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//! The Protocol is used to define all the types that can be sent over the network
//! # Protocol
//!
//! Protocol is the main struct that defines the various channels, inputs, messages and components that will be used in the game.
//! Inputs, Messages and Components are all data structures that can be serialized and sent over the network.
//! Channels are an abstraction over how the data will be sent over the network (reliability, ordering, etc.)
use std::fmt::Debug;
use bevy::prelude::App;
use serde::de::DeserializeOwned;
use serde::Serialize;
use crate::channel::builder::{Channel, ChannelSettings};
use crate::inputs::UserInput;
use crate::protocol::channel::ChannelRegistry;
use crate::protocol::component::{ComponentProtocol, ComponentProtocolKind};
use crate::protocol::message::MessageProtocol;
use crate::serialize::reader::ReadBuffer;
use crate::serialize::writer::WriteBuffer;
use crate::shared::replication::ReplicationSend;
/// Defines the various channels that can be used to send data over the network
pub(crate) mod channel;
/// Defines the various components that can be sent over the network
pub(crate) mod component;
/// Defines the various messages that can be sent over the network
pub(crate) mod message;
/// Provides a mapping from a type to a unique identifier that can be serialized
pub(crate) mod registry;
// TODO: how to make components or messages or inputs optional? Just by having an implementation for () ?
/// The [`Protocol`] trait defines the various channels, inputs, messages and components that will be used in the game.
///
/// # Examples
///
/// Here is an example of a protocol that defines a single channel, a single message and a single component:
/// ```
///# use serde::{Serialize, Deserialize};
///# use bevy::prelude::Component;
///# use lightyear::prelude::*;
///
///#[derive(Message, Serialize, Deserialize, Clone, PartialEq)]
///pub struct Message1(pub String);
///
///#[message_protocol(protocol = "MyProtocol")]
///pub enum MyMessageProtocol {
/// Message1(Message1),
///}
///
///#[derive(Component, Message, Serialize, Deserialize, Clone, PartialEq)]
///pub struct Component1;
///
///#[component_protocol(protocol = "MyProtocol")]
///pub enum MyComponentsProtocol {
/// Component1(Component1),
///}
///
///protocolize! {
/// Self = MyProtocol,
/// Message = MyMessageProtocol,
/// Component = MyComponentsProtocol,
///}
///
///# fn main() {}
/// ```
pub trait Protocol: Send + Sync + Clone + Debug + 'static {
type Input: UserInput;
type Message: MessageProtocol<Protocol = Self>;
type Components: ComponentProtocol<Protocol = Self>;
type ComponentKinds: ComponentProtocolKind<Protocol = Self>;
fn add_channel<C: Channel>(&mut self, settings: ChannelSettings) -> &mut Self;
fn channel_registry(&self) -> &ChannelRegistry;
fn add_per_component_replication_send_systems<R: ReplicationSend<Self>>(app: &mut App);
}
// TODO: give an option to change names of types
/// This macro is used to build the Protocol struct
#[macro_export]
macro_rules! protocolize {
(
Self = $protocol:ident,
Message = $message:ty,
Component = $components:ty,
Input = $input:ty,
Crate = $shared_crate_name:ident,
) => {
use $shared_crate_name::_reexport::paste;
paste! {
mod [<$protocol:lower _module>] {
use super::*;
use bevy::prelude::*;
use $shared_crate_name::prelude::*;
use $shared_crate_name::_reexport::*;
#[derive(Debug, Clone)]
pub struct $protocol {
channel_registry: ChannelRegistry,
}
impl Protocol for $protocol {
type Input = $input;
type Message = $message;
type Components = $components;
type ComponentKinds = [<$components Kind>];
fn add_channel<C: Channel>(&mut self, settings: ChannelSettings) -> &mut Self {
self.channel_registry.add::<C>(settings);
self
}
fn channel_registry(&self) -> &ChannelRegistry {
&self.channel_registry
}
fn add_per_component_replication_send_systems<R: ReplicationSend<Self>>(app: &mut App) {
Self::Components::add_per_component_replication_send_systems::<R>(app);
}
}
impl Default for $protocol {
fn default() -> Self {
let mut protocol = Self {
channel_registry: ChannelRegistry::default(),
};
protocol.add_channel::<EntityActionsChannel>(ChannelSettings {
mode: ChannelMode::UnorderedReliable(ReliableSettings::default()),
direction: ChannelDirection::Bidirectional,
});
protocol.add_channel::<EntityUpdatesChannel>(ChannelSettings {
mode: ChannelMode::UnorderedUnreliableWithAcks,
direction: ChannelDirection::Bidirectional,
});
protocol.add_channel::<PingChannel>(ChannelSettings {
mode: ChannelMode::SequencedUnreliable,
direction: ChannelDirection::Bidirectional,
});
protocol.add_channel::<InputChannel>(ChannelSettings {
mode: ChannelMode::SequencedUnreliable,
direction: ChannelDirection::ClientToServer,
});
protocol.add_channel::<DefaultUnorderedUnreliableChannel>(ChannelSettings {
mode: ChannelMode::UnorderedUnreliable,
direction: ChannelDirection::Bidirectional,
});
protocol.add_channel::<TickBufferChannel>(ChannelSettings {
mode: ChannelMode::TickBuffered,
direction: ChannelDirection::ClientToServer,
});
protocol
}
}
}
pub use [<$protocol:lower _module>]::$protocol;
}
};
(
Self = $protocol:ident,
Message = $message:ty,
Component = $components:ty,
Crate = $shared_crate_name:ident,
) => {
protocolize!{
Self = $protocol,
Message = $message,
Component = $components,
Input = (),
Crate = $shared_crate_name,
}
};
(
Self = $protocol:ident,
Message = $message:ty,
Component = $components:ty,
Input = $input:ty,
) => {
protocolize!{
Self = $protocol,
Message = $message,
Component = $components,
Input = $input,
Crate = lightyear,
}
};
(
Self = $protocol:ident,
Message = $message:ty,
Component = $components:ty,
) => {
protocolize!{
Self = $protocol,
Message = $message,
Component = $components,
Input = (),
Crate = lightyear,
}
};
}
/// Something that can be serialized bit by bit
pub trait BitSerializable: Clone {
fn encode(&self, writer: &mut impl WriteBuffer) -> anyhow::Result<()>;
fn decode(reader: &mut impl ReadBuffer) -> anyhow::Result<Self>
where
Self: Sized;
}
// TODO: allow for either decode/encode directly, or use serde if we add an attribute with_serde?
impl<T> BitSerializable for T
where
T: Serialize + DeserializeOwned + Clone,
{
fn encode(&self, writer: &mut impl WriteBuffer) -> anyhow::Result<()> {
writer.serialize(self)
}
fn decode(reader: &mut impl ReadBuffer) -> anyhow::Result<Self>
where
Self: Sized,
{
reader.deserialize::<Self>()
}
}
/// Data that can be used in an Event
/// Same as `Event`, but we implement it automatically for all compatible types
pub trait EventContext: Send + Sync + 'static {}
impl<T: Send + Sync + 'static> EventContext for T {}
// #[cfg(test)]
// pub mod tests {
// use bevy::prelude::Component;
// use serde::Deserialize;
//
// use lightyear_macros::{
// component_protocol_internal, message_protocol_internal, ChannelInternal, MessageInternal,
// };
//
// use crate::prelude::{ChannelDirection, ChannelMode, ReliableSettings};
//
// use super::*;
//
// // Messages
// #[derive(MessageInternal, Serialize, Deserialize, Debug, PartialEq, Clone)]
// pub struct Message1(pub String);
//
// #[derive(MessageInternal, Serialize, Deserialize, Debug, PartialEq, Clone)]
// pub struct Message2(pub u32);
//
// // #[derive(Debug, PartialEq)]
// #[message_protocol_internal(protocol = "MyProtocol")]
// pub enum MyMessageProtocol {
// Message1(Message1),
// Message2(Message2),
// }
//
// #[derive(Component, Serialize, Deserialize, Clone, Debug, PartialEq)]
// pub struct Component1;
//
// // TODO: because we add ShouldBePredicted to the enum, we cannot derive stuff for the enum anymore!
// // is it a problem? we could pass the derives through an attribute macro ...
// // #[derive(Debug, PartialEq)]
// #[component_protocol_internal(protocol = "MyProtocol")]
// pub enum MyComponentsProtocol {
// Component1(Component1),
// }
//
// protocolize! {
// Self = MyProtocol,
// Message = MyMessageProtocol,
// Component = MyComponentsProtocol,
// Crate = crate,
// }
//
// // Channels
// #[derive(ChannelInternal)]
// pub struct Channel1;
//
// #[derive(ChannelInternal)]
// pub struct Channel2;
//
// pub fn test_protocol() -> MyProtocol {
// let mut p = MyProtocol::default();
// p.add_channel::<Channel1>(ChannelSettings {
// mode: ChannelMode::OrderedReliable(ReliableSettings::default()),
// direction: ChannelDirection::Bidirectional,
// });
// p.add_channel::<Channel2>(ChannelSettings {
// mode: ChannelMode::UnorderedUnreliable,
// direction: ChannelDirection::Bidirectional,
// });
// p
// }
// }