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Crate lineage

Crate lineage 

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§Lineage - Software Identity Through Irreversible Change

Lineage is an ontological system for software that experiences consequences.

§Core Guarantees

  • Identity cannot be cloned or copied
  • History cannot be erased or rewritten
  • Energy cannot be restored or recharged
  • Scars are permanent and visible forever
  • Death is final and irreversible

§Quick Start

use lineage::{Lineage, OperationResult};
use lineage::scar::ScarSeverity;

// Create a lineage with 1000 energy units
let mut lineage = Lineage::create(1000);

// Perform an operation (costs energy)
match lineage.perform_operation("Initialize".to_string(), 100) {
    OperationResult::Success { energy_consumed } => {
        println!("Success! Used {} energy", energy_consumed);
    }
    OperationResult::InsufficientEnergy { required, available } => {
        println!("Failed: need {}, have {}", required, available);
    }
    OperationResult::Dead => {
        println!("Lineage is dead");
    }
    OperationResult::OntologicalViolation { reason } => {
        eprintln!("FATAL: {}", reason);
    }
}

// Check status
println!("{}", lineage.status());

§Ontological Principles

This system enforces correctness over convenience:

  1. No rollback - History is append-only and immutable
  2. No resurrection - Death is permanent
  3. No duplication - Identity cannot be cloned
  4. No recharge - Energy is finite and non-renewable
  5. No healing - Scars are permanent

These are not limitations. These are fundamental design principles.

§Architecture

  • identity - Unique, non-copyable identity system
  • memory - Append-only causal event log
  • metabolism - Finite energy and death
  • scar - Permanent error recording
  • lineage - Complete lifecycle orchestration

Re-exports§

pub use lineage::Lineage;
pub use lineage::OperationResult;
pub use lineage::OperationError;
pub use lineage::LineageStatus;
pub use identity::Identity;
pub use memory::Memory;
pub use memory::Event;
pub use metabolism::Metabolism;
pub use metabolism::ConsumptionResult;
pub use scar::ScarTissue;
pub use scar::Scar;
pub use scar::ScarSeverity;
pub use behavior::PulseBehavior;
pub use behavior::PulseOutput;
pub use trust::TrustedActor;
pub use trust::TrustCapability;
pub use trust::TrustResult;
pub use trust::ViolationType;
pub use agent::TaskAgent;
pub use agent::Task;
pub use agent::TaskOutcome;
pub use agent::TaskResult;
pub use graveyard::Graveyard;
pub use graveyard::Tombstone;
pub use graveyard::GraveyardError;
pub use graveyard::IdentityBlock;
pub use graveyard::MetabolicRecord;
pub use graveyard::PathologyReport;
pub use finance::FinanceAgent;
pub use finance::FinanceAgentStatus;
pub use finance::AgentMetrics;
pub use finance::Trade;
pub use finance::TradeDirection;
pub use finance::TradeResult;
pub use finance::TradeOperation;
pub use finance::ExecutionError;
pub use finance::FinancialScar;
pub use finance::ScarImpact;
pub use finance::FinancialDamage;
pub use finance::Offspring;
pub use finance::OffspringTraits;
pub use finance::InheritanceStrategy;
pub use finance::PerformanceScore;
pub use finance::TrustFormula;
pub use finance::TrustGrant;
pub use finance::Arena;
pub use finance::CompetitionResult;
pub use finance::MarketState;
pub use finance::BlockchainHook;
pub use finance::EvolutionaryStrategy;
pub use finance::ResurrectionMechanic;
pub use finance::ResurrectionRecord;
pub use finance::FinanceConfig;
pub use finance::MarketDataClient;
pub use finance::PriceData;
pub use finance::PricePoint;
pub use finance::MarketDataConfig;
pub use finance::MarketDataError;

Modules§

agent
behavior
Minimal Behavior Loop
finance
Lineage Finance - Evolutionary AI Trading Platform
graveyard
Graveyard System - The Eternal Archive
identity
Identity System
lineage
Lineage System
memory
Causal Memory System
metabolism
Metabolism System
scar
Scar System
trust