use limnus_system_params::{Msg, ReM};
use std::default::Default;
use std::sync::Arc;
use limnus_app::prelude::{App, Plugin};
use limnus_resource::prelude::Resource;
use limnus_screen::WindowMessage;
use limnus_system_runner::UpdatePhase;
use tracing::{debug, trace};
use wgpu::{
Adapter, Backends, Device, DeviceDescriptor, Features, Instance, InstanceDescriptor,
InstanceFlags, Limits, MemoryHints, Queue, RenderPass, RequestAdapterOptions,
RequestDeviceError, Surface, SurfaceConfiguration, SurfaceError,
};
use winit::dpi::PhysicalSize;
use winit::window::Window;
#[derive(Debug, Resource)]
pub struct WgpuWindow {
surface: Arc<Surface<'static>>,
device: Arc<Device>,
queue: Arc<Queue>,
config: SurfaceConfiguration,
}
impl WgpuWindow {
pub const fn queue(&self) -> &Arc<Queue> {
&self.queue
}
}
pub struct ReceiveAnnoyingAsync {
pub device_info: Option<BasicDeviceInfo>,
}
#[derive(Debug, Resource)]
pub struct BasicDeviceInfo {
pub adapter: Adapter,
pub device: Arc<Device>,
pub queue: Arc<Queue>,
pub surface: Arc<Surface<'static>>,
pub physical_surface_size: PhysicalSize<u32>,
}
pub async fn annoying_async_device_creation(
window: Arc<Window>,
) -> Result<BasicDeviceInfo, RequestDeviceError> {
let instance = Instance::new(InstanceDescriptor {
flags: InstanceFlags::advanced_debugging(),
dx12_shader_compiler: Default::default(),
#[cfg(not(target_arch = "wasm32"))]
backends: Backends::PRIMARY,
#[cfg(target_arch = "wasm32")]
backends: Backends::GL,
gles_minor_version: Default::default(),
});
let surface = instance.create_surface(Arc::clone(&window)).unwrap();
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: Default::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let device_descriptor = DeviceDescriptor {
label: None,
required_features: Features::empty(), required_limits: if cfg!(target_arch = "wasm32") {
Limits::downlevel_webgl2_defaults()
} else {
Limits::default()
},
memory_hints: MemoryHints::default(), };
let (device, queue) = adapter
.request_device(&device_descriptor, None)
.await
.expect("Failed to request device");
trace!("got a device {:?}", device);
let inner_size = window.inner_size();
Ok(BasicDeviceInfo {
adapter,
device: device.into(),
queue: queue.into(),
surface: surface.into(),
physical_surface_size: inner_size,
})
}
fn tick(mut wgpu_window: ReM<WgpuWindow>, window_messages: Msg<WindowMessage>) {
for msg in window_messages.iter_previous() {
if let WindowMessage::Resized(size) = msg {
debug!("resized to {:?}", size);
wgpu_window.resize((size.x, size.y))
}
}
}
pub struct WgpuWindowPlugin;
impl Plugin for WgpuWindowPlugin {
fn build(&self, _app: &mut App) {}
fn post_initialization(&self, app: &mut App) {
app.insert_resource(WgpuWindow::new(app.resource::<BasicDeviceInfo>()));
app.add_system(UpdatePhase::First, tick);
}
}
impl WgpuWindow {
pub fn new(info: &BasicDeviceInfo) -> Self {
let config = Self::configure_render_surface(info);
Self {
device: Arc::clone(&info.device),
config,
queue: Arc::clone(&info.queue),
surface: Arc::clone(&info.surface),
}
}
pub const fn device(&self) -> &Arc<Device> {
&self.device
}
fn configure_render_surface(info: &BasicDeviceInfo) -> SurfaceConfiguration {
let surface_caps = info.surface.get_capabilities(&info.adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: info.physical_surface_size.width,
height: info.physical_surface_size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
info.surface.configure(&info.device, &config);
let present_mode = surface_caps.present_modes[0];
let alpha_mode = surface_caps.alpha_modes[0];
trace!(
"found surface format {:?} {:?} {:?}",
surface_format,
present_mode,
alpha_mode
);
config
}
pub fn texture_format(&self) -> wgpu::TextureFormat {
self.config.format
}
pub fn resize(&mut self, new_size: (u16, u16)) {
let width = new_size.0 as usize;
let height = new_size.1 as usize;
if width == 0 || height == 0 {
return;
}
self.config.width = width as u32;
self.config.height = height as u32;
self.surface.configure(&self.device, &self.config);
}
pub fn render(
&self,
clear_color: wgpu::Color,
mut render_fn: impl FnMut(&mut RenderPass),
) -> Result<(), SurfaceError> {
let surface_texture = self.surface.get_current_texture()?;
let texture_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
});
{
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[
Some(wgpu::RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(clear_color),
store: wgpu::StoreOp::Store,
},
}),
],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
render_fn(&mut render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
surface_texture.present();
Ok(())
}
}