Enum libremarkable::device::rotate::InputDeviceRotation
source · pub enum InputDeviceRotation {
Rot0,
Rot90,
Rot180,
Rot270,
}
Expand description
Describing the rotation of input devices.
Variants§
Rot0
When viewing the device in the standard portrait roation, the origin of this input device is on the top left
Rot90
When viewing the device in the standard portrait roation, the origin of this input device is on the top right
Rot180
When viewing the device in the standard portrait roation, the origin of this input device is on the bottom right
Rot270
When viewing the device in the standard portrait roation, the origin of this input device is on the bottom left
Implementations§
source§impl InputDeviceRotation
impl InputDeviceRotation
sourcepub fn rotate_part(
&self,
seg: CoordinatePart,
size: &Vector2<u16>
) -> CoordinatePart
pub fn rotate_part(
&self,
seg: CoordinatePart,
size: &Vector2<u16>
) -> CoordinatePart
Takes a single coordinate part (seg
== x or y coord) and returns the new coordinate
depending on the rotation of the device.
size
must be the original size of the ev device that is used (the constants in framebuffer::common
are already rotated to fit the typical portrait view of the framebuffer!).
sourcepub fn rotate_point(
&self,
point: &Point2<u16>,
size: &Vector2<u16>
) -> Point2<u16>
pub fn rotate_point(
&self,
point: &Point2<u16>,
size: &Vector2<u16>
) -> Point2<u16>
Same as rotate_part
but for a whole point.
sourcepub fn should_swap_size_axes(&self) -> bool
pub fn should_swap_size_axes(&self) -> bool
Whether based on the original rotation, width and height should be swapped.
Auto Trait Implementations§
impl RefUnwindSafe for InputDeviceRotation
impl Send for InputDeviceRotation
impl Sync for InputDeviceRotation
impl Unpin for InputDeviceRotation
impl UnwindSafe for InputDeviceRotation
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