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// Copyright (c) 2020-2021 Thomas Kramer.
// SPDX-FileCopyrightText: 2022 Thomas Kramer
//
// SPDX-License-Identifier: AGPL-3.0-or-later
//! Traits that define how certain design rules are represented.
//!
//! TBD
use crate::prelude::Orientation2D;
use num_traits::Num;
/// Define essential types used for expressing design rules.
pub trait RuleBase {
/// Type used as layer identifier.
type LayerId: Eq + Clone;
}
/// Define essential types used for expressing design rules based on distance relations.
pub trait DistanceRuleBase: RuleBase {
/// Type used to express distances.
type Distance: Num + Copy + PartialOrd;
/// Type used to express areas.
type Area: Num + Copy + PartialOrd;
}
/// Minimum spacing rules between shapes on the same layer.
pub trait MinimumSpacing: DistanceRuleBase {
/// Absolute minimum spacing between two shapes on the `layer`.
fn min_spacing_absolute(&self, layer: &Self::LayerId) -> Option<Self::Distance>;
/// Minimum spacing between two shapes on the `layer` dependent on the geometries.
fn min_spacing(
&self,
layer: &Self::LayerId,
run_length: Self::Distance,
width: Self::Distance,
) -> Option<Self::Distance>;
// Use another MinimumSpacing instance for same-net spacing.
// fn min_spacing_same_net(layer: &Self::LayerId) -> Self::Distance;
}
/// Minimum width rules.
pub trait MinimumWidth: DistanceRuleBase {
/// Minimal width of a shape with a certain length.
fn min_width(
&self,
layer: &Self::LayerId,
shape_length: Option<Self::Distance>,
) -> Option<Self::Distance>;
}
/// Default width rules.
pub trait DefaultWidth: DistanceRuleBase {
/// Default width of a wire segment of a certain length.
fn default_width(
&self,
layer: &Self::LayerId,
shape_length: Option<Self::Distance>,
) -> Option<Self::Distance>;
}
/// Preferred routing direction on metal layers.
pub trait PreferredRoutingDirection: RuleBase {
/// Get the preferred routing direction on this metal layer.
fn preferred_routing_direction(&self, layer: &Self::LayerId) -> Option<Orientation2D>;
}
/// Rules commonly used for routing.
pub trait RoutingRules:
PreferredRoutingDirection + DefaultWidth + MinimumSpacing + MinimumWidth
{
/// Get the default routing pitch on this layer for x and y directions.
fn default_pitch(&self, layer: &Self::LayerId) -> Option<(Self::Distance, Self::Distance)>;
/// Get the default routing pitch for wires with the preferred routing direction.
/// Return `None` if no default pitch or no routing direction is defined for this layer.
fn default_pitch_preferred_direction(&self, layer: &Self::LayerId) -> Option<Self::Distance> {
let pitch = self.default_pitch(layer)?;
let preferred_direction = self.preferred_routing_direction(layer)?;
match preferred_direction {
Orientation2D::Horizontal => Some(pitch.1),
Orientation2D::Vertical => Some(pitch.0),
}
}
}