Expand description
Simulation object entities.
Each object is uniquely identified by an Id
consisting of the
object Kind
and the object Key
.
Structs§
- Dynamic
- A free, bounded, massive object
- Id
- Each value identifies a unique object by the kind of object and its key
- Key
- A
VecMap
index - Nodetect
- A free, massive object
- Static
- A fixed, bounded object
Enums§
- Kind
- Object kind
- Variant
- One of object variants
- Variant
Ref - Reference to one of object variants
Constants§
Traits§
- Bounded
- A bounded object
- Inertial
- Inertial object
- Massive
- A bounded object with mass
- Object
- Base object trait
- Solid
- A bounded object with material properties
- Temporal
- Object with time derivatives
Functions§
- report_
sizes - Print object size information
Type Aliases§
- KeyType
- Object keys are used to uniquely identify an object of a specific kind: static, dynamic, or nodetect.