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// Copyright (c) 2020-2021 Thomas Kramer.
// SPDX-FileCopyrightText: 2022 Thomas Kramer
//
// SPDX-License-Identifier: AGPL-3.0-or-later

//! Input and output interface definitions for layouts.
//!
//! Implementations for the various layout formats are located in other crates.

use crate::prelude::{LayoutBase, LayoutEdit};
use std::io::{Read, Write};

/// Trait for reading a layout from a byte stream.
pub trait LayoutStreamReader {
    /// Type of error that could happen while reading a layout.
    type Error;
    /// Read a layout from a byte stream and populate the layout data structure.
    fn read_layout<R: Read, L: LayoutEdit<Coord = i32>>(
        &self,
        reader: &mut R,
        layout: &mut L,
    ) -> Result<(), Self::Error>;
}

/// Trait for writing a layout to a byte stream.
pub trait LayoutStreamWriter {
    /// Type of error that could happen while writing a layout.
    type Error;
    /// Write the layout data structure to a byte stream.
    fn write_layout<W: Write, L: LayoutBase<Coord = i32>>(
        &self,
        writer: &mut W,
        layout: &L,
    ) -> Result<(), Self::Error>;
}