Expand description
ling-audio — 4D positional audio synthesis and WAV BGM.
Primary entry point: AudioEngine. Create one instance at startup,
feed it ToneParams via AudioEngine::set_tone, update the listener
orientation each frame with AudioEngine::set_listener, and optionally
load a WAV background track with AudioEngine::load_bgm.
Re-exports§
pub use engine::AudioEngine;pub use engine::ToneParams;pub use engine::Wave;pub use fft::FftAnalyzer;pub use fft::CosPalette;pub use fft::Window;pub use fft::freq_texture;pub use fft::waveform_texture;