1pub use glam::{Vec2, Vec3, Vec4, Mat3, Mat4, Quat, IVec2, IVec3, UVec2};
2
3#[derive(Debug, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
6pub struct Vec4H {
7 pub x: f32,
8 pub y: f32,
9 pub z: f32,
10 pub w: f32,
11}
12
13impl Vec4H {
14 pub const ZERO: Self = Self { x: 0.0, y: 0.0, z: 0.0, w: 0.0 };
15 pub const ONE: Self = Self { x: 1.0, y: 1.0, z: 1.0, w: 1.0 };
16
17 pub fn new(x: f32, y: f32, z: f32, w: f32) -> Self { Self { x, y, z, w } }
18
19 pub fn dot(&self, other: Self) -> f32 {
20 self.x * other.x + self.y * other.y + self.z * other.z + self.w * other.w
21 }
22
23 pub fn minkowski_dot(&self, other: Self) -> f32 {
25 -self.x * other.x + self.y * other.y + self.z * other.z + self.w * other.w
26 }
27
28 pub fn length(&self) -> f32 { self.dot(*self).sqrt() }
29
30 pub fn normalize(&self) -> Self {
31 let l = self.length();
32 if l < 1e-8 { return *self; }
33 Self::new(self.x / l, self.y / l, self.z / l, self.w / l)
34 }
35
36 pub fn lerp(&self, other: Self, t: f32) -> Self {
37 Self::new(
38 self.x + (other.x - self.x) * t,
39 self.y + (other.y - self.y) * t,
40 self.z + (other.z - self.z) * t,
41 self.w + (other.w - self.w) * t,
42 )
43 }
44
45 pub fn xyz(&self) -> Vec3 { Vec3::new(self.x, self.y, self.z) }
46}
47
48impl std::ops::Add for Vec4H {
49 type Output = Self;
50 fn add(self, r: Self) -> Self { Self::new(self.x+r.x, self.y+r.y, self.z+r.z, self.w+r.w) }
51}
52impl std::ops::Sub for Vec4H {
53 type Output = Self;
54 fn sub(self, r: Self) -> Self { Self::new(self.x-r.x, self.y-r.y, self.z-r.z, self.w-r.w) }
55}
56impl std::ops::Mul<f32> for Vec4H {
57 type Output = Self;
58 fn mul(self, s: f32) -> Self { Self::new(self.x*s, self.y*s, self.z*s, self.w*s) }
59}
60impl std::ops::Neg for Vec4H {
61 type Output = Self;
62 fn neg(self) -> Self { Self::new(-self.x, -self.y, -self.z, -self.w) }
63}
64
65#[derive(Debug, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
68pub struct Mat5(pub [[f32; 5]; 5]);
69
70impl Mat5 {
71 pub fn identity() -> Self {
72 let mut m = [[0f32; 5]; 5];
73 for i in 0..5 { m[i][i] = 1.0; }
74 Self(m)
75 }
76
77 pub fn zero() -> Self { Self([[0f32; 5]; 5]) }
78
79 pub fn mul_vec(&self, v: [f32; 5]) -> [f32; 5] {
80 let mut out = [0f32; 5];
81 for i in 0..5 {
82 for j in 0..5 { out[i] += self.0[i][j] * v[j]; }
83 }
84 out
85 }
86
87 pub fn mul(&self, rhs: &Self) -> Self {
88 let mut out = [[0f32; 5]; 5];
89 for i in 0..5 {
90 for j in 0..5 {
91 for k in 0..5 { out[i][j] += self.0[i][k] * rhs.0[k][j]; }
92 }
93 }
94 Self(out)
95 }
96
97 pub fn transpose(&self) -> Self {
98 let mut out = [[0f32; 5]; 5];
99 for i in 0..5 {
100 for j in 0..5 { out[i][j] = self.0[j][i]; }
101 }
102 Self(out)
103 }
104
105 pub fn translation_4d(delta: Vec4H) -> Self {
107 let mut m = Self::identity();
108 m.0[0][4] = delta.x;
109 m.0[1][4] = delta.y;
110 m.0[2][4] = delta.z;
111 m.0[3][4] = delta.w;
112 m
113 }
114}
115
116#[derive(Debug, Clone, Copy, PartialEq, serde::Serialize, serde::Deserialize)]
119pub struct Aabb {
120 pub min: Vec3,
121 pub max: Vec3,
122}
123
124impl Aabb {
125 pub fn new(min: Vec3, max: Vec3) -> Self { Self { min, max } }
126
127 pub fn from_points(points: &[Vec3]) -> Self {
128 let mut min = Vec3::splat(f32::INFINITY);
129 let mut max = Vec3::splat(f32::NEG_INFINITY);
130 for &p in points {
131 min = min.min(p);
132 max = max.max(p);
133 }
134 Self { min, max }
135 }
136
137 pub fn center(&self) -> Vec3 { (self.min + self.max) * 0.5 }
138 pub fn half_extents(&self) -> Vec3 { (self.max - self.min) * 0.5 }
139 pub fn size(&self) -> Vec3 { self.max - self.min }
140
141 pub fn contains(&self, p: Vec3) -> bool {
142 p.x >= self.min.x && p.x <= self.max.x
143 && p.y >= self.min.y && p.y <= self.max.y
144 && p.z >= self.min.z && p.z <= self.max.z
145 }
146
147 pub fn union(&self, other: &Self) -> Self {
148 Self { min: self.min.min(other.min), max: self.max.max(other.max) }
149 }
150
151 pub fn expand(&self, by: f32) -> Self {
152 Self {
153 min: self.min - Vec3::splat(by),
154 max: self.max + Vec3::splat(by),
155 }
156 }
157}
158
159#[derive(Debug, Clone, Copy, PartialEq)]
162pub struct Ray3 {
163 pub origin: Vec3,
164 pub direction: Vec3,
165}
166
167impl Ray3 {
168 pub fn new(origin: Vec3, direction: Vec3) -> Self {
169 Self { origin, direction: direction.normalize() }
170 }
171
172 pub fn at(&self, t: f32) -> Vec3 { self.origin + self.direction * t }
173
174 pub fn intersect_sphere(&self, center: Vec3, radius: f32) -> Option<f32> {
175 let oc = self.origin - center;
176 let b = oc.dot(self.direction);
177 let c = oc.dot(oc) - radius * radius;
178 let disc = b * b - c;
179 if disc < 0.0 { return None; }
180 let t = -b - disc.sqrt();
181 if t > 0.0 { Some(t) } else {
182 let t2 = -b + disc.sqrt();
183 if t2 > 0.0 { Some(t2) } else { None }
184 }
185 }
186
187 pub fn intersect_aabb(&self, aabb: &Aabb) -> Option<f32> {
188 let inv_d = Vec3::ONE / self.direction;
189 let t1 = (aabb.min - self.origin) * inv_d;
190 let t2 = (aabb.max - self.origin) * inv_d;
191 let tmin = t1.min(t2);
192 let tmax = t1.max(t2);
193 let enter = tmin.x.max(tmin.y).max(tmin.z);
194 let exit = tmax.x.min(tmax.y).min(tmax.z);
195 if exit >= enter && exit >= 0.0 { Some(enter.max(0.0)) } else { None }
196 }
197
198 pub fn intersect_plane(&self, plane: &Plane) -> Option<f32> {
199 let denom = plane.normal.dot(self.direction);
200 if denom.abs() < 1e-8 { return None; }
201 let t = -(plane.normal.dot(self.origin) + plane.d) / denom;
202 if t >= 0.0 { Some(t) } else { None }
203 }
204}
205
206#[derive(Debug, Clone, Copy, PartialEq)]
209pub struct Plane {
210 pub normal: Vec3,
211 pub d: f32,
212}
213
214impl Plane {
215 pub fn new(normal: Vec3, d: f32) -> Self { Self { normal: normal.normalize(), d } }
216
217 pub fn from_point_normal(point: Vec3, normal: Vec3) -> Self {
218 let n = normal.normalize();
219 Self { normal: n, d: -n.dot(point) }
220 }
221
222 pub fn from_three_points(a: Vec3, b: Vec3, c: Vec3) -> Self {
223 let n = (b - a).cross(c - a).normalize();
224 Self::from_point_normal(a, n)
225 }
226
227 pub fn signed_distance(&self, p: Vec3) -> f32 { self.normal.dot(p) + self.d }
228}
229
230pub struct Frustum {
233 planes: [Plane; 6],
234}
235
236impl Frustum {
237 pub fn from_view_proj(vp: Mat4) -> Self {
240 let cols = vp.to_cols_array_2d(); let get_row = |i: usize| Vec4::new(cols[0][i], cols[1][i], cols[2][i], cols[3][i]);
242 let r0 = get_row(0);
243 let r1 = get_row(1);
244 let r2 = get_row(2);
245 let r3 = get_row(3);
246
247 let make = |v: Vec4| Plane::new(Vec3::new(v.x, v.y, v.z), v.w);
248
249 Self {
250 planes: [
251 make(r3 + r0), make(r3 - r0), make(r3 + r1), make(r3 - r1), make(r3 + r2), make(r3 - r2), ],
258 }
259 }
260
261 pub fn contains_point(&self, p: Vec3) -> bool {
262 self.planes.iter().all(|plane| plane.signed_distance(p) >= 0.0)
263 }
264
265 pub fn contains_aabb(&self, aabb: &Aabb) -> bool {
266 for plane in &self.planes {
267 let positive = Vec3::new(
268 if plane.normal.x > 0.0 { aabb.max.x } else { aabb.min.x },
269 if plane.normal.y > 0.0 { aabb.max.y } else { aabb.min.y },
270 if plane.normal.z > 0.0 { aabb.max.z } else { aabb.min.z },
271 );
272 if plane.signed_distance(positive) < 0.0 { return false; }
273 }
274 true
275 }
276
277 pub fn contains_sphere(&self, center: Vec3, radius: f32) -> bool {
278 self.planes.iter().all(|p| p.signed_distance(center) >= -radius)
279 }
280}