pub struct FrameInterpolationPlugin<C> { /* private fields */ }Available on crate feature
frame_interpolation only.Expand description
Bevy plugin to enable visual interpolation for a specific component C.
This plugin adds systems to store the state of component C at each FixedUpdate tick
and then interpolate between the previous and current tick’s state during the PostUpdate
schedule, using the Time<Fixed>::overstep_percentage. This helps smooth
visuals when the rendering framerate doesn’t align perfectly with the fixed simulation rate.
To use this, the component C must implement Component<Mutability=Mutable> + Clone and have an
interpolation function registered in the InterpolationRegistry.
You also need to add the FrameInterpolate<C> component to entities
for which you want to enable this visual interpolation.
Trait Implementations§
Source§impl<C> Default for FrameInterpolationPlugin<C>
impl<C> Default for FrameInterpolationPlugin<C>
Source§fn default() -> FrameInterpolationPlugin<C>
fn default() -> FrameInterpolationPlugin<C>
Returns the “default value” for a type. Read more
Source§impl<C> Plugin for FrameInterpolationPlugin<C>
impl<C> Plugin for FrameInterpolationPlugin<C>
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
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This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<C> Freeze for FrameInterpolationPlugin<C>
impl<C> RefUnwindSafe for FrameInterpolationPlugin<C>where
C: RefUnwindSafe,
impl<C> Send for FrameInterpolationPlugin<C>where
C: Send,
impl<C> Sync for FrameInterpolationPlugin<C>where
C: Sync,
impl<C> Unpin for FrameInterpolationPlugin<C>where
C: Unpin,
impl<C> UnsafeUnpin for FrameInterpolationPlugin<C>
impl<C> UnwindSafe for FrameInterpolationPlugin<C>where
C: UnwindSafe,
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