Expand description
Shared code between the server and client.
Modules
- Configuration that has to be the same between the server and the client.
- Bevy events that will be emitted upon receiving network messages
- Module to handle sending ping/pong messages and compute connection statistics (rtt, jitter, etc.)
- Bevy [
bevy::prelude::Plugin] used by both the server and the client - Module to handle replicating entities and components from server to client
- Bevy [
SystemSet] that are shared between the server and client - Bevy
Systemthat are shared between the server and client - Module to handle the
Tick, a sequence number incremented at each [bevy::prelude::FixedUpdate] schedule run - Module to handle tracking time