Struct lightfield_loader::lightfield::LightfieldView
[−]
[src]
pub struct LightfieldView { pub image: DynamicImage, pub pos: Vector2<f32>, pub ix: i32, pub iy: i32, }
Fields
image: DynamicImage
pos: Vector2<f32>
camera position, assume all cameras on z=0 plane (TODO: generalize?)
ix: i32
iy: i32