Module input_message

Source

Structs§

InputMessage
Message used to send client inputs to the server. Stores the last N inputs starting from end_tick - N + 1.
PerTargetData
Contains the input data for a specific target entity over a range of ticks.

Enums§

InputTarget
Enum indicating the target entity for the input.

Traits§

ActionStateSequence
An ActionStateSequence represents a sequence of states that can be serialized and sent over the network.