[][src]Struct licoricedev::models::board::GameState

pub struct GameState {
    pub type: Option<String>,
    pub moves: String,
    pub wtime: u32,
    pub btime: u32,
    pub winc: u16,
    pub binc: u16,
    pub wdraw: bool,
    pub bdraw: bool,
    pub status: String,
    pub winner: Option<String>,
    pub rematch: Option<String>,
}

Fields

type: Option<String>moves: Stringwtime: u32btime: u32winc: u16binc: u16wdraw: boolbdraw: boolstatus: Stringwinner: Option<String>rematch: Option<String>

Trait Implementations

impl Clone for GameState[src]

impl Debug for GameState[src]

impl<'de> Deserialize<'de> for GameState[src]

impl Serialize for GameState[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.