pub type GOutputMessage = _GOutputMessage;
Expand description
GOutputMessage: @address: (nullable): a #GSocketAddress, or %NULL @vectors: pointer to an array of output vectors @num_vectors: the number of output vectors pointed to by @vectors. @bytes_sent: initialize to 0. Will be set to the number of bytes that have been sent @control_messages: (array length=num_control_messages) (nullable): a pointer to an array of #GSocketControlMessages, or %NULL. @num_control_messages: number of elements in @control_messages.
Structure used for scatter/gather data output when sending multiple messages or packets in one go. You generally pass in an array of #GOutputVectors and the operation will use all the buffers as if they were one buffer.
If @address is %NULL then the message is sent to the default receiver (as previously set by g_socket_connect()).
Since: 2.44
Aliased Type§
struct GOutputMessage {
pub address: *mut _GSocketAddress,
pub vectors: *mut _GOutputVector,
pub num_vectors: u32,
pub bytes_sent: u32,
pub control_messages: *mut *mut _GSocketControlMessage,
pub num_control_messages: u32,
}
Fields§
§address: *mut _GSocketAddress
§vectors: *mut _GOutputVector
§num_vectors: u32
§bytes_sent: u32
§control_messages: *mut *mut _GSocketControlMessage
§num_control_messages: u32