() {
1875                        win.set_target_fps(fps);
1876                    }
1877                }
1878                return Ok(Value::Unit);
1879            }
1880
1881            // ── หน้าต่างเปิดอยู่() → bool — is the window still open? ──
1882            "หน้าต่างเปิดอยู่" | "window_is_open" | "gfx_is_open" | "is_open" | "窗开" | "開いている" | "창열림" => {
1883                #[cfg(not(target_arch = "wasm32"))]
1884                {
1885                    let gfx = self.gfx.borrow();
1886                    let open = gfx.window.as_ref()
1887                        .map(|w| w.is_open() && !w.is_key_down(minifb::Key::Escape))
1888                        .unwrap_or(false);
1889                    return Ok(Value::Bool(open));
1890                }
1891                #[cfg(target_arch = "wasm32")]
1892                return Ok(Value::Bool(true));
1893            }
1894
1895            // ── key_down(name) → bool — is a key held? ──
1896            "key_down" | "กดค้าง" | "按键" | "キー押す" | "키누름" => {
1897                #[cfg(not(target_arch = "wasm32"))]
1898                {
1899                    let name = self.arg_str(&args, 0, "");
1900                    let gfx  = self.gfx.borrow();
1901                    let down = gfx.window.as_ref()
1902                        .and_then(|w| str_to_minifb_key(&name).map(|k| w.is_key_down(k)))
1903                        .unwrap_or(false);
1904                    return Ok(Value::Bool(down));
1905                }
1906                #[cfg(target_arch = "wasm32")]
1907                return Ok(Value::Bool(false));
1908            }
1909
1910            // ── key_pressed(name) → bool — was a key pressed this frame? ──
1911            "key_pressed" | "กดปุ่ม" | "键按" | "キー押した" | "키눌림" => {
1912                #[cfg(not(target_arch = "wasm32"))]
1913                {
1914                    let name = self.arg_str(&args, 0, "");
1915                    let pressed = {
1916                        let gfx = self.gfx.borrow();
1917                        gfx.window.as_ref()
1918                            .and_then(|w| str_to_minifb_key(&name)
1919                                .map(|k| w.is_key_pressed(k, minifb::KeyRepeat::No)))
1920                            .unwrap_or(false)
1921                    };
1922                    // gamepad Start behaves like Enter everywhere
1923                    let pressed = pressed || ((name == "enter" || name == "return") && gamepad::start_edge());
1924                    return Ok(Value::Bool(pressed));
1925                }
1926                #[cfg(target_arch = "wasm32")]
1927                return Ok(Value::Bool(false));
1928            }
1929
1930            // ── mouse_dx() / mouse_dy() → f64 — delta since last frame ──
1931            "mouse_dx" | "เมาส์X" | "鼠ΔX" | "マウスΔX" | "마우스ΔX" => {
1932                #[cfg(not(target_arch = "wasm32"))]
1933                return Ok(Value::Number(self.gfx.borrow().mouse_dx as f64));
1934                #[cfg(target_arch = "wasm32")]
1935                return Ok(Value::Number(0.0));
1936            }
1937            // ── mouse_scroll() → f64 — vertical scroll-wheel delta this frame ──
1938            #[cfg(not(target_arch = "wasm32"))]
1939            "mouse_scroll" | "ล้อเมาส์" | "滚轮" | "ホイール" | "스크롤" => {
1940                let gfx = self.gfx.borrow();
1941                let s = gfx.window.as_ref()
1942                    .and_then(|w| w.get_scroll_wheel())
1943                    .map(|(_, y)| y as f64).unwrap_or(0.0);
1944                return Ok(Value::Number(s));
1945            }
1946            "mouse_dy" | "เมาส์Y" | "鼠ΔY" | "マウスΔY" | "마우스ΔY" => {
1947                #[cfg(not(target_arch = "wasm32"))]
1948                return Ok(Value::Number(self.gfx.borrow().mouse_dy as f64));
1949                #[cfg(target_arch = "wasm32")]
1950                return Ok(Value::Number(0.0));
1951            }
1952
1953            // ── Gamepad / joystick input (ling-input "Sensorium" + gilrs) ──
1954            // pad_poll() → number — advance input one frame; returns # connected pads.
1955            "pad_poll" | "手柄轮询" | "パッド更新" | "패드폴링" | "อัปเดตแพด" => {
1956                #[cfg(not(target_arch = "wasm32"))]
1957                return Ok(Value::Number(self.pad_poll() as f64));
1958                #[cfg(target_arch = "wasm32")]
1959                return Ok(Value::Number(0.0));
1960            }
1961            // pad_count() → number — connected gamepads.
1962            "pad_count" | "手柄数" | "パッド数" | "패드수" | "จำนวนแพด" => {
1963                #[cfg(not(target_arch = "wasm32"))]
1964                {
1965                    let inp = self.input.borrow();
1966                    let n = inp.as_ref().map_or(0, |s| s.sensorium.devices.count());
1967                    return Ok(Value::Number(n as f64));
1968                }
1969                #[cfg(target_arch = "wasm32")]
1970                return Ok(Value::Number(0.0));
1971            }
1972            // pad_connected(i) → bool.
1973            "pad_connected" | "手柄连接" | "パッド接続" | "패드연결" | "แพดเชื่อม" => {
1974                #[cfg(not(target_arch = "wasm32"))]
1975                {
1976                    let i = self.arg_num(&args, 0, 0.0)? as usize;
1977                    let inp = self.input.borrow();
1978                    let c = inp.as_ref().is_some_and(|s| {
1979                        s.sensorium.devices.for_player(i as u8).is_some()
1980                    });
1981                    return Ok(Value::Bool(c));
1982                }
1983                #[cfg(target_arch = "wasm32")]
1984                return Ok(Value::Bool(false));
1985            }
1986            // pad_button(i, name) → bool — is the button held?
1987            "pad_button" | "手柄按键" | "パッドボタン" | "패드버튼" | "ปุ่มแพด" => {
1988                #[cfg(not(target_arch = "wasm32"))]
1989                {
1990                    let i = self.arg_num(&args, 0, 0.0)? as usize;
1991                    let name = self.arg_str(&args, 1, "");
1992                    let down = parse_pad_button(&name)
1993                        .is_some_and(|b| self.with_pad(i, false, |p| p.is_down(b)));
1994                    return Ok(Value::Bool(down));
1995                }
1996                #[cfg(target_arch = "wasm32")]
1997                return Ok(Value::Bool(false));
1998            }
1999            // pad_pressed(i, name) → bool — pressed this frame?
2000            "pad_pressed" | "手柄按下" | "パッド押下" | "패드눌림" | "แพดกด" => {
2001                #[cfg(not(target_arch = "wasm32"))]
2002                {
2003                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2004                    let name = self.arg_str(&args, 1, "");
2005                    let p = parse_pad_button(&name)
2006                        .is_some_and(|b| self.with_pad(i, false, |g| g.just_pressed(b)));
2007                    return Ok(Value::Bool(p));
2008                }
2009                #[cfg(target_arch = "wasm32")]
2010                return Ok(Value::Bool(false));
2011            }
2012            // pad_lx(i)/pad_ly(i)/pad_rx(i)/pad_ry(i) → number — stick axes (−1..=1).
2013            "pad_lx" | "手柄左X" | "パッド左X" | "패드왼X" | "แพดซ้ายX" => {
2014                #[cfg(not(target_arch = "wasm32"))]
2015                {
2016                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2017                    return Ok(Value::Number(self.with_pad(i, 0.0, |p| p.left_stick.x as f64)));
2018                }
2019                #[cfg(target_arch = "wasm32")]
2020                return Ok(Value::Number(0.0));
2021            }
2022            "pad_ly" | "手柄左Y" | "パッド左Y" | "패드왼Y" | "แพดซ้ายY" => {
2023                #[cfg(not(target_arch = "wasm32"))]
2024                {
2025                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2026                    return Ok(Value::Number(self.with_pad(i, 0.0, |p| p.left_stick.y as f64)));
2027                }
2028                #[cfg(target_arch = "wasm32")]
2029                return Ok(Value::Number(0.0));
2030            }
2031            "pad_rx" | "手柄右X" | "パッド右X" | "패드오X" | "แพดขวาX" => {
2032                #[cfg(not(target_arch = "wasm32"))]
2033                {
2034                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2035                    return Ok(Value::Number(self.with_pad(i, 0.0, |p| p.right_stick.x as f64)));
2036                }
2037                #[cfg(target_arch = "wasm32")]
2038                return Ok(Value::Number(0.0));
2039            }
2040            "pad_ry" | "手柄右Y" | "パッド右Y" | "패드오Y" | "แพดขวาY" => {
2041                #[cfg(not(target_arch = "wasm32"))]
2042                {
2043                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2044                    return Ok(Value::Number(self.with_pad(i, 0.0, |p| p.right_stick.y as f64)));
2045                }
2046                #[cfg(target_arch = "wasm32")]
2047                return Ok(Value::Number(0.0));
2048            }
2049            // pad_lt(i)/pad_rt(i) → number — analog triggers (0..=1).
2050            "pad_lt" | "手柄左扳机" | "パッド左トリガー" | "패드왼트리거" | "ไกแพดซ้าย" => {
2051                #[cfg(not(target_arch = "wasm32"))]
2052                {
2053                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2054                    return Ok(Value::Number(self.with_pad(i, 0.0, |p| p.left_trigger as f64)));
2055                }
2056                #[cfg(target_arch = "wasm32")]
2057                return Ok(Value::Number(0.0));
2058            }
2059            "pad_rt" | "手柄右扳机" | "パッド右トリガー" | "패드오트리거" | "ไกแพดขวา" => {
2060                #[cfg(not(target_arch = "wasm32"))]
2061                {
2062                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2063                    return Ok(Value::Number(self.with_pad(i, 0.0, |p| p.right_trigger as f64)));
2064                }
2065                #[cfg(target_arch = "wasm32")]
2066                return Ok(Value::Number(0.0));
2067            }
2068            // pad_rumble(i, lo, hi) → unit — set rumble motor amplitudes (0..=1).
2069            "pad_rumble" | "手柄震动" | "パッド振動" | "패드진동" | "แพดสั่น" => {
2070                #[cfg(not(target_arch = "wasm32"))]
2071                {
2072                    use ling_input::backend::InputBackend;
2073                    let i = self.arg_num(&args, 0, 0.0)? as usize;
2074                    let lo = self.arg_num(&args, 1, 0.0)? as f32;
2075                    let hi = self.arg_num(&args, 2, lo as f64)? as f32;
2076                    let mut inp = self.input.borrow_mut();
2077                    if let Some(s) = inp.as_mut() {
2078                        if let Some(dev) = s.sensorium.devices.for_player(i as u8).map(|d| d.id) {
2079                            s.backend.set_rumble(
2080                                dev,
2081                                ling_input::Rumble { low: lo, high: hi, ..Default::default() },
2082                            );
2083                        }
2084                    }
2085                    return Ok(Value::Unit);
2086                }
2087                #[cfg(target_arch = "wasm32")]
2088                return Ok(Value::Unit);
2089            }
2090
2091            // ── set_camera_pos(x, y, z) — move camera to world position ──
2092            "set_camera_pos" | "ตั้งตำแหน่งกล้อง" | "镜坐标" | "カメラ座標" | "카메라좌표" => {
2093                let x = self.arg_num(&args, 0, 0.0)? as f32;
2094                let y = self.arg_num(&args, 1, 0.0)? as f32;
2095                let z = self.arg_num(&args, 2, 0.0)? as f32;
2096                {
2097                    let mut gfx = self.gfx.borrow_mut();
2098                    gfx.camera.tx = x; gfx.camera.ty = y; gfx.camera.tz = z;
2099                }
2100                if let Some(audio) = &self.audio { audio.set_listener_pos(x, y, z); }
2101                return Ok(Value::Unit);
2102            }
2103
2104            // ── move_camera(dx, dy, dz) — translate camera by delta ──
2105            "move_camera" => {
2106                let dx = self.arg_num(&args, 0, 0.0)? as f32;
2107                let dy = self.arg_num(&args, 1, 0.0)? as f32;
2108                let dz = self.arg_num(&args, 2, 0.0)? as f32;
2109                let mut gfx = self.gfx.borrow_mut();
2110                gfx.camera.tx += dx; gfx.camera.ty += dy; gfx.camera.tz += dz;
2111                return Ok(Value::Unit);
2112            }
2113
2114            // ── set_zdist(d) — set perspective z-offset (field-of-view taper) ──
2115            "set_zdist" | "ตั้งระยะห่าง" | "镜距" | "Z距離設定" | "Z거리설정" => {
2116                let d = self.arg_num(&args, 0, 5.0)? as f32;
2117                self.gfx.borrow_mut().camera.zdist = d;
2118                return Ok(Value::Unit);
2119            }
2120
2121            // ── capture_mouse() — hide cursor and warp to centre each frame ──
2122            "capture_mouse" | "จับเมาส์" | "捕鼠" | "マウス捕捉" | "마우스잡기" => {
2123                #[cfg(not(target_arch = "wasm32"))]
2124                {
2125                    let mut gfx = self.gfx.borrow_mut();
2126                    gfx.mouse_captured = true;
2127                    gfx.last_mx = f32::NAN;
2128                    if let Some(win) = gfx.window.as_mut() {
2129                        win.set_cursor_visibility(false);
2130                    }
2131                }
2132                return Ok(Value::Unit);
2133            }
2134
2135            // ── release_mouse() — restore cursor and remove clip region ──
2136            "release_mouse" => {
2137                #[cfg(not(target_arch = "wasm32"))]
2138                {
2139                    let mut gfx = self.gfx.borrow_mut();
2140                    gfx.mouse_captured = false;
2141                    gfx.last_mx = f32::NAN;
2142                    if let Some(win) = gfx.window.as_mut() {
2143                        win.set_cursor_visibility(true);
2144                    }
2145                    #[cfg(windows)]
2146                    unsafe {
2147                        // Null releases the clip; reuse the RECT-typed declaration above.
2148                        extern "system" { fn ClipCursor(lpRect: *const std::ffi::c_void) -> i32; }
2149                        ClipCursor(std::ptr::null());
2150                    }
2151                }
2152                return Ok(Value::Unit);
2153            }
2154
2155            // ══════════════════════════════════════════════════════════════════
2156            // 3-D / 4-D DRAWING — camera, lights, depth-sorted geometry
2157            // ══════════════════════════════════════════════════════════════════
2158
2159            // ── set_camera(cry, sry, crx, srx) — store precomputed camera trig ──
2160            // Call once per frame after computing cos/sin of your rotation angles.
2161            "set_camera" | "ตั้งกล้อง" | "设镜" | "设置摄像机" | "カメラ設定" | "카메라설정" => {
2162                let cry = self.arg_num(&args, 0, 1.0)? as f32;
2163                let sry = self.arg_num(&args, 1, 0.0)? as f32;
2164                let crx = self.arg_num(&args, 2, 1.0)? as f32;
2165                let srx = self.arg_num(&args, 3, 0.0)? as f32;
2166                let mut gfx = self.gfx.borrow_mut();
2167                gfx.camera.cry = cry; gfx.camera.sry = sry;
2168                gfx.camera.crx = crx; gfx.camera.srx = srx;
2169                return Ok(Value::Unit);
2170            }
2171
2172            // ── set_projection(cx, cy, focal, zdist) — override projection params ──
2173            // Automatically set when the window opens; override only if needed.
2174            "set_projection" | "ตั้งโปรเจกชัน" | "投影" | "投影設定" | "투영설정" => {
2175                let cx    = self.arg_num(&args, 0, 960.0)? as f32;
2176                let cy    = self.arg_num(&args, 1, 540.0)? as f32;
2177                let focal = self.arg_num(&args, 2, 1080.0)? as f32;
2178                let zdist = self.arg_num(&args, 3, 5.0)? as f32;
2179                let mut gfx = self.gfx.borrow_mut();
2180                gfx.camera.cx    = cx;
2181                gfx.camera.cy    = cy;
2182                gfx.camera.focal = focal;
2183                gfx.camera.zdist = zdist;
2184                return Ok(Value::Unit);
2185            }
2186
2187            // ── draw_mesh(pos, idx, ox, oy, oz, scale, mode) ──
2188            //   Native batched triangle mesh. pos = flat [x,y,z,…], idx = flat tri indices.
2189            //   mode 0 = lit with current pen colour; 1 = per-face hue cycle.
2190            //   Vertices are batch-projected via ling-gpu (CPU fallback, or CUDA when the
2191            //   `cuda` feature is on); the per-triangle loop runs natively (not in the
2192            //   interpreter) so dense meshes (imported glTF, grids) stay fast.
2193            "draw_mesh" | "วาดเมช" => {
2194                let pos = match args.first() { Some(Value::List(v)) => v, _ => return Ok(Value::Unit) };
2195                let idx = match args.get(1)   { Some(Value::List(v)) => v, _ => return Ok(Value::Unit) };
2196                let ox = self.arg_num(&args,2,0.0)? as f32;
2197                let oy = self.arg_num(&args,3,0.0)? as f32;
2198                let oz = self.arg_num(&args,4,0.0)? as f32;
2199                let scale = self.arg_num(&args,5,1.0)? as f32;
2200                let mode = self.arg_num(&args,6,0.0)? as i64;
2201                let nv = pos.len() / 3;
2202                if nv == 0 { return Ok(Value::Unit); }
2203                let mut world = vec![0.0f32; nv*3];
2204                for i in 0..nv {
2205                    world[i*3]   = ox + self.to_number(&pos[i*3]).unwrap_or(0.0)   as f32 * scale;
2206                    world[i*3+1] = oy + self.to_number(&pos[i*3+1]).unwrap_or(0.0) as f32 * scale;
2207                    world[i*3+2] = oz + self.to_number(&pos[i*3+2]).unwrap_or(0.0) as f32 * scale;
2208                }
2209                let mut gfx = self.gfx.borrow_mut();
2210                let cp = {
2211                    let c = &gfx.camera;
2212                    ling_gpu::CameraParams { cry:c.cry, sry:c.sry, crx:c.crx, srx:c.srx, cx:c.cx, cy:c.cy, focal:c.focal, zdist:c.zdist, tx:c.tx, ty:c.ty, tz:c.tz }
2213                };
2214                let near = -gfx.camera.zdist + 0.02;
2215                let base = gfx.color;
2216                let ambient = gfx.ambient;
2217                let mut proj = vec![0.0f32; nv*3];   // (sx, sy, depth) per vertex
2218                ling_gpu::backend().project_points(&world, &cp, &mut proj);
2219                let nt = idx.len() / 3;
2220                for t in 0..nt {
2221                    let ia = self.to_number(&idx[t*3]).unwrap_or(0.0)   as usize;
2222                    let ib = self.to_number(&idx[t*3+1]).unwrap_or(0.0) as usize;
2223                    let ic = self.to_number(&idx[t*3+2]).unwrap_or(0.0) as usize;
2224                    if ia>=nv || ib>=nv || ic>=nv { continue; }
2225                    let (da, db, dc) = (proj[ia*3+2], proj[ib*3+2], proj[ic*3+2]);
2226                    if (da+db+dc)/3.0 <= near { continue; }   // near-plane cull (centroid)
2227                    let col = if mode == 1 {
2228                        let h = t as f32 * 0.6;
2229                        let r = ((h.sin()*0.5+0.5)*150.0+55.0) as u32;
2230                        let g = (((h+2.094).sin()*0.5+0.5)*150.0+55.0) as u32;
2231                        let b = (((h+4.189).sin()*0.5+0.5)*150.0+55.0) as u32;
2232                        (r<<16)|(g<<8)|b
2233                    } else {
2234                        let (ax,ay,az)=(world[ia*3],world[ia*3+1],world[ia*3+2]);
2235                        let (bx,by,bz)=(world[ib*3],world[ib*3+1],world[ib*3+2]);
2236                        let (px,py,pz)=(world[ic*3],world[ic*3+1],world[ic*3+2]);
2237                        let (ux,uy,uz)=(bx-ax,by-ay,bz-az);
2238                        let (vx,vy,vz)=(px-ax,py-ay,pz-az);
2239                        let normal=[uy*vz-uz*vy, uz*vx-ux*vz, ux*vy-uy*vx];
2240                        let centroid=[(ax+bx+px)/3.0,(ay+by+py)/3.0,(az+bz+pz)/3.0];
2241                        crate::gfx::light::compute_lit_color(base, normal, centroid, &gfx.lights, ambient)
2242                    };
2243                    let depth = (da+db+dc)/3.0;
2244                    let col = gfx.fog_apply(col, depth);
2245                    gfx.depth_queue.push_triangle(depth, col, proj[ia*3], proj[ia*3+1], proj[ib*3], proj[ib*3+1], proj[ic*3], proj[ic*3+1]);
2246                }
2247                return Ok(Value::Unit);
2248            }
2249
2250            // ── add_light(x, y, z, r, g, b, intensity, radius) ──
2251            // Adds a point light in world space.  r/g/b in [0..1].
2252            // radius == 0 → no distance falloff.
2253            "add_light" | "เพิ่มแสง" | "加灯" | "ライト追加" | "조명추가" => {
2254                let x   = self.arg_num(&args, 0, 0.0)? as f32;
2255                let y   = self.arg_num(&args, 1, -3.0)? as f32;
2256                let z   = self.arg_num(&args, 2, 3.0)? as f32;
2257                let mut r   = self.arg_num(&args, 3, 1.0)? as f32;
2258                let mut g   = self.arg_num(&args, 4, 1.0)? as f32;
2259                let mut b   = self.arg_num(&args, 5, 1.0)? as f32;
2260                // Forgive 0-255 colour values: if any channel is clearly > 1,
2261                // treat the triple as 0-255 and normalise. Keeps 0-1 callers exact.
2262                if r > 1.5 || g > 1.5 || b > 1.5 { r/=255.0; g/=255.0; b/=255.0; }
2263                let intensity = self.arg_num(&args, 6, 1.0)? as f32;
2264                let radius    = self.arg_num(&args, 7, 0.0)? as f32;
2265                self.gfx.borrow_mut().lights.push(Light { x, y, z, r, g, b, intensity, radius });
2266                return Ok(Value::Unit);
2267            }
2268
2269            // ── clear_lights() — remove all lights ──
2270            "clear_lights" | "ล้างแสง" | "清灯" | "ライト消去" | "조명초기화" => {
2271                self.gfx.borrow_mut().lights.clear();
2272                return Ok(Value::Unit);
2273            }
2274
2275            // ── set_ambient(v) — ambient light level [0..1] ──
2276            "set_ambient" | "ตั้งแสงรอบข้าง" | "环境光" | "環境光設定" | "환경광설정" => {
2277                let v = self.arg_num(&args, 0, 0.15)? as f32;
2278                self.gfx.borrow_mut().ambient = v;
2279                return Ok(Value::Unit);
2280            }
2281
2282            // ── set_fog(r,g,b, start, end) — distance fog toward (r,g,b).
2283            //    triangles/lines fade from `start`..`end` camera depth. end<=0 = off.
2284            "set_fog" | "ตั้งหมอก" | "雾" | "霧設定" | "안개설정" => {
2285                let r = self.arg_num(&args, 0, 0.0)?.clamp(0.0, 255.0) as u32;
2286                let g = self.arg_num(&args, 1, 0.0)?.clamp(0.0, 255.0) as u32;
2287                let b = self.arg_num(&args, 2, 0.0)?.clamp(0.0, 255.0) as u32;
2288                let start = self.arg_num(&args, 3, 0.0)? as f32;
2289                let end   = self.arg_num(&args, 4, 0.0)? as f32;
2290                let mut gfx = self.gfx.borrow_mut();
2291                gfx.fog_color = (r << 16) | (g << 8) | b;
2292                gfx.fog_start = start;
2293                gfx.fog_end   = end;
2294                return Ok(Value::Unit);
2295            }
2296
2297            // ── วาดสามเหลี่ยม3มิติ(ax,ay,az, bx,by,bz, cx,cy,cz) ──
2298            // Computes lighting from world-space normal + active lights (cel shading),
2299            // projects via the stored camera, and pushes to the depth queue.
2300            "วาดสามเหลี่ยม3มิติ" | "draw_triangle_3d" | "triangle3d" => {
2301                let ax = self.arg_num(&args, 0, 0.0)? as f32;
2302                let ay = self.arg_num(&args, 1, 0.0)? as f32;
2303                let az = self.arg_num(&args, 2, 0.0)? as f32;
2304                let bx = self.arg_num(&args, 3, 0.0)? as f32;
2305                let by = self.arg_num(&args, 4, 0.0)? as f32;
2306                let bz = self.arg_num(&args, 5, 0.0)? as f32;
2307                let cx = self.arg_num(&args, 6, 0.0)? as f32;
2308                let cy = self.arg_num(&args, 7, 0.0)? as f32;
2309                let cz = self.arg_num(&args, 8, 0.0)? as f32;
2310
2311                let mut gfx = self.gfx.borrow_mut();
2312
2313                // World-space face normal  N = (B−A) × (C−A)
2314                let ux = bx-ax; let uy = by-ay; let uz = bz-az;
2315                let vx = cx-ax; let vy = cy-ay; let vz = cz-az;
2316                let normal = [
2317                    uy*vz - uz*vy,
2318                    uz*vx - ux*vz,
2319                    ux*vy - uy*vx,
2320                ];
2321                // World-space centroid
2322                let centroid = [
2323                    (ax+bx+cx)/3.0,
2324                    (ay+by+cy)/3.0,
2325                    (az+bz+cz)/3.0,
2326                ];
2327
2328                // Cel-shaded colour
2329                let lit_color = crate::gfx::light::compute_lit_color(
2330                    gfx.color, normal, centroid, &gfx.lights, gfx.ambient,
2331                );
2332
2333                // ── Near-plane CLIP (Sutherland–Hodgman) ──
2334                // A vertex just in front of the eye divides by ~0 in the perspective
2335                // projection and smears the triangle into a screen-filling fan. The old
2336                // "cull if any vertex past near" still let a vertex sitting just inside
2337                // near blow up. Clipping the triangle to the near plane keeps only the
2338                // in-front portion (finite projection — no fan, no over-cull).
2339                let near = -gfx.camera.zdist + 0.05;
2340                let vw = [
2341                    (ax, ay, az, gfx.camera.depth(ax, ay, az)),
2342                    (bx, by, bz, gfx.camera.depth(bx, by, bz)),
2343                    (cx, cy, cz, gfx.camera.depth(cx, cy, cz)),
2344                ];
2345                let mut poly: Vec<(f32, f32, f32)> = Vec::with_capacity(4);
2346                let mut ei = 0;
2347                while ei < 3 {
2348                    let a = vw[ei];
2349                    let b = vw[(ei + 1) % 3];
2350                    let ain = a.3 > near;
2351                    let bin = b.3 > near;
2352                    if ain { poly.push((a.0, a.1, a.2)); }
2353                    if ain != bin {
2354                        let tt = (near - a.3) / (b.3 - a.3);
2355                        poly.push((a.0 + (b.0 - a.0) * tt, a.1 + (b.1 - a.1) * tt, a.2 + (b.2 - a.2) * tt));
2356                    }
2357                    ei += 1;
2358                }
2359                if poly.len() < 3 { return Ok(Value::Unit); }
2360                // Project the clipped polygon, painter-depth = mean, fan-triangulate.
2361                let proj: Vec<(f32, f32, f32)> =
2362                    poly.iter().map(|p| gfx.camera.project(p.0, p.1, p.2)).collect();
2363                let mut dsum = 0.0f32;
2364                for p in &proj { dsum += p.2; }
2365                let depth = dsum / proj.len() as f32;
2366                let lit_color = gfx.fog_apply(lit_color, depth);
2367                let mut fk = 1;
2368                while fk + 1 < proj.len() {
2369                    gfx.depth_queue.push_triangle(
2370                        depth, lit_color,
2371                        proj[0].0, proj[0].1, proj[fk].0, proj[fk].1, proj[fk + 1].0, proj[fk + 1].1,
2372                    );
2373                    fk += 1;
2374                }
2375                return Ok(Value::Unit);
2376            }
2377
2378            // ── วาดเส้น3มิติ(ax,ay,az, bx,by,bz) ──
2379            // Projects two world-space points via the stored camera and pushes
2380            // a line to the depth queue.
2381            "วาดเส้น3มิติ" | "draw_line_3d" | "line3d" | "画3D线" | "3D線描く" | "3D선그리기" => {
2382                let ax = self.arg_num(&args, 0, 0.0)? as f32;
2383                let ay = self.arg_num(&args, 1, 0.0)? as f32;
2384                let az = self.arg_num(&args, 2, 0.0)? as f32;
2385                let bx = self.arg_num(&args, 3, 0.0)? as f32;
2386                let by = self.arg_num(&args, 4, 0.0)? as f32;
2387                let bz = self.arg_num(&args, 5, 0.0)? as f32;
2388
2389                let mut gfx = self.gfx.borrow_mut();
2390                let color = gfx.color;
2391                // Near-plane clip in 3-D before perspective divide
2392                let near = -gfx.camera.zdist + 0.05;
2393                let mut lax = ax; let mut lay = ay; let mut laz = az;
2394                let mut lbx = bx; let mut lby = by; let mut lbz = bz;
2395                let da_raw = gfx.camera.depth(lax, lay, laz);
2396                let db_raw = gfx.camera.depth(lbx, lby, lbz);
2397                if da_raw <= near && db_raw <= near {
2398                    return Ok(Value::Unit);
2399                }
2400                if da_raw <= near {
2401                    let t = (near - da_raw) / (db_raw - da_raw);
2402                    lax += t * (lbx - lax);
2403                    lay += t * (lby - lay);
2404                    laz += t * (lbz - laz);
2405                } else if db_raw <= near {
2406                    let t = (near - da_raw) / (db_raw - da_raw);
2407                    lbx = lax + t * (lbx - lax);
2408                    lby = lay + t * (lby - lay);
2409                    lbz = laz + t * (lbz - laz);
2410                }
2411                let (sax, say, da) = gfx.camera.project(lax, lay, laz);
2412                let (sbx, sby, db) = gfx.camera.project(lbx, lby, lbz);
2413                let depth = (da + db) / 2.0;
2414                let color = gfx.fog_apply(color, depth);
2415                gfx.depth_queue.push_line(depth, color, sax, say, sbx, sby);
2416                return Ok(Value::Unit);
2417            }
2418
2419            // orb_shell(cx,cy,cz, radius, rot_y, rot_x, density, r,g,b)
2420            //   A single trippy, grayscale, depth-faded vector pattern wound around
2421            //   a sphere — two families of interleaved spherical spirals (a guilloché
2422            //   weave), NOT a lat/long cage. Each segment's brightness follows its
2423            //   facing (front bright, back dim), so it reads as a translucent
2424            //   grayscale "texture" with alpha rather than a hard wireframe; the
2425            //   inner marble shows through. `rot_y`/`rot_x` roll the texture around
2426            //   the orb; `density` = spirals per winding direction. r,g,b tint it
2427            //   (pass a gray like 230,230,230 for pure grayscale).
2428            #[cfg(not(target_arch = "wasm32"))]
2429            "orb_shell" | "球壳" | "オーブ殻" | "오브껍질" | "เปลือกทรงกลม" => {
2430                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32; let cz=self.arg_num(&args,2,0.)? as f32;
2431                let radius=self.arg_num(&args,3,1.0)? as f32;
2432                let ry=self.arg_num(&args,4,0.)? as f32; let rx=self.arg_num(&args,5,0.)? as f32;
2433                let density=(self.arg_num(&args,6,10.)? as i32).clamp(1, 48);
2434                let tr=(self.arg_num(&args,7,230.)? as f32).clamp(0.,255.);
2435                let tg=(self.arg_num(&args,8,230.)? as f32).clamp(0.,255.);
2436                let tb=(self.arg_num(&args,9,235.)? as f32).clamp(0.,255.);
2437                let (cyr, syr) = (ry.cos(), ry.sin());
2438                let (cxr, sxr) = (rx.cos(), rx.sin());
2439                let tau = std::f32::consts::TAU;
2440                let pi = std::f32::consts::PI;
2441                let turns = 6.0_f32;            // how many times each spiral wraps pole→pole
2442                let nseg  = 96;                 // segments per spiral (smoothness)
2443                let inv_r = if radius.abs() > 1e-5 { 1.0 / radius } else { 0.0 };
2444                // a point along a spiral (param u 0..1, start angle theta0, winding dir),
2445                // spun by ry/rx — returns (world point, facing 0..1 where 1 = toward camera)
2446                let pt = |u: f32, theta0: f32, dir: f32| -> ([f32;3], f32) {
2447                    let phi = pi * u;                       // 0..pi  (north → south)
2448                    let th  = dir * turns * tau * u + theta0;
2449                    let (mut x, y, mut z) = (phi.sin()*th.cos()*radius, phi.cos()*radius, phi.sin()*th.sin()*radius);
2450                    let x1 =  x*cyr + z*syr;                // yaw about Y
2451                    let z1 = -x*syr + z*cyr;
2452                    x = x1; z = z1;
2453                    let y2 = y*cxr - z*sxr;                 // pitch about X
2454                    let z2 = y*sxr + z*cxr;
2455                    // facing: camera sits at -zdist looking +z, so smaller z2 = nearer = brighter
2456                    let facing = (0.5 - 0.5 * z2 * inv_r).clamp(0.0, 1.0);
2457                    ([cx + x, cy + y2, cz + z2], facing)
2458                };
2459                let mut gfx = self.gfx.borrow_mut();
2460                let near = -gfx.camera.zdist + 0.05;
2461                // draw one segment (near-clipped) in a grayscale tint scaled by `lum`
2462                let seg = |gfx: &mut crate::gfx::GfxState, a: [f32;3], b: [f32;3], lum: f32| {
2463                    let (mut lax,mut lay,mut laz)=(a[0],a[1],a[2]);
2464                    let (mut lbx,mut lby,mut lbz)=(b[0],b[1],b[2]);
2465                    let da=gfx.camera.depth(lax,lay,laz); let db=gfx.camera.depth(lbx,lby,lbz);
2466                    if da<=near && db<=near { return; }
2467                    if da<=near { let t=(near-da)/(db-da); lax+=t*(lbx-lax); lay+=t*(lby-lay); laz+=t*(lbz-laz); }
2468                    else if db<=near { let t=(near-da)/(db-da); lbx=lax+t*(lbx-lax); lby=lay+t*(lby-lay); lbz=laz+t*(lbz-laz); }
2469                    let (sax,say,da2)=gfx.camera.project(lax,lay,laz);
2470                    let (sbx,sby,db2)=gfx.camera.project(lbx,lby,lbz);
2471                    // grayscale-alpha: front-facing bright, back faded toward black
2472                    let l = (0.12 + 0.88 * lum).clamp(0.0, 1.0);
2473                    let cr=(tr*l) as u32; let cg=(tg*l) as u32; let cb=(tb*l) as u32;
2474                    let color=(cr<<16)|(cg<<8)|cb;
2475                    gfx.depth_queue.push_line((da2+db2)*0.5, color, sax,say, sbx,sby);
2476                };
2477                // two opposite winding directions → a soft guilloché weave (not a cage)
2478                for &dir in &[1.0_f32, -1.0_f32] {
2479                    for s in 0..density {
2480                        let theta0 = s as f32 * tau / density as f32;
2481                        let mut prev = pt(0.0, theta0, dir);
2482                        for k in 1..=nseg {
2483                            let cur = pt(k as f32 / nseg as f32, theta0, dir);
2484                            seg(&mut gfx, prev.0, cur.0, (prev.1 + cur.1) * 0.5);
2485                            prev = cur;
2486                        }
2487                    }
2488                }
2489                return Ok(Value::Unit);
2490            }
2491
2492            // orb_particles(cx,cy,cz, radius, count, t, r,g,b)
2493            //   Fills the VOLUME of a sphere with `count` swirling vector points —
2494            //   like motes suspended inside a snow-globe orb. Points are distributed
2495            //   uniformly through the ball, slowly tumble as a cloud + wobble
2496            //   individually over time `t`, and are depth-shaded (near = bright,
2497            //   far = dim) so the cloud has real volume. Additive, so it layers under
2498            //   a shell / over a liquid marble.
2499            #[cfg(not(target_arch = "wasm32"))]
2500            "orb_particles" | "球内粒子" | "オーブ粒子" | "오브입자" | "อนุภาคทรงกลม" => {
2501                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32; let cz=self.arg_num(&args,2,0.)? as f32;
2502                let radius=self.arg_num(&args,3,1.0)? as f32;
2503                let count=(self.arg_num(&args,4,160.)? as i32).clamp(1, 4000);
2504                let t=self.arg_num(&args,5,0.)? as f32;
2505                let tr=(self.arg_num(&args,6,255.)? as f32).clamp(0.,255.);
2506                let tg=(self.arg_num(&args,7,255.)? as f32).clamp(0.,255.);
2507                let tb=(self.arg_num(&args,8,255.)? as f32).clamp(0.,255.);
2508                let inv_r = if radius.abs() > 1e-5 { 1.0/radius } else { 0.0 };
2509                // cheap deterministic hash → [0,1)
2510                let h = |mut x: u32| -> f32 {
2511                    x = x.wrapping_mul(747796405).wrapping_add(2891336453);
2512                    x = ((x >> ((x >> 28).wrapping_add(4))) ^ x).wrapping_mul(277803737);
2513                    (((x >> 22) ^ x) & 0xFFFFFF) as f32 / 16_777_216.0
2514                };
2515                let tau = std::f32::consts::TAU;
2516                // slow tumble of the whole cloud
2517                let (cyr, syr) = ((t*0.5).cos(), (t*0.5).sin());
2518                let (cxr, sxr) = ((t*0.23).cos(), (t*0.23).sin());
2519                let mut gfx = self.gfx.borrow_mut();
2520                let near = -gfx.camera.zdist + 0.05;
2521                let (sw, sh) = (gfx.width as i32, gfx.height as i32);
2522                for i in 0..count {
2523                    let i = i as u32;
2524                    // uniform-in-volume: r = cbrt(u) * radius; direction from two hashes
2525                    let u  = h(i.wrapping_mul(3) + 1);
2526                    let rr = u.cbrt() * radius * (0.85 + 0.15 * (t*1.3 + i as f32).sin()); // gentle pulse
2527                    let th = h(i.wrapping_mul(3) + 2) * tau + t * (0.3 + 0.5 * h(i*7+5)); // per-mote orbit
2528                    let ph = (h(i.wrapping_mul(3) + 3) * 2.0 - 1.0).acos();               // uniform cos(phi)
2529                    let (mut x, y, mut z) = (rr*ph.sin()*th.cos(), rr*ph.cos(), rr*ph.sin()*th.sin());
2530                    // tumble the cloud (yaw then pitch)
2531                    let x1 = x*cyr + z*syr; let z1 = -x*syr + z*cyr; x = x1; z = z1;
2532                    let y2 = y*cxr - z*sxr; let z2 = y*sxr + z*cxr;
2533                    let (wx, wy, wz) = (cx + x, cy + y2, cz + z2);
2534                    if gfx.camera.depth(wx, wy, wz) <= near { continue; }
2535                    let (sx, sy, dep) = gfx.camera.project(wx, wy, wz);
2536                    let sxi = sx as i32; let syi = sy as i32;
2537                    if sxi < 0 || syi < 0 || sxi >= sw || syi >= sh { continue; }
2538                    // depth-shade: nearer (smaller z2) = brighter
2539                    let facing = (0.5 - 0.5 * z2 * inv_r).clamp(0.15, 1.0);
2540                    let l = facing;
2541                    let cr=(tr*l) as u32; let cg=(tg*l) as u32; let cb=(tb*l) as u32;
2542                    let color=(cr<<16)|(cg<<8)|cb;
2543                    // a 1–2px dot (bigger when near) as a short segment in the depth queue
2544                    let len = if facing > 0.7 { 1.0 } else { 0.0 };
2545                    gfx.depth_queue.push_line(dep, color, sx, sy, sx + len, sy);
2546                }
2547                return Ok(Value::Unit);
2548            }
2549
2550            // project_3d(x,y,z) -> [screen_x, screen_y, depth]; behind the camera
2551            // returns a sentinel ([-99999,-99999, depth]) so scripts can skip it.
2552            // Lets scripts place 2-D overlays (e.g. filled teardrop flames) onto 3-D points.
2553            "project_3d" | "投影3D" | "3D投影" | "3D투영" | "ฉาย3มิติ" => {
2554                let x = self.arg_num(&args,0,0.0)? as f32;
2555                let y = self.arg_num(&args,1,0.0)? as f32;
2556                let z = self.arg_num(&args,2,0.0)? as f32;
2557                let gfx = self.gfx.borrow();
2558                let near = -gfx.camera.zdist + 0.05;
2559                let d = gfx.camera.depth(x, y, z);
2560                if d <= near {
2561                    return Ok(Value::List(vec![Value::Number(-99999.0), Value::Number(-99999.0), Value::Number(d as f64)]));
2562                }
2563                let (sx, sy, depth) = gfx.camera.project(x, y, z);
2564                return Ok(Value::List(vec![Value::Number(sx as f64), Value::Number(sy as f64), Value::Number(depth as f64)]));
2565            }
2566            // draw_poly([x0,y0,x1,y1,…]) — filled 2-D polygon in the current colour,
2567            // honouring the blend mode (additive → translucent glow). Auto-closes.
2568            #[cfg(not(target_arch = "wasm32"))]
2569            "draw_poly" | "填充多边形" | "ポリゴン塗り" | "다각형채우기" | "เติมรูปหลายเหลี่ยม" => {
2570                let mut pts: Vec<[f32; 2]> = Vec::new();
2571                if let Some(Value::List(v)) = args.first() {
2572                    let mut i = 0;
2573                    while i + 1 < v.len() {
2574                        let x = self.to_number(&v[i]).unwrap_or(0.0) as f32;
2575                        let y = self.to_number(&v[i + 1]).unwrap_or(0.0) as f32;
2576                        pts.push([x, y]);
2577                        i += 2;
2578                    }
2579                }
2580                if pts.len() >= 3 {
2581                    if pts[0] != pts[pts.len() - 1] { let p0 = pts[0]; pts.push(p0); } // close
2582                    let mut gfx = self.gfx.borrow_mut();
2583                    let (w, h, color, add) = (gfx.width, gfx.height, gfx.color, gfx.blend == 1);
2584                    crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, w, h, color, add, std::slice::from_ref(&pts));
2585                }
2586                return Ok(Value::Unit);
2587            }
2588
2589            // ══════════════════════════════════════════════════════════════════
2590            // VECTOR TEXTURE BUILTINS  (src/gfx/vtex.rs)
2591            // All patterns are depth-biased so they appear on top of surfaces.
2592            // Plane defined by: centre (cx,cy,cz) + U tangent + V tangent.
2593            // Last two args always: fr (frame f32), hue (phase offset f32).
2594            // ══════════════════════════════════════════════════════════════════
2595
2596            // vtex_grid(cx,cy,cz, ux,uy,uz, vx,vy,vz, cols,rows, cw,ch, fr,hue)
2597            "vtex_grid" | "ลายตาราง" | "纹格" | "格子模様" | "격자무늬" => {
2598                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2599                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2600                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2601                let cols=self.arg_num(&args,9,10.)?as usize; let rows=self.arg_num(&args,10,10.)?as usize;
2602                let cw=self.arg_num(&args,11,1.)?as f32;  let ch=self.arg_num(&args,12,1.)?as f32;
2603                let fr=self.arg_num(&args,13,0.)?as f32;  let hue=self.arg_num(&args,14,0.)?as f32;
2604                let mut gfx = self.gfx.borrow_mut();
2605                let cam = gfx.camera.clone();
2606                crate::gfx::vtex::draw_grid(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, cols,rows,cw,ch, fr,hue);
2607                return Ok(Value::Unit);
2608            }
2609
2610            // vtex_rings(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_rings,n_sides, max_r,twist, fr,hue)
2611            "vtex_rings" | "ลายวงซ้อน" | "纹环" | "同心円" | "동심원" => {
2612                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2613                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2614                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2615                let nr=self.arg_num(&args,9,6.)?as usize; let ns=self.arg_num(&args,10,6.)?as usize;
2616                let mr=self.arg_num(&args,11,3.)?as f32;  let tw=self.arg_num(&args,12,0.)?as f32;
2617                let fr=self.arg_num(&args,13,0.)?as f32;  let hue=self.arg_num(&args,14,0.)?as f32;
2618                let mut gfx = self.gfx.borrow_mut();
2619                let cam = gfx.camera.clone();
2620                crate::gfx::vtex::draw_rings(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, nr,ns,mr,tw, fr,hue);
2621                return Ok(Value::Unit);
2622            }
2623
2624            // vtex_star(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_pts,r_out,r_in, rot_speed, fr,hue)
2625            "vtex_star" | "ลายดาว" | "纹星" | "星模様" | "별무늬" => {
2626                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2627                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2628                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2629                let np=self.arg_num(&args,9,6.)?as usize;
2630                let ro=self.arg_num(&args,10,2.)?as f32; let ri=self.arg_num(&args,11,1.)?as f32;
2631                let rs=self.arg_num(&args,12,0.01)?as f32;
2632                let fr=self.arg_num(&args,13,0.)?as f32; let hue=self.arg_num(&args,14,0.)?as f32;
2633                let mut gfx = self.gfx.borrow_mut();
2634                let cam = gfx.camera.clone();
2635                crate::gfx::vtex::draw_star(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, np,ro,ri,rs, fr,hue);
2636                return Ok(Value::Unit);
2637            }
2638
2639            // vtex_spiral(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_turns,max_r,steps, fr,hue)
2640            "vtex_spiral" | "ลายเกลียว" | "纹螺" | "螺旋" | "나선" => {
2641                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2642                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2643                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2644                let nt=self.arg_num(&args,9,3.)?as f32; let mr=self.arg_num(&args,10,3.)?as f32;
2645                let st=self.arg_num(&args,11,120.)?as usize;
2646                let fr=self.arg_num(&args,12,0.)?as f32; let hue=self.arg_num(&args,13,0.)?as f32;
2647                let mut gfx = self.gfx.borrow_mut();
2648                let cam = gfx.camera.clone();
2649                crate::gfx::vtex::draw_spiral(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, nt,mr,st, fr,hue);
2650                return Ok(Value::Unit);
2651            }
2652
2653            // vtex_flower(cx,cy,cz, ux,uy,uz, vx,vy,vz, radius,n_sides, fr,hue)
2654            "vtex_flower" | "ลายดอก" | "纹花" | "花模様" | "꽃무늬" => {
2655                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2656                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2657                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2658                let r=self.arg_num(&args,9,1.)?as f32; let ns=self.arg_num(&args,10,24.)?as usize;
2659                let fr=self.arg_num(&args,11,0.)?as f32; let hue=self.arg_num(&args,12,0.)?as f32;
2660                let mut gfx = self.gfx.borrow_mut();
2661                let cam = gfx.camera.clone();
2662                crate::gfx::vtex::draw_flower(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, r,ns, fr,hue);
2663                return Ok(Value::Unit);
2664            }
2665
2666            // vtex_letter_rain(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_cols,n_vis, col_w,row_h, speed, fr,hue)
2667            "vtex_letter_rain" | "ลายอักษรไหล" | "纹字雨" | "文字雨" | "글자비" => {
2668                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2669                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2670                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2671                let nc=self.arg_num(&args,9,16.)?as usize; let nv=self.arg_num(&args,10,14.)?as usize;
2672                let cw=self.arg_num(&args,11,0.65)?as f32; let rh=self.arg_num(&args,12,0.60)?as f32;
2673                let sp=self.arg_num(&args,13,0.025)?as f32;
2674                let fr=self.arg_num(&args,14,0.)?as f32; let hue=self.arg_num(&args,15,0.)?as f32;
2675                let mut gfx = self.gfx.borrow_mut();
2676                let cam = gfx.camera.clone();
2677                crate::gfx::vtex::draw_letter_rain(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, nc,nv,cw,rh,sp, fr,hue);
2678                return Ok(Value::Unit);
2679            }
2680
2681            // vtex_hyperbolic_uv(cx,cy,cz, ux,uy,uz, vx,vy,vz, max_r,n_circles,n_rays, fr,hue)
2682            "vtex_hyperbolic_uv" | "ลายไฮเพอร์โบลิก" | "纹曲面" | "双曲線" | "쌍곡선" => {
2683                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2684                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2685                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2686                let mr=self.arg_num(&args,9,5.)?as f32;
2687                let nc=self.arg_num(&args,10,12.)?as usize; let nr=self.arg_num(&args,11,18.)?as usize;
2688                let fr=self.arg_num(&args,12,0.)?as f32; let hue=self.arg_num(&args,13,0.)?as f32;
2689                let mut gfx = self.gfx.borrow_mut();
2690                let cam = gfx.camera.clone();
2691                crate::gfx::vtex::draw_hyperbolic_uv(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, mr,nc,nr, fr,hue);
2692                return Ok(Value::Unit);
2693            }
2694
2695            // vtex_halftone(cx,cy,cz, ux,uy,uz, vx,vy,vz, cols,rows, cell_w,cell_h, density, fr,hue)
2696            "vtex_halftone" | "ลายจุด" | "纹半调" | "網点模様" | "망점" => {
2697                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2698                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2699                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2700                let cols=self.arg_num(&args,9,16.)?as usize; let rows=self.arg_num(&args,10,12.)?as usize;
2701                let cw=self.arg_num(&args,11,0.5)?as f32; let ch=self.arg_num(&args,12,0.5)?as f32;
2702                let dens=self.arg_num(&args,13,0.4)?as f32;
2703                let fr=self.arg_num(&args,14,0.)?as f32; let hue=self.arg_num(&args,15,0.)?as f32;
2704                let mut gfx = self.gfx.borrow_mut();
2705                let cam = gfx.camera.clone();
2706                crate::gfx::vtex::draw_halftone(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, cols,rows,cw,ch,dens, fr,hue);
2707                return Ok(Value::Unit);
2708            }
2709
2710            // vtex_tessellated(cx,cy,cz, ux,uy,uz, vx,vy,vz, cols,rows, cell, amplitude,freq, fr,hue)
2711            "vtex_tessellated" | "ลายตาข่าย" | "纹镶嵌" | "網目模様" | "격자망" => {
2712                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2713                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2714                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2715                let cols=self.arg_num(&args,9,14.)?as usize; let rows=self.arg_num(&args,10,10.)?as usize;
2716                let cell=self.arg_num(&args,11,0.6)?as f32;
2717                let amp=self.arg_num(&args,12,0.25)?as f32; let freq=self.arg_num(&args,13,4.)?as f32;
2718                let fr=self.arg_num(&args,14,0.)?as f32; let hue=self.arg_num(&args,15,0.)?as f32;
2719                let mut gfx = self.gfx.borrow_mut();
2720                let cam = gfx.camera.clone();
2721                crate::gfx::vtex::draw_tessellated(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, cols,rows,cell,amp,freq, fr,hue);
2722                return Ok(Value::Unit);
2723            }
2724
2725            // vtex_lotus(cx,cy,cz, ux,uy,uz, vx,vy,vz, r_inner,r_outer,n_petals, fr,hue)
2726            "vtex_lotus" | "ลายดอกบัว" | "纹莲" | "蓮模様" | "연꽃무늬" => {
2727                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2728                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2729                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2730                let ri=self.arg_num(&args,9,1.)?as f32; let ro=self.arg_num(&args,10,2.)?as f32;
2731                let np=self.arg_num(&args,11,12.)?as usize;
2732                let fr=self.arg_num(&args,12,0.)?as f32; let hue=self.arg_num(&args,13,0.)?as f32;
2733                let mut gfx = self.gfx.borrow_mut();
2734                let cam = gfx.camera.clone();
2735                crate::gfx::vtex::draw_lotus(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, ri,ro,np, fr,hue);
2736                return Ok(Value::Unit);
2737            }
2738
2739            // vtex_chakra(cx,cy,cz, ux,uy,uz, vx,vy,vz, r,n_spokes, fr,hue)
2740            "vtex_chakra" | "ลายจักร" | "纹轮" | "輪模様" | "바퀴무늬" => {
2741                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2742                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2743                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2744                let r=self.arg_num(&args,9,2.)?as f32; let ns=self.arg_num(&args,10,8.)?as usize;
2745                let fr=self.arg_num(&args,11,0.)?as f32; let hue=self.arg_num(&args,12,0.)?as f32;
2746                let mut gfx = self.gfx.borrow_mut();
2747                let cam = gfx.camera.clone();
2748                crate::gfx::vtex::draw_chakra(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, r,ns, fr,hue);
2749                return Ok(Value::Unit);
2750            }
2751
2752            // vtex_yantra(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_layers,max_r, fr,hue)
2753            "vtex_yantra" | "ลายยันต์" | "纹咒" | "護符模様" | "부적무늬" => {
2754                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2755                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2756                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2757                let nl=self.arg_num(&args,9,4.)?as usize; let mr=self.arg_num(&args,10,3.)?as f32;
2758                let fr=self.arg_num(&args,11,0.)?as f32; let hue=self.arg_num(&args,12,0.)?as f32;
2759                let mut gfx = self.gfx.borrow_mut();
2760                let cam = gfx.camera.clone();
2761                crate::gfx::vtex::draw_yantra(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, nl,mr, fr,hue);
2762                return Ok(Value::Unit);
2763            }
2764
2765            // vtex_spiked_cog(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_teeth,r_body,r_spike,r_hub,n_spokes, fr,hue)
2766            "vtex_spiked_cog" | "ฟันเฟืองหนาม" | "纹棘轮" | "歯車模様" | "톱니바퀴" => {
2767                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2768                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2769                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2770                let nt=self.arg_num(&args,9,12.)?as usize; let rb=self.arg_num(&args,10,1.)?as f32;
2771                let rs=self.arg_num(&args,11,1.3)?as f32; let rh=self.arg_num(&args,12,0.2)?as f32;
2772                let ns=self.arg_num(&args,13,6.)?as usize;
2773                let fr=self.arg_num(&args,14,0.)?as f32; let hue=self.arg_num(&args,15,0.)?as f32;
2774                let mut gfx = self.gfx.borrow_mut();
2775                let cam = gfx.camera.clone();
2776                crate::gfx::vtex::draw_spiked_cog(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, nt,rb,rs,rh,ns, fr,hue);
2777                return Ok(Value::Unit);
2778            }
2779
2780            // vtex_torii(cx,cy,cz, ux,uy,uz, vx,vy,vz, width,height, fr,hue)
2781            "vtex_torii" | "ประตูโทริอิ" | "纹鸟居" | "鳥居" | "도리이" => {
2782                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2783                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2784                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2785                let w=self.arg_num(&args,9,4.)?as f32; let h=self.arg_num(&args,10,5.)?as f32;
2786                let fr=self.arg_num(&args,11,0.)?as f32; let hue=self.arg_num(&args,12,0.)?as f32;
2787                let mut gfx = self.gfx.borrow_mut();
2788                let cam = gfx.camera.clone();
2789                crate::gfx::vtex::draw_torii(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, w,h, fr,hue);
2790                return Ok(Value::Unit);
2791            }
2792
2793            // vtex_pagoda(cx,cy,cz, ux,uy,uz, vx,vy,vz, n_tiers,base_w,tier_h,taper,eave_out, fr,hue)
2794            "vtex_pagoda" | "เจดีย์" | "纹塔" | "塔" | "탑" => {
2795                let cx=self.arg_num(&args,0,0.)?as f32; let cy=self.arg_num(&args,1,0.)?as f32; let cz=self.arg_num(&args,2,0.)?as f32;
2796                let ux=self.arg_num(&args,3,1.)?as f32; let uy=self.arg_num(&args,4,0.)?as f32; let uz=self.arg_num(&args,5,0.)?as f32;
2797                let vx=self.arg_num(&args,6,0.)?as f32; let vy=self.arg_num(&args,7,0.)?as f32; let vz=self.arg_num(&args,8,1.)?as f32;
2798                let nt=self.arg_num(&args,9,5.)?as usize; let bw=self.arg_num(&args,10,2.)?as f32;
2799                let th=self.arg_num(&args,11,1.)?as f32; let tp=self.arg_num(&args,12,0.72)?as f32;
2800                let eo=self.arg_num(&args,13,0.28)?as f32;
2801                let fr=self.arg_num(&args,14,0.)?as f32; let hue=self.arg_num(&args,15,0.)?as f32;
2802                let mut gfx = self.gfx.borrow_mut();
2803                let cam = gfx.camera.clone();
2804                crate::gfx::vtex::draw_pagoda(&mut gfx.depth_queue,&cam, cx,cy,cz, ux,uy,uz, vx,vy,vz, nt,bw,th,tp,eo, fr,hue);
2805                return Ok(Value::Unit);
2806            }
2807
2808            // ══════════════════════════════════════════════════════════════════
2809            // AUDIO BUILTINS
2810            // ══════════════════════════════════════════════════════════════════
2811
2812            // audio_tone(idx, x, y, z, w, freq, amp, lfo_rate, lfo_depth)
2813            #[cfg(not(target_arch = "wasm32"))]
2814            "audio_tone" | "เสียงโทน" | "音调" | "音調" | "음조" | "空间音" | "空間音" | "공간음" => {
2815                let idx  = self.arg_num(&args, 0, 0.0)? as usize;
2816                let x    = self.arg_num(&args, 1, 0.0)? as f32;
2817                let y    = self.arg_num(&args, 2, 0.0)? as f32;
2818                let z    = self.arg_num(&args, 3, 0.0)? as f32;
2819                let w    = self.arg_num(&args, 4, 1.0)? as f32;
2820                let freq = self.arg_num(&args, 5, 220.0)? as f32;
2821                let amp  = self.arg_num(&args, 6, 0.15)? as f32;
2822                let lfo_rate  = self.arg_num(&args, 7, 0.5)? as f32;
2823                let lfo_depth = self.arg_num(&args, 8, 0.02)? as f32;
2824                if let Some(audio) = &self.audio {
2825                    audio.set_tone(idx, ToneParams { x, y, z, w, freq, amp, lfo_rate, lfo_depth });
2826                }
2827                return Ok(Value::Unit);
2828            }
2829
2830            #[cfg(not(target_arch = "wasm32"))]
2831            "audio_listener" | "ผู้ฟัง" | "音频监听" | "音声リスナー" | "오디오리스너" => {
2832                let cry = self.arg_num(&args, 0, 1.0)? as f32;
2833                let sry = self.arg_num(&args, 1, 0.0)? as f32;
2834                let crx = self.arg_num(&args, 2, 1.0)? as f32;
2835                let srx = self.arg_num(&args, 3, 0.0)? as f32;
2836                if let Some(audio) = &self.audio {
2837                    audio.set_listener(cry, sry, crx, srx);
2838                }
2839                return Ok(Value::Unit);
2840            }
2841
2842            #[cfg(not(target_arch = "wasm32"))]
2843            "audio_bgm" | "เพลงพื้นหลัง" | "เพลงประกอบ" | "背景乐" | "BGM" | "배경음악" => {
2844                let path = match args.first() {
2845                    Some(Value::Str(s)) => s.clone(),
2846                    _ => return Ok(Value::Unit),
2847                };
2848                let vol = self.arg_num(&args, 1, 0.5)? as f32;
2849                if let Some(audio) = &self.audio {
2850                    audio.load_bgm(&path, vol);
2851                }
2852                return Ok(Value::Unit);
2853            }
2854
2855            #[cfg(not(target_arch = "wasm32"))]
2856            "audio_bgm_volume" | "ระดับเสียงพื้นหลัง" | "ระดับเพลงประกอบ" | "背景乐音量" | "BGM音量" | "배경음악음량" => {
2857                let vol = self.arg_num(&args, 0, 0.5)? as f32;
2858                if let Some(audio) = &self.audio {
2859                    audio.set_bgm_volume(vol);
2860                }
2861                return Ok(Value::Unit);
2862            }
2863
2864            #[cfg(not(target_arch = "wasm32"))]
2865            "audio_volume" | "ระดับเสียง" | "音量" | "음량" => {
2866                let vol = self.arg_num(&args, 0, 0.7)? as f32;
2867                if let Some(audio) = &self.audio {
2868                    audio.set_master_volume(vol);
2869                }
2870                return Ok(Value::Unit);
2871            }
2872
2873            // WASM audio builtins — delegate to Web Audio API
2874            #[cfg(target_arch = "wasm32")]
2875            "audio_tone" | "เสียงโทน" | "音调" | "音調" | "음조" | "空间音" | "空間音" | "공간음" => {
2876                let idx  = self.arg_num(&args, 0, 0.0)? as usize;
2877                let x    = self.arg_num(&args, 1, 0.0)? as f32;
2878                let y    = self.arg_num(&args, 2, 0.0)? as f32;
2879                let z    = self.arg_num(&args, 3, 0.0)? as f32;
2880                let w    = self.arg_num(&args, 4, 1.0)? as f32;
2881                let freq = self.arg_num(&args, 5, 220.0)? as f32;
2882                let amp  = self.arg_num(&args, 6, 0.15)? as f32;
2883                let lfo_rate  = self.arg_num(&args, 7, 0.5)? as f32;
2884                let lfo_depth = self.arg_num(&args, 8, 0.02)? as f32;
2885                crate::gfx::audio_web::set_tone(idx, x, y, z, w, freq, amp, lfo_rate, lfo_depth);
2886                return Ok(Value::Unit);
2887            }
2888
2889            #[cfg(target_arch = "wasm32")]
2890            "audio_listener" | "ผู้ฟัง" | "音频监听" | "音声リスナー" | "오디오리스너" => {
2891                let cry = self.arg_num(&args, 0, 1.0)? as f32;
2892                let sry = self.arg_num(&args, 1, 0.0)? as f32;
2893                let crx = self.arg_num(&args, 2, 1.0)? as f32;
2894                let srx = self.arg_num(&args, 3, 0.0)? as f32;
2895                crate::gfx::audio_web::set_listener(cry, sry, crx, srx);
2896                return Ok(Value::Unit);
2897            }
2898
2899            #[cfg(target_arch = "wasm32")]
2900            "audio_bgm" | "เพลงพื้นหลัง" | "เพลงประกอบ" | "背景乐" | "BGM" | "배경음악" => {
2901                let path = self.arg_str(&args, 0, "");
2902                let vol  = self.arg_num(&args, 1, 0.5)? as f32;
2903                crate::gfx::audio_web::load_bgm(&path, vol);
2904                return Ok(Value::Unit);
2905            }
2906
2907            #[cfg(target_arch = "wasm32")]
2908            "audio_bgm_volume" | "ระดับเสียงพื้นหลัง" | "ระดับเพลงประกอบ" | "背景乐音量" | "BGM音量" | "배경음악음량" => {
2909                let vol = self.arg_num(&args, 0, 0.5)? as f32;
2910                crate::gfx::audio_web::set_bgm_volume(vol);
2911                return Ok(Value::Unit);
2912            }
2913
2914            #[cfg(target_arch = "wasm32")]
2915            "audio_volume" | "ระดับเสียง" | "音量" | "음량" => {
2916                let vol = self.arg_num(&args, 0, 0.7)? as f32;
2917                crate::gfx::audio_web::set_master_volume(vol);
2918                return Ok(Value::Unit);
2919            }
2920
2921            // ── รอหน้าต่าง() — block until window closed / Escape ──
2922            "รอหน้าต่าง" | "wait_window" | "gfx_wait" => {
2923                #[cfg(not(target_arch = "wasm32"))]
2924                loop {
2925                    let still_open = {
2926                        let gfx = self.gfx.borrow();
2927                        gfx.window.as_ref()
2928                            .map(|w| w.is_open() && !w.is_key_down(minifb::Key::Escape))
2929                            .unwrap_or(false)
2930                    };
2931                    if !still_open { break; }
2932                    let (buf, w, h) = {
2933                        let gfx = self.gfx.borrow();
2934                        (gfx.buffer.clone(), gfx.width, gfx.height)
2935                    };
2936                    let mut gfx = self.gfx.borrow_mut();
2937                    if let Some(win) = gfx.window.as_mut() {
2938                        if win.update_with_buffer(&buf, w, h).is_err() { break; }
2939                    }
2940                }
2941                return Ok(Value::Unit);
2942            }
2943
2944            // ── File I/O ──────────────────────────────────────────────────────
2945            "read_file" | "อ่านไฟล์" => {
2946                let path = self.arg_str(&args, 0, "");
2947                return std::fs::read_to_string(&path)
2948                    .map(Value::Str)
2949                    .map_err(|e| EvalErr::from(format!("read_file '{path}': {e}")));
2950            }
2951            // ── networking (TCP, 2-peer co-op) ───────────────────────────────
2952            #[cfg(not(target_arch = "wasm32"))]
2953            "net_host" | "เน็ตโฮสต์" => {
2954                let port = self.arg_num(&args, 0, 7777.0)? as u16;
2955                net::host(port);
2956                return Ok(Value::Unit);
2957            }
2958            #[cfg(not(target_arch = "wasm32"))]
2959            "net_join" | "เน็ตจอย" => {
2960                let ip   = self.arg_str(&args, 0, "127.0.0.1");
2961                let port = self.arg_num(&args, 1, 7777.0)? as u16;
2962                net::join(&ip, port);
2963                return Ok(Value::Unit);
2964            }
2965            #[cfg(not(target_arch = "wasm32"))]
2966            "net_send" | "เน็ตส่ง" => {
2967                let s = self.arg_str(&args, 0, "");
2968                net::send(&s);
2969                return Ok(Value::Unit);
2970            }
2971            #[cfg(not(target_arch = "wasm32"))]
2972            "net_recv" | "เน็ตรับ" => {
2973                return Ok(Value::Str(net::recv()));
2974            }
2975            #[cfg(not(target_arch = "wasm32"))]
2976            "net_status" | "เน็ตสถานะ" => {
2977                return Ok(Value::Number(net::status() as f64));
2978            }
2979            // ── LAN lobby discovery (UDP broadcast) ──
2980            #[cfg(not(target_arch = "wasm32"))]
2981            "net_announce" | "เน็ตประกาศ" => {
2982                let port = self.arg_num(&args, 0, 7778.0)? as u16;
2983                let info = self.arg_str(&args, 1, "");
2984                net::announce(port, &info);
2985                return Ok(Value::Unit);
2986            }
2987            #[cfg(not(target_arch = "wasm32"))]
2988            "net_announce_stop" | "เน็ตหยุดประกาศ" => {
2989                net::announce_stop();
2990                return Ok(Value::Unit);
2991            }
2992            #[cfg(not(target_arch = "wasm32"))]
2993            "net_discover" | "เน็ตค้นหา" => {
2994                let port = self.arg_num(&args, 0, 7778.0)? as u16;
2995                return Ok(Value::Str(net::discover(port)));
2996            }
2997            // ── gamepad (gilrs) ──
2998            #[cfg(not(target_arch = "wasm32"))]
2999            "gamepad_poll" | "จอยโพล" => { gamepad::poll(); return Ok(Value::Unit); }
3000            #[cfg(not(target_arch = "wasm32"))]
3001            "gamepad_button" | "จอยปุ่ม" => {
3002                let name = self.arg_str(&args, 0, "");
3003                return Ok(Value::Number(if gamepad::button(&name) { 1.0 } else { 0.0 }));
3004            }
3005            #[cfg(not(target_arch = "wasm32"))]
3006            "gamepad_axis" | "จอยแกน" => {
3007                let name = self.arg_str(&args, 0, "");
3008                return Ok(Value::Number(gamepad::axis(&name) as f64));
3009            }
3010            #[cfg(not(target_arch = "wasm32"))]
3011            "gamepad_rumble" | "จอยสั่น" => {
3012                let low = self.arg_num(&args, 0, 0.0)? as f32;
3013                let high = self.arg_num(&args, 1, 0.0)? as f32;
3014                let ms = self.arg_num(&args, 2, 200.0)? as u32;
3015                gamepad::rumble(low, high, ms);
3016                return Ok(Value::Unit);
3017            }
3018            #[cfg(not(target_arch = "wasm32"))]
3019            "gamepad_list" | "จอยรายการ" => { return Ok(Value::Str(gamepad::list())); }
3020            #[cfg(not(target_arch = "wasm32"))]
3021            "gamepad_any" | "จอยใดๆ" => { return Ok(Value::Number(if gamepad::any_button() { 1.0 } else { 0.0 })); }
3022
3023            // ── game AI: neural networks ─────────────────────────────────────
3024            // nn_new(inputs[, seed]) → handle
3025            #[cfg(not(target_arch = "wasm32"))]
3026            "nn_new" | "建神经网" | "ニューラル作成" | "신경망생성" | "สร้างโครงข่าย" => {
3027                let n_in = self.arg_num(&args, 0, 1.0)?.max(0.0) as usize;
3028                let seed = self.arg_num(&args, 1, 1.0)? as u64;
3029                return Ok(Value::Number(ai::nn_new(n_in, seed) as f64));
3030            }
3031            // nn_dense(handle, units[, activation]) — append a layer
3032            #[cfg(not(target_arch = "wasm32"))]
3033            "nn_dense" | "密集层" | "密層追加" | "밀집층" | "ชั้นหนาแน่น" => {
3034                let id    = self.arg_num(&args, 0, -1.0)? as i64;
3035                let units = self.arg_num(&args, 1, 1.0)?.max(1.0) as usize;
3036                let act   = self.arg_str(&args, 2, "relu");
3037                ai::nn_dense(id, units, &act);
3038                return Ok(Value::Unit);
3039            }
3040            // nn_forward(handle, [inputs]) → [outputs]
3041            #[cfg(not(target_arch = "wasm32"))]
3042            "nn_forward" | "神经前向" | "順伝播" | "순전파" | "ส่งต่อโครงข่าย" => {
3043                let id = self.arg_num(&args, 0, -1.0)? as i64;
3044                let input = self.arg_list_f32(&args, 1);
3045                let out = ai::nn_forward(id, &input);
3046                return Ok(Value::List(out.into_iter().map(|v| Value::Number(v as f64)).collect()));
3047            }
3048            // nn_train(handle, [inputs], [targets][, lr]) → loss
3049            #[cfg(not(target_arch = "wasm32"))]
3050            "nn_train" | "训练网" | "ニューラル学習" | "신경망학습" | "ฝึกโครงข่าย" => {
3051                let id     = self.arg_num(&args, 0, -1.0)? as i64;
3052                let input  = self.arg_list_f32(&args, 1);
3053                let target = self.arg_list_f32(&args, 2);
3054                let lr     = self.arg_num(&args, 3, 0.01)? as f32;
3055                return Ok(Value::Number(ai::nn_train(id, &input, &target, lr) as f64));
3056            }
3057            // nn_save(handle, path) → bool
3058            #[cfg(not(target_arch = "wasm32"))]
3059            "nn_save" | "保存网" | "網保存" | "신경망저장" | "บันทึกโครงข่าย" => {
3060                let id   = self.arg_num(&args, 0, -1.0)? as i64;
3061                let path = self.arg_str(&args, 1, "model.lnn");
3062                return Ok(Value::Bool(ai::nn_save(id, &path)));
3063            }
3064            // nn_load(path) → handle (-1 on failure)
3065            #[cfg(not(target_arch = "wasm32"))]
3066            "nn_load" | "载入网" | "網読込" | "신경망불러오기" | "โหลดโครงข่าย" => {
3067                let path = self.arg_str(&args, 0, "model.lnn");
3068                return Ok(Value::Number(ai::nn_load(&path) as f64));
3069            }
3070
3071            // ── game AI: behavior trees ──────────────────────────────────────
3072            // bt_build(dsl_string) → handle
3073            #[cfg(not(target_arch = "wasm32"))]
3074            "bt_build" | "建行为树" | "行動木構築" | "행동트리구성" | "สร้างต้นไม้พฤติกรรม" => {
3075                let spec = self.arg_str(&args, 0, "");
3076                return Ok(Value::Number(ai::bt_build(&spec) as f64));
3077            }
3078            // bt_set(handle, key, value) — set a blackboard fact
3079            #[cfg(not(target_arch = "wasm32"))]
3080            "bt_set" | "设事实" | "事実設定" | "사실설정" | "ตั้งข้อเท็จจริง" => {
3081                let id  = self.arg_num(&args, 0, -1.0)? as i64;
3082                let key = self.arg_str(&args, 1, "");
3083                let val = self.arg_num(&args, 2, 0.0)? as f32;
3084                ai::bt_set(id, &key, val);
3085                return Ok(Value::Unit);
3086            }
3087            // bt_tick(handle) → chosen action name ("" if none)
3088            #[cfg(not(target_arch = "wasm32"))]
3089            "bt_tick" | "行为树滴答" | "行動木更新" | "행동트리틱" | "เดินต้นไม้พฤติกรรม" => {
3090                let id = self.arg_num(&args, 0, -1.0)? as i64;
3091                return Ok(Value::Str(ai::bt_tick(id)));
3092            }
3093            // bt_status(handle) → 0 fail / 1 success / 2 running
3094            #[cfg(not(target_arch = "wasm32"))]
3095            "bt_status" | "行为树状态" | "行動木状態" | "행동트리상태" | "สถานะต้นไม้พฤติกรรม" => {
3096                let id = self.arg_num(&args, 0, -1.0)? as i64;
3097                return Ok(Value::Number(ai::bt_status(id) as f64));
3098            }
3099
3100            // ── game AI: miniature dialog LLM ────────────────────────────────
3101            // dialog_new([ctx, embed, hidden, seed]) → handle
3102            #[cfg(not(target_arch = "wasm32"))]
3103            "dialog_new" | "建对话模型" | "対話モデル作成" | "대화모델생성" | "สร้างโมเดลสนทนา" => {
3104                let ctx    = self.arg_num(&args, 0, 3.0)?.max(1.0) as usize;
3105                let embed  = self.arg_num(&args, 1, 32.0)?.max(1.0) as usize;
3106                let hidden = self.arg_num(&args, 2, 64.0)?.max(1.0) as usize;
3107                let seed   = self.arg_num(&args, 3, 1.0)? as u64;
3108                return Ok(Value::Number(ai::dialog_new(ctx, embed, hidden, seed) as f64));
3109            }
3110            // dialog_learn(handle, text) — add one utterance to the corpus
3111            #[cfg(not(target_arch = "wasm32"))]
3112            "dialog_learn" | "对话学习" | "対話学習" | "대화학습" | "เรียนรู้สนทนา" => {
3113                let id   = self.arg_num(&args, 0, -1.0)? as i64;
3114                let text = self.arg_str(&args, 1, "");
3115                ai::dialog_learn(id, &text);
3116                return Ok(Value::Unit);
3117            }
3118            // dialog_load(handle, path) → lines added (-1 on error)
3119            #[cfg(not(target_arch = "wasm32"))]
3120            "dialog_load" | "对话载入" | "対話読込" | "대화불러오기" | "โหลดชุดสนทนา" => {
3121                let id   = self.arg_num(&args, 0, -1.0)? as i64;
3122                let path = self.arg_str(&args, 1, "");
3123                return Ok(Value::Number(ai::dialog_load(id, &path) as f64));
3124            }
3125            // dialog_train(handle[, epochs, lr]) → loss
3126            #[cfg(not(target_arch = "wasm32"))]
3127            "dialog_train" | "对话训练" | "対話訓練" | "대화훈련" | "ฝึกสนทนา" => {
3128                let id     = self.arg_num(&args, 0, -1.0)? as i64;
3129                let epochs = self.arg_num(&args, 1, 20.0)?.max(1.0) as usize;
3130                let lr     = self.arg_num(&args, 2, 0.1)? as f32;
3131                return Ok(Value::Number(ai::dialog_train(id, epochs, lr) as f64));
3132            }
3133            // dialog_say(handle, prompt[, max_tokens, temperature]) → reply text
3134            #[cfg(not(target_arch = "wasm32"))]
3135            "dialog_say" | "对话生成" | "対話生成" | "대화생성" | "พูดสนทนา" => {
3136                let id     = self.arg_num(&args, 0, -1.0)? as i64;
3137                let prompt = self.arg_str(&args, 1, "");
3138                let max    = self.arg_num(&args, 2, 24.0)?.max(1.0) as usize;
3139                let temp   = self.arg_num(&args, 3, 0.8)? as f32;
3140                return Ok(Value::Str(ai::dialog_say(id, &prompt, max, temp)));
3141            }
3142            // dialog_save(handle, path) → bool
3143            #[cfg(not(target_arch = "wasm32"))]
3144            "dialog_save" | "对话存模" | "対話モデル保存" | "대화모델저장" | "บันทึกโมเดลสนทนา" => {
3145                let id   = self.arg_num(&args, 0, -1.0)? as i64;
3146                let path = self.arg_str(&args, 1, "model.llm");
3147                return Ok(Value::Bool(ai::dialog_save(id, &path)));
3148            }
3149            // dialog_load_model(path) → handle (-1 on failure)
3150            #[cfg(not(target_arch = "wasm32"))]
3151            "dialog_load_model" | "对话载模" | "対話モデル読込" | "대화모델불러오기" | "โหลดโมเดลสนทนา" => {
3152                let path = self.arg_str(&args, 0, "model.llm");
3153                return Ok(Value::Number(ai::dialog_load_model(&path) as f64));
3154            }
3155
3156            "write_file" | "เขียนไฟล์" => {
3157                let path    = self.arg_str(&args, 0, "");
3158                let content = self.arg_str(&args, 1, "");
3159                std::fs::write(&path, content.as_bytes())
3160                    .map_err(|e| EvalErr::from(format!("write_file '{path}': {e}")))?;
3161                return Ok(Value::Unit);
3162            }
3163            "print_file" | "พิมพ์ไฟล์" => {
3164                let content = self.arg_str(&args, 0, "");
3165                print!("{content}");
3166                return Ok(Value::Unit);
3167            }
3168
3169            // ── CLI arguments ─────────────────────────────────────────────────
3170            "get_args" | "รับอาร์กิวเมนต์" => {
3171                let v: Vec<Value> = std::env::args().map(Value::Str).collect();
3172                return Ok(Value::List(v));
3173            }
3174
3175            // ── String utilities ──────────────────────────────────────────────
3176            "split" | "str_split" | "แยก" => {
3177                let s   = self.arg_str(&args, 0, "");
3178                let sep = self.arg_str(&args, 1, "\n");
3179                let sep = if sep.is_empty() { "\n".into() } else { sep };
3180                let parts: Vec<Value> = s.split(sep.as_str())
3181                    .map(|p| Value::Str(p.to_string())).collect();
3182                return Ok(Value::List(parts));
3183            }
3184            "trim" | "str_trim" | "ตัดช่องว่าง" => {
3185                let s = self.arg_str(&args, 0, "");
3186                return Ok(Value::Str(s.trim().to_string()));
3187            }
3188            "starts_with" | "str_starts_with" | "เริ่มด้วย" => {
3189                let s      = self.arg_str(&args, 0, "");
3190                let prefix = self.arg_str(&args, 1, "");
3191                return Ok(Value::Bool(s.starts_with(prefix.as_str())));
3192            }
3193            "ends_with" | "str_ends_with" | "ลงท้ายด้วย" => {
3194                let s      = self.arg_str(&args, 0, "");
3195                let suffix = self.arg_str(&args, 1, "");
3196                return Ok(Value::Bool(s.ends_with(suffix.as_str())));
3197            }
3198            "str_replace" | "แทนสตริง" => {
3199                let s    = self.arg_str(&args, 0, "");
3200                let from = self.arg_str(&args, 1, "");
3201                let to   = self.arg_str(&args, 2, "");
3202                return Ok(Value::Str(s.replace(from.as_str(), to.as_str())));
3203            }
3204            "str_find" | "หาในสตริง" => {
3205                let s      = self.arg_str(&args, 0, "");
3206                let needle = self.arg_str(&args, 1, "");
3207                // Return char index (not byte index) for consistency with substr
3208                let pos = s.find(needle.as_str())
3209                    .map(|byte_i| s[..byte_i].chars().count() as f64)
3210                    .unwrap_or(-1.0);
3211                return Ok(Value::Number(pos));
3212            }
3213            "substr" | "str_slice" | "ส่วนสตริง" => {
3214                let s     = self.arg_str(&args, 0, "");
3215                let start = self.arg_num(&args, 1, 0.0)? as usize;
3216                let len   = args.get(2)
3217                    .map(|v| self.to_number(v).unwrap_or(999999.0) as usize)
3218                    .unwrap_or_else(|| s.chars().count().saturating_sub(start));
3219                let chars: Vec<char> = s.chars().collect();
3220                let end   = (start + len).min(chars.len());
3221                let slice: String = chars.get(start..end).unwrap_or(&[]).iter().collect();
3222                return Ok(Value::Str(slice));
3223            }
3224            "to_str" | "str" | "num_str" | "แปลงสตริง" => {
3225                let v = args.into_iter().next().unwrap_or(Value::Unit);
3226                return Ok(Value::Str(v.to_string()));
3227            }
3228            "str_repeat" | "ทำซ้ำสตริง" => {
3229                let s = self.arg_str(&args, 0, "");
3230                let n = self.arg_num(&args, 1, 1.0)? as usize;
3231                return Ok(Value::Str(s.repeat(n)));
3232            }
3233            "str_upper" => {
3234                let s = self.arg_str(&args, 0, "");
3235                return Ok(Value::Str(s.to_uppercase()));
3236            }
3237            "str_lower" => {
3238                let s = self.arg_str(&args, 0, "");
3239                return Ok(Value::Str(s.to_lowercase()));
3240            }
3241            "str_len" | "len" | "ความยาว" | "长度" | "長さ" | "길이" => {
3242                match args.first() {
3243                    Some(Value::Str(s))  => return Ok(Value::Number(s.chars().count() as f64)),
3244                    Some(Value::List(v)) => return Ok(Value::Number(v.len() as f64)),
3245                    _ => return Ok(Value::Number(0.0)),
3246                }
3247            }
3248
3249            // ── FNV-1a hash (deterministic, normalized 0.0–1.0) ──────────────
3250            "hash_str" | "แฮช" => {
3251                let s = self.arg_str(&args, 0, "");
3252                let mut h: u64 = 14695981039346656037_u64;
3253                for b in s.bytes() { h ^= b as u64; h = h.wrapping_mul(1099511628211); }
3254                return Ok(Value::Number((h & 0xFFFFFF) as f64 / 16777215.0));
3255            }
3256            "hash_int" | "แฮชจำนวน" => {
3257                let s = self.arg_str(&args, 0, "");
3258                let n = self.arg_num(&args, 1, 100.0)? as u64;
3259                let mut h: u64 = 14695981039346656037_u64;
3260                for b in s.bytes() { h ^= b as u64; h = h.wrapping_mul(1099511628211); }
3261                return Ok(Value::Number((h % n.max(1)) as f64));
3262            }
3263
3264            // ── List utilities ────────────────────────────────────────────────
3265            "list_new" | "รายการใหม่" | "新建列表" | "新規リスト" | "새목록" => {
3266                return Ok(Value::List(Vec::new()));
3267            }
3268            "list_push" | "เพิ่มรายการ" | "列表添加" | "リスト追加" | "목록추가" => {
3269                let lst = args.first().cloned().unwrap_or(Value::List(vec![]));
3270                let val = args.get(1).cloned().unwrap_or(Value::Unit);
3271                if let Value::List(mut v) = lst { v.push(val); return Ok(Value::List(v)); }
3272                return Ok(Value::List(vec![val]));
3273            }
3274            "list_get" | "รับรายการ" | "取元素" | "要素取得" | "요소가져오기" => {
3275                let lst = args.first().cloned().unwrap_or(Value::List(vec![]));
3276                let i   = self.arg_num(&args, 1, 0.0)? as usize;
3277                if let Value::List(v) = lst {
3278                    return Ok(v.get(i).cloned().unwrap_or(Value::Str(String::new())));
3279                }
3280                return Ok(Value::Str(String::new()));
3281            }
3282            "list_join" | "join" | "รวมรายการ" | "连接" | "連結" | "연결" => {
3283                let lst = args.first().cloned().unwrap_or(Value::List(vec![]));
3284                let sep = args.get(1).map(|v| v.to_string()).unwrap_or_default();
3285                if let Value::List(v) = lst {
3286                    return Ok(Value::Str(v.iter().map(|x| x.to_string())
3287                        .collect::<Vec<_>>().join(&sep)));
3288                }
3289                return Ok(Value::Str(String::new()));
3290            }
3291            // blob_f32("<deflate+base64>") / blob_i32(...) — decode an embedded,
3292            // losslessly-compressed numeric blob into a list. Produced by
3293            // `ling convert`; lets converted assets carry geometry/PCM/etc. compactly.
3294            #[cfg(not(target_arch = "wasm32"))]
3295            "blob_f32" | "blob_i32" => {
3296                let s = self.arg_str(&args, 0, "");
3297                let is_i32 = name == "blob_i32";
3298                match decode_blob(&s) {
3299                    Ok(bytes) => {
3300                        let mut out = Vec::with_capacity(bytes.len() / 4);
3301                        for ch in bytes.chunks_exact(4) {
3302                            let arr = [ch[0], ch[1], ch[2], ch[3]];
3303                            let n = if is_i32 {
3304                                i32::from_le_bytes(arr) as f64
3305                            } else {
3306                                f32::from_le_bytes(arr) as f64
3307                            };
3308                            out.push(Value::Number(n));
3309                        }
3310                        return Ok(Value::List(out));
3311                    }
3312                    Err(e) => {
3313                        eprintln!("blob decode failed: {e}");
3314                        return Ok(Value::List(vec![]));
3315                    }
3316                }
3317            }
3318
3319            // ══════════════════════════════════════════════════════════════════
3320            // SVG EXPORT  (svg_begin / svg_rect / svg_circle / svg_line /
3321            //              svg_polyline / svg_text / svg_end / hsl_color)
3322            // Chinese aliases: 开始SVG 结束SVG SVG矩形 SVG圆形 SVG线段 SVG折线 SVG文本 HSL颜色
3323            // Thai aliases:    เริ่มSVG จบSVG SVGสี่เหลี่ยม SVGวงกลม SVGเส้น SVGเส้นหัก SVGข้อความ สีHSL
3324            // ══════════════════════════════════════════════════════════════════
3325
3326            "svg_begin" | "开始SVG" | "เริ่มSVG" => {
3327                let path   = self.arg_str(&args, 0, "output.svg");
3328                let width  = self.arg_num(&args, 1, 800.0)?;
3329                let height = self.arg_num(&args, 2, 600.0)?;
3330                *self.svg.borrow_mut() = Some(SvgWriter::new(path, width, height));
3331                return Ok(Value::Unit);
3332            }
3333
3334            "svg_rect" | "SVG矩形" | "SVGสี่เหลี่ยม" => {
3335                let x    = self.arg_num(&args, 0, 0.0)?;
3336                let y    = self.arg_num(&args, 1, 0.0)?;
3337                let w    = self.arg_num(&args, 2, 10.0)?;
3338                let h    = self.arg_num(&args, 3, 10.0)?;
3339                let fill = self.arg_str(&args, 4, "#ffffff");
3340                if let Some(svg) = self.svg.borrow_mut().as_mut() {
3341                    svg.elements.push(format!(
3342                        "<rect x=\"{x:.1}\" y=\"{y:.1}\" width=\"{w:.1}\" \
3343                         height=\"{h:.1}\" fill=\"{fill}\"/>"));
3344                }
3345                return Ok(Value::Unit);
3346            }
3347
3348            "svg_circle" | "SVG圆形" | "SVGวงกลม" => {
3349                let cx   = self.arg_num(&args, 0, 0.0)?;
3350                let cy   = self.arg_num(&args, 1, 0.0)?;
3351                let r    = self.arg_num(&args, 2, 5.0)?;
3352                let fill = self.arg_str(&args, 3, "#ffffff");
3353                if let Some(svg) = self.svg.borrow_mut().as_mut() {
3354                    svg.elements.push(format!(
3355                        "<circle cx=\"{cx:.1}\" cy=\"{cy:.1}\" r=\"{r:.1}\" fill=\"{fill}\"/>"));
3356                }
3357                return Ok(Value::Unit);
3358            }
3359
3360            "svg_line" | "SVG线段" | "SVGเส้น" => {
3361                let x1     = self.arg_num(&args, 0, 0.0)?;
3362                let y1     = self.arg_num(&args, 1, 0.0)?;
3363                let x2     = self.arg_num(&args, 2, 0.0)?;
3364                let y2     = self.arg_num(&args, 3, 0.0)?;
3365                let stroke = self.arg_str(&args, 4, "#ffffff");
3366                let sw     = self.arg_num(&args, 5, 1.0)?;
3367                if let Some(svg) = self.svg.borrow_mut().as_mut() {
3368                    svg.elements.push(format!(
3369                        "<line x1=\"{x1:.1}\" y1=\"{y1:.1}\" x2=\"{x2:.1}\" y2=\"{y2:.1}\" \
3370                         stroke=\"{stroke}\" stroke-width=\"{sw:.1}\"/>"));
3371                }
3372                return Ok(Value::Unit);
3373            }
3374
3375            "svg_polyline" | "SVG折线" | "SVGเส้นหัก" => {
3376                let pts    = self.arg_str(&args, 0, "");
3377                let stroke = self.arg_str(&args, 1, "#ffffff");
3378                let sw     = self.arg_num(&args, 2, 1.0)?;
3379                if let Some(svg) = self.svg.borrow_mut().as_mut() {
3380                    svg.elements.push(format!(
3381                        "<polyline points=\"{pts}\" fill=\"none\" \
3382                         stroke=\"{stroke}\" stroke-width=\"{sw:.1}\"/>"));
3383                }
3384                return Ok(Value::Unit);
3385            }
3386
3387            "svg_text" | "SVG文本" | "SVGข้อความ" => {
3388                let x    = self.arg_num(&args, 0, 0.0)?;
3389                let y    = self.arg_num(&args, 1, 0.0)?;
3390                let text = self.arg_str(&args, 2, "");
3391                let fill = self.arg_str(&args, 3, "#ffffff");
3392                let size = self.arg_num(&args, 4, 12.0)?;
3393                if let Some(svg) = self.svg.borrow_mut().as_mut() {
3394                    let safe = text.replace('&', "&amp;").replace('<', "&lt;").replace('>', "&gt;");
3395                    svg.elements.push(format!(
3396                        "<text x=\"{x:.1}\" y=\"{y:.1}\" fill=\"{fill}\" \
3397                         font-family=\"monospace\" font-size=\"{size:.0}\">{safe}</text>"));
3398                }
3399                return Ok(Value::Unit);
3400            }
3401
3402            "svg_end" | "结束SVG" | "จบSVG" => {
3403                {
3404                    let borrow = self.svg.borrow();
3405                    if let Some(svg) = borrow.as_ref() {
3406                        svg.save().map_err(|e| EvalErr::from(format!("svg_end: {e}")))?;
3407                    }
3408                }
3409                *self.svg.borrow_mut() = None;
3410                return Ok(Value::Unit);
3411            }
3412
3413            "hsl_color" | "HSL颜色" | "สีHSL" => {
3414                let h = self.arg_num(&args, 0, 0.0)?;
3415                let s = self.arg_num(&args, 1, 70.0)?;
3416                let l = self.arg_num(&args, 2, 50.0)?;
3417                return Ok(Value::Str(hsl_to_hex(h, s, l)));
3418            }
3419
3420            // ══════════════════════════════════════════════════════════════════
3421            // FFT / AUDIO ANALYSIS BUILTINS  (native only)
3422            // ══════════════════════════════════════════════════════════════════
3423
3424            // fft_push(samples_list) — feed raw audio samples and run FFT
3425            #[cfg(not(target_arch = "wasm32"))]
3426            "fft_push" | "วิเคราะห์เสียง" | "频谱输入" | "FFT入力" | "FFT입력" => {
3427                if let Some(Value::List(v)) = args.first() {
3428                    let samples: Vec<f32> = v.iter()
3429                        .filter_map(|x| if let Value::Number(n) = x { Some(*n as f32) } else { None })
3430                        .collect();
3431                    self.fft.borrow_mut().push_samples(&samples);
3432                }
3433                return Ok(Value::Unit);
3434            }
3435
3436            // fft_bands(n) → list of n log-spaced magnitude bands (0..1)
3437            #[cfg(not(target_arch = "wasm32"))]
3438            "fft_bands" | "แถบความถี่" | "频段" | "周波数帯" | "주파수대" => {
3439                let n = self.arg_num(&args, 0, 32.0)? as usize;
3440                let bands = self.fft.borrow().freq_bands(n);
3441                *self.fft_bands_cache.borrow_mut() = bands.clone();
3442                return Ok(Value::List(bands.into_iter().map(|v| Value::Number(v as f64)).collect()));
3443            }
3444
3445            // fft_beat() → bool
3446            #[cfg(not(target_arch = "wasm32"))]
3447            "fft_beat" | "จังหวะเสียง" | "节拍检测" | "ビート検出" | "비트" => {
3448                return Ok(Value::Bool(self.fft.borrow().is_beat()));
3449            }
3450
3451            // fft_beat_ratio() → f64  (1.0 = at threshold, >1 = strong beat)
3452            #[cfg(not(target_arch = "wasm32"))]
3453            "fft_beat_ratio" | "อัตราจังหวะ" | "节拍比" | "ビート比" | "비트비율" => {
3454                return Ok(Value::Number(self.fft.borrow().beat_ratio() as f64));
3455            }
3456
3457            // fft_rms() → f64
3458            #[cfg(not(target_arch = "wasm32"))]
3459            "fft_rms" | "ระดับRMS" | "均方根" | "二乗平均" | "RMS레벨" => {
3460                return Ok(Value::Number(self.fft.borrow().rms() as f64));
3461            }
3462
3463            // fft_dominant_freq() → f64  in Hz
3464            #[cfg(not(target_arch = "wasm32"))]
3465            "fft_dominant_freq" | "ความถี่หลัก" | "主频" | "主要周波数" | "주파수" => {
3466                return Ok(Value::Number(self.fft.borrow().dominant_freq() as f64));
3467            }
3468
3469            // ── wasm32 stubs: fft builtins are no-ops on web ───────────────
3470            #[cfg(target_arch = "wasm32")]
3471            "fft_push" | "วิเคราะห์เสียง" | "频谱输入" | "FFT入力" | "FFT입력" => { return Ok(Value::Unit); }
3472            #[cfg(target_arch = "wasm32")]
3473            "fft_bands" | "แถบความถี่" | "频段" | "周波数帯" | "주파수대" => {
3474                let n = self.arg_num(&args, 0, 32.0)? as usize;
3475                return Ok(Value::List(vec![Value::Number(0.0); n]));
3476            }
3477            #[cfg(target_arch = "wasm32")]
3478            "fft_beat" | "จังหวะเสียง" | "节拍检测" | "ビート検出" | "비트" => { return Ok(Value::Bool(false)); }
3479            #[cfg(target_arch = "wasm32")]
3480            "fft_beat_ratio" | "อัตราจังหวะ" | "节拍比" | "ビート比" | "비트비율" => { return Ok(Value::Number(1.0)); }
3481            #[cfg(target_arch = "wasm32")]
3482            "fft_rms" | "ระดับRMS" | "均方根" | "二乗平均" | "RMS레벨" => { return Ok(Value::Number(0.0)); }
3483            #[cfg(target_arch = "wasm32")]
3484            "fft_dominant_freq" | "ความถี่หลัก" | "主频" | "主要周波数" | "주파수" => { return Ok(Value::Number(0.0)); }
3485
3486            // ══════════════════════════════════════════════════════════════════
3487            // PROCEDURAL TEXTURE BLIT BUILTINS  (screen-space)
3488            // All: name(dst_x, dst_y, width, height, ...params, palette)
3489            // palette: "rainbow" | "fire" | "ocean" | "psychedelic" | "neon" | "forest"
3490            // ══════════════════════════════════════════════════════════════════
3491
3492            // tex_checkerboard(x, y, w, h, tiles, r1,g1,b1, r2,g2,b2)
3493            "tex_checkerboard" | "ลายตารางหมากรุก" => {
3494                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3495                let tiles = self.arg_num(&args, 4, 8.0)? as u32;
3496                let (r1,g1,b1) = (self.arg_num(&args,5,255.)? as u32, self.arg_num(&args,6,255.)? as u32, self.arg_num(&args,7,255.)? as u32);
3497                let (r2,g2,b2) = (self.arg_num(&args,8,0.)? as u32,   self.arg_num(&args,9,0.)? as u32,   self.arg_num(&args,10,0.)? as u32);
3498                let c1 = (r1<<16)|(g1<<8)|b1; let c2 = (r2<<16)|(g2<<8)|b2;
3499                let mut gfx = self.gfx.borrow_mut();
3500                let (bw, bh) = (gfx.width, gfx.height);
3501                for row in 0..th { for col in 0..tw {
3502                    let cx = col as u32 * tiles / tw as u32;
3503                    let cy = row as u32 * tiles / th as u32;
3504                    let (dx, dy) = (tx+col, ty+row);
3505                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = if (cx+cy)%2==0 { c1 } else { c2 }; }
3506                }}
3507                return Ok(Value::Unit);
3508            }
3509
3510            // tex_gradient(x, y, w, h, angle_deg, r1,g1,b1, r2,g2,b2)
3511            "tex_gradient" | "ลายไล่สี" => {
3512                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3513                let angle = self.arg_num(&args, 4, 0.0)? as f32;
3514                let (r1,g1,b1) = (self.arg_num(&args,5,0.)? as f32/255., self.arg_num(&args,6,0.)? as f32/255., self.arg_num(&args,7,0.)? as f32/255.);
3515                let (r2,g2,b2) = (self.arg_num(&args,8,255.)? as f32/255., self.arg_num(&args,9,255.)? as f32/255., self.arg_num(&args,10,255.)? as f32/255.);
3516                let (ca, sa) = (angle.to_radians().cos(), angle.to_radians().sin());
3517                let mut gfx = self.gfx.borrow_mut();
3518                let (bw, bh) = (gfx.width, gfx.height);
3519                for row in 0..th { for col in 0..tw {
3520                    let nx = col as f32/tw as f32 - 0.5; let ny = row as f32/th as f32 - 0.5;
3521                    let t = ((nx*ca + ny*sa + 0.707)/1.414).clamp(0.,1.);
3522                    let (dx, dy) = (tx+col, ty+row);
3523                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(r1+(r2-r1)*t, g1+(g2-g1)*t, b1+(b2-b1)*t); }
3524                }}
3525                return Ok(Value::Unit);
3526            }
3527
3528            // tex_noise(x, y, w, h, scale, octaves, seed, palette)
3529            "tex_noise" | "ลายนอยส์" => {
3530                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3531                let scale   = self.arg_num(&args, 4, 4.0)? as f32;
3532                let octaves = self.arg_num(&args, 5, 4.0)? as u32;
3533                let seed    = self.arg_num(&args, 6, 0.0)? as u32;
3534                let palette = self.arg_str(&args, 7, "rainbow");
3535                let mut gfx = self.gfx.borrow_mut();
3536                let (bw, bh) = (gfx.width, gfx.height);
3537                for row in 0..th { for col in 0..tw {
3538                    let v = tex_fbm(col as f32*scale/tw as f32, row as f32*scale/th as f32, octaves, seed);
3539                    let [r,g,b] = tex_palette(&palette, v);
3540                    let (dx, dy) = (tx+col, ty+row);
3541                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(r, g, b); }
3542                }}
3543                return Ok(Value::Unit);
3544            }
3545
3546            // tex_freq_map(x, y, w, h, time, speed, palette)
3547            // Uses bands written by the last fft_bands() call.
3548            "tex_freq_map" | "ลายความถี่" => {
3549                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3550                let time    = self.arg_num(&args, 4, 0.0)? as f32;
3551                let speed   = self.arg_num(&args, 5, 0.3)? as f32;
3552                let palette = self.arg_str(&args, 6, "rainbow");
3553                let bands: Vec<f32> = {
3554                    let c = self.fft_bands_cache.borrow();
3555                    if c.is_empty() { vec![0.0; 32] } else { c.clone() }
3556                };
3557                let n = bands.len().max(1);
3558                let mut gfx = self.gfx.borrow_mut();
3559                let (bw, bh) = (gfx.width, gfx.height);
3560                for row in 0..th { for col in 0..tw {
3561                    let band_idx = (col * n / tw.max(1)).min(n-1);
3562                    let mag = bands[band_idx].clamp(0.,1.);
3563                    let fill_y = (mag * th as f32) as usize;
3564                    if row >= th.saturating_sub(fill_y) {
3565                        let t = (col as f32/tw as f32 + time*speed) % 1.0;
3566                        let [r,g,b] = tex_palette(&palette, t);
3567                        let bright = mag * (1.0 - row as f32/th as f32 * 0.5);
3568                        let (dx, dy) = (tx+col, ty+row);
3569                        if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(r*bright, g*bright, b*bright); }
3570                    }
3571                }}
3572                return Ok(Value::Unit);
3573            }
3574
3575            // tex_spiral(x, y, w, h, freq, bands, time, palette)
3576            "tex_spiral" | "ลายเกลียวหมุน" => {
3577                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3578                let freq    = self.arg_num(&args, 4, 5.0)? as f32;
3579                let n_bands = self.arg_num(&args, 5, 8.0)? as f32;
3580                let time    = self.arg_num(&args, 6, 0.0)? as f32;
3581                let palette = self.arg_str(&args, 7, "rainbow");
3582                let mut gfx = self.gfx.borrow_mut();
3583                let (bw, bh) = (gfx.width, gfx.height);
3584                for row in 0..th { for col in 0..tw {
3585                    let nx = col as f32/tw as f32 - 0.5; let ny = row as f32/th as f32 - 0.5;
3586                    let r  = (nx*nx + ny*ny).sqrt();
3587                    let theta = ny.atan2(nx);
3588                    let t = ((r*freq - theta/std::f32::consts::TAU + time*0.5) * n_bands % 1.0).abs();
3589                    let [cr,cg,cb] = tex_palette(&palette, t);
3590                    let (dx, dy) = (tx+col, ty+row);
3591                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(cr, cg, cb); }
3592                }}
3593                return Ok(Value::Unit);
3594            }
3595
3596            // tex_ripple(x, y, w, h, freq, cx, cy, time, palette)
3597            "tex_ripple" | "ลายระลอก" => {
3598                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3599                let freq    = self.arg_num(&args, 4, 10.0)? as f32;
3600                let rcx     = self.arg_num(&args, 5, 0.5)? as f32;
3601                let rcy     = self.arg_num(&args, 6, 0.5)? as f32;
3602                let time    = self.arg_num(&args, 7, 0.0)? as f32;
3603                let palette = self.arg_str(&args, 8, "ocean");
3604                let mut gfx = self.gfx.borrow_mut();
3605                let (bw, bh) = (gfx.width, gfx.height);
3606                for row in 0..th { for col in 0..tw {
3607                    let nx = col as f32/tw as f32 - rcx; let ny = row as f32/th as f32 - rcy;
3608                    let r = (nx*nx + ny*ny).sqrt();
3609                    let t = ((r*freq - time) % 1.0).abs();
3610                    let [cr,cg,cb] = tex_palette(&palette, t);
3611                    let (dx, dy) = (tx+col, ty+row);
3612                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(cr, cg, cb); }
3613                }}
3614                return Ok(Value::Unit);
3615            }
3616
3617            // tex_mandelbrot(x, y, w, h, zoom, cx, cy, max_iter, palette)
3618            "tex_mandelbrot" | "ลายแมนเดลบรอต" => {
3619                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3620                let zoom     = self.arg_num(&args, 4, 1.0)?;
3621                let mcx      = self.arg_num(&args, 5, -0.5)?;
3622                let mcy      = self.arg_num(&args, 6, 0.0)?;
3623                let max_iter = self.arg_num(&args, 7, 64.0)? as u32;
3624                let palette  = self.arg_str(&args, 8, "psychedelic");
3625                let mut gfx = self.gfx.borrow_mut();
3626                let (bw, bh) = (gfx.width, gfx.height);
3627                for row in 0..th { for col in 0..tw {
3628                    let zx0 = (col as f64/tw as f64 - 0.5)/zoom + mcx;
3629                    let zy0 = (row as f64/th as f64 - 0.5)/zoom + mcy;
3630                    let mut x = 0.0f64; let mut y = 0.0f64; let mut i = 0u32;
3631                    while i < max_iter && x*x+y*y < 4.0 { let t=x*x-y*y+zx0; y=2.0*x*y+zy0; x=t; i+=1; }
3632                    let t = if i==max_iter { 0.0f32 } else {
3633                        (i as f32 - (x as f32*x as f32+y as f32*y as f32).ln().ln()/2.0f32.ln()) / max_iter as f32
3634                    };
3635                    let [cr,cg,cb] = tex_palette(&palette, t.clamp(0.,1.));
3636                    let (dx, dy) = (tx+col, ty+row);
3637                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(cr, cg, cb); }
3638                }}
3639                return Ok(Value::Unit);
3640            }
3641
3642            // tex_julia(x, y, w, h, c_re, c_im, max_iter, palette)
3643            "tex_julia" | "ลายจูเลีย" => {
3644                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3645                let c_re     = self.arg_num(&args, 4, -0.7)?;
3646                let c_im     = self.arg_num(&args, 5, 0.27)?;
3647                let max_iter = self.arg_num(&args, 6, 64.0)? as u32;
3648                let palette  = self.arg_str(&args, 7, "neon");
3649                let mut gfx = self.gfx.borrow_mut();
3650                let (bw, bh) = (gfx.width, gfx.height);
3651                for row in 0..th { for col in 0..tw {
3652                    let mut zx = (col as f64/tw as f64 - 0.5)*3.5;
3653                    let mut zy = (row as f64/th as f64 - 0.5)*3.5;
3654                    let mut i = 0u32;
3655                    while i < max_iter && zx*zx+zy*zy < 4.0 { let t=zx*zx-zy*zy+c_re; zy=2.0*zx*zy+c_im; zx=t; i+=1; }
3656                    let t = i as f32 / max_iter as f32;
3657                    let [cr,cg,cb] = tex_palette(&palette, t);
3658                    let (dx, dy) = (tx+col, ty+row);
3659                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(cr, cg, cb); }
3660                }}
3661                return Ok(Value::Unit);
3662            }
3663
3664            // tex_voronoi(x, y, w, h, cells, seed, palette)
3665            "tex_voronoi" | "ลายโวโรนอย" => {
3666                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3667                let cells   = self.arg_num(&args, 4, 16.0)? as u32;
3668                let seed    = self.arg_num(&args, 5, 42.0)? as u32;
3669                let palette = self.arg_str(&args, 6, "rainbow");
3670                let pts: Vec<[f32;2]> = (0..cells).map(|i| [tex_hash(i as i32,0,seed), tex_hash(i as i32,1,seed+999)]).collect();
3671                let mut gfx = self.gfx.borrow_mut();
3672                let (bw, bh) = (gfx.width, gfx.height);
3673                for row in 0..th { for col in 0..tw {
3674                    let (fx, fy) = (col as f32/tw as f32, row as f32/th as f32);
3675                    let (min_d, nearest) = pts.iter().enumerate().fold((f32::MAX,0usize), |(d,idx),(i,&[cx,cy])| {
3676                        let dd = (fx-cx).powi(2)+(fy-cy).powi(2);
3677                        if dd < d { (dd,i) } else { (d,idx) }
3678                    });
3679                    let t = (nearest as f32/cells as f32 + min_d*4.0) % 1.0;
3680                    let [cr,cg,cb] = tex_palette(&palette, t);
3681                    let (dx, dy) = (tx+col, ty+row);
3682                    if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(cr, cg, cb); }
3683                }}
3684                return Ok(Value::Unit);
3685            }
3686
3687            // tex_halftone(x, y, w, h, dot_size, time, palette)
3688            "tex_halftone" | "ลายฮาล์ฟโทน" => {
3689                let (tx,ty,tw,th) = self.tex_rect(&args)?;
3690                let dot_size = self.arg_num(&args, 4, 0.05)? as f32;
3691                let time     = self.arg_num(&args, 5, 0.0)? as f32;
3692                let palette  = self.arg_str(&args, 6, "rainbow");
3693                let mut gfx = self.gfx.borrow_mut();
3694                let (bw, bh) = (gfx.width, gfx.height);
3695                for row in 0..th { for col in 0..tw {
3696                    let (fx, fy) = (col as f32/tw as f32, row as f32/th as f32);
3697                    let gx = (fx/dot_size).floor(); let gy = (fy/dot_size).floor();
3698                    let lx = (fx/dot_size - gx - 0.5)*2.0; let ly = (fy/dot_size - gy - 0.5)*2.0;
3699                    let r = (lx*lx + ly*ly).sqrt();
3700                    let t = (gx/(1.0/dot_size) + time*0.1) % 1.0;
3701                    let a = if r < 0.7 { ((0.7-r)/0.7).clamp(0.,1.) } else { 0.0 };
3702                    if a > 0.0 {
3703                        let [cr,cg,cb] = tex_palette(&palette, t);
3704                        let (dx, dy) = (tx+col, ty+row);
3705                        if dx < bw && dy < bh { gfx.buffer[dy*bw+dx] = tex_rgb(cr, cg, cb); }
3706                    }
3707                }}
3708                return Ok(Value::Unit);
3709            }
3710
3711            // ══════════════════════════════════════════════════════════════════
3712            // RENDER / LIGHTING MODES  (holographic cel shading)
3713            // ══════════════════════════════════════════════════════════════════
3714            // set_shade_mode(m) — 0 flat · 1 cel · 2 holo (default)
3715            "set_shade_mode" | "设置着色" | "シェード設定" | "셰이드모드" | "ตั้งการแรเงา" => {
3716                let m = self.arg_num(&args, 0, 2.0)? as u8;
3717                self.gfx.borrow_mut().shade_mode = m;
3718                return Ok(Value::Unit);
3719            }
3720            // set_cel_bands(n) — number of posterisation bands (>=2)
3721            "set_cel_bands" | "设置色阶" | "セル段数" | "셀밴드" | "ตั้งระดับสี" => {
3722                let n = (self.arg_num(&args, 0, 4.0)? as u32).max(2);
3723                self.gfx.borrow_mut().shade.bands = n;
3724                return Ok(Value::Unit);
3725            }
3726            // set_shadow_color(r,g,b) — coloured-shadow tint, 0-255
3727            "set_shadow_color" | "设置阴影色" | "影の色" | "그림자색" | "ตั้งสีเงา" => {
3728                let r=self.arg_num(&args,0,26.)? as f32/255.0;
3729                let g=self.arg_num(&args,1,33.)? as f32/255.0;
3730                let b=self.arg_num(&args,2,77.)? as f32/255.0;
3731                self.gfx.borrow_mut().shade.shadow = [r,g,b];
3732                return Ok(Value::Unit);
3733            }
3734            // set_rim(strength, r,g,b) — holographic fresnel edge glow
3735            // ══════════════════════════════════════════════════════════════════
3736            // CRYPTOGRAPHY (ling-crypto) — geo suite, hybrid PQ KEM, holographic
3737            // Bytes cross the language boundary as lowercase hex strings.
3738            // ══════════════════════════════════════════════════════════════════
3739            #[cfg(not(target_arch = "wasm32"))]
3740            "crypto_hash" | "แฮชเข้ารหัส" | "几何哈希" | "幾何ハッシュ" | "기하해시" => {
3741                let s = self.arg_str(&args, 0, "");
3742                return Ok(Value::Str(hex_encode(&ling_crypto::geo::holo_hash(s.as_bytes()))));
3743            }
3744            // 3-D torus-knot fingerprint of any text/key → flat [x,y,z, x,y,z, …]
3745            #[cfg(not(target_arch = "wasm32"))]
3746            "knot_points" | "จุดปม" | "结点坐标" | "結び目点" | "매듭점" => {
3747                let s = self.arg_str(&args, 0, "");
3748                let shape = ling_crypto::geo::KnotShape::from_bytes(s.as_bytes());
3749                let mut out = Vec::with_capacity(shape.points.len() * 3);
3750                for p in &shape.points {
3751                    out.push(Value::Number(p[0] as f64));
3752                    out.push(Value::Number(p[1] as f64));
3753                    out.push(Value::Number(p[2] as f64));
3754                }
3755                return Ok(Value::List(out));
3756            }
3757            #[cfg(not(target_arch = "wasm32"))]
3758            "knot_label" | "ป้ายปม" | "结点标签" | "結び目ラベル" | "매듭라벨" => {
3759                let s = self.arg_str(&args, 0, "");
3760                return Ok(Value::Str(ling_crypto::geo::KnotShape::from_bytes(s.as_bytes()).label()));
3761            }
3762            // KEM keypair (hybrid X25519+ML-KEM-768) → integer handle
3763            #[cfg(not(target_arch = "wasm32"))]
3764            "knot_keygen" | "hybrid_keygen" | "สร้างกุญแจปม" | "生成密钥" | "鍵生成" | "키생성" => {
3765                self.crypto_ids.push(ling_crypto::KnotIdentity::generate());
3766                return Ok(Value::Number((self.crypto_ids.len() - 1) as f64));
3767            }
3768            #[cfg(not(target_arch = "wasm32"))]
3769            "knot_public" | "hybrid_public" | "กุญแจสาธารณะปม" | "公钥" | "公開鍵" | "공개키" => {
3770                let h = self.arg_num(&args, 0, 0.0)? as usize;
3771                let pk = self.crypto_ids.get(h).map(|id| hex_encode(id.public_key())).unwrap_or_default();
3772                return Ok(Value::Str(pk));
3773            }
3774            // encapsulate(pubkey_hex) → [ciphertext_hex, shared_secret_hex]
3775            #[cfg(not(target_arch = "wasm32"))]
3776            "knot_encapsulate" | "hybrid_encapsulate" | "ห่อกุญแจปม" | "封装密钥" | "カプセル化" | "캡슐화" => {
3777                let pk = hex_decode(&self.arg_str(&args, 0, ""));
3778                match ling_crypto::geo::knot_encapsulate(&pk) {
3779                    Ok((ct, ss)) => return Ok(Value::List(vec![Value::Str(hex_encode(&ct)), Value::Str(hex_encode(&ss))])),
3780                    Err(e) => return Ok(Value::Err(Box::new(Value::Str(e.to_string())))),
3781                }
3782            }
3783            // decapsulate(handle, ciphertext_hex) → shared_secret_hex
3784            #[cfg(not(target_arch = "wasm32"))]
3785            "knot_decapsulate" | "hybrid_decapsulate" | "แกะกุญแจปม" | "解封装密钥" | "カプセル解除" | "캡슐해제" => {
3786                let h = self.arg_num(&args, 0, 0.0)? as usize;
3787                let ct = hex_decode(&self.arg_str(&args, 1, ""));
3788                let ss = self.crypto_ids.get(h)
3789                    .and_then(|id| id.decapsulate(&ct).ok())
3790                    .map(|s| hex_encode(&s)).unwrap_or_default();
3791                return Ok(Value::Str(ss));
3792            }
3793            // Authenticated encryption (XChaCha20-Poly1305) — seal(key_hex, text) → ct_hex
3794            #[cfg(not(target_arch = "wasm32"))]
3795            "crypto_seal" | "ผนึก" | "封印" | "封印する" | "봉인" => {
3796                let key = hex_to_32(&self.arg_str(&args, 0, ""));
3797                let pt = self.arg_str(&args, 1, "");
3798                match ling_crypto::geo::holo_seal(key, pt.as_bytes()) {
3799                    Ok(ct) => return Ok(Value::Str(hex_encode(&ct))),
3800                    Err(e) => return Ok(Value::Err(Box::new(Value::Str(e.to_string())))),
3801                }
3802            }
3803            #[cfg(not(target_arch = "wasm32"))]
3804            "crypto_open" | "เปิดผนึก" | "解封" | "封印解除" | "봉인해제" => {
3805                let key = hex_to_32(&self.arg_str(&args, 0, ""));
3806                let ct = hex_decode(&self.arg_str(&args, 1, ""));
3807                match ling_crypto::geo::holo_open(key, &ct) {
3808                    Ok(pt) => return Ok(Value::Str(String::from_utf8_lossy(&pt).into_owned())),
3809                    Err(e) => return Ok(Value::Err(Box::new(Value::Str(e.to_string())))),
3810                }
3811            }
3812            // Holographic all-or-nothing transform — 4-D fragment coords [a,b,c,d, …]
3813            #[cfg(not(target_arch = "wasm32"))]
3814            "holo_points" | "จุดโฮโลแกรม" | "全息点" | "ホログラム点" | "홀로그램점" => {
3815                let s = self.arg_str(&args, 0, "");
3816                let frags = ling_crypto::geo::scatter(s.as_bytes());
3817                let mut out = Vec::with_capacity(frags.len() * 4);
3818                for f in &frags { for c in f.coord { out.push(Value::Number(c as f64)); } }
3819                return Ok(Value::List(out));
3820            }
3821            #[cfg(not(target_arch = "wasm32"))]
3822            "holo_fragment_count" | "จำนวนชิ้นโฮโลแกรม" | "全息碎片数" | "ホログラム断片数" | "홀로그램조각수" => {
3823                let s = self.arg_str(&args, 0, "");
3824                return Ok(Value::Number(ling_crypto::geo::scatter(s.as_bytes()).len() as f64));
3825            }
3826
3827            // ══════════════════════════════════════════════════════════════════
3828            // ling-ui — animation easings + holographic vector widgets + text I/O
3829            // ══════════════════════════════════════════════════════════════════
3830            "ease" => {
3831                let name = self.arg_str(&args, 0, "ease");
3832                let t = self.arg_num(&args, 1, 0.0)? as f32;
3833                return Ok(Value::Number(ling_ui::Easing::from_name(&name).apply(t) as f64));
3834            }
3835
3836            // ══════════════════════════════════════════════════════════════════
3837            // Anima — unified animation drivers (ling-animation). Organic 灵 +
3838            // mechanical 机 scalar drivers, callable per frame from a script.
3839            // ══════════════════════════════════════════════════════════════════
3840            "tween" | "补间" | "補間" | "트윈" | "แทรกค่า" => {
3841                let a = self.arg_num(&args, 0, 0.0)?;
3842                let b = self.arg_num(&args, 1, 0.0)?;
3843                let t = self.arg_num(&args, 2, 0.0)?.clamp(0.0, 1.0);
3844                return Ok(Value::Number(a + (b - a) * t));
3845            }
3846            "tween_ease" | "缓动补间" | "緩和補間" | "이징트윈" | "แทรกนุ่ม" => {
3847                let a = self.arg_num(&args, 0, 0.0)? as f32;
3848                let b = self.arg_num(&args, 1, 0.0)? as f32;
3849                let t = self.arg_num(&args, 2, 0.0)? as f32;
3850                let kind = self.arg_str(&args, 3, "linear");
3851                let e = ling_animation::EaseFunction::from_name(&kind);
3852                return Ok(Value::Number(ling_animation::ease::tween_ease(&a, &b, t, e) as f64));
3853            }
3854            // ── Organic 灵 ──
3855            "breathe" | "呼吸" | "호흡" | "หายใจ" => {
3856                let t = self.arg_num(&args, 0, 0.0)? as f32;
3857                let rate = self.arg_num(&args, 1, 1.0)? as f32;
3858                let depth = self.arg_num(&args, 2, 0.1)? as f32;
3859                return Ok(Value::Number(ling_animation::scalar::breathe(t, rate, depth) as f64));
3860            }
3861            "wobble" | "摆动" | "揺れ" | "흔들림" | "โยก" => {
3862                let t = self.arg_num(&args, 0, 0.0)? as f32;
3863                let freq = self.arg_num(&args, 1, 1.0)? as f32;
3864                let amp = self.arg_num(&args, 2, 1.0)? as f32;
3865                let phase = self.arg_num(&args, 3, 0.0)? as f32;
3866                return Ok(Value::Number(ling_animation::scalar::wobble(t, freq, amp, phase) as f64));
3867            }
3868            "gait_phase" | "步相" | "歩相" | "걸음위상" | "เฟสก้าว" => {
3869                let t = self.arg_num(&args, 0, 0.0)? as f32;
3870                let speed = self.arg_num(&args, 1, 1.0)? as f32;
3871                return Ok(Value::Number(ling_animation::scalar::gait_phase(t, speed) as f64));
3872            }
3873            "gait_swing" | "步摆" | "歩振り" | "걸음흔들" | "ก้าวแกว่ง" => {
3874                let t = self.arg_num(&args, 0, 0.0)? as f32;
3875                let speed = self.arg_num(&args, 1, 1.0)? as f32;
3876                let stride = self.arg_num(&args, 2, 1.0)? as f32;
3877                return Ok(Value::Number(ling_animation::scalar::gait_swing(t, speed, stride) as f64));
3878            }
3879            "gait_lift" | "抬脚" | "足上げ" | "발들기" | "ยกเท้า" => {
3880                let t = self.arg_num(&args, 0, 0.0)? as f32;
3881                let speed = self.arg_num(&args, 1, 1.0)? as f32;
3882                let height = self.arg_num(&args, 2, 1.0)? as f32;
3883                return Ok(Value::Number(ling_animation::scalar::gait_lift(t, speed, height) as f64));
3884            }
3885            "spring_to" | "弹向" | "バネ寄せ" | "스프링이동" | "สปริงไป" => {
3886                let pos = self.arg_num(&args, 0, 0.0)? as f32;
3887                let vel = self.arg_num(&args, 1, 0.0)? as f32;
3888                let target = self.arg_num(&args, 2, 0.0)? as f32;
3889                let stiffness = self.arg_num(&args, 3, 120.0)? as f32;
3890                let damping = self.arg_num(&args, 4, 14.0)? as f32;
3891                let dt = self.arg_num(&args, 5, 1.0 / 60.0)? as f32;
3892                let (np, nv) = ling_animation::scalar::spring_step(pos, vel, target, stiffness, damping, dt);
3893                return Ok(Value::List(vec![Value::Number(np as f64), Value::Number(nv as f64)]));
3894            }
3895            "ik2" | "反解" | "逆運動" | "역운동" | "ไอเค2" => {
3896                let l1 = self.arg_num(&args, 0, 1.0)? as f32;
3897                let l2 = self.arg_num(&args, 1, 1.0)? as f32;
3898                let tx = self.arg_num(&args, 2, 0.0)? as f32;
3899                let ty = self.arg_num(&args, 3, 0.0)? as f32;
3900                let (sh, el) = ling_animation::scalar::two_bone_ik(l1, l2, tx, ty);
3901                return Ok(Value::List(vec![Value::Number(sh as f64), Value::Number(el as f64)]));
3902            }
3903            // ── Mechanical 机 ──
3904            "gear_couple" | "齿轮联动" | "歯車連動" | "기어연동" | "เฟืองทด" => {
3905                let angle = self.arg_num(&args, 0, 0.0)? as f32;
3906                let ti = self.arg_num(&args, 1, 1.0)? as f32;
3907                let to = self.arg_num(&args, 2, 1.0)? as f32;
3908                return Ok(Value::Number(ling_animation::scalar::gear(angle, ti, to) as f64));
3909            }
3910            "gear_train" | "齿轮组" | "歯車列" | "기어열" | "ชุดเฟือง" => {
3911                let angle = self.arg_num(&args, 0, 0.0)? as f32;
3912                let teeth: Vec<f32> = match args.get(1) {
3913                    Some(Value::List(items)) => items.iter()
3914                        .filter_map(|v| if let Value::Number(n) = v { Some(*n as f32) } else { None }).collect(),
3915                    _ => Vec::new(),
3916                };
3917                let out = ling_animation::mechanism::gear_train(angle, &teeth);
3918                return Ok(Value::List(out.into_iter().map(|a| Value::Number(a as f64)).collect()));
3919            }
3920            "cam_lift" | "凸轮升程" | "カム揚程" | "캠리프트" | "ยกลูกเบี้ยว" => {
3921                let angle = self.arg_num(&args, 0, 0.0)? as f32;
3922                let lift = self.arg_num(&args, 1, 1.0)? as f32;
3923                return Ok(Value::Number(ling_animation::scalar::cam_lift(angle, lift) as f64));
3924            }
3925            "piston" | "活塞" | "ピストン" | "피스톤" | "ลูกสูบ" => {
3926                let angle = self.arg_num(&args, 0, 0.0)? as f32;
3927                let crank = self.arg_num(&args, 1, 1.0)? as f32;
3928                let rod = self.arg_num(&args, 2, 2.0)? as f32;
3929                return Ok(Value::Number(ling_animation::scalar::piston(angle, crank, rod) as f64));
3930            }
3931            "rack" | "齿条" | "ラック" | "랙" | "แร็ค" => {
3932                let angle = self.arg_num(&args, 0, 0.0)? as f32;
3933                let radius = self.arg_num(&args, 1, 1.0)? as f32;
3934                return Ok(Value::Number(ling_animation::scalar::rack(angle, radius) as f64));
3935            }
3936            #[cfg(not(target_arch = "wasm32"))]
3937            "mouse_x" => {
3938                let gfx = self.gfx.borrow();
3939                let v = gfx.window.as_ref().and_then(|w| w.get_mouse_pos(minifb::MouseMode::Clamp)).map(|p| p.0 as f64).unwrap_or(0.0);
3940                return Ok(Value::Number(v));
3941            }
3942            #[cfg(not(target_arch = "wasm32"))]
3943            "mouse_y" => {
3944                let gfx = self.gfx.borrow();
3945                let v = gfx.window.as_ref().and_then(|w| w.get_mouse_pos(minifb::MouseMode::Clamp)).map(|p| p.1 as f64).unwrap_or(0.0);
3946                return Ok(Value::Number(v));
3947            }
3948            #[cfg(not(target_arch = "wasm32"))]
3949            "mouse_down" => {
3950                let gfx = self.gfx.borrow();
3951                let d = gfx.window.as_ref().map(|w| w.get_mouse_down(minifb::MouseButton::Left)).unwrap_or(false);
3952                return Ok(Value::Bool(d));
3953            }
3954            "mouse_down_right" | "เมาส์ขวา" => {
3955                let gfx = self.gfx.borrow();
3956                let d = gfx.window.as_ref().map(|w| w.get_mouse_down(minifb::MouseButton::Right)).unwrap_or(false);
3957                return Ok(Value::Bool(d));
3958            }
3959            "mouse_down_middle" | "เมาส์กลาง" => {
3960                let gfx = self.gfx.borrow();
3961                let d = gfx.window.as_ref().map(|w| w.get_mouse_down(minifb::MouseButton::Middle)).unwrap_or(false);
3962                return Ok(Value::Bool(d));
3963            }
3964            #[cfg(not(target_arch = "wasm32"))]
3965            "ui_hot" | "热区" | "ホットエリア" | "핫존" | "พื้นที่สัมผัส" => {
3966                let x = self.arg_num(&args,0,0.0)? as f32;
3967                let y = self.arg_num(&args,1,0.0)? as f32;
3968                let w = self.arg_num(&args,2,0.0)? as f32;
3969                let h = self.arg_num(&args,3,0.0)? as f32;
3970                let gfx = self.gfx.borrow();
3971                let (mx,my) = gfx.window.as_ref().and_then(|win| win.get_mouse_pos(minifb::MouseMode::Clamp)).unwrap_or((0.0,0.0));
3972                return Ok(Value::Bool(ling_ui::holo::hit_rect(mx,my,x,y,w,h)));
3973            }
3974            // ui_text(x, y, scale, "string") — holographic vector text
3975            "ui_text" | "界面文字" | "UI文字" | "UI텍스트" | "ข้อความหน้าจอ" => {
3976                let x = self.arg_num(&args,0,0.0)? as f32;
3977                let y = self.arg_num(&args,1,0.0)? as f32;
3978                let scale = self.arg_num(&args,2,16.0)? as f32;
3979                let s = self.arg_str(&args,3,"");
3980                let segs = ling_ui::holo::text_lines(&s, x, y, scale*0.62, scale, scale*0.24);
3981                let mut gfx = self.gfx.borrow_mut();
3982                let (w,h,color) = (gfx.width, gfx.height, gfx.color);
3983                for sg in segs { draw_line(&mut gfx.buffer, w, h, color, sg[0], sg[1], sg[2], sg[3]); }
3984                return Ok(Value::Unit);
3985            }
3986            // font_load("path.ttf") — load a vector font (outlines cached lazily as
3987            // cache/fonts/<stem>/<codepoint>.ling). Returns a handle, or -1 on failure.
3988            #[cfg(not(target_arch = "wasm32"))]
3989            "font_load" | "โหลดฟอนต์" | "加载字体" | "フォント読込" | "글꼴로드" => {
3990                let path = self.arg_str(&args, 0, "");
3991                // Optional 2nd arg: variable-font weight (e.g. 600 for a solid, bold UI).
3992                let weight = match self.arg_num(&args, 1, 0.0)? {
3993                    w if w > 0.0 => Some(w as f32),
3994                    _ => None,
3995                };
3996                // Try the path as given, then relative to the script's directory.
3997                let mut loaded = ling_graphics::VectorFont::from_path_weight(&path, weight);
3998                if loaded.is_err() {
3999                    if let Some(dir) = &self.source_dir {
4000                        let joined = dir.join(&path);
4001                        loaded = ling_graphics::VectorFont::from_path_weight(&joined.to_string_lossy(), weight);
4002                    }
4003                }
4004                match loaded {
4005                    Ok(f) => {
4006                        let id = self.fonts.len();
4007                        self.fonts.push(f);
4008                        return Ok(Value::Number(id as f64));
4009                    }
4010                    Err(e) => {
4011                        eprintln!("font_load failed ({path}): {e}");
4012                        return Ok(Value::Number(-1.0));
4013                    }
4014                }
4015            }
4016            // font_text(handle, x, y, px, "string") — anti-aliased *stroked* vector outline
4017            // in the current set_color / set_blend. (x,y) is the text box top-left.
4018            #[cfg(not(target_arch = "wasm32"))]
4019            "font_text" | "ข้อความฟอนต์" | "字体文本" | "フォント文字" | "글꼴텍스트" => {
4020                let id = self.arg_num(&args, 0, 0.0)? as i64;
4021                let x  = self.arg_num(&args, 1, 0.0)? as f32;
4022                let y  = self.arg_num(&args, 2, 0.0)? as f32;
4023                let px = self.arg_num(&args, 3, 16.0)? as f32;
4024                let s  = self.arg_str(&args, 4, "");
4025                if id >= 0 && (id as usize) < self.fonts.len() && px > 0.0 {
4026                    let strokes = self.font_layout_2d(id as usize, x, y, px, &s);
4027                    let mut gfx = self.gfx.borrow_mut();
4028                    let (w, h, color, add) = (gfx.width, gfx.height, gfx.color, gfx.blend == 1);
4029                    for pl in &strokes {
4030                        for seg in pl.windows(2) {
4031                            crate::gfx::raster::draw_line_aa(&mut gfx.buffer, w, h, color, add,
4032                                seg[0][0], seg[0][1], seg[1][0], seg[1][1]);
4033                        }
4034                    }
4035                }
4036                return Ok(Value::Unit);
4037            }
4038            // font_text_fill(handle, x, y, px, "string") — anti-aliased *filled* vector glyphs.
4039            #[cfg(not(target_arch = "wasm32"))]
4040            "font_text_fill" | "เติมฟอนต์" | "填充字体" | "フォント塗り" | "글꼴채움" => {
4041                let id = self.arg_num(&args, 0, 0.0)? as i64;
4042                let x  = self.arg_num(&args, 1, 0.0)? as f32;
4043                let y  = self.arg_num(&args, 2, 0.0)? as f32;
4044                let px = self.arg_num(&args, 3, 16.0)? as f32;
4045                let s  = self.arg_str(&args, 4, "");
4046                if id >= 0 && (id as usize) < self.fonts.len() && px > 0.0 {
4047                    // fill each glyph independently so interior holes (winding) stay correct
4048                    let glyphs = self.font_layout_2d_glyphs(id as usize, x, y, px, &s);
4049                    let mut gfx = self.gfx.borrow_mut();
4050                    let (w, h, color, add) = (gfx.width, gfx.height, gfx.color, gfx.blend == 1);
4051                    for contours in &glyphs {
4052                        crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, w, h, color, add, contours);
4053                    }
4054                }
4055                return Ok(Value::Unit);
4056            }
4057            // font_text_3d(handle, cx,cy,cz, ux,uy,uz, vx,vy,vz, size, "string")
4058            // — stroked vector text on a 3D plane: u = advance dir, v = up dir, size = world/em.
4059            //   Flows through the depth-sorted line pipeline, so it rotates with the camera (and 4D).
4060            #[cfg(not(target_arch = "wasm32"))]
4061            "font_text_3d" | "ข้อความฟอนต์3มิติ" | "字体3D" | "フォント3D" | "글꼴3D" => {
4062                let id = self.arg_num(&args, 0, 0.0)? as i64;
4063                let cx=self.arg_num(&args,1,0.0)? as f32; let cy=self.arg_num(&args,2,0.0)? as f32; let cz=self.arg_num(&args,3,0.0)? as f32;
4064                let ux=self.arg_num(&args,4,1.0)? as f32; let uy=self.arg_num(&args,5,0.0)? as f32; let uz=self.arg_num(&args,6,0.0)? as f32;
4065                let vx=self.arg_num(&args,7,0.0)? as f32; let vy=self.arg_num(&args,8,1.0)? as f32; let vz=self.arg_num(&args,9,0.0)? as f32;
4066                let size=self.arg_num(&args,10,1.0)? as f32;
4067                let s = self.arg_str(&args,11,"");
4068                if id >= 0 && (id as usize) < self.fonts.len() && size > 0.0 {
4069                    // Build world-space polylines: world = C + (pen+ex)*size*U + ey*size*V
4070                    let font = &mut self.fonts[id as usize];
4071                    let asc = font.ascent();
4072                    let mut pen = 0.0f32;
4073                    let mut lines: Vec<[f32; 6]> = Vec::new();
4074                    for ch in s.chars() {
4075                        let go = font.glyph_outline(ch, 0.01);
4076                        for pl in &go.polylines {
4077                            for seg in pl.windows(2) {
4078                                let map = |p: [f32; 2]| {
4079                                    let a = pen + p[0];
4080                                    let b = p[1] - asc; // shift so the top of the cap sits near C
4081                                    [cx + a*size*ux + b*size*vx,
4082                                     cy + a*size*uy + b*size*vy,
4083                                     cz + a*size*uz + b*size*vz]
4084                                };
4085                                let p0 = map(seg[0]); let p1 = map(seg[1]);
4086                                lines.push([p0[0],p0[1],p0[2], p1[0],p1[1],p1[2]]);
4087                            }
4088                        }
4089                        pen += go.advance;
4090                    }
4091                    let mut gfx = self.gfx.borrow_mut();
4092                    let color = gfx.color;
4093                    let near = -gfx.camera.zdist + 0.05;
4094                    for l in &lines {
4095                        let (mut ax, mut ay, mut az) = (l[0], l[1], l[2]);
4096                        let (mut bx, mut by, mut bz) = (l[3], l[4], l[5]);
4097                        let da = gfx.camera.depth(ax, ay, az);
4098                        let db = gfx.camera.depth(bx, by, bz);
4099                        if da <= near && db <= near { continue; }
4100                        if da <= near {
4101                            let t = (near - da) / (db - da);
4102                            ax += t*(bx-ax); ay += t*(by-ay); az += t*(bz-az);
4103                        } else if db <= near {
4104                            let t = (near - da) / (db - da);
4105                            bx = ax + t*(bx-ax); by = ay + t*(by-ay); bz = az + t*(bz-az);
4106                        }
4107                        let (sax, say, da2) = gfx.camera.project(ax, ay, az);
4108                        let (sbx, sby, db2) = gfx.camera.project(bx, by, bz);
4109                        let depth = (da2 + db2) / 2.0;
4110                        gfx.depth_queue.push_line(depth, color, sax, say, sbx, sby);
4111                    }
4112                }
4113                return Ok(Value::Unit);
4114            }
4115            // font_width(handle, px, "string") — pixel width of a string in a loaded font.
4116            #[cfg(not(target_arch = "wasm32"))]
4117            "font_width" | "ความกว้างฟอนต์" | "字体宽度" | "フォント幅" | "글꼴너비" => {
4118                let id = self.arg_num(&args, 0, 0.0)? as i64;
4119                let px = self.arg_num(&args, 1, 16.0)? as f32;
4120                let s  = self.arg_str(&args, 2, "");
4121                if id >= 0 && (id as usize) < self.fonts.len() {
4122                    return Ok(Value::Number(self.fonts[id as usize].measure(&s, px) as f64));
4123                }
4124                return Ok(Value::Number(0.0));
4125            }
4126            // ui_frame(x,y,w,h, bracketLen) — sci-fi corner brackets
4127            "ui_frame" | "边框" | "フレーム枠" | "프레임틀" | "กรอบ" => {
4128                let x=self.arg_num(&args,0,0.0)? as f32; let y=self.arg_num(&args,1,0.0)? as f32;
4129                let w0=self.arg_num(&args,2,0.0)? as f32; let h0=self.arg_num(&args,3,0.0)? as f32;
4130                let l=self.arg_num(&args,4,14.0)? as f32;
4131                let segs = ling_ui::holo::corner_brackets(x,y,w0,h0,l);
4132                let mut gfx = self.gfx.borrow_mut();
4133                let (w,h,color)=(gfx.width,gfx.height,gfx.color);
4134                for sg in segs { draw_line(&mut gfx.buffer, w,h,color, sg[0],sg[1],sg[2],sg[3]); }
4135                return Ok(Value::Unit);
4136            }
4137            // ui_bevel(x,y,w,h, bevel) — beveled holographic panel outline
4138            "ui_bevel" | "斜角框" | "ベベル枠" | "베벨틀" | "กรอบเฉียง" => {
4139                let x=self.arg_num(&args,0,0.0)? as f32; let y=self.arg_num(&args,1,0.0)? as f32;
4140                let w0=self.arg_num(&args,2,0.0)? as f32; let h0=self.arg_num(&args,3,0.0)? as f32;
4141                let bv=self.arg_num(&args,4,10.0)? as f32;
4142                let segs = ling_ui::holo::beveled_rect(x,y,w0,h0,bv);
4143                let mut gfx = self.gfx.borrow_mut();
4144                let (w,h,color)=(gfx.width,gfx.height,gfx.color);
4145                for sg in segs { draw_line(&mut gfx.buffer, w,h,color, sg[0],sg[1],sg[2],sg[3]); }
4146                return Ok(Value::Unit);
4147            }
4148
4149            // ══════════════════════════════════════════════════════════════════
4150            // VECTOR UI TOOLKIT  (crates/ling-ui/src/widgets.rs)
4151            // All widgets are vector + theme-coloured with an optional trailing
4152            // r,g,b override; interactive ones read the mouse and return state.
4153            // ══════════════════════════════════════════════════════════════════
4154            #[cfg(not(target_arch = "wasm32"))]
4155            "ui_theme" | "界面主题" | "UIテーマ" | "인터페이스테마" | "ธีมส่วนติดต่อ" => {
4156                let cur = self.ui_theme;
4157                let primary = self.color_at(&args, 0,  cur.primary);
4158                let accent  = self.color_at(&args, 3,  cur.accent);
4159                let track   = self.color_at(&args, 6,  cur.track);
4160                let warn    = self.color_at(&args, 9,  cur.warn);
4161                let text    = self.color_at(&args, 12, cur.text);
4162                let bg      = self.color_at(&args, 15, cur.bg);
4163                self.ui_theme = UiTheme { primary, accent, track, warn, text, bg };
4164                return Ok(Value::Unit);
4165            }
4166
4167            // ── HUD ──────────────────────────────────────────────────────────
4168            #[cfg(not(target_arch = "wasm32"))]
4169            "ui_radar" | "雷达" | "レーダー" | "레이더" | "เรดาร์" => {
4170                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4171                let r=self.arg_num(&args,2,60.)? as f32; let sweep=self.arg_num(&args,3,0.)? as f32;
4172                let th=self.ui_theme;
4173                let prim=self.color_at(&args,4,th.primary);
4174                self.draw_ui(&ling_ui::widgets::radar(cx,cy,r,sweep, prim, th.accent, th.track));
4175                return Ok(Value::Unit);
4176            }
4177            #[cfg(not(target_arch = "wasm32"))]
4178            "ui_compass" | "罗盘" | "コンパス" | "나침반" | "เข็มทิศ" => {
4179                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4180                let w0=self.arg_num(&args,2,300.)? as f32; let h0=self.arg_num(&args,3,24.)? as f32;
4181                let head=self.arg_num(&args,4,0.)? as f32;
4182                let th=self.ui_theme; let prim=self.color_at(&args,5,th.primary);
4183                self.draw_ui(&ling_ui::widgets::compass(x,y,w0,h0,head, prim, th.track));
4184                return Ok(Value::Unit);
4185            }
4186            #[cfg(not(target_arch = "wasm32"))]
4187            "ui_reticle" | "准星" | "照準" | "조준선" | "เป้าเล็ง" => {
4188                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4189                let r=self.arg_num(&args,2,30.)? as f32; let spread=self.arg_num(&args,3,0.)? as f32;
4190                let th=self.ui_theme; let prim=self.color_at(&args,4,th.primary);
4191                self.draw_ui(&ling_ui::widgets::reticle(cx,cy,r,spread, prim));
4192                return Ok(Value::Unit);
4193            }
4194            #[cfg(not(target_arch = "wasm32"))]
4195            "ui_target" | "锁定框" | "ターゲット" | "표적" | "กรอบเป้า" => {
4196                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4197                let w0=self.arg_num(&args,2,80.)? as f32; let h0=self.arg_num(&args,3,80.)? as f32;
4198                let lock=self.arg_num(&args,4,0.)? as f32;
4199                let th=self.ui_theme; let prim=self.color_at(&args,5,th.primary);
4200                self.draw_ui(&ling_ui::widgets::target(x,y,w0,h0,lock, prim, th.accent));
4201                return Ok(Value::Unit);
4202            }
4203            #[cfg(not(target_arch = "wasm32"))]
4204            "ui_panel" | "面板" | "パネル" | "패널" | "แผง" => {
4205                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4206                let w0=self.arg_num(&args,2,200.)? as f32; let h0=self.arg_num(&args,3,120.)? as f32;
4207                let bv=self.arg_num(&args,4,12.)? as f32;
4208                let th=self.ui_theme; let prim=self.color_at(&args,5,th.primary);
4209                self.draw_ui(&ling_ui::widgets::panel(x,y,w0,h0,bv, prim, th.bg));
4210                return Ok(Value::Unit);
4211            }
4212            #[cfg(not(target_arch = "wasm32"))]
4213            "ui_scanlines" | "扫描线" | "走査線" | "스캔라인" | "เส้นสแกน" => {
4214                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4215                let w0=self.arg_num(&args,2,200.)? as f32; let h0=self.arg_num(&args,3,120.)? as f32;
4216                let dens=self.arg_num(&args,4,24.)? as usize;
4217                let th=self.ui_theme; let line=self.color_at(&args,5,th.track);
4218                self.draw_ui(&ling_ui::widgets::scanlines(x,y,w0,h0,dens, line));
4219                return Ok(Value::Unit);
4220            }
4221
4222            // ── Meters ───────────────────────────────────────────────────────
4223            #[cfg(not(target_arch = "wasm32"))]
4224            "ui_bar" | "进度条" | "バー" | "막대" | "แถบ" => {
4225                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4226                let w0=self.arg_num(&args,2,160.)? as f32; let h0=self.arg_num(&args,3,16.)? as f32;
4227                let val=self.arg_num(&args,4,0.)? as f32; let max=self.arg_num(&args,5,1.)? as f32;
4228                let th=self.ui_theme; let fill=self.color_at(&args,6,th.primary);
4229                self.draw_ui(&ling_ui::widgets::bar(x,y,w0,h0, val/max.max(1e-6), fill, th.track));
4230                return Ok(Value::Unit);
4231            }
4232            #[cfg(not(target_arch = "wasm32"))]
4233            "ui_segbar" | "分段条" | "分割バー" | "분할막대" | "แถบแบ่ง" => {
4234                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4235                let w0=self.arg_num(&args,2,160.)? as f32; let h0=self.arg_num(&args,3,16.)? as f32;
4236                let val=self.arg_num(&args,4,0.)? as f32; let max=self.arg_num(&args,5,1.)? as f32;
4237                let segs=self.arg_num(&args,6,10.)? as usize;
4238                let th=self.ui_theme; let fill=self.color_at(&args,7,th.primary);
4239                self.draw_ui(&ling_ui::widgets::segbar(x,y,w0,h0, val/max.max(1e-6), segs, fill, th.track));
4240                return Ok(Value::Unit);
4241            }
4242            #[cfg(not(target_arch = "wasm32"))]
4243            "ui_gauge" | "仪表" | "ゲージ" | "게이지" | "มาตรวัด" => {
4244                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4245                let r=self.arg_num(&args,2,50.)? as f32;
4246                let val=self.arg_num(&args,3,0.)? as f32; let max=self.arg_num(&args,4,1.)? as f32;
4247                let th=self.ui_theme; let needle=self.color_at(&args,5,th.warn);
4248                self.draw_ui(&ling_ui::widgets::gauge(cx,cy,r, val/max.max(1e-6), needle, th.accent, th.track));
4249                return Ok(Value::Unit);
4250            }
4251            #[cfg(not(target_arch = "wasm32"))]
4252            "ui_ring" | "环表" | "リングメーター" | "링미터" | "วงแหวนวัด" => {
4253                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4254                let r=self.arg_num(&args,2,40.)? as f32;
4255                let val=self.arg_num(&args,3,0.)? as f32; let max=self.arg_num(&args,4,1.)? as f32;
4256                let th=self.ui_theme; let fill=self.color_at(&args,5,th.primary);
4257                self.draw_ui(&ling_ui::widgets::ring(cx,cy,r, val/max.max(1e-6), fill, th.track));
4258                return Ok(Value::Unit);
4259            }
4260            #[cfg(not(target_arch = "wasm32"))]
4261            "ui_vu" | "音量条" | "VUメーター" | "음량막대" | "มาตรเสียง" => {
4262                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4263                let w0=self.arg_num(&args,2,160.)? as f32; let h0=self.arg_num(&args,3,60.)? as f32;
4264                let levels=self.arg_list_f32(&args,4);
4265                let th=self.ui_theme; let fill=self.color_at(&args,5,th.primary);
4266                self.draw_ui(&ling_ui::widgets::vu(x,y,w0,h0, &levels, fill, th.warn));
4267                return Ok(Value::Unit);
4268            }
4269            #[cfg(not(target_arch = "wasm32"))]
4270            "ui_spark" | "迷你图" | "スパークライン" | "스파크라인" | "กราฟจิ๋ว" => {
4271                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4272                let w0=self.arg_num(&args,2,160.)? as f32; let h0=self.arg_num(&args,3,40.)? as f32;
4273                let vals=self.arg_list_f32(&args,4);
4274                let th=self.ui_theme; let line=self.color_at(&args,5,th.accent);
4275                self.draw_ui(&ling_ui::widgets::spark(x,y,w0,h0, &vals, line));
4276                return Ok(Value::Unit);
4277            }
4278            #[cfg(not(target_arch = "wasm32"))]
4279            "ui_battery" | "电池" | "バッテリー" | "배터리" | "แบตเตอรี่" => {
4280                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4281                let w0=self.arg_num(&args,2,50.)? as f32; let h0=self.arg_num(&args,3,22.)? as f32;
4282                let val=self.arg_num(&args,4,1.)? as f32; let max=self.arg_num(&args,5,1.)? as f32;
4283                let th=self.ui_theme; let fill=self.color_at(&args,6,th.accent);
4284                self.draw_ui(&ling_ui::widgets::battery(x,y,w0,h0, val/max.max(1e-6), fill, th.track, th.warn));
4285                return Ok(Value::Unit);
4286            }
4287
4288            // ── Interface controls (interactive → return state) ──────────────
4289            #[cfg(not(target_arch = "wasm32"))]
4290            "ui_button" | "按钮" | "ボタン" | "버튼" | "ปุ่ม" => {
4291                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4292                let w0=self.arg_num(&args,2,120.)? as f32; let h0=self.arg_num(&args,3,40.)? as f32;
4293                let (mx,my,down)=self.mouse_now();
4294                let hover=ling_ui::holo::hit_rect(mx,my,x,y,w0,h0);
4295                let clicked = hover && down && !self.mouse_was_down;
4296                let th=self.ui_theme; let prim=self.color_at(&args,4,th.primary);
4297                self.draw_ui(&ling_ui::widgets::button(x,y,w0,h0, hover, down&&hover, prim, th.bg));
4298                return Ok(Value::Number(if clicked {1.0} else {0.0}));
4299            }
4300            #[cfg(not(target_arch = "wasm32"))]
4301            "ui_toggle" | "开关" | "トグル" | "토글" | "สวิตช์" => {
4302                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4303                let w0=self.arg_num(&args,2,52.)? as f32; let h0=self.arg_num(&args,3,24.)? as f32;
4304                let mut state=self.arg_num(&args,4,0.)? > 0.5;
4305                let (mx,my,down)=self.mouse_now();
4306                let hover=ling_ui::holo::hit_rect(mx,my,x,y,w0,h0);
4307                if hover && down && !self.mouse_was_down { state = !state; }
4308                let th=self.ui_theme; let on=self.color_at(&args,5,th.accent);
4309                self.draw_ui(&ling_ui::widgets::toggle(x,y,w0,h0, state, on, th.track));
4310                return Ok(Value::Number(if state {1.0} else {0.0}));
4311            }
4312            #[cfg(not(target_arch = "wasm32"))]
4313            "ui_slider" | "滑块" | "スライダー" | "슬라이더" | "แถบเลื่อน" => {
4314                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4315                let w0=self.arg_num(&args,2,160.)? as f32;
4316                let mut val=self.arg_num(&args,3,0.)? as f32;
4317                let mn=self.arg_num(&args,4,0.)? as f32; let mx_=self.arg_num(&args,5,1.)? as f32;
4318                let (mx,my,down)=self.mouse_now();
4319                let hover=ling_ui::holo::hit_rect(mx,my,x-8.0,y-10.0,w0+16.0,20.0);
4320                if hover && down {
4321                    let frac=((mx-x)/w0).max(0.0).min(1.0);
4322                    val = mn + (mx_-mn)*frac;
4323                }
4324                let frac=((val-mn)/(mx_-mn).abs().max(1e-6)).max(0.0).min(1.0);
4325                let th=self.ui_theme; let fill=self.color_at(&args,6,th.primary);
4326                self.draw_ui(&ling_ui::widgets::slider(x,y,w0, frac, hover, fill, th.track));
4327                return Ok(Value::Number(val as f64));
4328            }
4329            #[cfg(not(target_arch = "wasm32"))]
4330            "ui_checkbox" | "复选框" | "チェックボックス" | "체크박스" | "ช่องเลือก" => {
4331                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4332                let s=self.arg_num(&args,2,20.)? as f32;
4333                let mut checked=self.arg_num(&args,3,0.)? > 0.5;
4334                let (mx,my,down)=self.mouse_now();
4335                let hover=ling_ui::holo::hit_rect(mx,my,x,y,s,s);
4336                if hover && down && !self.mouse_was_down { checked = !checked; }
4337                let th=self.ui_theme; let prim=self.color_at(&args,4,th.primary);
4338                self.draw_ui(&ling_ui::widgets::checkbox(x,y,s, checked, hover, prim, th.track));
4339                return Ok(Value::Number(if checked {1.0} else {0.0}));
4340            }
4341            #[cfg(not(target_arch = "wasm32"))]
4342            "ui_tabs" | "标签页" | "タブ" | "탭" | "แท็บ" => {
4343                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4344                let w0=self.arg_num(&args,2,240.)? as f32; let h0=self.arg_num(&args,3,28.)? as f32;
4345                let count=self.arg_num(&args,4,3.)? as usize;
4346                let mut active=self.arg_num(&args,5,0.)? as i32;
4347                let (mx,my,down)=self.mouse_now();
4348                let mut hover=-1;
4349                if my>=y && my<=y+h0 && mx>=x && mx<=x+w0 && count>0 {
4350                    hover = (((mx-x)/(w0/count as f32)) as i32).max(0).min(count as i32-1);
4351                    if down && !self.mouse_was_down { active = hover; }
4352                }
4353                let th=self.ui_theme; let prim=self.color_at(&args,6,th.primary);
4354                self.draw_ui(&ling_ui::widgets::tabs(x,y,w0,h0, count, active as usize, hover, prim, th.track));
4355                return Ok(Value::Number(active as f64));
4356            }
4357            #[cfg(not(target_arch = "wasm32"))]
4358            "ui_progress" | "进度" | "プログレス" | "진행바" | "ความคืบหน้า" => {
4359                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4360                let w0=self.arg_num(&args,2,200.)? as f32; let h0=self.arg_num(&args,3,12.)? as f32;
4361                let frac=self.arg_num(&args,4,0.)? as f32;
4362                let th=self.ui_theme; let fill=self.color_at(&args,5,th.accent);
4363                self.draw_ui(&ling_ui::widgets::progress(x,y,w0,h0, frac, fill, th.track));
4364                return Ok(Value::Unit);
4365            }
4366            #[cfg(not(target_arch = "wasm32"))]
4367            "ui_tooltip" | "提示框" | "ツールチップ" | "툴팁" | "คำแนะนำ" => {
4368                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4369                let w0=self.arg_num(&args,2,120.)? as f32; let h0=self.arg_num(&args,3,28.)? as f32;
4370                let th=self.ui_theme; let prim=self.color_at(&args,4,th.primary);
4371                self.draw_ui(&ling_ui::widgets::tooltip(x,y,w0,h0, prim, th.bg));
4372                return Ok(Value::Unit);
4373            }
4374            #[cfg(not(target_arch = "wasm32"))]
4375            "ui_stepper" | "步进器" | "ステッパー" | "스테퍼" | "ตัวปรับค่า" => {
4376                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4377                let w0=self.arg_num(&args,2,120.)? as f32; let h0=self.arg_num(&args,3,28.)? as f32;
4378                let mut val=self.arg_num(&args,4,0.)? as f32; let step=self.arg_num(&args,5,1.)? as f32;
4379                let (mx,my,down)=self.mouse_now();
4380                let hm=ling_ui::holo::hit_rect(mx,my,x,y,h0,h0);
4381                let hp=ling_ui::holo::hit_rect(mx,my,x+w0-h0,y,h0,h0);
4382                if down && !self.mouse_was_down { if hm { val -= step; } if hp { val += step; } }
4383                let th=self.ui_theme; let prim=self.color_at(&args,6,th.primary);
4384                self.draw_ui(&ling_ui::widgets::stepper(x,y,w0,h0, hm, hp, prim, th.track));
4385                return Ok(Value::Number(val as f64));
4386            }
4387
4388            // ── Game UI ──────────────────────────────────────────────────────
4389            #[cfg(not(target_arch = "wasm32"))]
4390            "ui_healthbar" | "血条" | "体力バー" | "체력바" | "แถบพลังชีวิต" => {
4391                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4392                let w0=self.arg_num(&args,2,180.)? as f32; let h0=self.arg_num(&args,3,16.)? as f32;
4393                let val=self.arg_num(&args,4,1.)? as f32; let max=self.arg_num(&args,5,1.)? as f32;
4394                let pulse=self.arg_num(&args,6,0.)? as f32;
4395                let th=self.ui_theme; let full=self.color_at(&args,7,th.accent);
4396                self.draw_ui(&ling_ui::widgets::healthbar(x,y,w0,h0, val/max.max(1e-6), pulse, full, th.warn, th.track));
4397                return Ok(Value::Unit);
4398            }
4399            #[cfg(not(target_arch = "wasm32"))]
4400            "ui_cooldown" | "冷却" | "クールダウン" | "쿨다운" | "คูลดาวน์" => {
4401                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4402                let r=self.arg_num(&args,2,28.)? as f32; let frac=self.arg_num(&args,3,0.)? as f32;
4403                let th=self.ui_theme; let fill=self.color_at(&args,4,th.primary);
4404                self.draw_ui(&ling_ui::widgets::cooldown(cx,cy,r, frac, fill, th.track));
4405                return Ok(Value::Unit);
4406            }
4407            #[cfg(not(target_arch = "wasm32"))]
4408            "ui_counter" | "计数器" | "カウンター" | "카운터" | "ตัวนับ" => {
4409                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4410                let dw=self.arg_num(&args,2,14.)? as f32; let dh=self.arg_num(&args,3,24.)? as f32;
4411                let val=self.arg_num(&args,4,0.)? as i64; let digits=self.arg_num(&args,5,4.)? as usize;
4412                let th=self.ui_theme; let on=self.color_at(&args,6,th.primary);
4413                let off=ling_ui::widgets::shade(th.track,0.5);
4414                self.draw_ui(&ling_ui::widgets::counter(x,y,dw,dh, val, digits, on, off));
4415                return Ok(Value::Unit);
4416            }
4417            #[cfg(not(target_arch = "wasm32"))]
4418            "ui_minimap" | "小地图" | "ミニマップ" | "미니맵" | "แผนที่ย่อ" => {
4419                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4420                let w0=self.arg_num(&args,2,140.)? as f32; let h0=self.arg_num(&args,3,140.)? as f32;
4421                let th=self.ui_theme; let prim=self.color_at(&args,4,th.primary);
4422                self.draw_ui(&ling_ui::widgets::minimap(x,y,w0,h0, prim, th.bg));
4423                return Ok(Value::Unit);
4424            }
4425            #[cfg(not(target_arch = "wasm32"))]
4426            "ui_dpad" | "方向键" | "方向パッド" | "방향패드" | "ปุ่มทิศทาง" => {
4427                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4428                let r=self.arg_num(&args,2,50.)? as f32;
4429                let (mx,my,down)=self.mouse_now();
4430                let mut dir=0;
4431                if down {
4432                    let (dx,dy)=(mx-cx, my-cy);
4433                    if dx*dx+dy*dy <= r*r {
4434                        if dx.abs() > dy.abs() { dir = if dx>0.0 {2} else {4}; }
4435                        else { dir = if dy>0.0 {3} else {1}; }
4436                    }
4437                }
4438                let th=self.ui_theme; let prim=self.color_at(&args,3,th.primary);
4439                self.draw_ui(&ling_ui::widgets::dpad(cx,cy,r, dir, prim, th.track));
4440                return Ok(Value::Number(dir as f64));
4441            }
4442            #[cfg(not(target_arch = "wasm32"))]
4443            "ui_slotgrid" | "物品格" | "スロットグリッド" | "슬롯격자" | "ช่องไอเทม" => {
4444                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4445                let cols=self.arg_num(&args,2,4.)? as usize; let rows=self.arg_num(&args,3,1.)? as usize;
4446                let cell=self.arg_num(&args,4,36.)? as f32; let sel=self.arg_num(&args,5,-1.)? as i32;
4447                let th=self.ui_theme; let prim=self.color_at(&args,6,th.primary);
4448                self.draw_ui(&ling_ui::widgets::slotgrid(x,y,cols,rows,cell, sel, prim, th.track));
4449                return Ok(Value::Unit);
4450            }
4451            #[cfg(not(target_arch = "wasm32"))]
4452            "ui_vignette" | "暗角" | "ビネット" | "비네트" | "ขอบมืด" => {
4453                let intensity=self.arg_num(&args,0,0.5)? as f32;
4454                let (w,h)={ let g=self.gfx.borrow(); (g.width as f32, g.height as f32) };
4455                let th=self.ui_theme; let col=self.color_at(&args,1,th.warn);
4456                self.draw_ui(&ling_ui::widgets::vignette(w,h, intensity, col));
4457                return Ok(Value::Unit);
4458            }
4459
4460            // ── Faux-3D in 2D space ──────────────────────────────────────────
4461            #[cfg(not(target_arch = "wasm32"))]
4462            "ui_gauge3d" | "立体仪表" | "立体ゲージ" | "입체게이지" | "มาตรวัด3มิติ" => {
4463                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4464                let r=self.arg_num(&args,2,50.)? as f32;
4465                let val=self.arg_num(&args,3,0.)? as f32; let max=self.arg_num(&args,4,1.)? as f32;
4466                let spin=self.arg_num(&args,5,0.)? as f32;
4467                let th=self.ui_theme; let fill=self.color_at(&args,6,th.primary);
4468                self.draw_ui(&ling_ui::widgets::gauge3d(cx,cy,r, val/max.max(1e-6), spin, fill, th.track));
4469                return Ok(Value::Unit);
4470            }
4471            #[cfg(not(target_arch = "wasm32"))]
4472            "ui_panel3d" | "立体面板" | "立体パネル" | "입체패널" | "แผง3มิติ" => {
4473                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
4474                let w0=self.arg_num(&args,2,200.)? as f32; let h0=self.arg_num(&args,3,120.)? as f32;
4475                let depth=self.arg_num(&args,4,14.)? as f32;
4476                let th=self.ui_theme; let prim=self.color_at(&args,5,th.primary);
4477                self.draw_ui(&ling_ui::widgets::panel3d(x,y,w0,h0,depth, prim, th.bg));
4478                return Ok(Value::Unit);
4479            }
4480            #[cfg(not(target_arch = "wasm32"))]
4481            "ui_radar3d" | "立体雷达" | "立体レーダー" | "입체레이더" | "เรดาร์3มิติ" => {
4482                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32;
4483                let r=self.arg_num(&args,2,60.)? as f32; let tilt=self.arg_num(&args,3,0.9)? as f32;
4484                let sweep=self.arg_num(&args,4,0.)? as f32;
4485                let th=self.ui_theme; let prim=self.color_at(&args,5,th.primary);
4486                self.draw_ui(&ling_ui::widgets::radar3d(cx,cy,r,tilt,sweep, prim, th.track));
4487                return Ok(Value::Unit);
4488            }
4489
4490            // ── Interface sounds ─────────────────────────────────────────────
4491            #[cfg(not(target_arch = "wasm32"))]
4492            "audio_blip" | "提示音" | "ビープ音" | "효과음" | "เสียงบี๊บ" => {
4493                let freq=self.arg_num(&args,0,660.)? as f32;
4494                let dur=self.arg_num(&args,1,0.08)? as f32;
4495                let wave=Wave::from_name(&self.arg_str(&args,2,"sine"));
4496                let amp=self.arg_num(&args,3,0.25)? as f32;
4497                if let Some(audio)=&self.audio { audio.blip(freq, amp, dur, wave); }
4498                return Ok(Value::Unit);
4499            }
4500            #[cfg(not(target_arch = "wasm32"))]
4501            "ui_sound" | "界面音" | "UI音" | "인터페이스음" | "เสียงปุ่ม" => {
4502                let name=self.arg_str(&args,0,"click");
4503                if let Some(audio)=&self.audio {
4504                    match name.as_str() {
4505                        "hover"   => audio.blip(880.0, 0.10, 0.04, Wave::Sine),
4506                        "confirm" => { audio.blip(660.0, 0.22, 0.07, Wave::Square); audio.blip(990.0, 0.18, 0.10, Wave::Square); }
4507                        "error"   => { audio.blip(180.0, 0.30, 0.16, Wave::Saw); audio.blip(140.0, 0.30, 0.18, Wave::Saw); }
4508                        "toggle"  => audio.blip(520.0, 0.22, 0.05, Wave::Triangle),
4509                        "tick"    => audio.blip(1500.0, 0.12, 0.02, Wave::Square),
4510                        _         => audio.blip(720.0, 0.26, 0.05, Wave::Square), // "click"
4511                    }
4512                }
4513                return Ok(Value::Unit);
4514            }
4515
4516            // ══════════════════════════════════════════════════════════════════
4517            // MUSIC TOOLKIT  (crates/ling-music) — decode · analysis · GM synth ·
4518            // rhythm · karaoke. Analysis/decoding need no audio device; playback
4519            // and synthesis lazily start a dedicated music engine.
4520            // ══════════════════════════════════════════════════════════════════
4521
4522            // music_load(path) -> track handle (decodes WAV/FLAC/OGG/MP3/AAC)
4523            #[cfg(not(target_arch = "wasm32"))]
4524            "music_load" | "载入音乐" | "音楽読込" | "음악로드" | "โหลดเพลง" => {
4525                let path = self.arg_str(&args, 0, "");
4526                let resolved = if std::path::Path::new(&path).exists() { path.clone() }
4527                    else if let Some(d) = &self.source_dir { d.join(&path).to_string_lossy().into_owned() }
4528                    else { path.clone() };
4529                match ling_music::load(&resolved) {
4530                    Ok(t) => { let id = self.tracks.len(); self.tracks.push(t); return Ok(Value::Number(id as f64)); }
4531                    Err(e) => { eprintln!("music_load failed ({path}): {e}"); return Ok(Value::Number(-1.0)); }
4532                }
4533            }
4534            #[cfg(not(target_arch = "wasm32"))]
4535            "music_duration" | "音乐时长" | "音楽長さ" | "음악길이" | "ความยาวเพลง" => {
4536                let id = self.arg_num(&args,0,0.0)? as i64;
4537                let d = self.tracks.get(id as usize).map(|t| t.duration).unwrap_or(0.0);
4538                return Ok(Value::Number(d as f64));
4539            }
4540            #[cfg(not(target_arch = "wasm32"))]
4541            "music_bpm" | "节拍速度" | "テンポ" | "템포" | "จังหวะต่อนาที" => {
4542                let id = self.arg_num(&args,0,0.0)? as i64;
4543                let b = self.tracks.get(id as usize).map(|t| ling_music::analysis::bpm(&t.mono, t.rate)).unwrap_or(0.0);
4544                return Ok(Value::Number(b as f64));
4545            }
4546            #[cfg(not(target_arch = "wasm32"))]
4547            "music_key" | "调性" | "調性" | "조성" | "คีย์เพลง" => {
4548                let id = self.arg_num(&args,0,0.0)? as i64;
4549                let k = self.tracks.get(id as usize).map(|t| ling_music::analysis::key_name(&t.mono, t.rate)).unwrap_or_default();
4550                return Ok(Value::Str(k));
4551            }
4552            #[cfg(not(target_arch = "wasm32"))]
4553            "music_onsets" | "音符起点" | "オンセット" | "온셋" | "จุดเริ่มเสียง" => {
4554                let id = self.arg_num(&args,0,0.0)? as i64;
4555                let v = self.tracks.get(id as usize).map(|t| ling_music::analysis::onsets(&t.mono, t.rate)).unwrap_or_default();
4556                return Ok(Value::List(v.into_iter().map(|x| Value::Number(x as f64)).collect()));
4557            }
4558            #[cfg(not(target_arch = "wasm32"))]
4559            "music_beat_grid" | "节拍网格" | "ビートグリッド" | "비트그리드" | "กริดจังหวะ" => {
4560                let id = self.arg_num(&args,0,0.0)? as i64;
4561                let beats = self.tracks.get(id as usize).map(|t| {
4562                    let b = ling_music::analysis::bpm(&t.mono, t.rate);
4563                    ling_music::analysis::beat_grid(&t.mono, t.rate, b)
4564                }).unwrap_or_default();
4565                return Ok(Value::List(beats.into_iter().map(|x| Value::Number(x as f64)).collect()));
4566            }
4567
4568            // ── playback ──
4569            #[cfg(not(target_arch = "wasm32"))]
4570            "music_play" | "播放音乐" | "音楽再生" | "음악재생" | "เล่นเพลง" => {
4571                let id = self.arg_num(&args,0,0.0)? as i64;
4572                if self.ensure_music() {
4573                    let track = self.tracks.get(id as usize).map(|t| (t.stereo.clone(), t.rate));
4574                    if let (Some((st, rate)), Some(m)) = (track, &self.music) { m.set_track(st, rate); m.play(); }
4575                    else if let Some(m) = &self.music { m.play(); }
4576                }
4577                return Ok(Value::Unit);
4578            }
4579            #[cfg(not(target_arch = "wasm32"))]
4580            "music_pause" | "暂停音乐" | "音楽一時停止" | "음악일시정지" | "หยุดเพลงชั่วคราว" => {
4581                if let Some(m) = &self.music { m.pause(); } return Ok(Value::Unit);
4582            }
4583            #[cfg(not(target_arch = "wasm32"))]
4584            "music_stop" | "停止音乐" | "音楽停止" | "음악정지" | "หยุดเพลง" => {
4585                if let Some(m) = &self.music { m.stop(); } return Ok(Value::Unit);
4586            }
4587            #[cfg(not(target_arch = "wasm32"))]
4588            "music_seek" | "定位音乐" | "音楽シーク" | "음악탐색" | "ค้นหาเพลง" => {
4589                let sec = self.arg_num(&args,0,0.0)? as f32;
4590                if let Some(m) = &self.music { m.seek(sec); } return Ok(Value::Unit);
4591            }
4592            #[cfg(not(target_arch = "wasm32"))]
4593            "music_pos" | "音乐位置" | "音楽位置" | "음악위치" | "ตำแหน่งเพลง" => {
4594                let p = self.music.as_ref().map(|m| m.position()).unwrap_or(0.0);
4595                return Ok(Value::Number(p as f64));
4596            }
4597            #[cfg(not(target_arch = "wasm32"))]
4598            "music_volume" | "音乐音量" | "音楽音量" | "음악음량" | "ระดับเพลง" => {
4599                let v = self.arg_num(&args,0,0.8)? as f32;
4600                if self.ensure_music() { if let Some(m) = &self.music { m.set_volume(v); } }
4601                return Ok(Value::Unit);
4602            }
4603
4604            // ── synthesis (GM-capable, patches from .ling files) ──
4605            #[cfg(not(target_arch = "wasm32"))]
4606            "music_patch" | "乐器音色" | "音色読込" | "악기패치" | "แพตช์เครื่องดนตรี" => {
4607                let path = self.arg_str(&args, 0, "");
4608                let resolved = if std::path::Path::new(&path).exists() { path.clone() }
4609                    else if let Some(d) = &self.source_dir { d.join(&path).to_string_lossy().into_owned() }
4610                    else { path.clone() };
4611                if !self.ensure_music() { return Ok(Value::Number(-1.0)); }
4612                match ling_music::patch::from_path(&resolved) {
4613                    Ok(p) => { let id = self.music.as_ref().unwrap().add_patch(p); return Ok(Value::Number(id as f64)); }
4614                    Err(e) => { eprintln!("music_patch failed ({path}): {e}"); return Ok(Value::Number(-1.0)); }
4615                }
4616            }
4617            #[cfg(not(target_arch = "wasm32"))]
4618            "music_note" | "弹音符" | "音符演奏" | "음표연주" | "เล่นโน้ต" => {
4619                let inst = self.arg_num(&args,0,0.0)? as usize;
4620                let midi = self.pitch_arg(&args, 1, 60);
4621                let dur  = self.arg_num(&args,2,0.5)? as f32;
4622                let vel  = self.arg_num(&args,3,0.9)? as f32;
4623                if self.ensure_music() { if let Some(m) = &self.music { m.note(inst, midi, vel, dur); } }
4624                return Ok(Value::Unit);
4625            }
4626            #[cfg(not(target_arch = "wasm32"))]
4627            "music_note_on" | "音符开始" | "音符オン" | "음표켜기" | "โน้ตเริ่ม" => {
4628                let inst = self.arg_num(&args,0,0.0)? as usize;
4629                let midi = self.pitch_arg(&args, 1, 60);
4630                let vel  = self.arg_num(&args,2,0.9)? as f32;
4631                if self.ensure_music() { if let Some(m) = &self.music { m.note_on(inst, midi, vel); } }
4632                return Ok(Value::Unit);
4633            }
4634            #[cfg(not(target_arch = "wasm32"))]
4635            "music_note_off" | "音符结束" | "音符オフ" | "음표끄기" | "โน้ตจบ" => {
4636                let inst = self.arg_num(&args,0,0.0)? as usize;
4637                let midi = self.pitch_arg(&args, 1, 60);
4638                if let Some(m) = &self.music { m.note_off(inst, midi); }
4639                return Ok(Value::Unit);
4640            }
4641
4642            // ── rhythm-game judging ──
4643            #[cfg(not(target_arch = "wasm32"))]
4644            "music_judge" | "判定" | "判定する" | "판정" | "ตัดสินจังหวะ" => {
4645                let delta_ms = self.arg_num(&args,0,9999.0)? as f32;
4646                return Ok(Value::Number(ling_music::Grade::judge(delta_ms).index() as f64));
4647            }
4648            #[cfg(not(target_arch = "wasm32"))]
4649            "music_grade_name" | "判定名" | "判定名称" | "판정이름" | "ชื่อการตัดสิน" => {
4650                let idx = self.arg_num(&args,0,4.0)? as i32;
4651                return Ok(Value::Str(ling_music::Grade::from_index(idx).name().to_string()));
4652            }
4653
4654            // ── karaoke ──
4655            #[cfg(not(target_arch = "wasm32"))]
4656            "music_lrc" | "载入歌词" | "歌詞読込" | "가사로드" | "โหลดเนื้อเพลง" => {
4657                let path = self.arg_str(&args, 0, "");
4658                let resolved = if std::path::Path::new(&path).exists() { path.clone() }
4659                    else if let Some(d) = &self.source_dir { d.join(&path).to_string_lossy().into_owned() }
4660                    else { path.clone() };
4661                match std::fs::read_to_string(&resolved) {
4662                    Ok(text) => { let id = self.lyrics.len(); self.lyrics.push(ling_music::Lyrics::parse(&text)); return Ok(Value::Number(id as f64)); }
4663                    Err(e) => { eprintln!("music_lrc failed ({path}): {e}"); return Ok(Value::Number(-1.0)); }
4664                }
4665            }
4666            #[cfg(not(target_arch = "wasm32"))]
4667            "music_lyric" | "当前歌词" | "現在歌詞" | "현재가사" | "เนื้อเพลงปัจจุบัน" => {
4668                let id = self.arg_num(&args,0,0.0)? as i64;
4669                let t  = self.arg_num(&args,1,0.0)? as f32;
4670                let line = self.lyrics.get(id as usize).map(|l| l.line_at(t).to_string()).unwrap_or_default();
4671                return Ok(Value::Str(line));
4672            }
4673            #[cfg(not(target_arch = "wasm32"))]
4674            "music_mic_pitch" | "麦克风音高" | "マイク音程" | "마이크음정" | "ระดับเสียงไมค์" => {
4675                let hz = if let Some(mic) = self.mic.as_ref() {
4676                    let s = mic.latest_samples();
4677                    let rate = mic.sample_rate();
4678                    ling_music::pitch::detect(&s, rate).unwrap_or(0.0)
4679                } else { 0.0 };
4680                return Ok(Value::Number(hz as f64));
4681            }
4682            #[cfg(not(target_arch = "wasm32"))]
4683            "music_note_name" | "音名" | "音名称" | "음이름" | "ชื่อโน้ต" => {
4684                let hz = self.arg_num(&args,0,0.0)? as f32;
4685                return Ok(Value::Str(ling_music::note::hz_to_name(hz)));
4686            }
4687            #[cfg(not(target_arch = "wasm32"))]
4688            "music_hz" | "音符频率" | "音符周波数" | "음표주파수" | "ความถี่โน้ต" => {
4689                let midi = self.pitch_arg(&args, 0, 69);
4690                return Ok(Value::Number(ling_music::note::midi_to_hz(midi as f32) as f64));
4691            }
4692            #[cfg(not(target_arch = "wasm32"))]
4693            "music_pitch_score" | "音准评分" | "音程スコア" | "음정점수" | "คะแนนเสียง" => {
4694                let hz = self.arg_num(&args,0,0.0)? as f32;
4695                let target = self.arg_num(&args,1,0.0)? as f32;
4696                return Ok(Value::Number(ling_music::karaoke::pitch_score(hz, target) as f64));
4697            }
4698
4699            // ── MIDI (inaudible note source: drive coins, cues, etc.) ──
4700            #[cfg(not(target_arch = "wasm32"))]
4701            "music_midi_load" | "载入MIDI" | "MIDI読込" | "미디로드" | "โหลดมิดี" => {
4702                let path = self.arg_str(&args, 0, "");
4703                let resolved = if std::path::Path::new(&path).exists() { path.clone() }
4704                    else if let Some(d) = &self.source_dir { d.join(&path).to_string_lossy().into_owned() }
4705                    else { path.clone() };
4706                match ling_music::midi::load(&resolved) {
4707                    Ok(m) => { let id = self.midis.len(); self.midis.push(m); return Ok(Value::Number(id as f64)); }
4708                    Err(e) => { eprintln!("music_midi_load failed ({path}): {e}"); return Ok(Value::Number(-1.0)); }
4709                }
4710            }
4711            #[cfg(not(target_arch = "wasm32"))]
4712            "music_midi_count" | "MIDI数量" | "MIDI数" | "미디수" | "จำนวนมิดี" => {
4713                let id = self.arg_num(&args,0,0.0)? as i64;
4714                let n = self.midis.get(id as usize).map(|m| m.notes.len()).unwrap_or(0);
4715                return Ok(Value::Number(n as f64));
4716            }
4717            // music_midi_notes(id) -> flat [time, midi, time, midi, …]
4718            #[cfg(not(target_arch = "wasm32"))]
4719            "music_midi_notes" | "MIDI音符" | "MIDIノート" | "미디음표" | "โน้ตมิดี" => {
4720                let id = self.arg_num(&args,0,0.0)? as i64;
4721                let mut out = Vec::new();
4722                if let Some(m) = self.midis.get(id as usize) {
4723                    for n in &m.notes { out.push(Value::Number(n.time as f64)); out.push(Value::Number(n.midi as f64)); }
4724                }
4725                return Ok(Value::List(out));
4726            }
4727            // music_midi_bars(id) -> flat [time, midi, dur, …] (for karaoke note bars)
4728            #[cfg(not(target_arch = "wasm32"))]
4729            "music_midi_bars" | "MIDI音条" | "MIDIバー" | "미디바" | "แท่งมิดี" => {
4730                let id = self.arg_num(&args,0,0.0)? as i64;
4731                let mut out = Vec::new();
4732                if let Some(m) = self.midis.get(id as usize) {
4733                    for n in &m.notes {
4734                        out.push(Value::Number(n.time as f64));
4735                        out.push(Value::Number(n.midi as f64));
4736                        out.push(Value::Number(n.dur as f64));
4737                    }
4738                }
4739                return Ok(Value::List(out));
4740            }
4741
4742            // music_fft(track_id, nbands) -> spectrum at the current playback position
4743            #[cfg(not(target_arch = "wasm32"))]
4744            "music_fft" | "音乐频谱" | "音楽スペクトル" | "음악스펙트럼" | "สเปกตรัมเพลง" => {
4745                let id = self.arg_num(&args,0,0.0)? as i64;
4746                let nbands = self.arg_num(&args,1,16.0)? as usize;
4747                let pos = self.music.as_ref().map(|m| m.position()).unwrap_or(0.0);
4748                if let Some(t) = self.tracks.get(id as usize) {
4749                    let idx = (pos * t.rate as f32) as usize;
4750                    let end = (idx + 2048).min(t.mono.len());
4751                    if end > idx + 64 {
4752                        self.fft.borrow_mut().push_samples(&t.mono[idx..end]);
4753                    }
4754                }
4755                let bands = self.fft.borrow().freq_bands(nbands);
4756                return Ok(Value::List(bands.into_iter().map(|x| Value::Number(x as f64)).collect()));
4757            }
4758
4759            // ── spatial (2D/3D/4D) one-shot SFX ──
4760            #[cfg(not(target_arch = "wasm32"))]
4761            "audio_sfx" | "音效" | "空間効果音" | "공간효과음" | "เสียงเอฟเฟกต์" => {
4762                let x=self.arg_num(&args,0,0.0)? as f32; let y=self.arg_num(&args,1,0.0)? as f32; let z=self.arg_num(&args,2,0.0)? as f32;
4763                let w=self.arg_num(&args,3,1.0)? as f32; let freq=self.arg_num(&args,4,440.0)? as f32;
4764                let amp=self.arg_num(&args,5,0.3)? as f32; let dur=self.arg_num(&args,6,0.15)? as f32;
4765                let wave=Wave::from_name(&self.arg_str(&args,7,"sine"));
4766                if let Some(a)=&self.audio { a.sfx(x,y,z,w,freq,amp,dur,wave); }
4767                return Ok(Value::Unit);
4768            }
4769            // ── sample load / positional play / loop / stop ──
4770            #[cfg(not(target_arch = "wasm32"))]
4771            "audio_sample_load" | "载入采样" | "サンプル読込" | "샘플로드" | "โหลดตัวอย่างเสียง" => {
4772                let path = self.arg_str(&args, 0, "");
4773                let resolved = if std::path::Path::new(&path).exists() { path.clone() }
4774                    else if let Some(d) = &self.source_dir { d.join(&path).to_string_lossy().into_owned() }
4775                    else { path.clone() };
4776                match ling_music::load(&resolved) {
4777                    Ok(t) => {
4778                        if let Some(a)=&self.audio { return Ok(Value::Number(a.add_sample(t.mono, t.rate) as f64)); }
4779                        return Ok(Value::Number(-1.0));
4780                    }
4781                    Err(e) => { eprintln!("audio_sample_load failed ({path}): {e}"); return Ok(Value::Number(-1.0)); }
4782                }
4783            }
4784            #[cfg(not(target_arch = "wasm32"))]
4785            "audio_sample_play" | "播放采样" | "サンプル再生" | "샘플재생" | "เล่นตัวอย่างเสียง" => {
4786                let id=self.arg_num(&args,0,0.0)? as usize;
4787                let x=self.arg_num(&args,1,0.0)? as f32; let y=self.arg_num(&args,2,0.0)? as f32; let z=self.arg_num(&args,3,0.0)? as f32;
4788                let w=self.arg_num(&args,4,1.0)? as f32; let vol=self.arg_num(&args,5,1.0)? as f32;
4789                let looping=self.arg_num(&args,6,0.0)? > 0.5;
4790                let v = self.audio.as_ref().map(|a| a.play_sample(id,x,y,z,w,vol,looping)).unwrap_or(0);
4791                return Ok(Value::Number(v as f64));
4792            }
4793            #[cfg(not(target_arch = "wasm32"))]
4794            "audio_sample_stop" | "停止采样" | "サンプル停止" | "샘플정지" | "หยุดตัวอย่างเสียง" => {
4795                let v=self.arg_num(&args,0,0.0)? as u32;
4796                if let Some(a)=&self.audio { a.stop_sample(v); }
4797                return Ok(Value::Unit);
4798            }
4799            // ── master FX: delay / reverb / low-pass (underwater) ──
4800            #[cfg(not(target_arch = "wasm32"))]
4801            "audio_fx_delay" | "回声" | "ディレイ効果" | "딜레이" | "เสียงสะท้อน" => {
4802                let time=self.arg_num(&args,0,0.3)? as f32; let fb=self.arg_num(&args,1,0.3)? as f32; let mix=self.arg_num(&args,2,0.3)? as f32;
4803                if let Some(a)=&self.audio { a.fx_delay(time,fb,mix); }
4804                return Ok(Value::Unit);
4805            }
4806            #[cfg(not(target_arch = "wasm32"))]
4807            "audio_fx_reverb" | "混响" | "リバーブ" | "리버브" | "เสียงก้อง" => {
4808                let mix=self.arg_num(&args,0,0.3)? as f32;
4809                if let Some(a)=&self.audio { a.fx_reverb(mix); }
4810                return Ok(Value::Unit);
4811            }
4812            #[cfg(not(target_arch = "wasm32"))]
4813            "audio_fx_lowpass" | "低通滤波" | "ローパス" | "저역통과" | "กรองความถี่ต่ำ" => {
4814                let cutoff=self.arg_num(&args,0,1.0)? as f32;
4815                if let Some(a)=&self.audio { a.fx_lowpass(cutoff); }
4816                return Ok(Value::Unit);
4817            }
4818
4819            // ══════════════════════════════════════════════════════════════════
4820            // PHYSICS BUILTINS  (crates/ling-physics) — soft bodies, rigid+angular,
4821            // and a fast 2-D water/oil liquid sim mappable onto 3-D surfaces.
4822            // ══════════════════════════════════════════════════════════════════
4823
4824            // ── soft bodies (deformable bouncy balls) ──
4825            #[cfg(not(target_arch = "wasm32"))]
4826            "soft_ball" | "软球" | "ソフトボール" | "소프트볼" | "ลูกบอลนุ่ม" => {
4827                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32; let z=self.arg_num(&args,2,0.)? as f32;
4828                let r=self.arg_num(&args,3,1.0)? as f32;
4829                let b = ling_physics::soft::SoftBody::sphere(ling_physics::Vec3::new(x,y,z), r, 8, 12, 1.0);
4830                let id = self.soft_bodies.len(); self.soft_bodies.push(b);
4831                return Ok(Value::Number(id as f64));
4832            }
4833            #[cfg(not(target_arch = "wasm32"))]
4834            "soft_step" | "软体步进" | "ソフト更新" | "소프트스텝" | "ก้าวนุ่ม" => {
4835                let id=self.arg_num(&args,0,0.)? as usize; let dt=self.arg_num(&args,1,0.016)? as f32;
4836                let gy=self.arg_num(&args,2,15.0)? as f32;
4837                if let Some(b)=self.soft_bodies.get_mut(id) { b.integrate(dt, ling_physics::Vec3::new(0.0,gy,0.0), 4); }
4838                return Ok(Value::Unit);
4839            }
4840            #[cfg(not(target_arch = "wasm32"))]
4841            "soft_bounce" | "软体落地" | "ソフト着地" | "소프트바운스" | "เด้งนุ่ม" => {
4842                let id=self.arg_num(&args,0,0.)? as usize; let fy=self.arg_num(&args,1,0.)? as f32; let rest=self.arg_num(&args,2,0.5)? as f32;
4843                if let Some(b)=self.soft_bodies.get_mut(id) { b.floor_collision(fy, rest); }
4844                return Ok(Value::Unit);
4845            }
4846            #[cfg(not(target_arch = "wasm32"))]
4847            "soft_contain" | "软体边界" | "ソフト箱" | "소프트경계" | "กล่องนุ่ม" => {
4848                let id=self.arg_num(&args,0,0.)? as usize;
4849                let nx=self.arg_num(&args,1,-5.)? as f32; let ny=self.arg_num(&args,2,-5.)? as f32; let nz=self.arg_num(&args,3,-5.)? as f32;
4850                let mx=self.arg_num(&args,4,5.)? as f32; let my=self.arg_num(&args,5,5.)? as f32; let mz=self.arg_num(&args,6,5.)? as f32;
4851                let rest=self.arg_num(&args,7,0.6)? as f32;
4852                if let Some(b)=self.soft_bodies.get_mut(id) { b.contain(ling_physics::Vec3::new(nx,ny,nz), ling_physics::Vec3::new(mx,my,mz), rest); }
4853                return Ok(Value::Unit);
4854            }
4855            #[cfg(not(target_arch = "wasm32"))]
4856            "soft_kick" | "软体踢" | "ソフト衝撃" | "소프트킥" | "เตะนุ่ม" => {
4857                let id=self.arg_num(&args,0,0.)? as usize;
4858                let dx=self.arg_num(&args,1,0.)? as f32; let dy=self.arg_num(&args,2,0.)? as f32; let dz=self.arg_num(&args,3,0.)? as f32;
4859                let s=self.arg_num(&args,4,0.1)? as f32;
4860                if let Some(b)=self.soft_bodies.get_mut(id) { b.kick(ling_physics::Vec3::new(dx,dy,dz), s); }
4861                return Ok(Value::Unit);
4862            }
4863            // soft_spin(id, ax, ay, az, rate) — add angular velocity about the axis
4864            // through the centroid (rate = rad/step; ≈ surface_speed / radius to roll)
4865            #[cfg(not(target_arch = "wasm32"))]
4866            "soft_spin" | "软体自旋" | "ソフト回転" | "소프트회전" | "หมุนนุ่ม" => {
4867                let id=self.arg_num(&args,0,0.)? as usize;
4868                let ax=self.arg_num(&args,1,0.)? as f32; let ay=self.arg_num(&args,2,0.)? as f32; let az=self.arg_num(&args,3,0.)? as f32;
4869                let rate=self.arg_num(&args,4,0.1)? as f32;
4870                if let Some(b)=self.soft_bodies.get_mut(id) { b.spin(ling_physics::Vec3::new(ax,ay,az), rate); }
4871                return Ok(Value::Unit);
4872            }
4873            #[cfg(not(target_arch = "wasm32"))]
4874            "soft_deform" | "形变量" | "変形量" | "변형량" | "ความบิดเบี้ยว" => {
4875                let id=self.arg_num(&args,0,0.)? as usize;
4876                let d=self.soft_bodies.get(id).map(|b| b.deformation()).unwrap_or(0.0);
4877                return Ok(Value::Number(d as f64));
4878            }
4879            // soft_angular_speed(id) -> magnitude of the body's angular velocity
4880            // (how fast it is tumbling/rolling), derived from its node velocities.
4881            #[cfg(not(target_arch = "wasm32"))]
4882            "soft_angular_speed" | "软体角速" | "ソフト角速度" | "소프트각속도" | "ความเร็วเชิงมุมนุ่ม" => {
4883                let id=self.arg_num(&args,0,0.)? as usize;
4884                let w=self.soft_bodies.get(id).map(|b| b.angular_speed()).unwrap_or(0.0);
4885                return Ok(Value::Number(w as f64));
4886            }
4887            #[cfg(not(target_arch = "wasm32"))]
4888            "soft_centroid" | "软体质心" | "ソフト重心" | "소프트중심" | "จุดศูนย์กลางนุ่ม" => {
4889                let id=self.arg_num(&args,0,0.)? as usize;
4890                let c=self.soft_bodies.get(id).map(|b| b.centroid()).unwrap_or(ling_physics::Vec3::ZERO);
4891                return Ok(Value::List(vec![Value::Number(c.x as f64),Value::Number(c.y as f64),Value::Number(c.z as f64)]));
4892            }
4893            // soft_nodes(id) -> flat [x,y,z, x,y,z, …] for rendering the deformed mesh
4894            #[cfg(not(target_arch = "wasm32"))]
4895            "soft_nodes" | "软体节点" | "ソフト節点" | "소프트노드" | "จุดนุ่ม" => {
4896                let id=self.arg_num(&args,0,0.)? as usize;
4897                let mut out=Vec::new();
4898                if let Some(b)=self.soft_bodies.get(id) {
4899                    for n in &b.nodes { out.push(Value::Number(n.pos.x as f64)); out.push(Value::Number(n.pos.y as f64)); out.push(Value::Number(n.pos.z as f64)); }
4900                }
4901                return Ok(Value::List(out));
4902            }
4903
4904            // ── rigid bodies with angular dynamics ──
4905            #[cfg(not(target_arch = "wasm32"))]
4906            "rb_add" | "刚体添加" | "剛体追加" | "강체추가" | "เพิ่มวัตถุแข็ง" => {
4907                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32; let z=self.arg_num(&args,2,0.)? as f32;
4908                let mass=self.arg_num(&args,3,1.0)? as f32;
4909                let mut b = ling_physics::rigid::RigidBody::new(ling_physics::Vec3::new(x,y,z), mass);
4910                b.restitution = 0.6;
4911                return Ok(Value::Number(self.rigid_world.add(b) as f64));
4912            }
4913            #[cfg(not(target_arch = "wasm32"))]
4914            "rb_torque" | "扭矩" | "トルク" | "토크" | "แรงบิด" => {
4915                let i=self.arg_num(&args,0,0.)? as usize;
4916                let tx=self.arg_num(&args,1,0.)? as f32; let ty=self.arg_num(&args,2,0.)? as f32; let tz=self.arg_num(&args,3,0.)? as f32;
4917                if let Some(b)=self.rigid_world.bodies.get_mut(i) { b.apply_torque(ling_physics::Vec3::new(tx,ty,tz)); }
4918                return Ok(Value::Unit);
4919            }
4920            #[cfg(not(target_arch = "wasm32"))]
4921            "rb_spin" | "自旋" | "スピン" | "스핀" | "หมุน" => {
4922                let i=self.arg_num(&args,0,0.)? as usize;
4923                let wx=self.arg_num(&args,1,0.)? as f32; let wy=self.arg_num(&args,2,0.)? as f32; let wz=self.arg_num(&args,3,0.)? as f32;
4924                if let Some(b)=self.rigid_world.bodies.get_mut(i) { b.apply_spin(ling_physics::Vec3::new(wx,wy,wz)); }
4925                return Ok(Value::Unit);
4926            }
4927            #[cfg(not(target_arch = "wasm32"))]
4928            "rb_impulse" | "刚体冲量" | "剛体インパルス" | "강체충격" | "แรงดลแข็ง" => {
4929                let i=self.arg_num(&args,0,0.)? as usize;
4930                let ix=self.arg_num(&args,1,0.)? as f32; let iy=self.arg_num(&args,2,0.)? as f32; let iz=self.arg_num(&args,3,0.)? as f32;
4931                if let Some(b)=self.rigid_world.bodies.get_mut(i) { b.apply_impulse(ling_physics::Vec3::new(ix,iy,iz)); }
4932                return Ok(Value::Unit);
4933            }
4934            #[cfg(not(target_arch = "wasm32"))]
4935            "rb_floor" | "刚体落地" | "剛体着地" | "강체바닥" | "พื้นแข็ง" => {
4936                let i=self.arg_num(&args,0,0.)? as usize; let fy=self.arg_num(&args,1,0.)? as f32;
4937                let rest=self.arg_num(&args,2,0.6)? as f32; let fric=self.arg_num(&args,3,0.6)? as f32;
4938                if let Some(b)=self.rigid_world.bodies.get_mut(i) { b.bounce_floor(fy, rest, fric); }
4939                return Ok(Value::Unit);
4940            }
4941            #[cfg(not(target_arch = "wasm32"))]
4942            "rb_gravity" | "刚体重力" | "剛体重力" | "강체중력" | "แรงโน้มถ่วงแข็ง" => {
4943                let gx=self.arg_num(&args,0,0.)? as f32; let gy=self.arg_num(&args,1,9.81)? as f32; let gz=self.arg_num(&args,2,0.)? as f32;
4944                self.rigid_world.gravity = ling_physics::Vec3::new(gx,gy,gz);
4945                return Ok(Value::Unit);
4946            }
4947            #[cfg(not(target_arch = "wasm32"))]
4948            "rb_step" | "刚体步进" | "剛体更新" | "강체스텝" | "ก้าวแข็ง" => {
4949                let dt=self.arg_num(&args,0,0.016)? as f32;
4950                self.rigid_world.step(dt);
4951                return Ok(Value::Unit);
4952            }
4953            #[cfg(not(target_arch = "wasm32"))]
4954            "rb_pos" | "刚体位置" | "剛体位置" | "강체위치" | "ตำแหน่งแข็ง" => {
4955                let i=self.arg_num(&args,0,0.)? as usize;
4956                let p=self.rigid_world.bodies.get(i).map(|b| b.pos).unwrap_or(ling_physics::Vec3::ZERO);
4957                return Ok(Value::List(vec![Value::Number(p.x as f64),Value::Number(p.y as f64),Value::Number(p.z as f64)]));
4958            }
4959            #[cfg(not(target_arch = "wasm32"))]
4960            "rb_rot" | "刚体旋转" | "剛体回転" | "강체회전" | "การหมุนแข็ง" => {
4961                let i=self.arg_num(&args,0,0.)? as usize;
4962                let q=self.rigid_world.bodies.get(i).map(|b| b.orientation).unwrap_or(ling_physics::Quat::IDENTITY);
4963                return Ok(Value::List(vec![Value::Number(q.x as f64),Value::Number(q.y as f64),Value::Number(q.z as f64),Value::Number(q.w as f64)]));
4964            }
4965
4966            // ── liquid sim (water + oil, immiscible) ──
4967            #[cfg(not(target_arch = "wasm32"))]
4968            "liquid_new" | "新建液体" | "液体新規" | "액체생성" | "สร้างของเหลว" => {
4969                let w=self.arg_num(&args,0,64.)? as usize; let h=self.arg_num(&args,1,64.)? as usize;
4970                let id=self.liquids.len(); self.liquids.push(ling_physics::liquid::LiquidGrid::new(w,h));
4971                return Ok(Value::Number(id as f64));
4972            }
4973            #[cfg(not(target_arch = "wasm32"))]
4974            "liquid_splat" | "液体注入" | "液体追加" | "액체분사" | "หยดของเหลว" => {
4975                let id=self.arg_num(&args,0,0.)? as usize;
4976                let x=self.arg_num(&args,1,0.)? as f32; let y=self.arg_num(&args,2,0.)? as f32;
4977                let kind=self.arg_num(&args,3,0.)? as i32; let amt=self.arg_num(&args,4,1.0)? as f32; let rad=self.arg_num(&args,5,4.0)? as f32;
4978                if let Some(g)=self.liquids.get_mut(id) { g.splat(x,y,kind,amt,rad); }
4979                return Ok(Value::Unit);
4980            }
4981            #[cfg(not(target_arch = "wasm32"))]
4982            "liquid_gravity" | "液体重力" | "液体重力ベクトル" | "액체중력" | "แรงโน้มถ่วงเหลว" => {
4983                let id=self.arg_num(&args,0,0.)? as usize;
4984                let gx=self.arg_num(&args,1,0.)? as f32; let gy=self.arg_num(&args,2,60.)? as f32;
4985                if let Some(g)=self.liquids.get_mut(id) { g.set_gravity(gx,gy); }
4986                return Ok(Value::Unit);
4987            }
4988            #[cfg(not(target_arch = "wasm32"))]
4989            "liquid_step" | "液体步进" | "液体更新" | "액체스텝" | "ก้าวของเหลว" => {
4990                let id=self.arg_num(&args,0,0.)? as usize; let dt=self.arg_num(&args,1,0.016)? as f32;
4991                if let Some(g)=self.liquids.get_mut(id) { g.step(dt); }
4992                return Ok(Value::Unit);
4993            }
4994            // liquid_rainbow(id, on) — colour the fluid as a flowing ROYGBIV marble
4995            #[cfg(not(target_arch = "wasm32"))]
4996            "liquid_rainbow" | "液体彩虹" | "液体虹" | "액체무지개" | "ของเหลวสายรุ้ง" => {
4997                let id=self.arg_num(&args,0,0.)? as usize;
4998                let on=self.arg_num(&args,1,1.0)? > 0.5;
4999                if let Some(g)=self.liquids.get_mut(id) { g.rainbow = on; }
5000                return Ok(Value::Unit);
5001            }
5002            // liquid_mix(id) -> 0 (oil/water separated) .. 1 (fully intermixed)
5003            #[cfg(not(target_arch = "wasm32"))]
5004            "liquid_mix" | "液体混合" | "液体混合度" | "액체혼합" | "การผสมของเหลว" => {
5005                let id=self.arg_num(&args,0,0.)? as usize;
5006                let m=self.liquids.get(id).map(|g| g.mix_amount()).unwrap_or(0.0);
5007                return Ok(Value::Number(m as f64));
5008            }
5009            // liquid_draw(id, sx, sy, scale) — fast flat 2-D blit of the colour field
5010            #[cfg(not(target_arch = "wasm32"))]
5011            "liquid_draw" | "绘制液体" | "液体描画" | "액체그리기" | "วาดของเหลว" => {
5012                let id=self.arg_num(&args,0,0.)? as usize;
5013                let sx=self.arg_num(&args,1,0.)? as i32; let sy=self.arg_num(&args,2,0.)? as i32;
5014                let scale=(self.arg_num(&args,3,4.)? as i32).max(1);
5015                if id < self.liquids.len() {
5016                    let (gw,gh)={ let g=&self.liquids[id]; (g.w,g.h) };
5017                    let mut gfx=self.gfx.borrow_mut(); let (w,h)=(gfx.width as i32, gfx.height as i32);
5018                    let g=&self.liquids[id];
5019                    for cy in 0..gh { for cx in 0..gw {
5020                        let col=g.sample_rgb(cx,cy);
5021                        let bx=sx + cx as i32*scale; let by=sy + cy as i32*scale;
5022                        for dy in 0..scale { for dx in 0..scale {
5023                            let px=bx+dx; let py=by+dy;
5024                            if px>=0 && py>=0 && px<w && py<h { gfx.buffer[(py*w+px) as usize]=col; }
5025                        }}
5026                    }}
5027                }
5028                return Ok(Value::Unit);
5029            }
5030            // liquid_draw_surface(id, kind, cx,cy,cz, radius, height)
5031            //   kind: 0 plane · 1 sphere · 2 cylinder · 3 cone · 4 dome
5032            #[cfg(not(target_arch = "wasm32"))]
5033            "liquid_draw_surface" | "液体贴面" | "液体曲面" | "액체곡면" | "ของเหลวบนพื้นผิว" => {
5034                let id=self.arg_num(&args,0,0.)? as usize;
5035                let kind=self.arg_num(&args,1,1.)? as i32;
5036                let cx=self.arg_num(&args,2,0.)? as f32; let cy=self.arg_num(&args,3,0.)? as f32; let cz=self.arg_num(&args,4,0.)? as f32;
5037                let radius=self.arg_num(&args,5,2.0)? as f32; let height=self.arg_num(&args,6,3.0)? as f32;
5038                if id < self.liquids.len() {
5039                    let (gw,gh)={ let g=&self.liquids[id]; (g.w,g.h) };
5040                    let mut gfx=self.gfx.borrow_mut();
5041                    let (w,h,add)=(gfx.width, gfx.height, gfx.blend==1);
5042                    let cam=gfx.camera.clone();
5043                    let near = -cam.zdist + 0.05;
5044                    let g=&self.liquids[id];
5045                    let tau=std::f32::consts::TAU; let pi=std::f32::consts::PI;
5046                    // surface point for a (u,v) in [0,1] on the chosen primitive
5047                    let sp = |u:f32, v:f32| -> [f32;3] {
5048                        if kind==0 { [cx+(u-0.5)*2.0*radius, cy, cz+(v-0.5)*2.0*radius] }
5049                        else if kind==2 { let th=u*tau; [cx+th.cos()*radius, cy+(v-0.5)*height, cz+th.sin()*radius] }
5050                        else if kind==3 { let th=u*tau; let rr=radius*(1.0-v); [cx+th.cos()*rr, cy+(v-0.5)*height, cz+th.sin()*rr] }
5051                        else if kind==4 { let th=u*tau; let ph=v*pi*0.5; [cx+ph.sin()*th.cos()*radius, cy-ph.cos()*radius, cz+ph.sin()*th.sin()*radius] }
5052                        else { let th=u*tau; let ph=v*pi; [cx+ph.sin()*th.cos()*radius, cy+ph.cos()*radius, cz+ph.sin()*th.sin()*radius] }
5053                    };
5054                    let nrm = |u:f32, v:f32| -> [f32;3] {
5055                        if kind==0 { [0.0,-1.0,0.0] }
5056                        else if kind==2 { let th=u*tau; [th.cos(),0.0,th.sin()] }
5057                        else if kind==3 { let th=u*tau; let s=(radius/height.max(0.01)).atan(); [th.cos()*s.cos(), s.sin(), th.sin()*s.cos()] }
5058                        else if kind==4 { let th=u*tau; let ph=v*pi*0.5; [ph.sin()*th.cos(),-ph.cos(),ph.sin()*th.sin()] }
5059                        else { let th=u*tau; let ph=v*pi; [ph.sin()*th.cos(),ph.cos(),ph.sin()*th.sin()] }
5060                    };
5061                    let gwf=gw as f32; let ghf=gh as f32;
5062                    let mut cyc=0usize;
5063                    while cyc<gh {
5064                        let mut cxc=0usize;
5065                        while cxc<gw {
5066                            // cull by the cell centre's outward normal
5067                            let uc=(cxc as f32+0.5)/gwf; let vc=(cyc as f32+0.5)/ghf;
5068                            let c=sp(uc,vc); let n=nrm(uc,vc);
5069                            let dc=cam.depth(c[0],c[1],c[2]);
5070                            if dc>near {
5071                                let cull = kind!=0 && cam.depth(c[0]+n[0]*0.06,c[1]+n[1]*0.06,c[2]+n[2]*0.06) > dc;
5072                                if !cull {
5073                                    // project the 4 cell corners → a filled AA vector quad
5074                                    let u0=cxc as f32/gwf; let u1=(cxc+1) as f32/gwf;
5075                                    let v0=cyc as f32/ghf; let v1=(cyc+1) as f32/ghf;
5076                                    let q=[sp(u0,v0),sp(u1,v0),sp(u1,v1),sp(u0,v1)];
5077                                    let mut poly: Vec<[f32;2]> = Vec::with_capacity(5);
5078                                    let mut ok=true;
5079                                    for p in &q { if cam.depth(p[0],p[1],p[2])<=near { ok=false; break; } let (sx,sy,_)=cam.project(p[0],p[1],p[2]); poly.push([sx,sy]); }
5080                                    if ok { let p0=poly[0]; poly.push(p0);
5081                                        let col=g.sample_rgb(cxc,cyc);
5082                                        crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, w, h, col, add, std::slice::from_ref(&poly));
5083                                    }
5084                                }
5085                            }
5086                            cxc+=1;
5087                        }
5088                        cyc+=1;
5089                    }
5090                }
5091                return Ok(Value::Unit);
5092            }
5093            // sparkle(x, y, w, h, count [, t]) — scatter twinkling vector star-sparkles
5094            // in a rect (snowglobe effect) in the current colour + blend mode.
5095            #[cfg(not(target_arch = "wasm32"))]
5096            "sparkle" | "闪光" | "きらめき" | "반짝임" | "ประกาย" => {
5097                let x=self.arg_num(&args,0,0.)? as f32; let y=self.arg_num(&args,1,0.)? as f32;
5098                let ww=self.arg_num(&args,2,200.)? as f32; let hh=self.arg_num(&args,3,200.)? as f32;
5099                let count=self.arg_num(&args,4,40.)? as i32;
5100                let t=self.arg_num(&args,5,0.)? as f32;
5101                let mut gfx=self.gfx.borrow_mut();
5102                let (w,h,add,color)=(gfx.width, gfx.height, gfx.blend==1, gfx.color);
5103                let (cr,cg,cb)=((color>>16&0xFF) as f32,(color>>8&0xFF) as f32,(color&0xFF) as f32);
5104                let mut n=0i32;
5105                while n<count {
5106                    let hsh=(n as u32).wrapping_mul(2654435761).wrapping_add(0x9E3779B9);
5107                    let u=((hsh>>8)&1023) as f32/1023.0;
5108                    let v=((hsh>>18)&1023) as f32/1023.0;
5109                    let phase=(hsh&255) as f32/255.0;
5110                    let tw=(t*3.0 + phase*6.2831 + n as f32).sin()*0.5+0.5;
5111                    let sz=1.5+tw*5.0;
5112                    let px=x+u*ww; let py=y+v*hh;
5113                    let b=tw*tw; // sharp twinkle
5114                    let col=(((cr*b)as u32)<<16)|(((cg*b)as u32)<<8)|((cb*b)as u32);
5115                    crate::gfx::raster::draw_line_aa(&mut gfx.buffer,w,h,col,add, px-sz,py, px+sz,py);
5116                    crate::gfx::raster::draw_line_aa(&mut gfx.buffer,w,h,col,add, px,py-sz, px,py+sz);
5117                    let d=sz*0.55;
5118                    crate::gfx::raster::draw_line_aa(&mut gfx.buffer,w,h,col,add, px-d,py-d, px+d,py+d);
5119                    crate::gfx::raster::draw_line_aa(&mut gfx.buffer,w,h,col,add, px-d,py+d, px+d,py-d);
5120                    n+=1;
5121                }
5122                return Ok(Value::Unit);
5123            }
5124
5125            // ══════════════════════════════════════════════════════════════════
5126            // DIALOG BUILTINS  (crates/ling-game/src/dialog.rs) — cinematic,
5127            // typed-out, colour-coded text boxes. Markup: {n}name{/} {p}place{/}
5128            // {i}item{/}, \n newline, || page break.
5129            // ══════════════════════════════════════════════════════════════════
5130            #[cfg(not(target_arch = "wasm32"))]
5131            "dialog_show" | "对话显示" | "会話表示" | "대화표시" | "แสดงบทสนทนา" => {
5132                let text = self.arg_str(&args, 0, "");
5133                let cps = self.arg_num(&args, 1, 32.0)? as f32;
5134                self.dialog = Some(ling_game::dialog::Dialog::new(&text, cps));
5135                return Ok(Value::Unit);
5136            }
5137            #[cfg(not(target_arch = "wasm32"))]
5138            "dialog_step" | "对话步进" | "会話更新" | "대화스텝" | "ก้าวบทสนทนา" => {
5139                let dt = self.arg_num(&args, 0, 0.016)? as f32;
5140                if let Some(d) = self.dialog.as_mut() { d.update(dt); }
5141                return Ok(Value::Unit);
5142            }
5143            #[cfg(not(target_arch = "wasm32"))]
5144            "dialog_advance" | "对话推进" | "会話送り" | "대화진행" | "เลื่อนบทสนทนา" => {
5145                if let Some(d) = self.dialog.as_mut() { d.advance(); }
5146                return Ok(Value::Unit);
5147            }
5148            #[cfg(not(target_arch = "wasm32"))]
5149            "dialog_active" | "对话激活" | "会話中" | "대화중" | "บทสนทนาทำงาน" => {
5150                let a = self.dialog.as_ref().map(|d| !d.is_closed()).unwrap_or(false);
5151                return Ok(Value::Bool(a));
5152            }
5153            #[cfg(not(target_arch = "wasm32"))]
5154            "dialog_typing" | "对话打字" | "会話タイプ中" | "대화타이핑" | "กำลังพิมพ์บทสนทนา" => {
5155                use ling_game::dialog::Dialog;
5156                
5157                let a = self.dialog.as_ref().map(|d: &Dialog | !d.is_closed() && d.is_typing()).unwrap_or(false);
5158                return Ok(Value::Bool(a))
5159            }
5160            #[cfg(not(target_arch = "wasm32"))]
5161            "dialog_close" | "对话关闭" | "会話閉じる" | "대화닫기" | "ปิดบทสนทนา" => {
5162                self.dialog = None;
5163                return Ok(Value::Unit);
5164            }
5165            // dialog_color(role, r, g, b) — role: 0 text · 1 name · 2 place · 3 item
5166            #[cfg(not(target_arch = "wasm32"))]
5167            "dialog_color" | "对话颜色" | "会話色" | "대화색" | "สีบทสนทนา" => {
5168                let role = (self.arg_num(&args,0,0.0)? as usize).min(3);
5169                let r = self.arg_num(&args,1,255.0)? as u32 & 0xFF;
5170                let g = self.arg_num(&args,2,255.0)? as u32 & 0xFF;
5171                let b = self.arg_num(&args,3,255.0)? as u32 & 0xFF;
5172                self.dialog_colors[role] = (r<<16)|(g<<8)|b;
5173                return Ok(Value::Unit);
5174            }
5175            // dialog_draw(x, y, w, h [, font_handle]) — draw the box + typed text
5176            #[cfg(not(target_arch = "wasm32"))]
5177            "dialog_draw" | "对话绘制" | "会話描画" | "대화그리기" | "วาดบทสนทนา" => {
5178                let x=self.arg_num(&args,0,40.0)? as f32; let y=self.arg_num(&args,1,0.0)? as f32;
5179                let ww=self.arg_num(&args,2,720.0)? as f32; let hh=self.arg_num(&args,3,150.0)? as f32;
5180                let font = self.arg_num(&args,4,-1.0)? as i64;
5181                let t = self.start_time.elapsed().as_secs_f32();
5182                self.render_dialog(x, y, ww, hh, font, t);
5183                return Ok(Value::Unit);
5184            }
5185
5186            // text_poll() — fold newly-typed keys into the input buffer, return it
5187            #[cfg(not(target_arch = "wasm32"))]
5188            "text_poll" => {
5189                let keys = { let gfx = self.gfx.borrow(); gfx.window.as_ref().map(|w| w.get_keys_pressed(minifb::KeyRepeat::No)).unwrap_or_default() };
5190                for k in keys {
5191                    if k == minifb::Key::Backspace { self.text_buffer.pop(); }
5192                    else if let Some(c) = key_char(k) { self.text_buffer.push(c); }
5193                }
5194                return Ok(Value::Str(self.text_buffer.clone()));
5195            }
5196            "text_get"   => return Ok(Value::Str(self.text_buffer.clone())),
5197            "text_set"   => { self.text_buffer = self.arg_str(&args,0,""); return Ok(Value::Unit); }
5198            "text_clear" => { self.text_buffer.clear(); return Ok(Value::Unit); }
5199            // record_frame() — append the current framebuffer as a PPM, return frame #
5200            #[cfg(not(target_arch = "wasm32"))]
5201            "record_frame" => {
5202                let n = self.record_n;
5203                let (buf, w, h) = { let gfx = self.gfx.borrow(); (gfx.buffer.clone(), gfx.width, gfx.height) };
5204                let _ = std::fs::create_dir_all("recordings");
5205                let mut out = Vec::with_capacity(w*h*3 + 32);
5206                out.extend_from_slice(format!("P6\n{w} {h}\n255\n").as_bytes());
5207                for px in &buf { let p = *px; out.push((p>>16) as u8); out.push((p>>8) as u8); out.push(p as u8); }
5208                let _ = std::fs::write(format!("recordings/frame_{n:05}.ppm"), out);
5209                self.record_n += 1;
5210                return Ok(Value::Number(n as f64));
5211            }
5212            "record_count" => return Ok(Value::Number(self.record_n as f64)),
5213            // ── screenshot(mode) → PNG in ./screenshots/ with timestamp + mode + size ──
5214            #[cfg(not(target_arch = "wasm32"))]
5215            "screenshot" | "บันทึกภาพ" => {
5216                let mode = self.arg_str(&args, 0, "game");
5217                let (buf, w, h) = { let gfx = self.gfx.borrow(); (gfx.buffer.clone(), gfx.width, gfx.height) };
5218                let _ = std::fs::create_dir_all("screenshots");
5219                let ts = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map(|d| d.as_secs()).unwrap_or(0);
5220                let safe: String = mode.chars().map(|c| if c.is_alphanumeric() { c } else { '_' }).collect();
5221                let path = format!("screenshots/ss_{ts}_{safe}_{w}x{h}.png");
5222                let mut rgb = Vec::with_capacity(w * h * 3);
5223                for px in &buf { let p = *px; rgb.push((p >> 16) as u8); rgb.push((p >> 8) as u8); rgb.push(p as u8); }
5224                if let Some(img) = image::RgbImage::from_raw(w as u32, h as u32, rgb) {
5225                    let _ = img.save(&path);
5226                }
5227                return Ok(Value::Str(path));
5228            }
5229            // ── microphone → crypto donut ──
5230            // mic_capture() — append the latest mic samples to the record buffer
5231            // (call each frame while recording). Returns the buffer length.
5232            #[cfg(not(target_arch = "wasm32"))]
5233            "mic_capture" => {
5234                if let Some(mic) = self.mic.as_ref() {
5235                    let s = mic.latest_samples();
5236                    self.mic_buffer.extend_from_slice(&s);
5237                    let cap = 96_000usize; // ~2 s @ 48 kHz
5238                    if self.mic_buffer.len() > cap {
5239                        let drop = self.mic_buffer.len() - cap;
5240                        self.mic_buffer.drain(0..drop);
5241                    }
5242                }
5243                return Ok(Value::Number(self.mic_buffer.len() as f64));
5244            }
5245            // mic_seed() — SHA3-256 hex of the recorded audio, usable as a donut seed
5246            #[cfg(not(target_arch = "wasm32"))]
5247            "mic_seed" => {
5248                let mut bytes = Vec::with_capacity(self.mic_buffer.len() * 4);
5249                for f in &self.mic_buffer { bytes.extend_from_slice(&f.to_le_bytes()); }
5250                return Ok(Value::Str(hex_encode(&ling_crypto::geo::holo_hash(&bytes))));
5251            }
5252            #[cfg(not(target_arch = "wasm32"))]
5253            "mic_clear" => { self.mic_buffer.clear(); return Ok(Value::Number(0.0)); }
5254            // flush the 3-D depth queue onto the framebuffer WITHOUT presenting,
5255            // so 2-D UI drawn afterwards overlays the 3-D scene.
5256            #[cfg(not(target_arch = "wasm32"))]
5257            "flush_3d" | "render_3d" => {
5258                let mut gfx = self.gfx.borrow_mut();
5259                if !gfx.depth_queue.is_empty() {
5260                    let w = gfx.width; let h = gfx.height;
5261                    let queue = std::mem::take(&mut gfx.depth_queue);
5262                    queue.flush(&mut gfx.buffer, w, h);
5263                }
5264                return Ok(Value::Unit);
5265            }
5266
5267            "set_rim" | "设置边缘光" | "リム設定" | "림라이트" | "ตั้งขอบเรือง" => {
5268                let s=self.arg_num(&args,0,0.6)? as f32;
5269                let r=self.arg_num(&args,1,115.)? as f32/255.0;
5270                let g=self.arg_num(&args,2,217.)? as f32/255.0;
5271                let b=self.arg_num(&args,3,255.)? as f32/255.0;
5272                let mut gfx=self.gfx.borrow_mut();
5273                gfx.shade.rim = s; gfx.shade.rim_color = [r,g,b];
5274                return Ok(Value::Unit);
5275            }
5276
5277            // ══════════════════════════════════════════════════════════════════
5278            // 3-D PRIMITIVES  (src/gfx/shapes.rs)  — "Inkscape for 3-D"
5279            //   shape(cx,cy,cz,  sx,sy,sz,  rx,ry,rz,  mode,  e0,e1,e2)
5280            //     centre (cx,cy,cz), per-axis scale, Euler rotation (radians),
5281            //     mode: 0 filled · 1 wireframe · 2 both,
5282            //     e0..e2: shape-specific (segments / sides / ratio …).
5283            //   Pen colour (set_color) drives fill lighting and wireframe colour.
5284            // ══════════════════════════════════════════════════════════════════
5285            n if crate::gfx::shapes::canon(n).is_some() => {
5286                let kind = crate::gfx::shapes::canon(n).unwrap();
5287                let cx=self.arg_num(&args,0,0.)? as f32; let cy=self.arg_num(&args,1,0.)? as f32; let cz=self.arg_num(&args,2,0.)? as f32;
5288                let sx=self.arg_num(&args,3,1.)? as f32; let sy=self.arg_num(&args,4,1.)? as f32; let sz=self.arg_num(&args,5,1.)? as f32;
5289                let rx=self.arg_num(&args,6,0.)? as f32; let ry=self.arg_num(&args,7,0.)? as f32; let rz=self.arg_num(&args,8,0.)? as f32;
5290                let mode=self.arg_num(&args,9,0.)? as i32;
5291                let e0=self.arg_num(&args,10,0.)? as f32; let e1=self.arg_num(&args,11,0.)? as f32; let e2=self.arg_num(&args,12,0.)? as f32;
5292                if let Some(mesh)=crate::gfx::shapes::build(kind,[cx,cy,cz,sx,sy,sz,rx,ry,rz],e0,e1,e2){
5293                    let mut gfx=self.gfx.borrow_mut();
5294                    gfx.emit_mesh(&mesh,mode);
5295                }
5296                return Ok(Value::Unit);
5297            }
5298
5299            _ => {}
5300        }
5301
5302        // User-defined function
5303        if let Some(def) = self.functions.get(name).cloned() {
5304            // Clone the pre-evaluated global seed (built once in run_program) and
5305            // add the params. Globals are immutable after load, so re-evaluating
5306            // them on every call was pure waste — this is the hot-path fix.
5307            let mut call_env = self.global_seed.clone();
5308            let _ = env; // call-site locals are intentionally NOT visible to fns
5309            for (param, arg) in def.params.iter().zip(args) {
5310                call_env.insert(param.clone(), arg);
5311            }
5312            return match self.framed(name, |me| me.exec_block(&def.body, &mut call_env)) {
5313                Ok(v) => Ok(v.unwrap_or(Value::Unit)),
5314                Err(EvalErr::Return(v)) => Ok(v),
5315                Err(e) => Err(e),
5316            };
5317        }
5318
5319        // `form` struct constructor: positional `Name(v0, v1, ...)`.
5320        if let Some(field_names) = self.structs.get(name).cloned() {
5321            if args.len() != field_names.len() {
5322                return Err(EvalErr::from(format!(
5323                    "{name} expects {} field(s), got {}", field_names.len(), args.len())));
5324            }
5325            let fields = field_names.into_iter().zip(args).collect();
5326            return Ok(Value::Struct { name: name.to_string(), fields });
5327        }
5328
5329        // `choose` enum variant constructor: `Variant(...)` or `Enum::Variant(...)`.
5330        if let Some((enum_name, arity)) = self.enum_variants.get(name).cloned() {
5331            if args.len() != arity {
5332                return Err(EvalErr::from(format!(
5333                    "{name} expects {arity} value(s), got {}", args.len())));
5334            }
5335            let variant = name.rsplit("::").next().unwrap_or(name).to_string();
5336            return Ok(Value::Variant { enum_name, variant, payload: args });
5337        }
5338
5339        Err(EvalErr::from(format!("unknown function '{name}'")))
5340    }
5341
5342    fn call_value(&mut self, v: Value, args: Vec<Value>) -> EvalResult {
5343        match v {
5344            Value::Fn(params, body, mut captured) => {
5345                for (p, a) in params.iter().zip(args) {
5346                    captured.insert(p.clone(), a);
5347                }
5348                match self.framed("<closure>", |me| me.exec_block(&body, &mut captured)) {
5349                    Ok(v) => Ok(v.unwrap_or(Value::Unit)),
5350                    Err(EvalErr::Return(v)) => Ok(v),
5351                    Err(e) => Err(e),
5352                }
5353            }
5354            other => Err(EvalErr::from(format!("cannot call {:?}", other))),
5355        }
5356    }
5357
5358    fn call_method(&self, recv: Value, method: &str, args: Vec<Value>) -> EvalResult {
5359        match (&recv, method) {
5360            (Value::Str(s), "is_empty" | "是空") => Ok(Value::Bool(s.is_empty())),
5361            (Value::Str(s), "len" | "长")        => Ok(Value::Number(s.len() as f64)),
5362            (Value::Str(s), "to_string" | "转文") => Ok(Value::Str(s.clone())),
5363            (Value::Str(s), "contains" | "包含") => {
5364                if let Some(Value::Str(sub)) = args.first() {
5365                    Ok(Value::Bool(s.contains(sub.as_str())))
5366                } else { Ok(Value::Bool(false)) }
5367            }
5368            (Value::Str(s), "push_str" | "推_文") => {
5369                let mut s2 = s.clone();
5370                if let Some(Value::Str(a)) = args.first() { s2.push_str(a); }
5371                Ok(Value::Str(s2))
5372            }
5373            (Value::List(v), "len" | "长") => Ok(Value::Number(v.len() as f64)),
5374            (Value::List(v), "push" | "推") => {
5375                let mut v2 = v.clone();
5376                if let Some(a) = args.first() { v2.push(a.clone()); }
5377                Ok(Value::List(v2))
5378            }
5379            // `form` field access: `point.x` (no-arg method == field read).
5380            (Value::Struct { fields, .. }, _) if args.is_empty() => {
5381                fields.iter().find(|(k, _)| k == method).map(|(_, v)| v.clone())
5382                    .ok_or_else(|| EvalErr::from(format!("no field '{method}' on {recv}")))
5383            }
5384            // Enum introspection: `.tag` → variant name, `.is(Name)` not needed for now.
5385            (Value::Variant { variant, .. }, "tag" | "标签" | "タグ" | "태그" | "ป้าย") if args.is_empty() =>
5386                Ok(Value::Str(variant.clone())),
5387            (Value::Ok(inner), _) | (Value::Err(inner), _) => Ok(*inner.clone()),
5388            _ => Err(EvalErr::from(format!("no method '{method}' on {recv}"))),
5389        }
5390    }
5391
5392    // ─── Pattern matching ─────────────────────────────────────────────────────
5393
5394    fn match_pattern(&self, pat: &Pattern, val: &Value) -> Option<Env> {
5395        match (pat, val) {
5396            (Pattern::Wildcard, _) => Some(Env::new()),
5397            (Pattern::Str(s), Value::Str(v)) if s == v => Some(Env::new()),
5398            (Pattern::Number(n), Value::Number(v)) if (n - v).abs() < 1e-12 => Some(Env::new()),
5399            (Pattern::Bool(b), Value::Bool(v)) if b == v => Some(Env::new()),
5400            (Pattern::Ident(name), _) => {
5401                let mut e = Env::new();
5402                e.insert(name.clone(), val.clone());
5403                Some(e)
5404            }
5405            (Pattern::Constructor(ctor, inner_pat), _) => {
5406                let (matches, inner_val) = match (ctor.as_str(), val) {
5407                    ("ok"  | "好", Value::Ok(v))  => (true, Some(v.as_ref().clone())),
5408                    ("bad" | "坏", Value::Err(v)) => (true, Some(v.as_ref().clone())),
5409                    ("ok"  | "好", v) if !matches!(v, Value::Err(_)) => (true, Some(v.clone())),
5410                    _ => (false, None),
5411                };
5412                if !matches { return None; }
5413                match (inner_pat, inner_val) {
5414                    (Some(p), Some(v)) => self.match_pattern(p, &v),
5415                    (None, _)          => Some(Env::new()),
5416                    (Some(p), None)    => self.match_pattern(p, &Value::Unit),
5417                }
5418            }
5419            // User enum variant pattern: `Circle(r)`, `Pair(a, b)`, nullary `Origin()`.
5420            (Pattern::Variant(vname, sub_pats), Value::Variant { variant, payload, .. }) => {
5421                if vname != variant || sub_pats.len() != payload.len() { return None; }
5422                let mut bindings = Env::new();
5423                for (p, v) in sub_pats.iter().zip(payload.iter()) {
5424                    bindings.extend(self.match_pattern(p, v)?);
5425                }
5426                Some(bindings)
5427            }
5428            // A zero-payload variant pattern also matches the bare result-style `ok`/`bad`
5429            // values so `Ok()`-style patterns keep working uniformly.
5430            (Pattern::Variant(vname, sub), Value::Ok(v)) if (vname == "ok" || vname == "好") => {
5431                match sub.as_slice() {
5432                    []  => Some(Env::new()),
5433                    [p] => self.match_pattern(p, v),
5434                    _   => None,
5435                }
5436            }
5437            (Pattern::Variant(vname, sub), Value::Err(v)) if (vname == "bad" || vname == "坏" || vname == "err") => {
5438                match sub.as_slice() {
5439                    []  => Some(Env::new()),
5440                    [p] => self.match_pattern(p, v),
5441                    _   => None,
5442                }
5443            }
5444            _ => None,
5445        }
5446    }
5447
5448    // ─── Utilities ───────────────────────────────────────────────────────────
5449
5450    fn value_to_iter(&self, val: Value) -> Result<Vec<Value>, EvalErr> {
5451        match val {
5452            Value::List(v)   => Ok(v),
5453            Value::Str(s)    => Ok(s.chars().map(|c| Value::Str(c.to_string())).collect()),
5454            Value::Number(n) => Ok((0..n as i64).map(|i| Value::Number(i as f64)).collect()),
5455            other => Err(EvalErr::from(format!("cannot iterate over {:?}", other))),
5456        }
5457    }
5458
5459    fn is_truthy(&self, val: &Value) -> bool {
5460        match val {
5461            Value::Bool(b)     => *b,
5462            Value::Unit        => false,
5463            Value::Number(n)   => *n != 0.0,
5464            Value::Str(s)      => !s.is_empty(),
5465            Value::List(v)     => !v.is_empty(),
5466            Value::Ok(_)       => true,
5467            Value::Err(_)      => false,
5468            Value::Fn(_, _, _) => true,
5469            Value::Struct { .. }  => true,
5470            Value::Variant { .. } => true,
5471        }
5472    }
5473
5474    fn to_number(&self, val: &Value) -> Result<f64, EvalErr> {
5475        match val {
5476            Value::Number(n) => Ok(*n),
5477            Value::Str(s)    => s.parse().map_err(|_| EvalErr::from(format!("cannot convert '{s}' to number"))),
5478            other => Err(EvalErr::from(format!("expected number, got {:?}", other))),
5479        }
5480    }
5481
5482    /// Get the n-th argument as f64, falling back to `default` if missing.
5483    fn arg_num(&self, args: &[Value], n: usize, default: f64) -> Result<f64, EvalErr> {
5484        match args.get(n) {
5485            Some(v) => self.to_number(v),
5486            None    => Ok(default),
5487        }
5488    }
5489
5490    fn arg_str(&self, args: &[Value], n: usize, default: &str) -> String {
5491        args.get(n).map(|v| v.to_string()).unwrap_or_else(|| default.to_string())
5492    }
5493
5494    /// Read a list-of-numbers argument as `Vec<f32>` (empty if absent/not a list).
5495    #[allow(dead_code)]
5496    fn arg_list_f32(&self, args: &[Value], n: usize) -> Vec<f32> {
5497        match args.get(n) {
5498            Some(Value::List(v)) => v.iter().filter_map(|x| match x {
5499                Value::Number(n) => Some(*n as f32),
5500                _ => None,
5501            }).collect(),
5502            _ => Vec::new(),
5503        }
5504    }
5505
5506    /// Optional `r,g,b` colour override starting at arg `i` → packed 0x00RRGGBB,
5507    /// or `default` if those three numeric args aren't present.
5508    #[cfg(not(target_arch = "wasm32"))]
5509    fn color_at(&self, args: &[Value], i: usize, default: u32) -> u32 {
5510        match (args.get(i), args.get(i + 1), args.get(i + 2)) {
5511            (Some(a), Some(b), Some(c)) => match (self.to_number(a), self.to_number(b), self.to_number(c)) {
5512                (Ok(r), Ok(g), Ok(bl)) =>
5513                    ((r as u32 & 0xFF) << 16) | ((g as u32 & 0xFF) << 8) | (bl as u32 & 0xFF),
5514                _ => default,
5515            },
5516            _ => default,
5517        }
5518    }
5519
5520    /// A pitch argument: a note-name string (`"C4"`, `"A#3"`) or a numeric MIDI value.
5521    #[cfg(not(target_arch = "wasm32"))]
5522    fn pitch_arg(&self, args: &[Value], i: usize, default: i32) -> i32 {
5523        match args.get(i) {
5524            Some(Value::Str(s)) => ling_music::note::parse_pitch(s).unwrap_or(default),
5525            Some(Value::Number(n)) => *n as i32,
5526            _ => default,
5527        }
5528    }
5529
5530    /// Current mouse position + left-button-down (native window only).
5531    #[cfg(not(target_arch = "wasm32"))]
5532    fn mouse_now(&self) -> (f32, f32, bool) {
5533        let gfx = self.gfx.borrow();
5534        let (mx, my) = gfx.window.as_ref()
5535            .and_then(|w| w.get_mouse_pos(minifb::MouseMode::Clamp)).unwrap_or((0.0, 0.0));
5536        let down = gfx.window.as_ref()
5537            .map(|w| w.get_mouse_down(minifb::MouseButton::Left)).unwrap_or(false);
5538        (mx, my, down)
5539    }
5540
5541    /// Rasterize a UI [`ling_ui::widgets::Draw`] into the framebuffer: filled
5542    /// polygons via the AA scanline fill, polylines via AA lines, honouring the
5543    /// current blend mode.
5544    #[cfg(not(target_arch = "wasm32"))]
5545    fn draw_ui(&self, d: &ling_ui::widgets::Draw) {
5546        let mut gfx = self.gfx.borrow_mut();
5547        let (w, h, add) = (gfx.width, gfx.height, gfx.blend == 1);
5548        for (c, poly) in &d.fills {
5549            crate::gfx::raster::fill_contours_aa(&mut gfx.buffer, w, h, *c, add, std::slice::from_ref(poly));
5550        }
5551        for (c, pl) in &d.strokes {
5552            for s in pl.windows(2) {
5553                crate::gfx::raster::draw_line_aa(&mut gfx.buffer, w, h, *c, add, s[0][0], s[0][1], s[1][0], s[1][1]);
5554            }
5555        }
5556    }
5557
5558    /// Parse (dst_x, dst_y, width, height) from the first four args of a tex_* builtin.
5559    fn tex_rect(&self, args: &[Value]) -> Result<(usize, usize, usize, usize), EvalErr> {
5560        let tx = self.arg_num(args, 0, 0.0)? as usize;
5561        let ty = self.arg_num(args, 1, 0.0)? as usize;
5562        let tw = self.arg_num(args, 2, 256.0)? as usize;
5563        let th = self.arg_num(args, 3, 256.0)? as usize;
5564        Ok((tx, ty, tw.max(1), th.max(1)))
5565    }
5566
5567    fn apply_binop(&self, op: &BinOp, l: Value, r: Value) -> EvalResult {
5568        match op {
5569            BinOp::Add => match (l, r) {
5570                (Value::Number(a), Value::Number(b)) => Ok(Value::Number(a + b)),
5571                (Value::Str(a), Value::Str(b))       => Ok(Value::Str(a + &b)),
5572                (Value::Str(a), b)                   => Ok(Value::Str(a + &b.to_string())),
5573                (a, Value::Str(b))                   => Ok(Value::Str(a.to_string() + &b)),
5574                (a, b) => Err(EvalErr::from(format!("cannot add {:?} and {:?}", a, b))),
5575            },
5576            BinOp::Sub => Ok(Value::Number(self.to_number(&l)? - self.to_number(&r)?)),
5577            BinOp::Mul => Ok(Value::Number(self.to_number(&l)? * self.to_number(&r)?)),
5578            BinOp::Div => Ok(Value::Number(self.to_number(&l)? / self.to_number(&r)?)),
5579            BinOp::Rem => Ok(Value::Number(self.to_number(&l)? % self.to_number(&r)?)),
5580            BinOp::Eq  => Ok(Value::Bool(values_equal(&l, &r))),
5581            BinOp::Ne  => Ok(Value::Bool(!values_equal(&l, &r))),
5582            BinOp::Lt  => Ok(Value::Bool(self.to_number(&l)? < self.to_number(&r)?)),
5583            BinOp::Gt  => Ok(Value::Bool(self.to_number(&l)? > self.to_number(&r)?)),
5584            BinOp::Le  => Ok(Value::Bool(self.to_number(&l)? <= self.to_number(&r)?)),
5585            BinOp::Ge  => Ok(Value::Bool(self.to_number(&l)? >= self.to_number(&r)?)),
5586            BinOp::And => Ok(Value::Bool(self.is_truthy(&l) && self.is_truthy(&r))),
5587            BinOp::Or  => Ok(Value::Bool(self.is_truthy(&l) || self.is_truthy(&r))),
5588        }
5589    }
5590
5591    fn builtin_format(&self, args: &[Value]) -> Result<String, EvalErr> {
5592        if args.is_empty() { return Ok(String::new()); }
5593        let fmt = match &args[0] {
5594            Value::Str(s) => s.clone(),
5595            other => return Ok(other.to_string()),
5596        };
5597
5598        let mut result = String::new();
5599        let mut arg_idx = 1usize;
5600        let mut chars = fmt.chars().peekable();
5601        while let Some(c) = chars.next() {
5602            if c == '{' {
5603                if chars.peek() == Some(&'}') {
5604                    chars.next();
5605                    if arg_idx < args.len() {
5606                        result.push_str(&args[arg_idx].to_string());
5607                        arg_idx += 1;
5608                    }
5609                } else {
5610                    let mut spec = String::new();
5611                    for ch in chars.by_ref() {
5612                        if ch == '}' { break; }
5613                        spec.push(ch);
5614                    }
5615                    if arg_idx < args.len() {
5616                        if spec.starts_with(":.") {
5617                            if let Value::Number(n) = &args[arg_idx] {
5618                                let prec: usize = spec[2..].trim_end_matches('f')
5619                                    .parse().unwrap_or(2);
5620                                result.push_str(&format!("{:.prec$}", n));
5621                                arg_idx += 1;
5622                                continue;
5623                            }
5624                        }
5625                        result.push_str(&args[arg_idx].to_string());
5626                        arg_idx += 1;
5627                    }
5628                }
5629            } else {
5630                result.push(c);
5631            }
5632        }
5633        Ok(result)
5634    }
5635}
5636
5637#[cfg(not(target_arch = "wasm32"))]
5638/// Map a friendly button name (any vendor / d-pad alias) to a gamepad button.
5639#[cfg(not(target_arch = "wasm32"))]
5640fn parse_pad_button(name: &str) -> Option<ling_input::GamepadButton> {
5641    use ling_input::GamepadButton as B;
5642    Some(match name.to_ascii_lowercase().as_str() {
5643        "a" | "south" | "cross" => B::South,
5644        "b" | "east" | "circle" => B::East,
5645        "x" | "west" | "square" => B::West,
5646        "y" | "north" | "triangle" => B::North,
5647        "lb" | "l1" | "left_shoulder" => B::LeftShoulder,
5648        "rb" | "r1" | "right_shoulder" => B::RightShoulder,
5649        "lt" | "l2" | "left_trigger" => B::LeftTrigger,
5650        "rt" | "r2" | "right_trigger" => B::RightTrigger,
5651        "start" | "menu" | "options" => B::Start,
5652        "select" | "back" | "share" | "view" => B::Select,
5653        "guide" | "home" => B::Guide,
5654        "l3" | "left_stick" => B::LeftStick,
5655        "r3" | "right_stick" => B::RightStick,
5656        "up" | "dpad_up" => B::DpadUp,
5657        "down" | "dpad_down" => B::DpadDown,
5658        "left" | "dpad_left" => B::DpadLeft,
5659        "right" | "dpad_right" => B::DpadRight,
5660        _ => return None,
5661    })
5662}
5663
5664fn str_to_minifb_key(name: &str) -> Option<minifb::Key> {
5665    use minifb::Key;
5666    Some(match name {
5667        "numpad0" | "kp0" => Key::NumPad0,
5668        "numpad1" | "kp1" => Key::NumPad1,
5669        "numpad2" | "kp2" => Key::NumPad2,
5670        "numpad3" | "kp3" => Key::NumPad3,
5671        "numpad4" | "kp4" => Key::NumPad4,
5672        "numpad5" | "kp5" => Key::NumPad5,
5673        "numpad6" | "kp6" => Key::NumPad6,
5674        "numpad7" | "kp7" => Key::NumPad7,
5675        "numpad8" | "kp8" => Key::NumPad8,
5676        "numpad9" | "kp9" => Key::NumPad9,
5677        "numpad+" | "kp+" => Key::NumPadPlus,
5678        "numpad-" | "kp-" => Key::NumPadMinus,
5679        "numpad*" | "kp*" => Key::NumPadAsterisk,
5680        "numpad/" | "kp/" => Key::NumPadSlash,
5681        "left"   => Key::Left,
5682        "right"  => Key::Right,
5683        "up"     => Key::Up,
5684        "down"   => Key::Down,
5685        "space"  => Key::Space,
5686        "enter"  => Key::Enter,
5687        "escape" => Key::Escape,
5688        "pageup" => Key::PageUp,
5689        "pagedown" => Key::PageDown,
5690        "lshift" | "leftshift"  => Key::LeftShift,
5691        "rshift" | "rightshift" => Key::RightShift,
5692        "lctrl"  | "leftctrl"   => Key::LeftCtrl,
5693        "rctrl"  | "rightctrl"  => Key::RightCtrl,
5694        "lalt"   | "leftalt"    => Key::LeftAlt,
5695        "ralt"   | "rightalt"   => Key::RightAlt,
5696        "tab"    => Key::Tab,
5697        "backspace" => Key::Backspace,
5698        "delete" => Key::Delete,
5699        "insert" => Key::Insert,
5700        "home"   => Key::Home,
5701        "end"    => Key::End,
5702        "a" => Key::A, "b" => Key::B, "c" => Key::C, "d" => Key::D,
5703        "e" => Key::E, "f" => Key::F, "g" => Key::G, "h" => Key::H,
5704        "i" => Key::I, "j" => Key::J, "k" => Key::K, "l" => Key::L,
5705        "m" => Key::M, "n" => Key::N, "o" => Key::O, "p" => Key::P,
5706        "q" => Key::Q, "r" => Key::R, "s" => Key::S, "t" => Key::T,
5707        "u" => Key::U, "v" => Key::V, "w" => Key::W, "x" => Key::X,
5708        "y" => Key::Y, "z" => Key::Z,
5709        "0" => Key::Key0, "1" => Key::Key1, "2" => Key::Key2,
5710        "3" => Key::Key3, "4" => Key::Key4, "5" => Key::Key5,
5711        "6" => Key::Key6, "7" => Key::Key7, "8" => Key::Key8,
5712        "9" => Key::Key9,
5713        _ => return None,
5714    })
5715}
5716
5717fn values_equal(a: &Value, b: &Value) -> bool {
5718    match (a, b) {
5719        (Value::Number(x), Value::Number(y)) => (x - y).abs() < 1e-12,
5720        (Value::Str(x), Value::Str(y))       => x == y,
5721        (Value::Bool(x), Value::Bool(y))     => x == y,
5722        (Value::Unit, Value::Unit)            => true,
5723        _ => false,
5724    }
5725}
5726
5727// Rasteriser functions live in crate::gfx::raster — imported at top of file.
5728
5729// ── Window platform helpers ────────────────────────────────────────────────────
5730
5731/// Hide the console window that the OS auto-attaches to console-subsystem
5732/// processes. No-op on non-Windows and when no console is present.
5733#[cfg(not(target_arch = "wasm32"))]
5734fn hide_console_window() {
5735    #[cfg(windows)]
5736    unsafe {
5737        extern "system" {
5738            fn GetConsoleWindow() -> isize;
5739            fn ShowWindow(hwnd: isize, nCmdShow: i32) -> i32;
5740        }
5741        let hwnd = GetConsoleWindow();
5742        if hwnd != 0 {
5743            ShowWindow(hwnd, 0); // SW_HIDE = 0
5744        }
5745    }
5746}
5747
5748/// Strip *all* window chrome from `hwnd` and make it cover the whole primary
5749/// monitor (0,0 → screen_w × screen_h), above the taskbar. This turns the
5750/// minifb window into a true borderless-fullscreen surface: no title bar, no
5751/// frame, no resize grips — there is no visible window "handle" left.
5752#[cfg(all(not(target_arch = "wasm32"), windows))]
5753fn make_borderless_fullscreen(hwnd: isize, screen_w: i32, screen_h: i32) {
5754    if hwnd == 0 {
5755        return;
5756    }
5757    unsafe {
5758        extern "system" {
5759            fn SetWindowLongPtrW(hwnd: isize, index: i32, new: isize) -> isize;
5760            fn SetWindowPos(hwnd: isize, insert_after: isize,
5761                            x: i32, y: i32, cx: i32, cy: i32,
5762                            flags: u32) -> i32;
5763            fn ShowWindow(hwnd: isize, cmd: i32) -> i32;
5764        }
5765        const GWL_STYLE:   i32 = -16;
5766        const GWL_EXSTYLE: i32 = -20;
5767        // WS_POPUP (0x80000000) | WS_VISIBLE (0x10000000) — a bare top-level
5768        // window with no caption, border, or system menu.
5769        SetWindowLongPtrW(hwnd, GWL_STYLE, 0x9000_0000isize);
5770        // Clear extended edges (WS_EX_WINDOWEDGE / CLIENTEDGE / DLGMODALFRAME).
5771        SetWindowLongPtrW(hwnd, GWL_EXSTYLE, 0);
5772        // HWND_TOPMOST = -1; SWP_FRAMECHANGED (0x0020) | SWP_SHOWWINDOW (0x0040).
5773        SetWindowPos(hwnd, -1isize, 0, 0, screen_w, screen_h, 0x0020 | 0x0040);
5774        ShowWindow(hwnd, 3); // SW_MAXIMIZE-equivalent paint; 3 = SW_SHOWMAXIMIZED
5775    }
5776}
5777
5778/// Primary-monitor resolution and refresh rate as `(width, height, hz)`.
5779/// `hz` falls back to 60 when the driver reports an unknown/`default` rate.
5780#[cfg(all(not(target_arch = "wasm32"), windows))]
5781fn monitor_info() -> (i32, i32, i32) {
5782    unsafe {
5783        extern "system" {
5784            fn GetSystemMetrics(index: i32) -> i32;
5785            fn GetDC(hwnd: isize) -> isize;
5786            fn ReleaseDC(hwnd: isize, hdc: isize) -> i32;
5787            fn GetDeviceCaps(hdc: isize, index: i32) -> i32;
5788        }
5789        let w = GetSystemMetrics(0).max(1); // SM_CXSCREEN
5790        let h = GetSystemMetrics(1).max(1); // SM_CYSCREEN
5791        let hdc = GetDC(0);
5792        let mut hz = if hdc != 0 { GetDeviceCaps(hdc, 116) } else { 0 }; // VREFRESH
5793        if hdc != 0 {
5794            ReleaseDC(0, hdc);
5795        }
5796        if hz <= 1 {
5797            hz = 60; // 0 or 1 means "device default" → assume 60 Hz
5798        }
5799        (w, h, hz)
5800    }
5801}
5802
5803/// Non-Windows native fallback: resolution from [`native_screen_size`], 60 Hz.
5804#[cfg(all(not(target_arch = "wasm32"), not(windows)))]
5805fn monitor_info() -> (i32, i32, i32) {
5806    let (w, h) = native_screen_size();
5807    (w as i32, h as i32, 60)
5808}
5809
5810/// WASM fallback: the canvas is the display surface; assume 60 Hz.
5811#[cfg(target_arch = "wasm32")]
5812fn monitor_info() -> (i32, i32, i32) {
5813    let (w, h) = crate::gfx::webgl::canvas_size();
5814    (w as i32, h as i32, 60)
5815}
5816
5817/// Query the primary display resolution on non-Windows platforms.
5818/// Falls back to 1920×1080 if the size cannot be determined.
5819#[cfg(all(not(target_arch = "wasm32"), not(windows)))]
5820fn native_screen_size() -> (f64, f64) {
5821    // On Linux/macOS we don't have an easy dependency-free call; return a
5822    // sensible default. Callers can always pass explicit dimensions.
5823    (1920.0, 1080.0)
5824}