pub type GSocketClientEvent = c_uint;
Expand description
GSocketClientEvent: @G_SOCKET_CLIENT_RESOLVING: The client is doing a DNS lookup. @G_SOCKET_CLIENT_RESOLVED: The client has completed a DNS lookup. @G_SOCKET_CLIENT_CONNECTING: The client is connecting to a remote host (either a proxy or the destination server). @G_SOCKET_CLIENT_CONNECTED: The client has connected to a remote host. @G_SOCKET_CLIENT_PROXY_NEGOTIATING: The client is negotiating with a proxy to connect to the destination server. @G_SOCKET_CLIENT_PROXY_NEGOTIATED: The client has negotiated with the proxy server. @G_SOCKET_CLIENT_TLS_HANDSHAKING: The client is performing a TLS handshake. @G_SOCKET_CLIENT_TLS_HANDSHAKED: The client has performed a TLS handshake. @G_SOCKET_CLIENT_COMPLETE: The client is done with a particular #GSocketConnectable.
Describes an event occurring on a #GSocketClient. See the #GSocketClient::event signal for more details.
Additional values may be added to this type in the future.
Since: 2.32