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Module camera

Module camera 

Source

Structs§

Camera3D
Camera4D
Camera in 4D hyperbolic space. The camera sits at a point in ℍ⁴ and projects scenes to 3D for final rendering.
HyperPoint4D
A point in the hyperboloid model of ℍ⁴. Satisfies: x₀² − x₁² − x₂² − x₃² − x₄² = 1, x₀ > 0. Components: (x0=time, x1..x4=space).

Enums§

HyperModel
How the 4D hyperbolic scene is projected to 3D for rendering.
Projection