pub fn continuous_line3_aabb3<S>(
line: &Line3<S>,
aabb: &Aabb3<S>,
) -> Option<((S, Point3<S>), (S, Point3<S>))>
Expand description
Compute the intersection of a 3D line with a 3D AABB.
If the line and AABB intersect, the two intersection points are returned with the scalar parameter corresponding to that point along the line.
let aabb = Aabb3::with_minmax (
[-1.0, -1.0, -1.0].into(), [1.0, 1.0, 1.0].into());
let line = Line3::new ([0.0, 0.0, 0.0].into(), Unit3::axis_x());
assert_eq!(
continuous_line3_aabb3 (&line, &aabb).unwrap(),
( (-1.0, [-1.0, 0.0, 0.0].into()),
( 1.0, [ 1.0, 0.0, 0.0].into())
)
);
Returns None
if the line and AABB are tangent:
let aabb = Aabb3::with_minmax (
[-1.0, -1.0, -1.0].into(), [1.0, 1.0, 1.0].into());
let line = Line3::new ([0.0, 1.0, 0.0].into(), Unit3::axis_x());
assert_eq!(continuous_line3_aabb3 (&line, &aabb), None);