_spinColorProcessingAlgorithm_NEAREST_NEIGHBOR_AVG

Constant _spinColorProcessingAlgorithm_NEAREST_NEIGHBOR_AVG 

Source
pub const _spinColorProcessingAlgorithm_NEAREST_NEIGHBOR_AVG: _spinColorProcessingAlgorithm = 3;
Expand description

Nearest Neighbor with averaged green pixels. Higher quality but slower compared to nearest neighbor without averaging.