[][src]Struct licoricedev::models::game::Clock

pub struct Clock {
    pub initial: Option<u32>,
    pub increment: Option<u16>,
    pub total_time: Option<u16>,
    pub limit: Option<u16>,
    pub days_per_turn: Option<u8>,
    pub show: Option<String>,
    pub type: Option<String>,
}

All possible fields of information attached to 'clock' in response

Fields

initial: Option<u32>increment: Option<u16>total_time: Option<u16>limit: Option<u16>days_per_turn: Option<u8>show: Option<String>type: Option<String>

Trait Implementations

impl Clone for Clock[src]

impl Debug for Clock[src]

impl<'de> Deserialize<'de> for Clock[src]

impl Serialize for Clock[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.