Structs§
- Camera3D
- Camera4D
- Camera in 4D hyperbolic space. The camera sits at a point in ℍ⁴ and projects scenes to 3D for final rendering.
- Hyper
Point4D - A point in the hyperboloid model of ℍ⁴. Satisfies: x₀² − x₁² − x₂² − x₃² − x₄² = 1, x₀ > 0. Components: (x0=time, x1..x4=space).
Enums§
- Hyper
Model - How the 4D hyperbolic scene is projected to 3D for rendering.
- Projection